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[Arkham Horror] Victory has come!
Posts
Gate opens at the Unnamable - R'lyeh (-3). Dexter Drake is drawn through the gate and delayed.
Monsters appear: Witch and Zombie
Clue appears in Woods
Zombie moves to Merchant District
Doom track - 2/12
Open gates - 2/6
Egyptian exhibit leaves the Miskatonic University streets
I'm thinking that I should focus on killing as many monsters as possible. That way it keeps Arkham clearer for you guys to move around, plus lets me start building up monster trophies - I understand that these are useful for something somehow.
Make sense? First game so this might just be a strategy that sounds good but will be awful.
If you keep the monster limit in check, that would be great! Monster trophies can be spent at several locations to receive rewards such as Blessings and becoming Deputized.
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
It's your choice really, but I think that you could try an Inner Sanctum encounter for this turn... you might get some neat stuff!
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
How do we make this environment problem go away?
Movement: staying put
Movement: Not possible.
Attempt to read the Cabala... Success!. I draw one Skill.
Move to Independence Square and grab a clue.
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Who we waiting on let me at 'em I'll kill 'em!
Feel free to pummel @Chrysis and @Snowdown.
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Aha! Exactly what I was looking for. Now those amorphous beings won't stand a chance!
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Move: Rivertown, French Hill, Miskatonic U, Science Lab.
Take the clue.
Move Lore/Luck to 4/0
Cast Find Gate. Sanity -1.
Hell, yeah. Best Wizard. 3 Successes.
So I pop back out in the Unnameable. Can't even close the gate, don't have enough skills.
I don't have to try and murder the witch, but can I?
Okay now that's sorted, can we come up with some way to keep @Daemonis on a shorter leash?
Sure, go for it!
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The Order of the Silver Twilight casts a banishment spell in their monthly ceremony. Mandy Thompson has a chance to take a part. Spend 1 Sanity to make a Luck (-1) check. If you pass, claim any one monster on the board as a trophy. If you fail, nothing happens. @PsychoLarry1 to make the check
Monterey Jack has to pass a Fight (-1) check to intimidate a policeman or he rousts you from the park. Move to the street. @mi-go hunter to make the check
Michael McGlen may pay $3 fee to gain access to the private library. If you refuse, move to the street. If you pay, make a Luck (-1) check. If you pass, you learn an ancient spell from a dusty ledger. Draw 1 Spell. If you fail, you doze off and enter The Dreamlands. Have an encounter there, then immediately return here. @Tayrun to decide if he want to pay or not
It was not a good idea for Harvey Walters to walk in Woods. A gate and a monster appear there! It's a gate to Yuggoth guarded by Cultist. Harvey is drawn to Yuggoth and delayed
Assisting a professor in his research, Sister Mary finds a valuable Spell (Wither). Draw 1 Spell. However, you must make a Fight (-1) check or some sticky-fingered student steals one of your items. Lose 1 Item of your choice. @Snowdown to make the check
Dexter Drake may attempt to close the gate. @Chrysis to try
Open gates: 3/6
So step 1: Casting Voice of Ra. Lore 4, -1 Difficulty. Pay 1 Sanity, 3 Sanity remaining.
Two hits, a good start.
Step 2: Try to close gate. Lore 4, +1 Voice, -3 Difficulty = 2 dice, needing 2 successes.
Done.
Damn, Drake is on fire today. Gate to Ry'leh closed like it ain't no thang. Still got my Clue Token (and most of my Sanity!) as well.
Yog-Sothoth makes the difficulty of gate closing one harder. Difficulty when it refers to tests is number of successes, ergo two successes needed.
To her surprise, Sister Mary channels Bruce Lee as she slaps the sticky-fingered student's hand away from her leather messenger bag before backhanding him squarely across the face. After a quick look of shock, the bewildered student bolts and she decides to let him go, a stern "Treasures of wickedness profit nothing: but righteousness delivereth from death" to follow him wherever he goes.
Bruce Lee the Nun
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Should I go after the monsters that aren't on gates then?
OW ENCOUNTERS:
On the other side the gate is also guarded. A horrible monster appears! It's Ghoul. @jdarksun to decide if Harvey Walters fights or evades
Yes, clearing the streets is probably the best way to go. If there's nothing to kill, you can still go gate hopping if you have enough clues, no need to restrict yourself to monster killing duty only.
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What's the commonly accepted definition of "enough"? Six inches?
Six shall suffice. Five if you are feelin lucky.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!