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[SimCity] Offline mode is here, just gotta connect online to get the patch first.

1356773

Posts

  • RobesRobes Registered User regular
    jdarksun wrote: »
    In case anybody missed it, I put up a poll to get information on how people think the game has progressed.

    Some of these answers are gold. You know who you are.
    I think the better question is: Do you want to play it in it's current state?

    "Wait" he says... do I look like a waiter?
  • ShimazuShimazu Registered User regular
    edited March 2013
    What happens to criminals if you bulldoze them away? Going to find out sometime late today/early tomorrow when I respec this city.

    Shimazu on
    FFXIV - Cao Cao @ Sargatanas
  • RobesRobes Registered User regular
    Shimazu wrote: »
    What happens to criminals if you bulldoze them away? Going to find out sometime late today/early tomorrow when I respec this city.

    If you bulldoze a jail? They are free! Criminals will be rehabed after a certain period of time in jail. It's safe to bulldoze it then.

    "Wait" he says... do I look like a waiter?
  • BillGatesBillGates Registered User regular
    Oh, My God wrote: »
    Oh, My God wrote: »
    Miniwolf wrote: »
    Darkewolfe wrote: »
    Do they have an announced patch schedule? Even with the servers still somewhat working stably, I'm too frustrated by some of the bugs I've encountered (recycling bug, train bug, traffic bugs) to try to play it yet. Have they announced a big fix patch yet?

    'As soon as its ready' - Seems to be the current patch cycle. They are patching daily right now. However its mainly fixes to crashes and updating servers, with a few tweaks here and there. They haven't announced an actual patch scheduled or a ETA on bug fixes. Mostly because they don't likely want more things for people to attack.

    This is what will happen if they do:

    Action: They show a list of things they're working on with an rough ETA

    Community Action:

    - "WHY ISN'T X ON THE LIST, THIS IS WAY MORE IMPORTANT THAN Y!!!!!"

    - "THAT IS TOO LONG!!111 THAT IS AN EASY FIX! I AM A 14 YEAR OLD WITH ZERO UNDERSTANDING OF HOW COMPLEX A GAME ENGINE IS BUT FEEL I COULD DO A BETTER JOB THEN YOU!"

    - "THIS GAME IS BROKEN WHY ARE YOU NOT PATCHING DAILY!!!!!"

    and god help them if they're working on something but it takes longer and they make a smaller patch. Then people just say they were lying. Eventually they'll get the bugs fixed. For now most of us are enjoying the game and working around the traffic issues and casino bugs.

    The people who would complain about 'the list' are already complaining about the absence of 'the list'. There is a non-zero portion of the population that is complaining about not having 'the list' who would be mollified by the presence of 'the list'. Why? Because we're not sure, at all, that they agree with us on what is or isn't a bug; what is or isn't a feature. The monkey on my back is that they're sitting in their offices, beavering away on fixes for the broken servers (the servers which were the core concept of their game), and are high fiving each other about the rest of the game experience. Have you read their press releases? Its so full of PRench that it sounds like they think they made the BEST GAME EVER! Its so good, too many people want to play it! Its great! Super! The best!

    And if they really think that, they might not be seeing the bugs that we're seeing. Which means they won't fix the bugs that we want fixed. So a little communication of the straight talking variety would be a pleasant difference. We really shouldn't be acting pleased as plums, here. They knowingly delivered a lemon, and they were more than glad to take our money. Better than bad isn't good, it just doesn't suck. Have some standards.
    Responding to a post from the old thread:
    Oh, My God wrote: »
    I'm really, really, and I mean really curious what the oh so fine folks up at Maxis actually consider to be a 'bug' in this game. I'm sure we can all agree that the way that Region play drops in and out at random is a bug. And the server eating your save (in all the myriad ways it can) is a bug. But that seems to be about where consensus ends. I've seen people defending the hideous, mind-gnarling traffic as Working as Designed. I've seen people defending the broken recycling center as WAD. I've seen people defending stealthed uncatchable ninja assssin criminals as WAD. I've even seen people defend the conga-line of shame trucks as WAD.

    Ultimately, I don't care what some mouth-breather on the EA support forum thinks. He's free to imagine that the game being brick stupid is a feature. What keeps me worrying is that Maxis agrees with them. That they're sitting in their office in front of a big whiteboard, and on it there is a line that reads," Fire Truck Gangbang ", and next to it is a big checkmark and they're considering that a mission success and high fiving each other.

    I would love them to share what they're actually, you know, doing. The pseudo-mystical 'working 24/7' (really? you're not sleeping, eating, or bathing?) doesn't tell us anything whatsoever, other than that they think that we're idiots. I wish I could just trust them, but the past week is starting to gel with my memories of the actual actual worst game release (Master of Orion 3) and its not pleasant what is happening inside of my head.

    At least on the traffic front, the guy in charge of that has been replying to tweets for the past few days indicating that they're working on improvements to the traffic path-finding:





    I can't say anything about the other issues you mention, but it seems like they're treating the traffic logic as something to fix at least. This guy's twitter has other responses about other bugs (casinos, stuff not appearing in other cities after you send it), might be worth looking through. I think some of the other devs may be tweeting about what's going on as well, but I don't usually use twitter so I haven't really checked.

    Yeah. That guy. I've been reading Guillaume's Reddit posts on the game. I posted about them in !oldthread, and in summary; he isn't impressing me. Most of his posts are ways to not interact with the broken systems he(!) put into the game. I hadn't seen his twitter feed yet, and it doesn't really change my thoughts on him. Look at his posts. Look at the tone of his response. " Its being looked at, yeah." Really? No kidding. Its being looked at by like a million people (when the servers are up), because you released the game in this excretable state, you silly goose. Are there any plans for adding new kinds of roads? " I can't talk about that atm :) ". Really. Your response is non-information and a smiley. How lovely.

    In the end, a bunch of twitters which don't contain much (if any) information aren't going to cut it. But hey, luckily their poorly constructed game requires an always on internet connection. Literally, every single person who is suffering from their hubris and greed has to pass through a launcher which they can stick informative posts on. They have an excellent channel for keeping us all updated on the state of the game. Lets take a look at some of the things that its being used to inform us of.
    So we’re close to fixed, but not quite there. I’m hoping to post another update this weekend to let everyone know that the launch issues are behind us.
    SimCity is a GREAT game and the people who made it are incredibly proud. Hang in there – we’ll be providing more updates throughout the weekend.
    What we saw was that players were having such a good time they didn’t want to leave the game, which kept our servers packed and made it difficult for new players to join.
    We will be posting regularly to keep you up to speed on developments, so please check back for updates.

    The only problems they talk about are the server issues. They're even aware that they have this channel of information, as Kip (what a name) promised they would be posting regularly to keep us up to speed on whats going on. Five days ago. And we haven't heard about whats going on from him since.

    It's always fascinating to me seeing other perspectives on an issue. I pretty much don't agree with a single thing you say, but it would be incredibly interesting to see what lead you up to having this sort of perspective on things.

    Partly you might just be having better luck with this game than I am. Partly you might just be more willing to play around its broken bits. I was part of a supremely failed launch on the launcher's side, so I have a pretty good guess at what the decision process leading up to release was. It removes most of my sympathy, and their PR speak has removed the rest of it.

    I'm curious, though. You don't agree with anything I've said? Really? You're pleased with the level of communication you're seeing out of Maxis? You're happy with the state of the game? You wouldn't like a list of acknowledged bugs?

    The only glaring bugs I see is recycling, and casinos. The trade issue is probably something to do with the servers so its probably not a bug. Traffic? I think traffic is fine now. Once you hit 200k Sims, you have more population density then what the biggest cities in the real world have. You damn well better have traffic problems. Server issues are the biggest issues right now. I have to agree with Delph, I can't really agree with a single thing you said.

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • EvmaAlsarEvmaAlsar Birmingham, EnglandRegistered User regular
    Hey all,

    I entered the poll for regions, but I'm not really fussy which region to join, or on what server. Let me know if you'd like another mayor in the area.

    6YAcQE8.png
    Steam profile - Twitch - YouTube
    Switch: SM-6352-8553-6516
  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    Is it possible to have a working city that is not in the red hourly?

    Not complaining, just curious. It seems like the game is designed to reach a point where taxes doesn't cover everything.

    Which is something I WILL complain about. Why give me the option of changing taxes when you start taxes at pretty much the highest rate people were willing to pay?

    XdDBi4F.jpg
    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
  • CouscousCouscous Registered User regular
    There are a lot of things they should have realized when testing the game like how stupid having one main entrance into the city is and naturally leads to problems that require very unintuitive solutions to fix. The traffic paying no attention to traffic density and only taking the shortest route is another problem that should have been realized quickly during any testing. Buses and trams being retarded and having to work around their retardation is another problem that should have been fixed. While they might not be bugs, they are definitely problems.

    Crying realism for the traffic is hilarious considering how unrealistic the game is.

  • BadwrongBadwrong TokyoRegistered User regular
    Beltaine wrote: »
    Is it possible to have a working city that is not in the red hourly?

    Not complaining, just curious. It seems like the game is designed to reach a point where taxes doesn't cover everything.

    Which is something I WILL complain about. Why give me the option of changing taxes when you start taxes at pretty much the highest rate people were willing to pay?

    I've reached 300k population and had my profits around 10k.

    It was one of my earlier cities too, so I didn't know how to avoid many of the traffic issues and zoning properly.

    Now, reaching 600k people for the max city hall level... dunno, I might be able to do it now since I know a lot of tricks, especially that traffic layout stuff.

    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • CouscousCouscous Registered User regular
    Has anybody managed to get max city hall?

  • spool32spool32 Contrary Library Registered User, Transition Team regular
    101 wrote: »
    has anyone had an instance of tourists suddenly no longer visiting your city?

    because all of a sudden my casinos and tourist attractions are empty.

    I've had tourism plummet once or twice, but it rebounds later.

  • CouscousCouscous Registered User regular
    The population number the game gives you doesn't really make a lot of sense. Each of those tiny starter houses has six people living in them.

  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited March 2013
    @badwrong Yup that's the one! But what server is it in?

    I'm beginning to think that people have different versions of the game launcher, since some of us have had little to no issues at all when logging in, and I've noticed that on the Origin friends list, some people show up as "Playing Simcity Limited Edition" and others as "Playing" (As in, it's blank).

    Satsumomo on
  • Oh My GodOh My God Registered User regular
    BillGates wrote: »
    Oh, My God wrote: »
    Oh, My God wrote: »
    Miniwolf wrote: »
    Darkewolfe wrote: »
    Do they have an announced patch schedule? Even with the servers still somewhat working stably, I'm too frustrated by some of the bugs I've encountered (recycling bug, train bug, traffic bugs) to try to play it yet. Have they announced a big fix patch yet?

    'As soon as its ready' - Seems to be the current patch cycle. They are patching daily right now. However its mainly fixes to crashes and updating servers, with a few tweaks here and there. They haven't announced an actual patch scheduled or a ETA on bug fixes. Mostly because they don't likely want more things for people to attack.

    This is what will happen if they do:

    Action: They show a list of things they're working on with an rough ETA

    Community Action:

    - "WHY ISN'T X ON THE LIST, THIS IS WAY MORE IMPORTANT THAN Y!!!!!"

    - "THAT IS TOO LONG!!111 THAT IS AN EASY FIX! I AM A 14 YEAR OLD WITH ZERO UNDERSTANDING OF HOW COMPLEX A GAME ENGINE IS BUT FEEL I COULD DO A BETTER JOB THEN YOU!"

    - "THIS GAME IS BROKEN WHY ARE YOU NOT PATCHING DAILY!!!!!"

    and god help them if they're working on something but it takes longer and they make a smaller patch. Then people just say they were lying. Eventually they'll get the bugs fixed. For now most of us are enjoying the game and working around the traffic issues and casino bugs.

    The people who would complain about 'the list' are already complaining about the absence of 'the list'. There is a non-zero portion of the population that is complaining about not having 'the list' who would be mollified by the presence of 'the list'. Why? Because we're not sure, at all, that they agree with us on what is or isn't a bug; what is or isn't a feature. The monkey on my back is that they're sitting in their offices, beavering away on fixes for the broken servers (the servers which were the core concept of their game), and are high fiving each other about the rest of the game experience. Have you read their press releases? Its so full of PRench that it sounds like they think they made the BEST GAME EVER! Its so good, too many people want to play it! Its great! Super! The best!

    And if they really think that, they might not be seeing the bugs that we're seeing. Which means they won't fix the bugs that we want fixed. So a little communication of the straight talking variety would be a pleasant difference. We really shouldn't be acting pleased as plums, here. They knowingly delivered a lemon, and they were more than glad to take our money. Better than bad isn't good, it just doesn't suck. Have some standards.
    Responding to a post from the old thread:
    Oh, My God wrote: »
    I'm really, really, and I mean really curious what the oh so fine folks up at Maxis actually consider to be a 'bug' in this game. I'm sure we can all agree that the way that Region play drops in and out at random is a bug. And the server eating your save (in all the myriad ways it can) is a bug. But that seems to be about where consensus ends. I've seen people defending the hideous, mind-gnarling traffic as Working as Designed. I've seen people defending the broken recycling center as WAD. I've seen people defending stealthed uncatchable ninja assssin criminals as WAD. I've even seen people defend the conga-line of shame trucks as WAD.

    Ultimately, I don't care what some mouth-breather on the EA support forum thinks. He's free to imagine that the game being brick stupid is a feature. What keeps me worrying is that Maxis agrees with them. That they're sitting in their office in front of a big whiteboard, and on it there is a line that reads," Fire Truck Gangbang ", and next to it is a big checkmark and they're considering that a mission success and high fiving each other.

    I would love them to share what they're actually, you know, doing. The pseudo-mystical 'working 24/7' (really? you're not sleeping, eating, or bathing?) doesn't tell us anything whatsoever, other than that they think that we're idiots. I wish I could just trust them, but the past week is starting to gel with my memories of the actual actual worst game release (Master of Orion 3) and its not pleasant what is happening inside of my head.

    At least on the traffic front, the guy in charge of that has been replying to tweets for the past few days indicating that they're working on improvements to the traffic path-finding:





    I can't say anything about the other issues you mention, but it seems like they're treating the traffic logic as something to fix at least. This guy's twitter has other responses about other bugs (casinos, stuff not appearing in other cities after you send it), might be worth looking through. I think some of the other devs may be tweeting about what's going on as well, but I don't usually use twitter so I haven't really checked.

    Yeah. That guy. I've been reading Guillaume's Reddit posts on the game. I posted about them in !oldthread, and in summary; he isn't impressing me. Most of his posts are ways to not interact with the broken systems he(!) put into the game. I hadn't seen his twitter feed yet, and it doesn't really change my thoughts on him. Look at his posts. Look at the tone of his response. " Its being looked at, yeah." Really? No kidding. Its being looked at by like a million people (when the servers are up), because you released the game in this excretable state, you silly goose. Are there any plans for adding new kinds of roads? " I can't talk about that atm :) ". Really. Your response is non-information and a smiley. How lovely.

    In the end, a bunch of twitters which don't contain much (if any) information aren't going to cut it. But hey, luckily their poorly constructed game requires an always on internet connection. Literally, every single person who is suffering from their hubris and greed has to pass through a launcher which they can stick informative posts on. They have an excellent channel for keeping us all updated on the state of the game. Lets take a look at some of the things that its being used to inform us of.
    So we’re close to fixed, but not quite there. I’m hoping to post another update this weekend to let everyone know that the launch issues are behind us.
    SimCity is a GREAT game and the people who made it are incredibly proud. Hang in there – we’ll be providing more updates throughout the weekend.
    What we saw was that players were having such a good time they didn’t want to leave the game, which kept our servers packed and made it difficult for new players to join.
    We will be posting regularly to keep you up to speed on developments, so please check back for updates.

    The only problems they talk about are the server issues. They're even aware that they have this channel of information, as Kip (what a name) promised they would be posting regularly to keep us up to speed on whats going on. Five days ago. And we haven't heard about whats going on from him since.

    It's always fascinating to me seeing other perspectives on an issue. I pretty much don't agree with a single thing you say, but it would be incredibly interesting to see what lead you up to having this sort of perspective on things.

    Partly you might just be having better luck with this game than I am. Partly you might just be more willing to play around its broken bits. I was part of a supremely failed launch on the launcher's side, so I have a pretty good guess at what the decision process leading up to release was. It removes most of my sympathy, and their PR speak has removed the rest of it.

    I'm curious, though. You don't agree with anything I've said? Really? You're pleased with the level of communication you're seeing out of Maxis? You're happy with the state of the game? You wouldn't like a list of acknowledged bugs?

    The only glaring bugs I see is recycling, and casinos. The trade issue is probably something to do with the servers so its probably not a bug. Traffic? I think traffic is fine now. Once you hit 200k Sims, you have more population density then what the biggest cities in the real world have. You damn well better have traffic problems. Server issues are the biggest issues right now. I have to agree with Delph, I can't really agree with a single thing you said.

    Server issues are the biggest issue right now. But they don't annihilate the presence of other problems, just obfuscate them.

    Population density brings up another problem with the game; the diminishing scaling of active Sims as a percentage of the total population. By the time you hit a supposed population of 200,000, you probably only have 25,000 to 27,000 'actual' Sims in your city.

    I can't access my personal region right now ( MAAAAAXIS ), so I can't pull numbers from that... so random post from the thoroughly inundated Answers HQ for SimCity!
    Population:129,416

    Workers:
    Low: 8,372 Unemployed: 0
    Mid: 3,520 Unemployed: 0
    High: 536 Unemployed: 0

    Total: 12,428 workers 0 unemployed

    Students
    3,611 total, Unenrolled 371, Commuting In 368, Available Desk 4,500, extra 1,264

    If I remember correctly, there are half as many shopper agents as there are worker agents... so you've got a total number of active, moving people in the city of 22,253 at a population of 129,416. And the higher the population gets, the lower the percentage of it actually exists, so this won't go up all too significantly at a 'population' of 200,000. A population density of 22,253 in four square kilometers isn't high. At all.

    This all further ignores the fact that many Sims commute is going to be something less than half a kilometer, and it would take them all of fifteen minutes to walk to work.

  • scherbchenscherbchen Asgard (it is dead)Registered User regular
    BillGates wrote: »
    I have developed this new type of road system last night. I spent a good 2 hours of planning this on paper and then another hour or so building it in game. The concept behind this road system is your city is broken down into nodes.

    There is a central ave that connects all the nodes together. My map layout has the highway cut through the bottom part of the map, so i extended one ave to go all the way up called Central Ave. Each node has there own ave, this particular city has 4 nodes. 2 R, 1 C, and 1 I. Each node will eventually receive there own services (Fire, Health, Police). There is centrally located school system, currently I have 1 Grade School and 1 University.

    I am currently leeching all of my utilities (Power, Water, Sewage) off of my region friends, but have plans to establish my own utility system once it's needed. This city is a test city which uses the standard high education high tech level format. My C needs are filled by my neighboring cities, though i do have a small C node. I believe this node system will excel with a trade/manufacturing layout. I currently have zero traffic problems but my density needs to obviously increase before i can assure myself that it is good system.

    I have attached a simple birds eye overview of my entire city though i will link a gallery to see more detailed closeups of my road network.

    I am currently gathering data and will update with a more detailed analysis.
    2RQTOA1.jpg

    Node System Gallery

    that is pretty

  • hippofanthippofant ティンク Registered User regular
    Couscous wrote: »
    There are a lot of things they should have realized when testing the game like how stupid having one main entrance into the city is and naturally leads to problems that require very unintuitive solutions to fix. The traffic paying no attention to traffic density and only taking the shortest route is another problem that should have been realized quickly during any testing. Buses and trams being retarded and having to work around their retardation is another problem that should have been fixed. While they might not be bugs, they are definitely problems.

    Crying realism for the traffic is hilarious considering how unrealistic the game is.

    Not to defend their traffic model, but traffic running the quickest route is not a feasible, real-time solution, particularly given that the game is a situation in which the network can be changed on the fly, as well as the sources and sinks. Computationally, the algorithm is too intensive. They could use a heuristic, but most heuristics to the problem would be incomprehensible to a layman. Shortest path is really the only reasonable solution I can think of that can be computed quickly enough, consistently, and can be understood without having to read seven research papers.

  • CouscousCouscous Registered User regular
    hippofant wrote: »
    Couscous wrote: »
    There are a lot of things they should have realized when testing the game like how stupid having one main entrance into the city is and naturally leads to problems that require very unintuitive solutions to fix. The traffic paying no attention to traffic density and only taking the shortest route is another problem that should have been realized quickly during any testing. Buses and trams being retarded and having to work around their retardation is another problem that should have been fixed. While they might not be bugs, they are definitely problems.

    Crying realism for the traffic is hilarious considering how unrealistic the game is.

    Not to defend their traffic model, but traffic running the quickest route is not a feasible, real-time solution, particularly given that the game is a situation in which the network can be changed on the fly, as well as the sources and sinks. Computationally, the algorithm is too intensive. They could use a heuristic, but most heuristics to the problem would be incomprehensible to a layman. Shortest path is really the only reasonable solution I can think of that can be computed quickly enough, consistently, and can be understood without having to read seven research papers.

    They could have sims at least prefer higher density roads to lower density roads when weighting which road to take, for example.

  • BadwrongBadwrong TokyoRegistered User regular
    edited March 2013
    Satsumomo wrote: »
    @badwrong Yup that's the one! But what server is it in?

    I'm beginning to think that people have different versions of the game launcher, since some of us have had little to no issues at all when logging in, and I've noticed that on the Origin friends list, some people show up as "Playing Simcity Limited Edition" and others as "Playing" (As in, it's blank).

    NA West 4, invite anyone you want... hopefully our region chat starts working.

    I've noticed when SimCity fails to get on a server, it puts my status as invisible for no reason... might be part of why you see friends show up like that.

    Badwrong on
    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • SatsumomoSatsumomo Rated PG! Registered User regular
    Beltaine wrote: »
    Is it possible to have a working city that is not in the red hourly?

    Not complaining, just curious. It seems like the game is designed to reach a point where taxes doesn't cover everything.

    Which is something I WILL complain about. Why give me the option of changing taxes when you start taxes at pretty much the highest rate people were willing to pay?

    One of my cities has 15k profits an hour AND a very profitable oil industry.

  • BillGatesBillGates Registered User regular
    Oh, My God wrote: »
    BillGates wrote: »
    Oh, My God wrote: »
    Oh, My God wrote: »
    Miniwolf wrote: »
    Darkewolfe wrote: »
    Do they have an announced patch schedule? Even with the servers still somewhat working stably, I'm too frustrated by some of the bugs I've encountered (recycling bug, train bug, traffic bugs) to try to play it yet. Have they announced a big fix patch yet?

    'As soon as its ready' - Seems to be the current patch cycle. They are patching daily right now. However its mainly fixes to crashes and updating servers, with a few tweaks here and there. They haven't announced an actual patch scheduled or a ETA on bug fixes. Mostly because they don't likely want more things for people to attack.

    This is what will happen if they do:

    Action: They show a list of things they're working on with an rough ETA

    Community Action:

    - "WHY ISN'T X ON THE LIST, THIS IS WAY MORE IMPORTANT THAN Y!!!!!"

    - "THAT IS TOO LONG!!111 THAT IS AN EASY FIX! I AM A 14 YEAR OLD WITH ZERO UNDERSTANDING OF HOW COMPLEX A GAME ENGINE IS BUT FEEL I COULD DO A BETTER JOB THEN YOU!"

    - "THIS GAME IS BROKEN WHY ARE YOU NOT PATCHING DAILY!!!!!"

    and god help them if they're working on something but it takes longer and they make a smaller patch. Then people just say they were lying. Eventually they'll get the bugs fixed. For now most of us are enjoying the game and working around the traffic issues and casino bugs.

    The people who would complain about 'the list' are already complaining about the absence of 'the list'. There is a non-zero portion of the population that is complaining about not having 'the list' who would be mollified by the presence of 'the list'. Why? Because we're not sure, at all, that they agree with us on what is or isn't a bug; what is or isn't a feature. The monkey on my back is that they're sitting in their offices, beavering away on fixes for the broken servers (the servers which were the core concept of their game), and are high fiving each other about the rest of the game experience. Have you read their press releases? Its so full of PRench that it sounds like they think they made the BEST GAME EVER! Its so good, too many people want to play it! Its great! Super! The best!

    And if they really think that, they might not be seeing the bugs that we're seeing. Which means they won't fix the bugs that we want fixed. So a little communication of the straight talking variety would be a pleasant difference. We really shouldn't be acting pleased as plums, here. They knowingly delivered a lemon, and they were more than glad to take our money. Better than bad isn't good, it just doesn't suck. Have some standards.
    Responding to a post from the old thread:
    Oh, My God wrote: »
    I'm really, really, and I mean really curious what the oh so fine folks up at Maxis actually consider to be a 'bug' in this game. I'm sure we can all agree that the way that Region play drops in and out at random is a bug. And the server eating your save (in all the myriad ways it can) is a bug. But that seems to be about where consensus ends. I've seen people defending the hideous, mind-gnarling traffic as Working as Designed. I've seen people defending the broken recycling center as WAD. I've seen people defending stealthed uncatchable ninja assssin criminals as WAD. I've even seen people defend the conga-line of shame trucks as WAD.

    Ultimately, I don't care what some mouth-breather on the EA support forum thinks. He's free to imagine that the game being brick stupid is a feature. What keeps me worrying is that Maxis agrees with them. That they're sitting in their office in front of a big whiteboard, and on it there is a line that reads," Fire Truck Gangbang ", and next to it is a big checkmark and they're considering that a mission success and high fiving each other.

    I would love them to share what they're actually, you know, doing. The pseudo-mystical 'working 24/7' (really? you're not sleeping, eating, or bathing?) doesn't tell us anything whatsoever, other than that they think that we're idiots. I wish I could just trust them, but the past week is starting to gel with my memories of the actual actual worst game release (Master of Orion 3) and its not pleasant what is happening inside of my head.

    At least on the traffic front, the guy in charge of that has been replying to tweets for the past few days indicating that they're working on improvements to the traffic path-finding:





    I can't say anything about the other issues you mention, but it seems like they're treating the traffic logic as something to fix at least. This guy's twitter has other responses about other bugs (casinos, stuff not appearing in other cities after you send it), might be worth looking through. I think some of the other devs may be tweeting about what's going on as well, but I don't usually use twitter so I haven't really checked.

    Yeah. That guy. I've been reading Guillaume's Reddit posts on the game. I posted about them in !oldthread, and in summary; he isn't impressing me. Most of his posts are ways to not interact with the broken systems he(!) put into the game. I hadn't seen his twitter feed yet, and it doesn't really change my thoughts on him. Look at his posts. Look at the tone of his response. " Its being looked at, yeah." Really? No kidding. Its being looked at by like a million people (when the servers are up), because you released the game in this excretable state, you silly goose. Are there any plans for adding new kinds of roads? " I can't talk about that atm :) ". Really. Your response is non-information and a smiley. How lovely.

    In the end, a bunch of twitters which don't contain much (if any) information aren't going to cut it. But hey, luckily their poorly constructed game requires an always on internet connection. Literally, every single person who is suffering from their hubris and greed has to pass through a launcher which they can stick informative posts on. They have an excellent channel for keeping us all updated on the state of the game. Lets take a look at some of the things that its being used to inform us of.
    So we’re close to fixed, but not quite there. I’m hoping to post another update this weekend to let everyone know that the launch issues are behind us.
    SimCity is a GREAT game and the people who made it are incredibly proud. Hang in there – we’ll be providing more updates throughout the weekend.
    What we saw was that players were having such a good time they didn’t want to leave the game, which kept our servers packed and made it difficult for new players to join.
    We will be posting regularly to keep you up to speed on developments, so please check back for updates.

    The only problems they talk about are the server issues. They're even aware that they have this channel of information, as Kip (what a name) promised they would be posting regularly to keep us up to speed on whats going on. Five days ago. And we haven't heard about whats going on from him since.

    It's always fascinating to me seeing other perspectives on an issue. I pretty much don't agree with a single thing you say, but it would be incredibly interesting to see what lead you up to having this sort of perspective on things.

    Partly you might just be having better luck with this game than I am. Partly you might just be more willing to play around its broken bits. I was part of a supremely failed launch on the launcher's side, so I have a pretty good guess at what the decision process leading up to release was. It removes most of my sympathy, and their PR speak has removed the rest of it.

    I'm curious, though. You don't agree with anything I've said? Really? You're pleased with the level of communication you're seeing out of Maxis? You're happy with the state of the game? You wouldn't like a list of acknowledged bugs?

    The only glaring bugs I see is recycling, and casinos. The trade issue is probably something to do with the servers so its probably not a bug. Traffic? I think traffic is fine now. Once you hit 200k Sims, you have more population density then what the biggest cities in the real world have. You damn well better have traffic problems. Server issues are the biggest issues right now. I have to agree with Delph, I can't really agree with a single thing you said.

    Server issues are the biggest issue right now. But they don't annihilate the presence of other problems, just obfuscate them.

    Population density brings up another problem with the game; the diminishing scaling of active Sims as a percentage of the total population. By the time you hit a supposed population of 200,000, you probably only have 25,000 to 27,000 'actual' Sims in your city.

    I can't access my personal region right now ( MAAAAAXIS ), so I can't pull numbers from that... so random post from the thoroughly inundated Answers HQ for SimCity!
    Population:129,416

    Workers:
    Low: 8,372 Unemployed: 0
    Mid: 3,520 Unemployed: 0
    High: 536 Unemployed: 0

    Total: 12,428 workers 0 unemployed

    Students
    3,611 total, Unenrolled 371, Commuting In 368, Available Desk 4,500, extra 1,264

    If I remember correctly, there are half as many shopper agents as there are worker agents... so you've got a total number of active, moving people in the city of 22,253 at a population of 129,416. And the higher the population gets, the lower the percentage of it actually exists, so this won't go up all too significantly at a 'population' of 200,000. A population density of 22,253 in four square kilometers isn't high. At all.

    This all further ignores the fact that many Sims commute is going to be something less than half a kilometer, and it would take them all of fifteen minutes to walk to work.

    I suspected this as well, but after being on the Antarctica (lol) server for 2 days now, those numbers are much more accurate of the population number that is in my city. I suspect now that it is being delayed in updating. Probably to do with the server issues.

    But you do have a valid point.

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  • BroncbusterBroncbuster Registered User regular
    edited March 2013
    So ground pollution, the only way to combat it is planting trees? I have to bulldoze 1/4 of my residence soon, and not looking forward to it. I have a bad sewage pollution problem in my densest area.

    So plant trees, watch for them to die and plant more? Is that how it works? I know about the daisy chaining thing on parks.

    Broncbuster on
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  • KiTAKiTA Registered User regular
    Christ, What a roller coaster with my city.

    Casinos aren't worth trying, but I knew this.
    Tourism is iffy.

    That leaves mining, electronics, and trade for specialization. Oil drilling is out, there's no oil on Huckleberry Isle.

    I guess you can do several though, like, a Trade Depot makes sense to me even if I'm not specializing in trade.

    I kinda just plopped shit down wherever as well, which is kinda biting me on the bum now. I need to begin making a huge streetcar / avenue loop and redesign my city layout.

    Also: Maxisman seems to be pointless. I haven't tried Dr. Vu but the tooltip suggests he's a huge benefit... at the cost of a region wide crimespree.

  • CouscousCouscous Registered User regular
    So does the education level actually affect efficiency of the processor manufacturing plants? I haven't really noticed any differences but can't be sure.

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited March 2013
    @Oh, My God

    Spoilered for really really long opinion
    Oh, My God wrote: »
    Oh, My God wrote: »
    Miniwolf wrote: »
    Darkewolfe wrote: »
    Do they have an announced patch schedule? Even with the servers still somewhat working stably, I'm too frustrated by some of the bugs I've encountered (recycling bug, train bug, traffic bugs) to try to play it yet. Have they announced a big fix patch yet?

    'As soon as its ready' - Seems to be the current patch cycle. They are patching daily right now. However its mainly fixes to crashes and updating servers, with a few tweaks here and there. They haven't announced an actual patch scheduled or a ETA on bug fixes. Mostly because they don't likely want more things for people to attack.

    This is what will happen if they do:

    Action: They show a list of things they're working on with an rough ETA

    Community Action:

    - "WHY ISN'T X ON THE LIST, THIS IS WAY MORE IMPORTANT THAN Y!!!!!"

    - "THAT IS TOO LONG!!111 THAT IS AN EASY FIX! I AM A 14 YEAR OLD WITH ZERO UNDERSTANDING OF HOW COMPLEX A GAME ENGINE IS BUT FEEL I COULD DO A BETTER JOB THEN YOU!"

    - "THIS GAME IS BROKEN WHY ARE YOU NOT PATCHING DAILY!!!!!"

    and god help them if they're working on something but it takes longer and they make a smaller patch. Then people just say they were lying. Eventually they'll get the bugs fixed. For now most of us are enjoying the game and working around the traffic issues and casino bugs.

    The people who would complain about 'the list' are already complaining about the absence of 'the list'. There is a non-zero portion of the population that is complaining about not having 'the list' who would be mollified by the presence of 'the list'. Why? Because we're not sure, at all, that they agree with us on what is or isn't a bug; what is or isn't a feature. The monkey on my back is that they're sitting in their offices, beavering away on fixes for the broken servers (the servers which were the core concept of their game), and are high fiving each other about the rest of the game experience. Have you read their press releases? Its so full of PRench that it sounds like they think they made the BEST GAME EVER! Its so good, too many people want to play it! Its great! Super! The best!

    And if they really think that, they might not be seeing the bugs that we're seeing. Which means they won't fix the bugs that we want fixed. So a little communication of the straight talking variety would be a pleasant difference. We really shouldn't be acting pleased as plums, here. They knowingly delivered a lemon, and they were more than glad to take our money. Better than bad isn't good, it just doesn't suck. Have some standards.
    Responding to a post from the old thread:
    Oh, My God wrote: »
    I'm really, really, and I mean really curious what the oh so fine folks up at Maxis actually consider to be a 'bug' in this game. I'm sure we can all agree that the way that Region play drops in and out at random is a bug. And the server eating your save (in all the myriad ways it can) is a bug. But that seems to be about where consensus ends. I've seen people defending the hideous, mind-gnarling traffic as Working as Designed. I've seen people defending the broken recycling center as WAD. I've seen people defending stealthed uncatchable ninja assssin criminals as WAD. I've even seen people defend the conga-line of shame trucks as WAD.

    Ultimately, I don't care what some mouth-breather on the EA support forum thinks. He's free to imagine that the game being brick stupid is a feature. What keeps me worrying is that Maxis agrees with them. That they're sitting in their office in front of a big whiteboard, and on it there is a line that reads," Fire Truck Gangbang ", and next to it is a big checkmark and they're considering that a mission success and high fiving each other.

    I would love them to share what they're actually, you know, doing. The pseudo-mystical 'working 24/7' (really? you're not sleeping, eating, or bathing?) doesn't tell us anything whatsoever, other than that they think that we're idiots. I wish I could just trust them, but the past week is starting to gel with my memories of the actual actual worst game release (Master of Orion 3) and its not pleasant what is happening inside of my head.

    At least on the traffic front, the guy in charge of that has been replying to tweets for the past few days indicating that they're working on improvements to the traffic path-finding:





    I can't say anything about the other issues you mention, but it seems like they're treating the traffic logic as something to fix at least. This guy's twitter has other responses about other bugs (casinos, stuff not appearing in other cities after you send it), might be worth looking through. I think some of the other devs may be tweeting about what's going on as well, but I don't usually use twitter so I haven't really checked.

    Yeah. That guy. I've been reading Guillaume's Reddit posts on the game. I posted about them in !oldthread, and in summary; he isn't impressing me. Most of his posts are ways to not interact with the broken systems he(!) put into the game. I hadn't seen his twitter feed yet, and it doesn't really change my thoughts on him. Look at his posts. Look at the tone of his response. " Its being looked at, yeah." Really? No kidding. Its being looked at by like a million people (when the servers are up), because you released the game in this excretable state, you silly goose. Are there any plans for adding new kinds of roads? " I can't talk about that atm :) ". Really. Your response is non-information and a smiley. How lovely.

    In the end, a bunch of twitters which don't contain much (if any) information aren't going to cut it. But hey, luckily their poorly constructed game requires an always on internet connection. Literally, every single person who is suffering from their hubris and greed has to pass through a launcher which they can stick informative posts on. They have an excellent channel for keeping us all updated on the state of the game. Lets take a look at some of the things that its being used to inform us of.
    So we’re close to fixed, but not quite there. I’m hoping to post another update this weekend to let everyone know that the launch issues are behind us.
    SimCity is a GREAT game and the people who made it are incredibly proud. Hang in there – we’ll be providing more updates throughout the weekend.
    What we saw was that players were having such a good time they didn’t want to leave the game, which kept our servers packed and made it difficult for new players to join.
    We will be posting regularly to keep you up to speed on developments, so please check back for updates.

    The only problems they talk about are the server issues. They're even aware that they have this channel of information, as Kip (what a name) promised they would be posting regularly to keep us up to speed on whats going on. Five days ago. And we haven't heard about whats going on from him since.

    It's always fascinating to me seeing other perspectives on an issue. I pretty much don't agree with a single thing you say, but it would be incredibly interesting to see what lead you up to having this sort of perspective on things.

    Partly you might just be having better luck with this game than I am. Partly you might just be more willing to play around its broken bits. I was part of a supremely failed launch on the launcher's side, so I have a pretty good guess at what the decision process leading up to release was. It removes most of my sympathy, and their PR speak has removed the rest of it.

    I'm curious, though. You don't agree with anything I've said? Really? You're pleased with the level of communication you're seeing out of Maxis? You're happy with the state of the game? You wouldn't like a list of acknowledged bugs?

    Well yeah very much so actually. They have been pretty forthcoming about the efforts they have taken, the have noted the issue with traffic routing, I have played over 40 hours of the game thus far, and while the recycling is irritating, and I crash out of the game once or twice each session I am overall very happy with what I have done.

    I've lost cities due to bugs, I've been locked out of servers, I was unable to log in to Arcadian Delta until 4 days after it was launched, On the first couple days it was rare that I could even play at all. I have made cities on probably 7 or so different servers and only until recently I couldn't even play with one of my friends because he was always bugged out of the servers we joined.

    Do those things bug me? Yeah quite a bit.

    Is the game still fun? Yeah quite a bit more.

    Do I still look forward to getting home and playing it each day? Yup

    Then again I long ago I realized that if a game has any online element whatsoever that it would not work properly at first. Multiple that by the popularity of the game.

    I've been through many an MMO release, the release of D3, and countless other games where things were quite a hell of a lot worse than this. (SWG anyone?) If I can't play the game I go do something else and try again later. I wasn't able to play the game 2 weeks ago and somehow my life went on. The only difference between then and now is that I have paid them $80. Actually that's not quite accurate I paid them $80 a couple months ago, so what's one more week? I know that the developers are not sitting in their gold lined thrones cackling madly at the turmoil they have created. I know that they are typically hard working people who want nothing more than to have people enjoy their game as much as they do.

    EA is another story mind you. I don't like them at all, but so long as people buy their games and they get large developers on board they are an evil I will endure. If they offered Simcity in some other way outside of Origin I would have jumped on that instead, so issues with them are pretty much par for the course.

    Pretty much what I don't agree with is the attitude people take on the situation, where you assign blame, and what you think of the communication. Maybe i'm just getting old but I remember back when you didn't get any information on why servers were down. They were just down (If you were lucky there was a server status website somewhere), and this was on games I was paying monthly for. The main websites were hammered and you couldn't get information that way, there was no twitter or facebook for devs to reach out to the community through at all. So all you could do was sit there and rage.

    I just don't rage as much anymore. I don't feel like I am owed anything, I find the fun in the game and compare it to the problems and examine the net result. If I am having fun overall I really don't care about minor inconveniences. (Oh hey my recycling plant broke, I'll bulldoze it and rebuild it and tweak how I had it set up and see if I can get it running longer).

    Maybe I'm just numb to it? After 15, 20, 30, or however many failed AAA title launches (Or rather just game launches in general) I just don't see why there is fresh outrage each time, it's great when a game releases with no issues, it should not be surprising when it doesn't. Yet every time it's the same old outrage, and every time it's forgotten in a couple weeks once the kinks are ironed out. Until the next game.

    It sucks, sure I can agree with that, but seeing EVERY new thread blow up with the same old thing is just tiresome. I can understand that some of the frustration most likely comes from fans of the series not being happy that there is a mandatory online element. I can also understand that the issues with the game being related to that online element must also be frustrating.

    But the level to which people have escalated the issue is mind boggling to me. But again that could very well be that I'm just conditioned to this stuff and I ran out of rage years ago.

    But when you construct your argument using the following:
    I'm really, really, and I mean really curious what the oh so fine folks up at Maxis actually consider to be a 'bug' in this game.
    Ultimately, I don't care what some mouth-breather on the EA support forum thinks. He's free to imagine that the game being brick stupid is a feature. What keeps me worrying is that Maxis agrees with them. That they're sitting in their office in front of a big whiteboard, and on it there is a line that reads," Fire Truck Gangbang ", and next to it is a big checkmark and they're considering that a mission success and high fiving each other.
    The monkey on my back is that they're sitting in their offices, beavering away on fixes for the broken servers (the servers which were the core concept of their game), and are high fiving each other about the rest of the game experience.
    I would love them to share what they're actually, you know, doing. The pseudo-mystical 'working 24/7' (really? you're not sleeping, eating, or bathing?) doesn't tell us anything whatsoever, other than that they think that we're idiots. I wish I could just trust them, but the past week is starting to gel with my memories of the actual actual worst game release (Master of Orion 3) and its not pleasant what is happening inside of my head.
    Look at his posts. Look at the tone of his response. " Its being looked at, yeah." Really? No kidding. Its being looked at by like a million people (when the servers are up), because you released the game in this excretable state, you silly goose. Are there any plans for adding new kinds of roads? " I can't talk about that atm :) ". Really. Your response is non-information and a smiley. How lovely.


    You quickly move from an actual argument to just mindless rage. And that is what I don't agree with. I understand it. Hell I've been there. But I don't agree with it, because it is not constructive. It is just noise. You basically get to the point where honestly it doesn't matter what they do because it can never be enough, or correct in your eyes (I mean you complained about a smiley...., and took them literally because they said 24/7...come on, you are just looking for things to be mad at now)

    In short the game release has been bad, just like many before it, and just like many after it will be. And just like all those it will be forgotten in a few weeks, and just like always the game will iron out the bugs and become more polished as it goes. Should it be this way? Probably not. It used to be that games released in a much more polished state because patches to fix issues were much harder to come by (I remember having to search through the developer site and manually download and apply patches :D ). These days however you even get console releases that require a software patch when you first put in the disc to fix bugs that were found after the discs were printed. People want their games faster and faster, and this is a side effect of that (and the increased complexity of games and pressure of producers to cut development time)

    But in the end creating this persona of a greedy game developer that has no regard for the very people he/she is making a game for is pretty much as far from reality as you can possibly get. I don't know if you have met many game developers, or maybe met some bad ones, but in general the entire reason they get into game development is to make games that people enjoy, and generally nothing makes them happier than people playing and having fun with their game.

    But maybe I just have a rosier outlook on the industry than most people. That's entirely possible :D (Note the use of this smiley is to express my current emotion and is not meant to be perceived as a insult. It really is just a smiley.)

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  • LucascraftLucascraft Registered User regular
    I just watched a neat clip on IGN. An earnest discussion of the game by some of their editors. They are honest in their assessment of the game, but they are not condescending or belligerent about it. It's a good watch.

    http://www.ign.com/videos/2013/03/12/game-scoop-simcitys-other-problems

  • RobesRobes Registered User regular
    edited March 2013
    So ground pollution, the only way to combat it is planting trees? I have to bulldoze 1/4 of my residence soon, and not looking forward to it. I have a bad sewage pollution problem in my densest area.

    So plant trees, watch for them to die and plant more? Is that how it works? I know about the daisy chaining thing on parks.

    The ground pollution "should" dissipate naturally if the source of the pollution is taken care of. I say should because I don't know, but I feel like it makes sense. I do know that planting tress will suck up ground pollution, and then die from it.

    Robes on
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  • FoomyFoomy Registered User regular
    Robes wrote: »
    So ground pollution, the only way to combat it is planting trees? I have to bulldoze 1/4 of my residence soon, and not looking forward to it. I have a bad sewage pollution problem in my densest area.

    So plant trees, watch for them to die and plant more? Is that how it works? I know about the daisy chaining thing on parks.

    The ground pollution "should" dissipate naturally if the source of the pollution is taken care of. I say should because I don't know, but I feel like it makes sense. I do know that planting tress will suck up ground pollution, and then die from it.

    a water pump with the filtration addon should also suck the pollution out the ground.

    Steam Profile: FoomyFooms
  • EvmaAlsarEvmaAlsar Birmingham, EnglandRegistered User regular
    KiTA wrote: »
    Christ, What a roller coaster with my city.

    Casinos aren't worth trying, but I knew this.
    Tourism is iffy.

    That leaves mining, electronics, and trade for specialization. Oil drilling is out, there's no oil on Huckleberry Isle.

    I guess you can do several though, like, a Trade Depot makes sense to me even if I'm not specializing in trade.

    I kinda just plopped shit down wherever as well, which is kinda biting me on the bum now. I need to begin making a huge streetcar / avenue loop and redesign my city layout.

    Also: Maxisman seems to be pointless. I haven't tried Dr. Vu but the tooltip suggests he's a huge benefit... at the cost of a region wide crimespree.

    MaxisMan is pretty useless. He can only initially rescue one injured sim at a time for a fee of $500. Once he's earned enough renown points from doing that you gain the privilege of buying him a new sports car to chase criminals with... for $1,000 each. I didn't get much further than that since my city was choked in traffic by that point. It was amusing to watch him sit in gridlock with his superhero music playing around him, though.

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  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited March 2013
    Couscous wrote: »
    So does the education level actually affect efficiency of the processor manufacturing plants? I haven't really noticed any differences but can't be sure.

    Yes and no.

    Basically Yes. At first when you place the processor plant if you go to your tech level view you can see it will have the corresponding tech level you have achieved. It will produce processors based on that so long as the workers are college educated (or maybe just educated, not sure on this point) Also you can see from the displayed "xxxx processors produced today" at the very bottom when you select your plant.

    However it will slowly degrade the tech level over time (pretty sure this is a bug, I think it's just not refreshing the tech level like it is supposed to) and eventually you will be back down to 6000 or 4600 per day instead of up around 9800 crates/day (assuming full upgrades)

    You can fix this by bulldozing and rebuilding the plant temporarily but I'm pretty sure overall it's a bug.

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  • EvmaAlsarEvmaAlsar Birmingham, EnglandRegistered User regular
    KiTA wrote: »
    Christ, What a roller coaster with my city.

    Casinos aren't worth trying, but I knew this.
    Tourism is iffy.

    That leaves mining, electronics, and trade for specialization. Oil drilling is out, there's no oil on Huckleberry Isle.

    I guess you can do several though, like, a Trade Depot makes sense to me even if I'm not specializing in trade.

    I kinda just plopped shit down wherever as well, which is kinda biting me on the bum now. I need to begin making a huge streetcar / avenue loop and redesign my city layout.

    Also: Maxisman seems to be pointless. I haven't tried Dr. Vu but the tooltip suggests he's a huge benefit... at the cost of a region wide crimespree.

    I've tried MaxisMan. He's pretty useless; he only helps your city when you pay him to.

    At first he can only rescue a single injured sim in your town for $500 - and he never always successfully did that before returning to base in my city. Once he gets enough renown points by helping injured sims you can buy him his 'Turbo Machine' which lets him capture a single criminal sim for a grand IIRC. I didn't get much further with him than that because that particular city got choked by traffic and it was amusing to watch him sit in gridlock with his sports car and funky superhero music playing.

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  • EvmaAlsarEvmaAlsar Birmingham, EnglandRegistered User regular
    KiTA wrote: »
    Christ, What a roller coaster with my city.

    Casinos aren't worth trying, but I knew this.
    Tourism is iffy.

    That leaves mining, electronics, and trade for specialization. Oil drilling is out, there's no oil on Huckleberry Isle.

    I guess you can do several though, like, a Trade Depot makes sense to me even if I'm not specializing in trade.

    I kinda just plopped shit down wherever as well, which is kinda biting me on the bum now. I need to begin making a huge streetcar / avenue loop and redesign my city layout.

    Also: Maxisman seems to be pointless. I haven't tried Dr. Vu but the tooltip suggests he's a huge benefit... at the cost of a region wide crimespree.

    I've tried MaxisMan. He's pretty useless; he only helps your city when you pay him to.

    At first he can only rescue a single injured sim in your town for $500 - and he never always successfully did that before returning to base in my city. Once he gets enough renown points by helping injured sims you can buy him his 'Turbo Machine' which lets him capture a single criminal sim for a grand IIRC. I didn't get much further with him than that because that particular city got choked by traffic and it was amusing to watch him sit in gridlock with his sports car and funky superhero music playing.

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  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Robes wrote: »
    So ground pollution, the only way to combat it is planting trees? I have to bulldoze 1/4 of my residence soon, and not looking forward to it. I have a bad sewage pollution problem in my densest area.

    So plant trees, watch for them to die and plant more? Is that how it works? I know about the daisy chaining thing on parks.

    The ground pollution "should" dissipate naturally if the source of the pollution is taken care of. I say should because I don't know, but I feel like it makes sense. I do know that planting tress will suck up ground pollution, and then die from it.

    It does go away over time, I've seen it. Radiation however, Radiation is forever :D (Well a REALLY long time at least)

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  • EvmaAlsarEvmaAlsar Birmingham, EnglandRegistered User regular
    Apologies for the duplication up there, dunno how that came about.

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  • DiannaoChongDiannaoChong Registered User regular
    You miss the good part about maximan, once he gets the car, you let your jail fill, then he becomes the punisher, and just murders criminals. And he does not do it one at a time. You don't really need a huge amount of police protection after that I found, and its cheaper than buying jailcells.

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  • EvmaAlsarEvmaAlsar Birmingham, EnglandRegistered User regular
    You miss the good part about maximan, once he gets the car, you let your jail fill, then he becomes the punisher, and just murders criminals. And he does not do it one at a time. You don't really need a huge amount of police protection after that I found, and its cheaper than buying jailcells.

    Your Maxisman sounds awesome. I must have gotten some kind of temp apprentice covering for the real guy since he just popped out of his house when I prodded him to, did one thing, then drove straight back home.

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  • CouscousCouscous Registered User regular
    Now that I think about it, the game is only supposed to be able to track up tot 100k sims in the city so yeah, a lot of the sims are numbers only.
    GlassBox is the engine that drives the entire game -- the buildings, the economics, trading, and also the overall simulation that can track data for up to 100,000 individual Sims inside each city. There is a massive amount of computing that goes into all of this, and GlassBox works by attributing portions of the computing to EA servers (the cloud) and some on the player's local computer.
    —Lucy Bradshaw, SVP Maxis[69]
    It would be nice if you could actually go up against that limit though.

  • MachismoMachismo Registered User regular
    So how does one avoid the intersection right when the Sims enter my city? The broadway can come in a ways, but I need to have a avenue intersection EVENTUALLY, right? So do I have lots of medium density roads to peel off chunks of the drivers to side roads and avenues?

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  • JepheryJephery Registered User regular
    From what I can tell, 90 degree avenue intersections (no cross traffic) don't create stop lights but do let Sims turn around. So 90 curve vs intersection is based on whether you want a turn around there or not. Is that right?

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  • VorpalVorpal Registered User regular
    I simply will not buy any single player game that requires an always on internet connection to play.

    Neither should anyone else. Do not encourage these incredibly foolish and harmful trends! I feel like the trainwreck of simcity launch provides an opportunity to draw some clarifying lines in the sand.

    Unfortunately for me, fortunately for sim city fans, beneath all the mess simcity is actually a promising game and as evidenced by this thread, lots of people are playing it and enjoying it. It would be nice if developers would learn and say "Maybe we shouldn't require online access for single player" but I doubt that is going to be their takeaway.

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  • FoomyFoomy Registered User regular
    But the new SimCity isn't a single player game, it was designed to be multiplayer, and works best when your playing with friends in a large region.

    It could of been a single player game like the old ones, but they decided to go in a new direction, and try something else.

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  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    Vorpal wrote: »
    I simply will not buy any single player game that requires an always on internet connection to play.

    Neither should anyone else. Do not encourage these incredibly foolish and harmful trends! I feel like the trainwreck of simcity launch provides an opportunity to draw some clarifying lines in the sand.

    Unfortunately for me, fortunately for sim city fans, beneath all the mess simcity is actually a promising game and as evidenced by this thread, lots of people are playing it and enjoying it. It would be nice if developers would learn and say "Maybe we shouldn't require online access for single player" but I doubt that is going to be their takeaway.

    I agree in principle that a game like Sim City should have an offline single-player component. There really is no reason why I shouldn't be able to make a region of my own, offline, and populate it with my own cities without EA's servers borking it all up.

    However, I bought Sim City knowing that it was always-online because the multiplayer aspects of it sounded so cool. The biggest gripe I have with the game is that the multiplayer stuff isn't working correctly... I mean, the region-sharing stuff is awful, but also what's really killing my buzz about this game is that I cannot even find public games to play in because the feature that is supposed to allow me to search for games is completely broken.

    I guess what I'm trying to say is that I don't think the 'online only' component is what's wrong with this game. What's wrong is that EA/Maxis released this game before it was even remotely ready, and that is what should be unacceptable to fans.

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