Saints Row IV - Mod tools! Laser katanas! Romance options! Wall running! Terry Crews!

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  • ShutdownShutdown Registered User regular
    - Become president
    - Get super powers
    - Punch aliens in the dick.

    Massively looking forward to this. I hope since the engine is SR3 it's going to be brimming with cool stuff.

  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    hot damn this is looking better and better

    pleasehaveacutscenebudgetpleasehaveacutscenebudget

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    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    I want Johnny Gat, motherfuckers!

  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Interesting that the video breakdown said he was "livid" over the announcement. We knew the game was going to be the expanded DLC for a while now. There's absolutely nothing wrong with that, assuming they expand it appropriately.

    Also, I can't believe that in the dude's breakdown he didn't point out Zinyak being mentioned both on a billboard and on a newspaper stand.

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • farbekriegfarbekrieg Registered User regular
    Am I the only person who cant stand gat?

    I'm going to say yes, yes I am.

  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    farbekrieg wrote: »
    Am I the only person who cant stand gat?

    I'm going to say yes, yes I am.

    I don't have anything against him, but I felt his death drove the first act of SR3 and see no reason to undo it.

  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    Gat's death did nothing to drive the first act of SR3. What drove the first act of SR3 was the Saints escaping Philippe and getting dumped into an unfamiliar city with everyone against them. Gat's death was stupid and anti-climactic, done only because the developer (or someone higher up) didn't want to pay the actor what he thought he deserved now that he was more famous.

    I don't really know how valuable Daniel Dae Kim is these days, or if that's even a factor anymore for Volition bringing him back, but I did always enjoy him as a character and core member of the gang.

  • tastydonutstastydonuts Registered User regular
    edited March 2013
    DarkPrimus wrote: »
    I thought the mosaics were a better censor option than the floating censor bar. It's more funny, to me.

    you're not alone. there's telling a joke and then TELLING A JOKE. :P

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Gat's death did nothing to drive the first act of SR3. What drove the first act of SR3 was the Saints escaping Philippe and getting dumped into an unfamiliar city with everyone against them. Gat's death was stupid and anti-climactic, done only because the developer (or someone higher up) didn't want to pay the actor what he thought he deserved now that he was more famous.

    I don't really know how valuable Daniel Dae Kim is these days, or if that's even a factor anymore for Volition bringing him back, but I did always enjoy him as a character and core member of the gang.

    Basically, Dae Kim was too busy to voice Gat full time, hence the death. I agree it was sudden, but it was a shocking swerve since Gat was always the most invincible of the Saints other than the Boss.

    At leas this way, Boss can rename a state after him. ;)

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    New Gat City

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited March 2013
    Gattafornia.

    manwiththemachinegun on
  • Ah_PookAh_Pook Registered User regular
    i would be a lot more on board with this if the DLC for SR3 hadnt been so uniformly unimpressive. as it is i guess im more in the wait and see camp. im definitely hoping for the best though, because i quite liked SR2 and 3 overall.

  • tastydonutstastydonuts Registered User regular
    jdarksun wrote: »
    Gatsianna?

    New Gat

    “I used to draw, hard to admit that I used to draw...”
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Gatamala.

  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Gatsburg.

  • Death of RatsDeath of Rats Registered User regular
    Gattattassa

    No I don't.
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Ah_Pook wrote: »
    i would be a lot more on board with this if the DLC for SR3 hadnt been so uniformly unimpressive. as it is i guess im more in the wait and see camp. im definitely hoping for the best though, because i quite liked SR2 and 3 overall.

    The DLC was not what I was hoping for (something akin to Starcraft: Brood War in scope and size). And the DLC for Borderlands/Borderlands 2 kinda falls into that same boat, so I'm starting to get leery of shittly DLC expansions.

    That said, Enter the Dominatrix was announced well past when anyone thought SR3 was gonna get any more meaningful content, and the way they were talking out it made it sound like it was going to be like a full second quest. So I'm okay with this. It's not going to be a 3 hour concept stretched out to a full game.

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    My hope is that having Deep Silver instead of THQ, which was run into the ground by morons, will mean Volition will be able to give SR4 all the heart and fun that SR2 had. Between SR3's shitty, money-grubbing Day One DLC (you want me to pay to unlock awesome shit simply because the player is forced to make crappy choices about what awesome thing they want?), the horrible handling of the story, and the general feel of a lack of development time and budget, SR3 wasn't anywhere near as good to me as SR2.

    Hopefully, Volition will be allowed to correct that. I'd hate to see SR4 crippled by the same combination of greed and tight-fistedness that left so many obvious marks on SR3.

    But Boss turned superhero? Yeah, consider me interested. I appreciate creativity that cranks the "FUCK YOU, LOGIC!" for the writing up to 11 in favor of just having a blast.

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Also, the shark gun needs to return. That should be the starter weapon.

  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    My hope is that having Deep Silver instead of THQ, which was run into the ground by morons, will mean Volition will be able to give SR4 all the heart and fun that SR2 had. Between SR3's shitty, money-grubbing Day One DLC (you want me to pay to unlock awesome shit simply because the player is forced to make crappy choices about what awesome thing they want?), the horrible handling of the story, and the general feel of a lack of development time and budget, SR3 wasn't anywhere near as good to me as SR2.

    Hopefully, Volition will be allowed to correct that. I'd hate to see SR4 crippled by the same combination of greed and tight-fistedness that left so many obvious marks on SR3.

    But Boss turned superhero? Yeah, consider me interested. I appreciate creativity that cranks the "FUCK YOU, LOGIC!" for the writing up to 11 in favor of just having a blast.

    The only thing that bugs me is that they gave a solid date for release... like, not just the month, but the DAY. That, right there, is a recipe for pissing people off or rushing the game.

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited March 2013
    All we can really do is hope they're being honest about the game not being rushed. I imagine using the SR3 engine is helping things considerably.
    Lars wrote: »
    To get back to the end of the last thread, when I say I wanted the franchise to move back to the tone of SR2, that in no way means taking the funny out.

    There was tons of funny in SR2 (and SR1, though to a slightly lesser extent).

    The difference was it was the really crazy stuff was optional, with all the funny in the "main story" being mostly regulated to dialogue and the world wasn't as unrealistic as SR3's. This gave the game more variety because you could play through your somewhat serious gang war story, but you could also be a man in a hot dog suit spraying sewage at people and beating up mimes with a mailbox.

    In SR3, however, you are already the man in the hot dog suit the first time you play through the game. I like doing crazy run-throughs of these kind of games, but they do lose their charm, especially when that's the only option. Then you throw in how SR3 had less of everything else (Missions, Activities, Diversions, Clothing, etc.) and it doesn't quite attain the level of replayability that SR2 had.

    On a related note, SR1 and 2 both had "shit just got real" serious scenes where something tragic happens that the Boss has to react to. SR3 only did this once and only if you go for the bad ending (they could have done it earlier in the story with a certain character, but they totally dropped the ball on it).

    See, I don't agree with that logic. At all. How is working the awesome fun stuff everyone did in the side activities into the main gameplay bad? It comes off as sounding very elitist. "Oh this amount of fun was great, but this? Oh no, it's too much."

    There was dark stuff in past Saints games but there wasn't some grand canon or anything. Everything, and I mean everything, was subject to doing the most awesome thing at any conceivable point. The Boss was a psychopath worse than anyone he fought, the logical extension of a human being totally divorced from laws and morality. In other words, your typical GTA player looking to have a good time.

    Johnny Gat was ultimately just a cool homie who could keep up with your kill tally. Aisha was there to give you some extra motivation to stuff the Ronin into a fridge. Carlos was sacrificed for the same reason. Whether the Boss actually cares or not is up in the air, and the final choice of missions in SR3 reflects that. The open world gameplay was the star beyond any of the story content.

    The craziness was part of the series from the beginning. It was never some serious gangster drama.

    manwiththemachinegun on
  • LarsLars Registered User regular
    Yes, I know you and one other poster have basically the complete opposite opinion of me on this franchise after reading the last thread, I just never saw any reason to call you out on it since opinions can differ.

    Calling me an elitist over it is a bit much (especially since it looks like you misread or missed parts of my post), but I don't want to get into some big argument over it, so I'll just say that SR1 and SR2 had a balance of flash and substance, so the craziness had some more weight to it when weighed against the drama. SR3 is all flash, which loses it's luster when everything is all crazy all the time. Some people like all flash though (and that's fine). I'm just not one of them, hence story tends to count for me more in most games then it does for other people.

    Replayability is also a big thing with me, which is what I specifically addressed in the quoted post in regards to why having too much of the craziness be the norm effected it (plus craziness does not automatically equal fun for me).

    Overall, I spent far more hours finding fun stuff to do in SR2 than in SR3, and that's the core of the problem. The tonal shift is just one part of that core problem.

    Still, despite being a letdown compared to SR2 I did still have fun with SR3 and it did get more hours than your average game (just nowhere near SR2's). I'm also remaining hopeful for SR4 since a lot of SR3's other problems could easily have been due to THQ being a sinking ship. Plus it is technically possible they'll achieve a better tonal balance this time as well, despite the trailer indicating differently (as after all, SR2's trailers were all about the crazy [and Gary Busey] as well).

    Hopefully I've explained the reasoning behind my opinion well enough to not have to continue.

  • IdolNinjaIdolNinja Registered User regular
    As much as I enjoyed SRTT, I'm with Lars. To me, Saints Row 2 was much more entertaining because it was relatively normal on the surface and you introduced your own lunacy and anarchy into it. Playing a mostly straight gangsta story while dressed in a hot dog suit felt really subversive and fun. I also thought that Stilwater was a much more interesting city to roam around in with more secrets, interiors, and side things to do. Plus, the customization was light years better in SR2 as well.

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited March 2013
    I'm saying it can come across as elitist, I didn't mean for that to sound overly critical. And, as you mention, it boils down to personal taste.

    Whatever was lost by Saints Row moving beyond just another gangster open world sim, is made up for by Saints Row actively trying to carve a new niche for itself on the market. Because at this point, "gangster who crawls to the top of the crime hill" is just so done as far as open world games go. It's as over saturated as CoD.

    There's a Lego GTA! Lego! :p

    manwiththemachinegun on
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    I'm saying it can come across as elitist, I didn't mean for that to sound overly critical. And, as you mention, it boils down to personal taste.

    Whatever was lost by Saints Row moving beyond just another gangster open world sim, is made up for by Saints Row actively trying to carve a new niche for itself on the market. Because at this point, "gangster who crawls to the top of the crime hill" is just so done as far as open world games go. It's as over saturated as CoD.

    There's a Lego GTA! Lego! :p

    If you shoot a lego gangsta hard enough to they fly apart into head-torso-legs-hands?

  • heenatoheenato Alice Leywind Registered User regular
    Like I've always said. Give me SR2's story and setting, with SR3's gameplay and you have the perfect game.

    M A G I K A Z A M
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    I'm really in the minority, but I eventually couldn't stand the tone of 2. Yeah, the brutal stuff was done very well, but I guess it was done too well because I ended up not having fun. I loathed The Boss, which is the point I know, but not enjoying the main character I spent a couple hours customizing made me stop playing my second playthrough.

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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    IdolNinja wrote: »
    As much as I enjoyed SRTT, I'm with Lars. To me, Saints Row 2 was much more entertaining because it was relatively normal on the surface and you introduced your own lunacy and anarchy into it. Playing a mostly straight gangsta story while dressed in a hot dog suit felt really subversive and fun. I also thought that Stilwater was a much more interesting city to roam around in with more secrets, interiors, and side things to do. Plus, the customization was light years better in SR2 as well.

    yeah, so much was based on emergent gameplay. in SR3 it's all confined and codified into activities

    in SR2 you had this burst of 'holy shit, drive a monster truck to the airport and use landing airplanes as stunt ramps. holy shit.'

    it's not the stuff they planned for you as a recipe for fun that hooked you

    it's putting all these elements in the pot and then setting the mixer on INSANE that hooked you

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    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Look, I still managed to tear the wings off my A-10 and crash land into a crowd of furries. Just sayin.

  • IdolNinjaIdolNinja Registered User regular
    edited March 2013
    IdolNinja wrote: »
    As much as I enjoyed SRTT, I'm with Lars. To me, Saints Row 2 was much more entertaining because it was relatively normal on the surface and you introduced your own lunacy and anarchy into it. Playing a mostly straight gangsta story while dressed in a hot dog suit felt really subversive and fun. I also thought that Stilwater was a much more interesting city to roam around in with more secrets, interiors, and side things to do. Plus, the customization was light years better in SR2 as well.

    yeah, so much was based on emergent gameplay. in SR3 it's all confined and codified into activities

    in SR2 you had this burst of 'holy shit, drive a monster truck to the airport and use landing airplanes as stunt ramps. holy shit.'

    it's not the stuff they planned for you as a recipe for fun that hooked you

    it's putting all these elements in the pot and then setting the mixer on INSANE that hooked you

    I will say that the npc behavior mod has helped SRTT a lot:
    http://www.saintsrowmods.com/forum/index.php?threads/npc-behaviour-and-spawn-mod.766/

    It basically introduces a lot of additional npcs and makes the different city sections feel more unique. It populates all the node points with special animations like cops pulling people over, protestors, etc so they happen much more often. It also allows for all sorts of crazy customization colors and types to spawn for vehicles. Plus, the npcs are much more aggressive leading to all sorts of fun stuff. I've seen huge gang wars get started in the middle of the street from a simple traffic collision that escalated. I've seen old ladies getting pissed off and tazing cops. I've seen tigers roaming around the streets mauling gang members. I've seen midget wrestlers getting into fights with question marks. It makes Steelport a much more vibrant and interesting place to just tool around in. It's probably my absolute favorite mod (outside of the ones I've released. ) ;)

    IdolNinja on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    shit, that sounds fantastic, i'll have to throw that on next time i boot up SR3 :D

    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • IdolNinjaIdolNinja Registered User regular
    shit, that sounds fantastic, i'll have to throw that on next time i boot up SR3 :D

    I also have a lot of those "Ooooh I want that car!" drop everything distraction moments like I used to while playing SR2. It's also 100% compatible with the latest release of Gentlemen of Steelport and Sandbox+. :)

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    IdolNinja wrote: »
    IdolNinja wrote: »
    As much as I enjoyed SRTT, I'm with Lars. To me, Saints Row 2 was much more entertaining because it was relatively normal on the surface and you introduced your own lunacy and anarchy into it. Playing a mostly straight gangsta story while dressed in a hot dog suit felt really subversive and fun. I also thought that Stilwater was a much more interesting city to roam around in with more secrets, interiors, and side things to do. Plus, the customization was light years better in SR2 as well.

    yeah, so much was based on emergent gameplay. in SR3 it's all confined and codified into activities

    in SR2 you had this burst of 'holy shit, drive a monster truck to the airport and use landing airplanes as stunt ramps. holy shit.'

    it's not the stuff they planned for you as a recipe for fun that hooked you

    it's putting all these elements in the pot and then setting the mixer on INSANE that hooked you

    I will say that the npc behavior mod has helped SRTT a lot:
    http://www.saintsrowmods.com/forum/index.php?threads/npc-behaviour-and-spawn-mod.766/

    It basically introduces a lot of additional npcs and makes the different city sections feel more unique. It populates all the node points with special animations like cops pulling people over, protestors, etc so they happen much more often. It also allows for all sorts of crazy customization colors and types to spawn for vehicles. Plus, the npcs are much more aggressive leading to all sorts of fun stuff. I've seen huge gang wars get started in the middle of the street from a simple traffic collision that escalated. I've seen old ladies getting pissed off and tazing cops. I've seen tigers roaming around the streets mauling gang members. I've seen midget wrestlers getting into fights with question marks. It makes Steelport a much more vibrant and interesting place to just tool around in. It's probably my absolute favorite mod (outside of the ones I've released. ) ;)

    That brings up a good question. What are the current must have mods in your opinion? I have GoS, but that's the only one.

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    All I know is Kinzie better have delivered on her promise of a rebuilt Daedalus, painted purple.

  • PolaritiePolaritie Sleepy Registered User regular
    All I know is Kinzie better have delivered on her promise of a rebuilt Daedalus, painted purple.

    Seems like a good way to become president. Kinzie should be made head of the FBI, as payback.

    Steam: Polaritie
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  • PLAPLA The process.Registered User regular
    Break fans?

    xgL549u.jpg

This discussion has been closed.