Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
One of the best ways to make a picture come to life is by having a strong color composition, but often times color is made an afterthought when it comes to study- a touch of local color under a line drawing and calling it a day is often the case.
This month's exercise puts color front and center: by stripping down our compositions to the barest, basic elements, we can concentrate exclusively on the tricky subject of figuring out just what does make for "good color", without getting bogged down in other issues. By engaging color as a crucial compositional element, we can invoke a strong sense of realism or mood with very little in the way of actual rendering. Think of it as a color thumbnail.
You may choose to work on some, or all of the following:
Do quick color studies exploring a color concept (analogous/complimentary colors, saturated vs desaturated colors, etc, using color contrasts to guide the viewer's eye, etc.)
Make a series showing the same objects/setup under various different lighting conditions or moods
Analyze a painting, reference or scene from life by breaking it down into simple color shapes, showing how color concepts function in a real world scenario
For these exercises, try to keep your rendering simple and broad, without going into much detail. Try not to spend more than a few minutes on your rough sketch, and instead try to work exclusively with color. I would suggest working more with opaque blocks of color to encourage you to be bold and decisive with your color decisions, rather than trying to "sneak up" on a color by using transparency, airbrushes, excessive blending, or Photoshop blend modes.
Remember- use color to capture the mood and the light, not the details!