Mechwarrior Online: PGI is on a roll and May is gonna rock. CTD hotfix is out!

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  • CapsaicinCapsaicin I asked my 2 y/o son to draw a pic of my German mom, and thats what we got. Registered User regular
    edited April 2013
    Capsaicin wrote: »
    The only way to determine whether dakka or pewpee is better is to solve it with a Oosik 8v8. Energy vs ballistic.
    Our lasers shall blot out the shade!

    I'm serious about the idea. I think it'd be fun.

    What I have in mind, is take mech chassis that can be made into ballistic or laser boats. This way we can match them up pretty equally in terms of tonnage, potential speeds, armor, etc. What comes to mind is this. I think we should stick to heavies and mediums since the lights and assaults don't really have good ballistic boats. I also think that the team you play on (energy or ballistic) should make up no less than 75% of your total alpha (the rest can be made of of missiles or the other type). So energy can use ballistic and vice versa, but only up to a specified amount.

    I propose we limit the mechs to the following:

    Hunchback (HBK-G for the ballistics team and the HBK-P for the energy team)
    Centurion (CN9-D or YLW for ballistics team and CN9-AL for energy team)
    Trebuchet (7K for either team)
    Catapult (K2 for either team)
    Cataphract (Muromets or 4X for the ballistics team and the 1x for the energy team)
    Jagermech (DD for ballistics team only)
    Dragon (Flame for energy team only)

    Game mode would be Assault only since we don't care about capping, just stomping. Also, no back caps!

    Capsaicin on
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  • XandarXandar Registered User regular
    Capsaicin wrote: »
    Capsaicin wrote: »
    The only way to determine whether dakka or pewpee is better is to solve it with a Oosik 8v8. Energy vs ballistic.
    Our lasers shall blot out the shade!

    I'm serious about the idea. I think it'd be fun.

    What I have in mind, is take mech chassis that can be made into ballistic or laser boats. This way we can match them up pretty equally in terms of tonnage, potential speeds, armor, etc. What comes to mind is this. I think we should stick to heavies and mediums since the lights and assaults don't really have good ballistic boats. I also think that the team you play on (energy or ballistic) should make up no less than 75% of your total alpha (the rest can be made of of missiles or the other type). So energy can use ballistic and vice versa, but only up to a specified amount.

    I propose we limit the mechs to the following:

    Hunchback (HBK-G for the ballistics team and the HBK-P for the energy team)
    Centurion (CN9-D or YLW for ballistics team and CN9-AL for energy team)
    Trebuchet (7K for either team)
    Catapult (K2 for either team)
    Cataphract (Muromets or 4X for the ballistics team and the 1x for the energy team)
    Jagermech (DD for ballistics team only)
    Dragon (Flame for energy team only)

    Game mode would be Assault only since we don't care about capping, just stomping. Also, no back caps!
    I'd think lazercats vs jaegers and cataphract 1x laserboat vs 4x gauss or ac5 should work. However no secondary lasers on the daka builds, you can get an extra ammo onboard that way. Limiting to those chassis can guarantee tonnage match.

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  • CycloneRangerCycloneRanger Registered User regular
    edited April 2013
    Not everyone drives Catapults and Jagers. I've never touched a Catapult. [Edit: you edited the post; nevermind]

    Also, this kind of matchup is going to primarily come down to map selection (i.e. lasers will lose on Caustic and dakka will lose on Alpine). We might have to reroll repeatedly until getting a heat-neutral map (if there actually is one at present).

    CycloneRanger on
  • KashaarKashaar Low OrbitRegistered User regular
    edited April 2013
    Capsaicin wrote: »
    Capsaicin wrote: »
    The only way to determine whether dakka or pewpee is better is to solve it with a Oosik 8v8. Energy vs ballistic.
    Our lasers shall blot out the shade!

    I'm serious about the idea. I think it'd be fun.

    What I have in mind, is take mech chassis that can be made into ballistic or laser boats. This way we can match them up pretty equally in terms of tonnage, potential speeds, armor, etc. What comes to mind is this. I think we should stick to heavies and mediums since the lights and assaults don't really have good ballistic boats. I also think that the team you play on (energy or ballistic) should make up no less than 75% of your total alpha (the rest can be made of of missiles or the other type). So energy can use ballistic and vice versa, but only up to a specified amount.

    I propose we limit the mechs to the following:

    Hunchback (HBK-G for the ballistics team and the HBK-P for the energy team)
    Centurion (CN9-D or YLW for ballistics team and CN9-AL for energy team)
    Trebuchet (7K for either team)
    Catapult (K2 for either team)
    Cataphract (Muromets or 4X for the ballistics team and the 1x for the energy team)
    Jagermech (DD for ballistics team only)
    Dragon (Flame for energy team only)

    Game mode would be Assault only since we don't care about capping, just stomping. Also, no back caps!

    Fyi, Conquest has been much more consistent in sync dropping against each other.
    And more to the point, a dirty Dakkaist like you deciding which chassis us pure and clean beamists can and can't drive? Over my cored torso! You totally forget the awesome beam prowess of Spiders, Jenners, Cicadas, Awesomes, Stalkers, Highlanders... No wonder your ignorance about the Church of the Holy Beam is of such unfathomable depth! And we should limit ourselves just because your weapons of choice don't fit on all size classes? Pah!

    Kashaar on
    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • XandarXandar Registered User regular
    Not everyone drives Catapults and Jagers. I've never touched a Catapult. [Edit: you edited the post; nevermind]

    Also, this kind of matchup is going to primarily come down to map selection (i.e. lasers will lose on Caustic and dakka will lose on Alpine). We might have to reroll repeatedly until getting a heat-neutral map (if there actually is one at present).

    Yeah phone posting sux but what I got today.

    Maps are a problem but this whole debate is foolish to start with. My guess is team daka wins with jaegerbombs on any map but alpine anyway. All beam configs are best on lights who don't have tonnage for ballistics. All ballistic configs tend to be one trick pony and even then most have a brace of med lasers anyway as its the most useful weapon in that regard. It may make a fun vanity fight though.



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  • CycloneRangerCycloneRanger Registered User regular
    Allowing lights would be kind of retarded since all the effective builds are beam or beam/missile based. Meanwhile there are also no projectile-based assault 'mechs; the Atlas is the nearest thing and it has one projectile hardpoint (or two collocated hardpoints on some variants).

    Of course if you allow medium and heavy 'mechs only it's going to be 8 AC/20 Jagers shitting on everything. Medium 'mechs only would be the reverse, with HBK-4Ps killing everything because nothing else in that weight class (using ballistics) is on the same level.


    You're going to need a lot of rules to make this into something remotely fun and not totally retarded; the current state of balance is really out of whack between energy weapons, ballistics, and the various size classes.

  • XandarXandar Registered User regular
    edited April 2013
    Allowing lights would be kind of retarded since all the effective builds are beam or beam/missile based. Meanwhile there are also no projectile-based assault 'mechs; the Atlas is the nearest thing and it has one projectile hardpoint (or two collocated hardpoints on some variants).

    Of course if you allow medium and heavy 'mechs only it's going to be 8 AC/20 Jagers shitting on everything. Medium 'mechs only would be the reverse, with HBK-4Ps killing everything because nothing else in that weight class (using ballistics) is on the same level.


    You're going to need a lot of rules to make this into something remotely fun and not totally retarded; the current state of balance is really out of whack between energy weapons, ballistics, and the various size classes.

    Agreed and why I limited choices to the 3 heavy chassis I did. I think it will allow for as fair a fight as possible with current state of the game.

    Xandar on
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  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    I think five large lasers is totally fair versus twin AC20s.

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  • CycloneRangerCycloneRanger Registered User regular
    edited April 2013
    TOGSolid wrote: »
    I think five large lasers is totally fair versus twin AC20s.
    I think you're being sarcastic here, but in case you're not:

    No. I can casually brawl against an Atlas with an AC/20 Jager and expect to win. With no lights, no assaults, and no capping, 8 AC/20 Jagers are going to obliterate everything. You could maaaybe kite them to death on Alpine.

    CycloneRanger on
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited April 2013
    TOGSolid wrote: »
    I think five large lasers is totally fair versus twin AC20s.
    I think you're being sarcastic here, but in case you're not:

    No. I can casually brawl against an Atlas with an AC/20 Jager and expect to win. With no lights, no assaults, and no capping, 8 AC/20 Jagers are going to obliterate everything. You could maaaybe kite them to death on Alpine.

    If you're brawling an Atlas in a one on one standup fight and winning then that Atlas was a retard. I run a 5 Large Laser 1X and I am not scared at all of BoomJagers.

    Or anything really.

    TOGSolid on
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  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    I think it's weird that we have tons of people on Thursday night but like none Friday/Saturday.

    I don't spend my weekend nights on the computer most of the time.

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  • XandarXandar Registered User regular
    TOGSolid wrote: »
    TOGSolid wrote: »
    I think five large lasers is totally fair versus twin AC20s.
    I think you're being sarcastic here, but in case you're not:

    No. I can casually brawl against an Atlas with an AC/20 Jager and expect to win. With no lights, no assaults, and no capping, 8 AC/20 Jagers are going to obliterate everything. You could maaaybe kite them to death on Alpine.

    If you're brawling an Atlas in a one on one standup fight and winning then that Atlas was a retard. I run a 5 Large Laser 1X and I am not scared at all of BoomJagers.

    Or anything really.
    In that case join team beam for the fight.
    8-)

    OsokC8u.png
  • CycloneRangerCycloneRanger Registered User regular
    TOGSolid wrote: »
    TOGSolid wrote: »
    I think five large lasers is totally fair versus twin AC20s.
    I think you're being sarcastic here, but in case you're not:

    No. I can casually brawl against an Atlas with an AC/20 Jager and expect to win. With no lights, no assaults, and no capping, 8 AC/20 Jagers are going to obliterate everything. You could maaaybe kite them to death on Alpine.

    If you're brawling an Atlas in a one on one standup fight and winning then that Atlas was a retard. I run a 5 Large Laser 1X and I am not scared at all of BoomJagers.

    Or anything really.
    I wouldn't expect you to be scared of imaginary opponents in a vidjagame. That's not the relevant test, here. I'm not concerned about pubbies in AC/20 Jagers, either, because pubbies are terrible at exploiting that build. 8 coordinated players who keep moving forward are going to kill the hell out of anything, though. There's no 'mech that can reverse at 79.5 kph (which is what my AC/20 Jager ends up doing; there's probably some minor variation there) in the medium or heavy weight categories.

    Also, it takes 12 seconds for an AC/20 Jager to kill an Atlas (four consecutive shots to the CT--it's actually doable in 3 if you can track the CT with your pair of medium lasers, but let's assume you can't). Most Reaper-like builds have fairly diffuse firepower out past the first 100m (they rely on SRMs) and you're going to be hard-pressed to put out enough damage to kill a Jager in that amount of time.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited April 2013
    I wouldn't expect you to be scared of imaginary opponents in a vidjagame. That's not the relevant test, here.
    Really, you're gonna go straight for a literal interpretation of what I said to try and belittle my post? Wow, you're already off to a great start.
    8 coordinated players who keep moving forward are going to kill the hell out of anything, though.
    And 8 coordinated players fielding 40 Large Lasers are gonna rip the shit out of an enemy team as well. It'll come down to who lures who into their preferred engagement range and who can focus targets faster. Hell, I bet 8 coordinated Hunchback 4Ps could probably do some scary shit too. Or how about 8 coordinated 4Xs? They all do similar damage in a similar amount of time and will all rely on pure positioning and tactics.
    Also, it takes 12 seconds for an AC/20 Jager to kill an Atlas (four consecutive shots to the CT--it's actually doable in 3 if you can track the CT with your pair of medium lasers, but let's assume you can't). Most Reaper-like builds have fairly diffuse firepower out past the first 100m (they rely on SRMs) and you're going to be hard-pressed to put out enough damage to kill a Jager in that amount of time.
    So then you admit you're not brawling, you're staying away and using the terrain to keep yourself safe. How quaint.

    If you want to keep playing theoretical stupid shit then the Jager loses because of how easy it is to headshot it. My magical army instantly decapitates yours, I win. Hooray! Can we play with little green army men now and get into a fight over who is cooler, the guy with the rifle or the guy with the SMG?

    This entire argument is retarded.

    TOGSolid on
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  • OrickOrick Registered User regular
    I think this is a rather nice round to finally finishing mastering the cent. no dakka on this build but hey, I like missiles too. Why are no SRM lovers speaking up?

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  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited April 2013
    Because admitting you liked SRMs wasn't really the cool thing to do back when each one shot thermonuclear bombs. :3
    Xandar wrote: »
    TOGSolid wrote: »
    TOGSolid wrote: »
    I think five large lasers is totally fair versus twin AC20s.
    I think you're being sarcastic here, but in case you're not:

    No. I can casually brawl against an Atlas with an AC/20 Jager and expect to win. With no lights, no assaults, and no capping, 8 AC/20 Jagers are going to obliterate everything. You could maaaybe kite them to death on Alpine.

    If you're brawling an Atlas in a one on one standup fight and winning then that Atlas was a retard. I run a 5 Large Laser 1X and I am not scared at all of BoomJagers.

    Or anything really.
    In that case join team beam for the fight.
    8-)

    Autocannons are still cooler. :D
    Doctor11Gun.jpg
    Even The Doctor agrees!

    TOGSolid on
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  • see317see317 Registered User regular
    Why can't the DAKKAmites and the PEWpists join together against the common foe found in the SeRMonites?

  • CycloneRangerCycloneRanger Registered User regular
    edited April 2013
    TOGSolid wrote: »
    I wouldn't expect you to be scared of imaginary opponents in a vidjagame. That's not the relevant test, here.
    Really, you're gonna go straight for a literal interpretation of what I said to try and belittle my post? Wow, you're already off to a great start.
    Oh, give me a break. I can't make one tongue-in-cheek poke at your "I'm not afraid of anything" boast? I didn't even use any rough language.
    TOGSolid wrote:
    8 coordinated players who keep moving forward are going to kill the hell out of anything, though.
    And 8 coordinated players fielding 40 Large Lasers are gonna rip the shit out of an enemy team as well. It'll come down to who lures who into their preferred engagement range and who can focus targets faster. Hell, I bet 8 coordinated Hunchback 4Ps could probably do some scary shit too. Or how about 8 coordinated 4Xs? They all do similar damage in a similar amount of time and will all rely on pure positioning and tactics.
    Also, it takes 12 seconds for an AC/20 Jager to kill an Atlas (four consecutive shots to the CT--it's actually doable in 3 if you can track the CT with your pair of medium lasers, but let's assume you can't). Most Reaper-like builds have fairly diffuse firepower out past the first 100m (they rely on SRMs) and you're going to be hard-pressed to put out enough damage to kill a Jager in that amount of time.
    So then you admit you're not brawling, you're staying away and using the terrain to keep yourself safe. How quaint.

    If you want to keep playing theoretical stupid shit then the Jager loses because of how easy it is to headshot it. My magical army instantly decapitates yours, I win. Hooray! Can we play with little green army men now and get into a fight over who is cooler, the guy with the rifle or the guy with the SMG?

    This entire argument is retarded.
    It's pretty clear to me you've got a chip on your shoulder about something, because any time I try to discuss anything with you it turns into snide bickering. I don't know if you're still mad about the EVE discussion a while ago, but whatever it is just throw a PM at me so we can get past this. I love a good argument, but there's nothing good about this and it's just shitting up the thread.

    As for the AC/20 Jager--certainly there are conditions in which it's not optimal, but I'm not alone in thinking that the kind of repeated 40-point alpha strikes it provides (in quick succession, unlike, say, PPCs) is a little over the top. I also doubt I'm alone in thinking that coordination (i.e. players working together) tends to make alpha builds more powerful compared to what they'd look like in a disorganized melee. If that all sounds indistinguishable from some childish "I shot you! No, you missed!" game, then I guess we're never going to agree. I'm generalizing from a fair amount of experience both driving them and playing against them.

    CycloneRanger on
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited April 2013
    If it helps my JagerBomb is my favorite mech to trash Atlases with :D

    Then again 1v1 atlases are kind of weak, they need support to be the mobile firing platforms they are.

    Delphinidaes on
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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    If it helps my JagerBomb is my favorite mech to trash Atlases with :D

    Then again 1v1 atlases are kind of weak, they need support to be the mobile firing platforms they are.

    You are all kinds of terrible people.

    I ground my last Jager through Elite with double 20s, but man, I felt dirty doing it. Even if you end up dying early, just one or two hits means you've crippled a mech or two. And if you ever, ever get the jump one somebody? Forget it, game over; doesn't matter which mech they're in. By the time they get their weapons on you, they're already halfway destroyed or a smoking hulk.

  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    What the hell kind of getting started guide doesn't include pming me your email address for the PC gamer stuff?

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  • SyngyneSyngyne Registered User regular
    Had a match where a 4-PPC Awesome decided to run up and hug a Jagerbomb. He overheated and shut down in front of it. It was embarrassing to watch.

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  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Anyone here any good at composing music?

  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    Syngyne wrote: »
    Had a match where a 4-PPC Awesome decided to run up and hug a Jagerbomb. He overheated and shut down in front of it. It was embarrassing to watch.
    How about matches where the Jagerbomb gets behind someone and shoots them...and that person doesn't even try to turn around.

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  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Mvrck wrote: »
    Anyone here any good at composing music?

    I have a friend who is. What're you looking for?

    3basnids3lf9.jpg




  • CycloneRangerCycloneRanger Registered User regular
    edited April 2013
    Alright, I had a good match today and I'm going to tell the story:

    I was playing with Red Worms and Platzy. I took my AWS-8Q out with a new build I've been fiddling around with (carrying two PPCs and two ERPPCs with a standard 300 engine). We landed on Caustic and rolled up the 3 corridor before running into the enemy. They hit us pretty hard (we were kind of strung out--saw a scout at the end of the canyon but didn't see the rest of their team waiting).

    I took a beating, but ended up scoring kills on two of them before reversing back out and over the ridge to cool down. The rest of our team was getting shredded (we had some terrible pubbies, etc. etc.), and I was the last Oosik. As I popped back up, I saw a Jenner and a Dragon strike the final blow on a friendly 'mech. At this point there were 6 hostiles left vs. my AWS and... nobody else. Welp! Better go down swingin', right?

    I blasted the Jenner and Dragon with one weapon group each and took them both down, then backpedaled over the ridge, targeted an enemy 'mech who was firing at me through the trees, and alpha'd right at the center of the red square. He dropped as well. Once I powered back up, I moved forward and contacted their LRM catapult. I scored a few hits, managed to shut myself down with a poorly-timed alpha strike, and he broke contact. I moved around the rock formation near the lake-side end of the 3 corridor and ran into their Hunchback who was apparently DC'd. After some serious Mutara Nebula searching around, I finally found the Catapult (actually, he found me, and shot first--but not hard enough) and put him down. I knew someone had been firing PPCs at me, though, from somewhere down the canyon, and so I took cover near the DC'd Hunchback (taking the opportunity to core him).

    I thought the remaining 'mech was a damaged Atlas I'd seen earlier, and after some hide-and-seek I found him. He wasn't in an Atlas. He was in another AWS-8Q--only his was completely untouched while I had taken extensive damage. I popped a shot off and hid. I realized something, though--he was in a stock 8Q, which means he only has standard PPCs. I maneuver along the other side of the ridgeline toward where he last was, then pop up and over. He was trundling along to where I'd last hit him from, and I was now behind him. I walked up behind him, careful not to fire until I was too close for him to swing around and pop me. At that point it was over--I had two ERPPCs and he had 3 regular PPCs. He died, and the game was ours.

    So that's how I finally managed to bowl my first strike in MWO. One of their guys did DC midway through, though, which kind of mars the victory a bit.

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    CycloneRanger on
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Mvrck wrote: »
    Anyone here any good at composing music?

    Nope. I'm sure I could find some excellent music, though.

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  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    DaMoonRulz wrote: »
    Mvrck wrote: »
    Anyone here any good at composing music?

    I have a friend who is. What're you looking for?

    30 second into/exit for the oosik podcast. Wouldn't be paid or anything, and if we don't get anything I'll probably pull something from a royalty free site, but was just wondering if anyone around had some skill in it and "got" mechwarrior.

  • SpoitSpoit *twitch twitch* Registered User regular
    Spectrum wrote: »
    Syngyne wrote: »
    Had a match where a 4-PPC Awesome decided to run up and hug a Jagerbomb. He overheated and shut down in front of it. It was embarrassing to watch.
    How about matches where the Jagerbomb gets behind someone and shoots them...and that person doesn't even try to turn around.

    To be fair, you only have 2 volleys if he's got a clear shot on your back

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  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    Spoit wrote: »
    Spectrum wrote: »
    Syngyne wrote: »
    Had a match where a 4-PPC Awesome decided to run up and hug a Jagerbomb. He overheated and shut down in front of it. It was embarrassing to watch.
    How about matches where the Jagerbomb gets behind someone and shoots them...and that person doesn't even try to turn around.

    To be fair, you only have 2 volleys if he's got a clear shot on your back
    The specific time I am remembering, it was an Awesome he was shooting at and he still put the second salvo into the LT instead of CT.

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  • xeroismygodxeroismygod Registered User regular
    I need some advice guys. I want to elite the Awesome but I have only ever owned a Pretty Baby. What are the next two variants to buy? The only other time I played an Awesome before the PB was in closed beta where they basically seemed to explode 30 seconds after a round started.

  • DocshiftyDocshifty Registered User regular
    I need some advice guys. I want to elite the Awesome but I have only ever owned a Pretty Baby. What are the next two variants to buy? The only other time I played an Awesome before the PB was in closed beta where they basically seemed to explode 30 seconds after a round started.

    8V, 8Q, or 9M seem to be the favorites.

  • Forbe!Forbe! Registered User regular
    WDB is the only composition that should be associated with an oosik work.

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  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Gonna do Dragons next, I think. Gonna give this a shot:

    [DRG-5N]: 2xMLAS, SSRM, 2xAC/5, 300XL, DHS, Endo

    I saw the 3x AC/2 build, but I don't really like AC/2s, not enough punch.

    Or this:

    [DRG-5N]: 2xMPLS, SRM6, LBX, 310XL, DHS, Endo

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  • CycloneRangerCycloneRanger Registered User regular
    Docshifty wrote: »
    I need some advice guys. I want to elite the Awesome but I have only ever owned a Pretty Baby. What are the next two variants to buy? The only other time I played an Awesome before the PB was in closed beta where they basically seemed to explode 30 seconds after a round started.

    8V, 8Q, or 9M seem to be the favorites.
    Yeah, you'll probably get pretty solid concurrence on the 9M being the best Awesome (although if you have a Pretty Baby it might be redundant; I haven't looked at the PB much). The 8Q seems to be everybody's favorite slow AWS (it's the one with 7 energy hardpoints).

    I've never used the 8V; I went with the 8R instead (four missile hardpoints). It's hard to make the missile variants work right now as missiles have lost a lot of their punch. You could probably do a sort of "energy reaper" build with the 8V (3 SRM 6, two PPCs instead of the Reaper's torso AC/20) but I'm not sure how good it would actually be. The Awesome's huge torsos (seriously, they're enormous) make it hard to brawl with it in any configuration; you normally want to be either quickly ganking guys or firing from long range or cover.

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    holy crap, im starting to really enjoy the speedy mechs. its a completely different play style. wait for everyone to get engaged, kill another light or two, then engage in the furball. no one sees you because they are too busy fighting bigger things.

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  • AvalonGuardAvalonGuard Registered User regular
    holy crap, im starting to really enjoy the speedy mechs. its a completely different play style. wait for everyone to get engaged, kill another light or two, then engage in the furball. no one sees you because they are too busy fighting bigger things.

    That's what I tell people. No one listens.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    SRMs are definitely still good, you just can't main them like before. You would need an awful lot of SRMs for them to be your singularly hazardous weapon group (though 4 SRM6s would do it, especially with Artemis), but you gotta have something else to work with if you've got a slower, heavier mech. They can still do tons of damage, you just won't completely obliterate sections with a single salvo any more.

    Also, the bit about the broad Awesome panels is very, very true. You never, ever want to be the mech people are targeting first if you have an XL in there, which you likely do if you've got a faster Awesome with SRMs. People zero right in on those side panels. With a Laserback, XL Awesomes are easy, easy targets, because they're fast for assaults, but still way too slow and broad to avoid all that pinpoint laser fire on a side torso. They either need to be close support by backing up a brawler heavy/assault, or long-range support with long-range energy weapons.

  • BillGatesBillGates Registered User regular
    Alright, I had a good match today and I'm going to tell the story:

    I was playing with Red Worms and Platzy. I took my AWS-8Q out with a new build I've been fiddling around with (carrying two PPCs and two ERPPCs with a standard 300 engine). We landed on Caustic and rolled up the 3 corridor before running into the enemy. They hit us pretty hard (we were kind of strung out--saw a scout at the end of the canyon but didn't see the rest of their team waiting).

    I took a beating, but ended up scoring kills on two of them before reversing back out and over the ridge to cool down. The rest of our team was getting shredded (we had some terrible pubbies, etc. etc.), and I was the last Oosik. As I popped back up, I saw a Jenner and a Dragon strike the final blow on a friendly 'mech. At this point there were 6 hostiles left vs. my AWS and... nobody else. Welp! Better go down swingin', right?

    I blasted the Jenner and Dragon with one weapon group each and took them both down, then backpedaled over the ridge, targeted an enemy 'mech who was firing at me through the trees, and alpha'd right at the center of the red square. He dropped as well. Once I powered back up, I moved forward and contacted their LRM catapult. I scored a few hits, managed to shut myself down with a poorly-timed alpha strike, and he broke contact. I moved around the rock formation near the lake-side end of the 3 corridor and ran into their Hunchback who was apparently DC'd. After some serious Mutara Nebula searching around, I finally found the Catapult (actually, he found me, and shot first--but not hard enough) and put him down. I knew someone had been firing PPCs at me, though, from somewhere down the canyon, and so I took cover near the DC'd Hunchback (taking the opportunity to core him).

    I thought the remaining 'mech was a damaged Atlas I'd seen earlier, and after some hide-and-seek I found him. He wasn't in an Atlas. He was in another AWS-8Q--only his was completely untouched while I had taken extensive damage. I popped a shot off and hid. I realized something, though--he was in a stock 8Q, which means he only has standard PPCs. I maneuver along the other side of the ridgeline toward where he last was, then pop up and over. He was trundling along to where I'd last hit him from, and I was now behind him. I walked up behind him, careful not to fire until I was too close for him to swing around and pop me. At that point it was over--I had two ERPPCs and he had 3 regular PPCs. He died, and the game was ours.

    So that's how I finally managed to bowl my first strike in MWO. One of their guys did DC midway through, though, which kind of mars the victory a bit.
    6tNWL8v.jpg?1

    Breaking 1K damage in post-nerf LRM/SRM's is nothing to take lightly, that's a rare game you had there, and a major win at that. Congrats.

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • DroolDrool Science! AustinRegistered User regular
    Finally got my third Atlas basic xp done. I kind of want to pilot a light for a bit. Which one should I buy? I have a Jenner F, but I guess streaks suck now?

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