The only way to determine whether dakka or pewpee is better is to solve it with a Oosik 8v8. Energy vs ballistic.
Our lasers shall blot out the shade!
I'm serious about the idea. I think it'd be fun.
What I have in mind, is take mech chassis that can be made into ballistic or laser boats. This way we can match them up pretty equally in terms of tonnage, potential speeds, armor, etc. What comes to mind is this. I think we should stick to heavies and mediums since the lights and assaults don't really have good ballistic boats. I also think that the team you play on (energy or ballistic) should make up no less than 75% of your total alpha (the rest can be made of of missiles or the other type). So energy can use ballistic and vice versa, but only up to a specified amount.
I propose we limit the mechs to the following:
Hunchback (HBK-G for the ballistics team and the HBK-P for the energy team)
Centurion (CN9-D or YLW for ballistics team and CN9-AL for energy team)
Trebuchet (7K for either team)
Catapult (K2 for either team)
Cataphract (Muromets or 4X for the ballistics team and the 1x for the energy team)
Jagermech (DD for ballistics team only)
Dragon (Flame for energy team only)
Game mode would be Assault only since we don't care about capping, just stomping. Also, no back caps!
The only way to determine whether dakka or pewpee is better is to solve it with a Oosik 8v8. Energy vs ballistic.
Our lasers shall blot out the shade!
I'm serious about the idea. I think it'd be fun.
What I have in mind, is take mech chassis that can be made into ballistic or laser boats. This way we can match them up pretty equally in terms of tonnage, potential speeds, armor, etc. What comes to mind is this. I think we should stick to heavies and mediums since the lights and assaults don't really have good ballistic boats. I also think that the team you play on (energy or ballistic) should make up no less than 75% of your total alpha (the rest can be made of of missiles or the other type). So energy can use ballistic and vice versa, but only up to a specified amount.
I propose we limit the mechs to the following:
Hunchback (HBK-G for the ballistics team and the HBK-P for the energy team)
Centurion (CN9-D or YLW for ballistics team and CN9-AL for energy team)
Trebuchet (7K for either team)
Catapult (K2 for either team)
Cataphract (Muromets or 4X for the ballistics team and the 1x for the energy team)
Jagermech (DD for ballistics team only)
Dragon (Flame for energy team only)
Game mode would be Assault only since we don't care about capping, just stomping. Also, no back caps!
I'd think lazercats vs jaegers and cataphract 1x laserboat vs 4x gauss or ac5 should work. However no secondary lasers on the daka builds, you can get an extra ammo onboard that way. Limiting to those chassis can guarantee tonnage match.
Not everyone drives Catapults and Jagers. I've never touched a Catapult. [Edit: you edited the post; nevermind]
Also, this kind of matchup is going to primarily come down to map selection (i.e. lasers will lose on Caustic and dakka will lose on Alpine). We might have to reroll repeatedly until getting a heat-neutral map (if there actually is one at present).
The only way to determine whether dakka or pewpee is better is to solve it with a Oosik 8v8. Energy vs ballistic.
Our lasers shall blot out the shade!
I'm serious about the idea. I think it'd be fun.
What I have in mind, is take mech chassis that can be made into ballistic or laser boats. This way we can match them up pretty equally in terms of tonnage, potential speeds, armor, etc. What comes to mind is this. I think we should stick to heavies and mediums since the lights and assaults don't really have good ballistic boats. I also think that the team you play on (energy or ballistic) should make up no less than 75% of your total alpha (the rest can be made of of missiles or the other type). So energy can use ballistic and vice versa, but only up to a specified amount.
I propose we limit the mechs to the following:
Hunchback (HBK-G for the ballistics team and the HBK-P for the energy team)
Centurion (CN9-D or YLW for ballistics team and CN9-AL for energy team)
Trebuchet (7K for either team)
Catapult (K2 for either team)
Cataphract (Muromets or 4X for the ballistics team and the 1x for the energy team)
Jagermech (DD for ballistics team only)
Dragon (Flame for energy team only)
Game mode would be Assault only since we don't care about capping, just stomping. Also, no back caps!
Fyi, Conquest has been much more consistent in sync dropping against each other.
And more to the point, a dirty Dakkaist like you deciding which chassis us pure and clean beamists can and can't drive? Over my cored torso! You totally forget the awesome beam prowess of Spiders, Jenners, Cicadas, Awesomes, Stalkers, Highlanders... No wonder your ignorance about the Church of the Holy Beam is of such unfathomable depth! And we should limit ourselves just because your weapons of choice don't fit on all size classes? Pah!
Not everyone drives Catapults and Jagers. I've never touched a Catapult. [Edit: you edited the post; nevermind]
Also, this kind of matchup is going to primarily come down to map selection (i.e. lasers will lose on Caustic and dakka will lose on Alpine). We might have to reroll repeatedly until getting a heat-neutral map (if there actually is one at present).
Yeah phone posting sux but what I got today.
Maps are a problem but this whole debate is foolish to start with. My guess is team daka wins with jaegerbombs on any map but alpine anyway. All beam configs are best on lights who don't have tonnage for ballistics. All ballistic configs tend to be one trick pony and even then most have a brace of med lasers anyway as its the most useful weapon in that regard. It may make a fun vanity fight though.
Allowing lights would be kind of retarded since all the effective builds are beam or beam/missile based. Meanwhile there are also no projectile-based assault 'mechs; the Atlas is the nearest thing and it has one projectile hardpoint (or two collocated hardpoints on some variants).
Of course if you allow medium and heavy 'mechs only it's going to be 8 AC/20 Jagers shitting on everything. Medium 'mechs only would be the reverse, with HBK-4Ps killing everything because nothing else in that weight class (using ballistics) is on the same level.
You're going to need a lot of rules to make this into something remotely fun and not totally retarded; the current state of balance is really out of whack between energy weapons, ballistics, and the various size classes.
Allowing lights would be kind of retarded since all the effective builds are beam or beam/missile based. Meanwhile there are also no projectile-based assault 'mechs; the Atlas is the nearest thing and it has one projectile hardpoint (or two collocated hardpoints on some variants).
Of course if you allow medium and heavy 'mechs only it's going to be 8 AC/20 Jagers shitting on everything. Medium 'mechs only would be the reverse, with HBK-4Ps killing everything because nothing else in that weight class (using ballistics) is on the same level.
You're going to need a lot of rules to make this into something remotely fun and not totally retarded; the current state of balance is really out of whack between energy weapons, ballistics, and the various size classes.
Agreed and why I limited choices to the 3 heavy chassis I did. I think it will allow for as fair a fight as possible with current state of the game.
I think five large lasers is totally fair versus twin AC20s.
I think you're being sarcastic here, but in case you're not:
No. I can casually brawl against an Atlas with an AC/20 Jager and expect to win. With no lights, no assaults, and no capping, 8 AC/20 Jagers are going to obliterate everything. You could maaaybe kite them to death on Alpine.
I think five large lasers is totally fair versus twin AC20s.
I think you're being sarcastic here, but in case you're not:
No. I can casually brawl against an Atlas with an AC/20 Jager and expect to win. With no lights, no assaults, and no capping, 8 AC/20 Jagers are going to obliterate everything. You could maaaybe kite them to death on Alpine.
If you're brawling an Atlas in a one on one standup fight and winning then that Atlas was a retard. I run a 5 Large Laser 1X and I am not scared at all of BoomJagers.
Or anything really.
TOGSolid on
+2
kaliyamaLeft to find less-moderated foraRegistered Userregular
I think five large lasers is totally fair versus twin AC20s.
I think you're being sarcastic here, but in case you're not:
No. I can casually brawl against an Atlas with an AC/20 Jager and expect to win. With no lights, no assaults, and no capping, 8 AC/20 Jagers are going to obliterate everything. You could maaaybe kite them to death on Alpine.
If you're brawling an Atlas in a one on one standup fight and winning then that Atlas was a retard. I run a 5 Large Laser 1X and I am not scared at all of BoomJagers.
I think five large lasers is totally fair versus twin AC20s.
I think you're being sarcastic here, but in case you're not:
No. I can casually brawl against an Atlas with an AC/20 Jager and expect to win. With no lights, no assaults, and no capping, 8 AC/20 Jagers are going to obliterate everything. You could maaaybe kite them to death on Alpine.
If you're brawling an Atlas in a one on one standup fight and winning then that Atlas was a retard. I run a 5 Large Laser 1X and I am not scared at all of BoomJagers.
Or anything really.
I wouldn't expect you to be scared of imaginary opponents in a vidjagame. That's not the relevant test, here. I'm not concerned about pubbies in AC/20 Jagers, either, because pubbies are terrible at exploiting that build. 8 coordinated players who keep moving forward are going to kill the hell out of anything, though. There's no 'mech that can reverse at 79.5 kph (which is what my AC/20 Jager ends up doing; there's probably some minor variation there) in the medium or heavy weight categories.
Also, it takes 12 seconds for an AC/20 Jager to kill an Atlas (four consecutive shots to the CT--it's actually doable in 3 if you can track the CT with your pair of medium lasers, but let's assume you can't). Most Reaper-like builds have fairly diffuse firepower out past the first 100m (they rely on SRMs) and you're going to be hard-pressed to put out enough damage to kill a Jager in that amount of time.
I wouldn't expect you to be scared of imaginary opponents in a vidjagame. That's not the relevant test, here.
Really, you're gonna go straight for a literal interpretation of what I said to try and belittle my post? Wow, you're already off to a great start.
8 coordinated players who keep moving forward are going to kill the hell out of anything, though.
And 8 coordinated players fielding 40 Large Lasers are gonna rip the shit out of an enemy team as well. It'll come down to who lures who into their preferred engagement range and who can focus targets faster. Hell, I bet 8 coordinated Hunchback 4Ps could probably do some scary shit too. Or how about 8 coordinated 4Xs? They all do similar damage in a similar amount of time and will all rely on pure positioning and tactics.
Also, it takes 12 seconds for an AC/20 Jager to kill an Atlas (four consecutive shots to the CT--it's actually doable in 3 if you can track the CT with your pair of medium lasers, but let's assume you can't). Most Reaper-like builds have fairly diffuse firepower out past the first 100m (they rely on SRMs) and you're going to be hard-pressed to put out enough damage to kill a Jager in that amount of time.
So then you admit you're not brawling, you're staying away and using the terrain to keep yourself safe. How quaint.
If you want to keep playing theoretical stupid shit then the Jager loses because of how easy it is to headshot it. My magical army instantly decapitates yours, I win. Hooray! Can we play with little green army men now and get into a fight over who is cooler, the guy with the rifle or the guy with the SMG?
I think this is a rather nice round to finally finishing mastering the cent. no dakka on this build but hey, I like missiles too. Why are no SRM lovers speaking up?
I think five large lasers is totally fair versus twin AC20s.
I think you're being sarcastic here, but in case you're not:
No. I can casually brawl against an Atlas with an AC/20 Jager and expect to win. With no lights, no assaults, and no capping, 8 AC/20 Jagers are going to obliterate everything. You could maaaybe kite them to death on Alpine.
If you're brawling an Atlas in a one on one standup fight and winning then that Atlas was a retard. I run a 5 Large Laser 1X and I am not scared at all of BoomJagers.
Or anything really.
In that case join team beam for the fight.
8-)
Autocannons are still cooler.
Even The Doctor agrees!
8 coordinated players who keep moving forward are going to kill the hell out of anything, though.
And 8 coordinated players fielding 40 Large Lasers are gonna rip the shit out of an enemy team as well. It'll come down to who lures who into their preferred engagement range and who can focus targets faster. Hell, I bet 8 coordinated Hunchback 4Ps could probably do some scary shit too. Or how about 8 coordinated 4Xs? They all do similar damage in a similar amount of time and will all rely on pure positioning and tactics.
Also, it takes 12 seconds for an AC/20 Jager to kill an Atlas (four consecutive shots to the CT--it's actually doable in 3 if you can track the CT with your pair of medium lasers, but let's assume you can't). Most Reaper-like builds have fairly diffuse firepower out past the first 100m (they rely on SRMs) and you're going to be hard-pressed to put out enough damage to kill a Jager in that amount of time.
So then you admit you're not brawling, you're staying away and using the terrain to keep yourself safe. How quaint.
If you want to keep playing theoretical stupid shit then the Jager loses because of how easy it is to headshot it. My magical army instantly decapitates yours, I win. Hooray! Can we play with little green army men now and get into a fight over who is cooler, the guy with the rifle or the guy with the SMG?
This entire argument is retarded.
It's pretty clear to me you've got a chip on your shoulder about something, because any time I try to discuss anything with you it turns into snide bickering. I don't know if you're still mad about the EVE discussion a while ago, but whatever it is just throw a PM at me so we can get past this. I love a good argument, but there's nothing good about this and it's just shitting up the thread.
As for the AC/20 Jager--certainly there are conditions in which it's not optimal, but I'm not alone in thinking that the kind of repeated 40-point alpha strikes it provides (in quick succession, unlike, say, PPCs) is a little over the top. I also doubt I'm alone in thinking that coordination (i.e. players working together) tends to make alpha builds more powerful compared to what they'd look like in a disorganized melee. If that all sounds indistinguishable from some childish "I shot you! No, you missed!" game, then I guess we're never going to agree. I'm generalizing from a fair amount of experience both driving them and playing against them.
If it helps my JagerBomb is my favorite mech to trash Atlases with
Then again 1v1 atlases are kind of weak, they need support to be the mobile firing platforms they are.
You are all kinds of terrible people.
I ground my last Jager through Elite with double 20s, but man, I felt dirty doing it. Even if you end up dying early, just one or two hits means you've crippled a mech or two. And if you ever, ever get the jump one somebody? Forget it, game over; doesn't matter which mech they're in. By the time they get their weapons on you, they're already halfway destroyed or a smoking hulk.
Alright, I had a good match today and I'm going to tell the story:
I was playing with Red Worms and Platzy. I took my AWS-8Q out with a new build I've been fiddling around with (carrying two PPCs and two ERPPCs with a standard 300 engine). We landed on Caustic and rolled up the 3 corridor before running into the enemy. They hit us pretty hard (we were kind of strung out--saw a scout at the end of the canyon but didn't see the rest of their team waiting).
I took a beating, but ended up scoring kills on two of them before reversing back out and over the ridge to cool down. The rest of our team was getting shredded (we had some terrible pubbies, etc. etc.), and I was the last Oosik. As I popped back up, I saw a Jenner and a Dragon strike the final blow on a friendly 'mech. At this point there were 6 hostiles left vs. my AWS and... nobody else. Welp! Better go down swingin', right?
I blasted the Jenner and Dragon with one weapon group each and took them both down, then backpedaled over the ridge, targeted an enemy 'mech who was firing at me through the trees, and alpha'd right at the center of the red square. He dropped as well. Once I powered back up, I moved forward and contacted their LRM catapult. I scored a few hits, managed to shut myself down with a poorly-timed alpha strike, and he broke contact. I moved around the rock formation near the lake-side end of the 3 corridor and ran into their Hunchback who was apparently DC'd. After some serious Mutara Nebula searching around, I finally found the Catapult (actually, he found me, and shot first--but not hard enough) and put him down. I knew someone had been firing PPCs at me, though, from somewhere down the canyon, and so I took cover near the DC'd Hunchback (taking the opportunity to core him).
I thought the remaining 'mech was a damaged Atlas I'd seen earlier, and after some hide-and-seek I found him. He wasn't in an Atlas. He was in another AWS-8Q--only his was completely untouched while I had taken extensive damage. I popped a shot off and hid. I realized something, though--he was in a stock 8Q, which means he only has standard PPCs. I maneuver along the other side of the ridgeline toward where he last was, then pop up and over. He was trundling along to where I'd last hit him from, and I was now behind him. I walked up behind him, careful not to fire until I was too close for him to swing around and pop me. At that point it was over--I had two ERPPCs and he had 3 regular PPCs. He died, and the game was ours.
So that's how I finally managed to bowl my first strike in MWO. One of their guys did DC midway through, though, which kind of mars the victory a bit.
30 second into/exit for the oosik podcast. Wouldn't be paid or anything, and if we don't get anything I'll probably pull something from a royalty free site, but was just wondering if anyone around had some skill in it and "got" mechwarrior.
I need some advice guys. I want to elite the Awesome but I have only ever owned a Pretty Baby. What are the next two variants to buy? The only other time I played an Awesome before the PB was in closed beta where they basically seemed to explode 30 seconds after a round started.
I need some advice guys. I want to elite the Awesome but I have only ever owned a Pretty Baby. What are the next two variants to buy? The only other time I played an Awesome before the PB was in closed beta where they basically seemed to explode 30 seconds after a round started.
I need some advice guys. I want to elite the Awesome but I have only ever owned a Pretty Baby. What are the next two variants to buy? The only other time I played an Awesome before the PB was in closed beta where they basically seemed to explode 30 seconds after a round started.
8V, 8Q, or 9M seem to be the favorites.
Yeah, you'll probably get pretty solid concurrence on the 9M being the best Awesome (although if you have a Pretty Baby it might be redundant; I haven't looked at the PB much). The 8Q seems to be everybody's favorite slow AWS (it's the one with 7 energy hardpoints).
I've never used the 8V; I went with the 8R instead (four missile hardpoints). It's hard to make the missile variants work right now as missiles have lost a lot of their punch. You could probably do a sort of "energy reaper" build with the 8V (3 SRM 6, two PPCs instead of the Reaper's torso AC/20) but I'm not sure how good it would actually be. The Awesome's huge torsos (seriously, they're enormous) make it hard to brawl with it in any configuration; you normally want to be either quickly ganking guys or firing from long range or cover.
holy crap, im starting to really enjoy the speedy mechs. its a completely different play style. wait for everyone to get engaged, kill another light or two, then engage in the furball. no one sees you because they are too busy fighting bigger things.
holy crap, im starting to really enjoy the speedy mechs. its a completely different play style. wait for everyone to get engaged, kill another light or two, then engage in the furball. no one sees you because they are too busy fighting bigger things.
That's what I tell people. No one listens.
+3
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
SRMs are definitely still good, you just can't main them like before. You would need an awful lot of SRMs for them to be your singularly hazardous weapon group (though 4 SRM6s would do it, especially with Artemis), but you gotta have something else to work with if you've got a slower, heavier mech. They can still do tons of damage, you just won't completely obliterate sections with a single salvo any more.
Also, the bit about the broad Awesome panels is very, very true. You never, ever want to be the mech people are targeting first if you have an XL in there, which you likely do if you've got a faster Awesome with SRMs. People zero right in on those side panels. With a Laserback, XL Awesomes are easy, easy targets, because they're fast for assaults, but still way too slow and broad to avoid all that pinpoint laser fire on a side torso. They either need to be close support by backing up a brawler heavy/assault, or long-range support with long-range energy weapons.
Alright, I had a good match today and I'm going to tell the story:
I was playing with Red Worms and Platzy. I took my AWS-8Q out with a new build I've been fiddling around with (carrying two PPCs and two ERPPCs with a standard 300 engine). We landed on Caustic and rolled up the 3 corridor before running into the enemy. They hit us pretty hard (we were kind of strung out--saw a scout at the end of the canyon but didn't see the rest of their team waiting).
I took a beating, but ended up scoring kills on two of them before reversing back out and over the ridge to cool down. The rest of our team was getting shredded (we had some terrible pubbies, etc. etc.), and I was the last Oosik. As I popped back up, I saw a Jenner and a Dragon strike the final blow on a friendly 'mech. At this point there were 6 hostiles left vs. my AWS and... nobody else. Welp! Better go down swingin', right?
I blasted the Jenner and Dragon with one weapon group each and took them both down, then backpedaled over the ridge, targeted an enemy 'mech who was firing at me through the trees, and alpha'd right at the center of the red square. He dropped as well. Once I powered back up, I moved forward and contacted their LRM catapult. I scored a few hits, managed to shut myself down with a poorly-timed alpha strike, and he broke contact. I moved around the rock formation near the lake-side end of the 3 corridor and ran into their Hunchback who was apparently DC'd. After some serious Mutara Nebula searching around, I finally found the Catapult (actually, he found me, and shot first--but not hard enough) and put him down. I knew someone had been firing PPCs at me, though, from somewhere down the canyon, and so I took cover near the DC'd Hunchback (taking the opportunity to core him).
I thought the remaining 'mech was a damaged Atlas I'd seen earlier, and after some hide-and-seek I found him. He wasn't in an Atlas. He was in another AWS-8Q--only his was completely untouched while I had taken extensive damage. I popped a shot off and hid. I realized something, though--he was in a stock 8Q, which means he only has standard PPCs. I maneuver along the other side of the ridgeline toward where he last was, then pop up and over. He was trundling along to where I'd last hit him from, and I was now behind him. I walked up behind him, careful not to fire until I was too close for him to swing around and pop me. At that point it was over--I had two ERPPCs and he had 3 regular PPCs. He died, and the game was ours.
So that's how I finally managed to bowl my first strike in MWO. One of their guys did DC midway through, though, which kind of mars the victory a bit.
Breaking 1K damage in post-nerf LRM/SRM's is nothing to take lightly, that's a rare game you had there, and a major win at that. Congrats.
Finally got my third Atlas basic xp done. I kind of want to pilot a light for a bit. Which one should I buy? I have a Jenner F, but I guess streaks suck now?
Posts
I'm serious about the idea. I think it'd be fun.
What I have in mind, is take mech chassis that can be made into ballistic or laser boats. This way we can match them up pretty equally in terms of tonnage, potential speeds, armor, etc. What comes to mind is this. I think we should stick to heavies and mediums since the lights and assaults don't really have good ballistic boats. I also think that the team you play on (energy or ballistic) should make up no less than 75% of your total alpha (the rest can be made of of missiles or the other type). So energy can use ballistic and vice versa, but only up to a specified amount.
I propose we limit the mechs to the following:
Hunchback (HBK-G for the ballistics team and the HBK-P for the energy team)
Centurion (CN9-D or YLW for ballistics team and CN9-AL for energy team)
Trebuchet (7K for either team)
Catapult (K2 for either team)
Cataphract (Muromets or 4X for the ballistics team and the 1x for the energy team)
Jagermech (DD for ballistics team only)
Dragon (Flame for energy team only)
Game mode would be Assault only since we don't care about capping, just stomping. Also, no back caps!
Also, this kind of matchup is going to primarily come down to map selection (i.e. lasers will lose on Caustic and dakka will lose on Alpine). We might have to reroll repeatedly until getting a heat-neutral map (if there actually is one at present).
Fyi, Conquest has been much more consistent in sync dropping against each other.
And more to the point, a dirty Dakkaist like you deciding which chassis us pure and clean beamists can and can't drive? Over my cored torso! You totally forget the awesome beam prowess of Spiders, Jenners, Cicadas, Awesomes, Stalkers, Highlanders... No wonder your ignorance about the Church of the Holy Beam is of such unfathomable depth! And we should limit ourselves just because your weapons of choice don't fit on all size classes? Pah!
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Yeah phone posting sux but what I got today.
Maps are a problem but this whole debate is foolish to start with. My guess is team daka wins with jaegerbombs on any map but alpine anyway. All beam configs are best on lights who don't have tonnage for ballistics. All ballistic configs tend to be one trick pony and even then most have a brace of med lasers anyway as its the most useful weapon in that regard. It may make a fun vanity fight though.
Of course if you allow medium and heavy 'mechs only it's going to be 8 AC/20 Jagers shitting on everything. Medium 'mechs only would be the reverse, with HBK-4Ps killing everything because nothing else in that weight class (using ballistics) is on the same level.
You're going to need a lot of rules to make this into something remotely fun and not totally retarded; the current state of balance is really out of whack between energy weapons, ballistics, and the various size classes.
Agreed and why I limited choices to the 3 heavy chassis I did. I think it will allow for as fair a fight as possible with current state of the game.
No. I can casually brawl against an Atlas with an AC/20 Jager and expect to win. With no lights, no assaults, and no capping, 8 AC/20 Jagers are going to obliterate everything. You could maaaybe kite them to death on Alpine.
If you're brawling an Atlas in a one on one standup fight and winning then that Atlas was a retard. I run a 5 Large Laser 1X and I am not scared at all of BoomJagers.
Or anything really.
I don't spend my weekend nights on the computer most of the time.
8-)
Also, it takes 12 seconds for an AC/20 Jager to kill an Atlas (four consecutive shots to the CT--it's actually doable in 3 if you can track the CT with your pair of medium lasers, but let's assume you can't). Most Reaper-like builds have fairly diffuse firepower out past the first 100m (they rely on SRMs) and you're going to be hard-pressed to put out enough damage to kill a Jager in that amount of time.
If you want to keep playing theoretical stupid shit then the Jager loses because of how easy it is to headshot it. My magical army instantly decapitates yours, I win. Hooray! Can we play with little green army men now and get into a fight over who is cooler, the guy with the rifle or the guy with the SMG?
This entire argument is retarded.
Autocannons are still cooler.
Even The Doctor agrees!
As for the AC/20 Jager--certainly there are conditions in which it's not optimal, but I'm not alone in thinking that the kind of repeated 40-point alpha strikes it provides (in quick succession, unlike, say, PPCs) is a little over the top. I also doubt I'm alone in thinking that coordination (i.e. players working together) tends to make alpha builds more powerful compared to what they'd look like in a disorganized melee. If that all sounds indistinguishable from some childish "I shot you! No, you missed!" game, then I guess we're never going to agree. I'm generalizing from a fair amount of experience both driving them and playing against them.
Then again 1v1 atlases are kind of weak, they need support to be the mobile firing platforms they are.
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You are all kinds of terrible people.
I ground my last Jager through Elite with double 20s, but man, I felt dirty doing it. Even if you end up dying early, just one or two hits means you've crippled a mech or two. And if you ever, ever get the jump one somebody? Forget it, game over; doesn't matter which mech they're in. By the time they get their weapons on you, they're already halfway destroyed or a smoking hulk.
I have a friend who is. What're you looking for?
I was playing with Red Worms and Platzy. I took my AWS-8Q out with a new build I've been fiddling around with (carrying two PPCs and two ERPPCs with a standard 300 engine). We landed on Caustic and rolled up the 3 corridor before running into the enemy. They hit us pretty hard (we were kind of strung out--saw a scout at the end of the canyon but didn't see the rest of their team waiting).
I took a beating, but ended up scoring kills on two of them before reversing back out and over the ridge to cool down. The rest of our team was getting shredded (we had some terrible pubbies, etc. etc.), and I was the last Oosik. As I popped back up, I saw a Jenner and a Dragon strike the final blow on a friendly 'mech. At this point there were 6 hostiles left vs. my AWS and... nobody else. Welp! Better go down swingin', right?
I blasted the Jenner and Dragon with one weapon group each and took them both down, then backpedaled over the ridge, targeted an enemy 'mech who was firing at me through the trees, and alpha'd right at the center of the red square. He dropped as well. Once I powered back up, I moved forward and contacted their LRM catapult. I scored a few hits, managed to shut myself down with a poorly-timed alpha strike, and he broke contact. I moved around the rock formation near the lake-side end of the 3 corridor and ran into their Hunchback who was apparently DC'd. After some serious Mutara Nebula searching around, I finally found the Catapult (actually, he found me, and shot first--but not hard enough) and put him down. I knew someone had been firing PPCs at me, though, from somewhere down the canyon, and so I took cover near the DC'd Hunchback (taking the opportunity to core him).
I thought the remaining 'mech was a damaged Atlas I'd seen earlier, and after some hide-and-seek I found him. He wasn't in an Atlas. He was in another AWS-8Q--only his was completely untouched while I had taken extensive damage. I popped a shot off and hid. I realized something, though--he was in a stock 8Q, which means he only has standard PPCs. I maneuver along the other side of the ridgeline toward where he last was, then pop up and over. He was trundling along to where I'd last hit him from, and I was now behind him. I walked up behind him, careful not to fire until I was too close for him to swing around and pop me. At that point it was over--I had two ERPPCs and he had 3 regular PPCs. He died, and the game was ours.
So that's how I finally managed to bowl my first strike in MWO. One of their guys did DC midway through, though, which kind of mars the victory a bit.
Nope. I'm sure I could find some excellent music, though.
30 second into/exit for the oosik podcast. Wouldn't be paid or anything, and if we don't get anything I'll probably pull something from a royalty free site, but was just wondering if anyone around had some skill in it and "got" mechwarrior.
To be fair, you only have 2 volleys if he's got a clear shot on your back
8V, 8Q, or 9M seem to be the favorites.
[DRG-5N]: 2xMLAS, SSRM, 2xAC/5, 300XL, DHS, Endo
I saw the 3x AC/2 build, but I don't really like AC/2s, not enough punch.
Or this:
[DRG-5N]: 2xMPLS, SRM6, LBX, 310XL, DHS, Endo
I've never used the 8V; I went with the 8R instead (four missile hardpoints). It's hard to make the missile variants work right now as missiles have lost a lot of their punch. You could probably do a sort of "energy reaper" build with the 8V (3 SRM 6, two PPCs instead of the Reaper's torso AC/20) but I'm not sure how good it would actually be. The Awesome's huge torsos (seriously, they're enormous) make it hard to brawl with it in any configuration; you normally want to be either quickly ganking guys or firing from long range or cover.
That's what I tell people. No one listens.
Also, the bit about the broad Awesome panels is very, very true. You never, ever want to be the mech people are targeting first if you have an XL in there, which you likely do if you've got a faster Awesome with SRMs. People zero right in on those side panels. With a Laserback, XL Awesomes are easy, easy targets, because they're fast for assaults, but still way too slow and broad to avoid all that pinpoint laser fire on a side torso. They either need to be close support by backing up a brawler heavy/assault, or long-range support with long-range energy weapons.
Breaking 1K damage in post-nerf LRM/SRM's is nothing to take lightly, that's a rare game you had there, and a major win at that. Congrats.