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Unwelcome technology in games.

1246

Posts

  • LaveLave regular
    edited March 2007
    Anjin-San wrote: »
    Lave wrote: »
    So OP mentions lighting as his unwanted tech in Crackdown (good point) - but fails to mention fucking advertising in a game that is meant to cost £50. And is updated over the fucking web - with your bandwith.

    I can't fucking stand in games ads (as most who seem me rant will remember).

    In fact I am so pissed I think I will make an anti-ad site......

    The game Scarface: The World is Yours wasn't all that great to begin with, but the low quality is compounded by the goddamn ads from Bodog. There is a Bodog gambling boat, a Bodog weaponized Hummer, Bodog slot machines in your fucking home....etc. More like Scarface: BodogBODOG(BODOG)
    BODOG

    See it's a fucking joke. I spent money on the game - I shouldn't have to have that.

    Argh. I'm totally making a site to refute all the "ads to realism"/"reduces costs" bullshit and to make a list of games that include advertising to avoid.

    And to petition for all games that feature product placement to have warnings on the packaging.

    And all the shits that are jumping on advertising want it to be considered an "art form." Well first start treating it like one you fucks.

    I bought Burnout 3 a while back now I have an Xbox. And with seconds I was driving past a polygon Lynx spray. It makes me sick. I would never have bought it if I knew before hand.

    Lave on
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    Scholar and a Gentleman? Critical of bad science and religion? Skeptobot - Is for you!!
  • LewiePLewieP Registered User regular
    edited March 2007
    and your shall have my Axe

    LewieP on
  • CouscousCouscous Registered User regular
    edited March 2007
    I don't mind physics puzzles. They are certainly better than block puzzles.

    Couscous on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited March 2007
    one thing that always makes me roll my eyes whenever reading a preview of some new game, is when developers start talking about 'meters'. It's always
    "so we've got this Angst Meter, and basically, when you've performed X action so many times, it fills up, and then you can perform special action Y. It's totally unique".

    So nothing like any other game ever?

    What reminded me of this was reading about Scarface, and all the stupid, stupid talk about the 'balls meter', like it was some revolutionary game mechanic (from the developers, at least), when it sounded painfully generic and formulaic.

    darleysam on
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  • japanjapan Registered User regular
    edited March 2007
    Lave wrote: »
    So OP mentions lighting as his unwanted tech in Crackdown (good point) - but fails to mention fucking advertising in a game that is meant to cost £50. And is updated over the fucking web - with your bandwith.

    I wonder how hard it would be to insert your own ads into the game. All you'd need to do is redirect traffic from the 360 through another machine on your network, figure out the request for new ad graphics, and get your machine to replace them with graphics you specify.

    I also wonder how likely it would be that such a project would get me sued.

    japan on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited March 2007
    japan wrote: »
    Lave wrote: »
    So OP mentions lighting as his unwanted tech in Crackdown (good point) - but fails to mention fucking advertising in a game that is meant to cost £50. And is updated over the fucking web - with your bandwith.

    I wonder how hard it would be to insert your own ads into the game. All you'd need to do is redirect traffic from the 360 through another machine on your network, figure out the request for new ad graphics, and get your machine to replace them with graphics you specify.

    I also wonder how likely it would be that such a project would get me sued.

    for SCIENCE!

    darleysam on
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  • DirtyDirty Registered User regular
    edited March 2007
    darleysam wrote: »
    What reminded me of this was reading about Scarface, and all the stupid, stupid talk about the 'balls meter', like it was some revolutionary game mechanic (from the developers, at least), when it sounded painfully generic and formulaic.

    And it sounded painfully retarded. My girlfriend and I were flipping through the stations and found some video game related show on some channel called InHD*. They were talking about Scarface and the balls meter. It was the only time I was ever embarrassed for being a gamer in front of her.


    *Don't bother trying to find this show. Its literally just a 30 minute advertisement. Every game on there is "one of the best games ever made". Not to mention the people on the show have extremely irritating voices.

    Dirty on
  • JelloblimpJelloblimp Registered User regular
    edited March 2007
    LewieP wrote: »
    slash000 wrote: »
    LewieP wrote: »
    Bitstream wrote: »
    Bthere's an FPS (german, iirc) that clocks in at like 1 meg but has some of the best material textures I've ever seen.

    .kkrieger

    96kb


    Is that the one that procedurally generates textures and such?

    aye, pretty freaking incredible to think that it would only take up like 7/8% of a floppy disc,
    It uses the resources in the DirectX-package (no direct x installed means no game), which was at the time dx-7(?) that was a few hundred mb:s.

    Jelloblimp on
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  • MalkorMalkor Registered User regular
    edited March 2007
    Dirty wrote: »
    darleysam wrote: »
    What reminded me of this was reading about Scarface, and all the stupid, stupid talk about the 'balls meter', like it was some revolutionary game mechanic (from the developers, at least), when it sounded painfully generic and formulaic.

    And it sounded painfully retarded. My girlfriend and I were flipping through the stations and found some video game related show on some channel called InHD*. They were talking about Scarface and the balls meter. It was the only time I was ever embarrassed for being a gamer in front of her.


    *Don't bother trying to find this show. Its literally just a 30 minute advertisement. Every game on there is "one of the best games ever made". Not to mention the people on the show have extremely irritating voices.

    g4lol.

    Malkor on
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  • DirtyDirty Registered User regular
    edited March 2007
    I don't get G4. And I'm thankful I don't. But this show was so bad, I immediately thought of G4.

    Dirty on
  • KungFuKungFu Registered User regular
    edited March 2007
    This may had been said already. . .

    Hook your GBA's to the Gamecube to play with your friends!

    KungFu on
    Theft 4 Bread
  • LoneIgadzraLoneIgadzra Registered User regular
    edited March 2007
    Tiemler wrote: »
    And while I enjoy Wii Sports, I never want to swing a controller through the air to decapitate a zombie, waggle it in the air to clear a jammed rifle, or tilt it sideways to bank a fighter jet.

    All those sound awesome to me, except for the gun jamming one.

    LoneIgadzra on
  • IllyriaIllyria __BANNED USERS regular
    edited March 2007
    KungFu wrote: »
    This may had been said already. . .

    Hook your GBA's to the Gamecube to play with your friends!
    That reminds me.

    Non-compatibility with the best GB of all, the Micro. It's like they got everything right with the system, decided it was TOO perfect and said "Hey, let's take out GCN connectivity!" Sigh.

    Illyria on
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  • JelloblimpJelloblimp Registered User regular
    edited March 2007
    Someone mentioned the VMU for the dreamcast a few pages back, I remember the retarded cousin that was to the playstation. It was a small fugly thing with 3-4 buttons & monochrome screen with minigames that where downloaded from psx-games.

    Jelloblimp on
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  • EclecticGrooveEclecticGroove Registered User regular
    edited March 2007
    I actually don't mind the ads in crackdown,s o sue me... I'm jumping by things while pelting some lowlife with a rocket launcher... or a civilian if I'm bored... lol, I don't even give a sign or bilboard more attention than "can I land on it" let alone pay attention to what's on it.

    For me, my one pet peeve that I've had with games for SO SO long.

    I'm mr/mrs bad ass hero person, I can save the world and kill countless millions of nasty baddies.... but I can't hop that shin high fence there or scale that average height obstacle.

    It's like "If ONLY I could get into that house with the absurdly low unprotected fence I could avdance... poor me will have to do some ungodly quest or find some stupidly placed object guarded by who knows what justy to open the door/gate I could have kicked down or climbed over"


    Drives me insane.

    EclecticGroove on
  • DirtyDirty Registered User regular
    edited March 2007
    KungFu wrote: »
    This may had been said already. . .

    Hook your GBA's to the Gamecube to play with your friends!

    I actually really enjoyed the GBA>GCN thing for Four Swords and Pac-Man Vs. PMV in particular just wouldn't have worked any other way.
    Tiemler wrote:
    And while I enjoy Wii Sports, I never want to swing a controller through the air to decapitate a zombie, waggle it in the air to clear a jammed rifle, or tilt it sideways to bank a fighter jet.
    All those sound awesome to me, except for the gun jamming one.

    All of those sound awesome because they ARE awesome. Seriously, how can you hate fun so much, Tiemler?

    Dirty on
  • ZackSchillingZackSchilling Registered User regular
    edited March 2007
    I actually don't mind the ads in crackdown,s o sue me... I'm jumping by things while pelting some lowlife with a rocket launcher... or a civilian if I'm bored... lol, I don't even give a sign or bilboard more attention than "can I land on it" let alone pay attention to what's on it.

    For me, my one pet peeve that I've had with games for SO SO long.

    I'm mr/mrs bad ass hero person, I can save the world and kill countless millions of nasty baddies.... but I can't hop that shin high fence there or scale that average height obstacle.

    It's like "If ONLY I could get into that house with the absurdly low unprotected fence I could avdance... poor me will have to do some ungodly quest or find some stupidly placed object guarded by who knows what justy to open the door/gate I could have kicked down or climbed over"


    Drives me insane.

    This mechanic is unavoidable, but the best games tastefully steer you away from these situations. The best way to do this is to make the obstacles something the game provides no way to get around. If your character is able to climb walls sometimes, don't make the barrier something easy to climb. A sheer cliff would be best.

    (If your character is allowed to use explosives to dig walls and tunnels in rock, don't make an indestructible rickety wooden door impede progress.)

    ZackSchilling on
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  • DirtyDirty Registered User regular
    edited March 2007
    For me, my one pet peeve that I've had with games for SO SO long.

    I'm mr/mrs bad ass hero person, I can save the world and kill countless millions of nasty baddies.... but I can't hop that shin high fence there or scale that average height obstacle.

    It's like "If ONLY I could get into that house with the absurdly low unprotected fence I could avdance... poor me will have to do some ungodly quest or find some stupidly placed object guarded by who knows what justy to open the door/gate I could have kicked down or climbed over"

    That isn't really on topic. Its unwelcome, but its not unwelcome technology.

    Dirty on
  • SzechuanSzechuan Registered User regular
    edited March 2007
    Szechuan wrote: »
    System Shock 2 ... had pretty awful voice acting.

    D:

    I thought System Shock 2's voice acting was actually quite good. The voice logs you would find would give me chills.

    The sound effects and the execution of the whole audio log thing weren't bad - the voice acting was pretty uninspired.

    Szechuan on
  • Calamity JaneCalamity Jane That Wrong Love Registered User regular
    edited March 2007
    darleysam wrote: »
    one thing that always makes me roll my eyes whenever reading a preview of some new game, is when developers start talking about 'meters'. It's always
    "so we've got this Angst Meter, and basically, when you've performed X action so many times, it fills up, and then you can perform special action Y. It's totally unique".

    So nothing like any other game ever?

    What reminded me of this was reading about Scarface, and all the stupid, stupid talk about the 'balls meter', like it was some revolutionary game mechanic (from the developers, at least), when it sounded painfully generic and formulaic.

    I love the film, so the premise of it sounded nice in execution. Tony going nuts in pseudo-bullet-time? Sign me up. But filling up aforementioned meter was lame as hell as it just required me to scream "Fuck"....instead of what really fueled his rage at the end. I of course speak of the yayo.

    I really have disdain for pussing-out midway into design when you're an M-Rated game. For example, Def Jam Fight for NY. It's okay if I bash a man's skull off a solid brick wall or knock him off a building but for some reason you have to fucking censor Sticky Fingaz?

    Calamity Jane on
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  • LaveLave regular
    edited March 2007
    I actually don't mind the ads in crackdown,s o sue me... I'm jumping by things while pelting some lowlife with a rocket launcher... or a civilian if I'm bored... lol, I don't even give a sign or bilboard more attention than "can I land on it" let alone pay attention to what's on it.

    Your second point (that I've snipped) is pretty fucking annoying - but (a little) forgivable (maybe), as limits have to be imposed on the enviroment. It's just they've done them in a lazy way. Thats why I love PoP:SoT - it hides that nonsense so well.

    But the apathy that ads present is what bothers me. I totally get that your used to ads and so they don't matter. But they should.

    I don't want to derail the thread. So this is the last I'll say on it. But this I wrote a while back on why you should care.
    Here is my reply to all the "Adds to the realism"/"I'm not that bothered"/"Won't effect me" crap.

    1) Yes they do add to realism.

    2) Of course they won't put ads in fantasy games, or (to a lesser extent) sci-fi games. They wouldn't work. So what does this mean? If we except advertising in games - the vastly greater funding and profit provided by ad friendly "realistic" games when compared to "fantasy" games will means developers will preferentially make games that can feature advertising. Obviously WoW and Doom will still survive - but your long tail is fucked.

    3) Apart from realism they also add to the companies involved with a game. Those people also add great lumps of money into the developers pockets - and in doing so gain a strong influence over the games the developers make. We all know of the trouble with car makers not allowing damage. Thats a different issue - but proves they will do it.

    5) What if Coca-cola, Pepsi Co and so on, dislike an element of a game? They protest at killing hookers, the criticism of religion, story elements, that it doesn't appeal to who they "want to reach." Do you think the developers will A) turn down the millions in advertising or B) make the cuts? What if the Sims acceptance towards homosexuality was censored by sponsor's not wanting to be associated.

    Is a little extra realism, worth losing your artistic control over your product?

    The problem is everyone on G&T bemoans the lack of respect games get. We want them to be treated like works of art. But if the makers of the games don't respect the things they create - how do we ever expect to win that battle?

    In america you lost the battle against product placement on TV. In the UK and Europe it's still techanically illegal - though we are losing that battle too. When you compare the freedoms writers of BBC shows get when compared to american shows it's terrifying. The writers of Desperate Housewives, for example, were told to write episodes that would feature specific makes of cars a specific number of times, for a specific duration. How much realism did that "add."

    tl;dr. You give me a game for free, and fill it with as many adverts as you like. OR you make me buy it and never advertise.

    I might make an activism thread - to set up a website detailing why ads in games is bad - rather than getting in this argument ever couple of months on the forums. Would anyone be interested in an "Activism Thread?"

    Lave on
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  • EclecticGrooveEclecticGroove Registered User regular
    edited March 2007
    Dirty wrote: »
    For me, my one pet peeve that I've had with games for SO SO long.

    I'm mr/mrs bad ass hero person, I can save the world and kill countless millions of nasty baddies.... but I can't hop that shin high fence there or scale that average height obstacle.

    It's like "If ONLY I could get into that house with the absurdly low unprotected fence I could avdance... poor me will have to do some ungodly quest or find some stupidly placed object guarded by who knows what justy to open the door/gate I could have kicked down or climbed over"

    That isn't really on topic. Its unwelcome, but its not unwelcome technology.


    More the unwelcome "lack" of said tech. Ie, proper physics, jumping, etc. Or at least the lack of using it in a consistent way.

    If you want actual tech (as many in here have strayed away from the origional topic) I'd have to say the incessant need some companies have to cram "realism" into so many games. Be this a more realistic visual style when a much more stylistic approach is more suited, or making something fully 3d when 2d would actually have been superior, or any number of little odds and ends that wind up being detrimental to the end result.

    EclecticGroove on
  • HevachHevach Registered User regular
    edited March 2007
    Dirty wrote: »
    For me, my one pet peeve that I've had with games for SO SO long.

    I'm mr/mrs bad ass hero person, I can save the world and kill countless millions of nasty baddies.... but I can't hop that shin high fence there or scale that average height obstacle.

    It's like "If ONLY I could get into that house with the absurdly low unprotected fence I could avdance... poor me will have to do some ungodly quest or find some stupidly placed object guarded by who knows what justy to open the door/gate I could have kicked down or climbed over"

    That isn't really on topic. Its unwelcome, but its not unwelcome technology.

    Meh, the topic drifted from unwelcome technology to unwelcome anything before it reached page two. Perfectly valid point.

    It's worse when it's not even a visible barrier. I've run into a couple barriers consisting of nothing but a slightly denser than usual tuft of grass, the type of which is underfoot no matter where I walk otherwise.

    Hevach on
  • EclecticGrooveEclecticGroove Registered User regular
    edited March 2007
    Lave wrote: »
    *cut down for sake of not haivn quote walls*
    But the apathy that ads present is what bothers me. I totally get that your used to ads and so they don't matter. But they should.

    I don't want to derail the thread. So this is the last I'll say on it. But this I wrote a while back on why you should care.
    I might make an activism thread - to set up a website detailing why ads in games is bad - rather than getting in this argument ever couple of months on the forums. Would anyone be interested in an "Activism Thread?"

    Oh, don't get me wrong.. if they were blaring Neon glory and shouting out catch phrases on every single corner of every street in the game, with every store window displaying walls of tv's spewing advertisments for new ads every moment of every play session in the game... I'd be irritated as all hell.

    I feel that the level of ads in crackdown is right about where it should be in a game of it's type. I don't care if it's realistic or not, but it is (given the setting) appropriate. The fact that they are real ads as opposed to fake ones is not exactly a huge concern to me... but it certainly has the potential to get bad, so I agree... people need to take a good look at how far they go with it.

    And any game can have advertising.. Sci-fI Games? They tend to feature more buildings, more futuristic settings, and more urban areas.. plenty of billboards all around... and if all else fails, product placement. Granted, I don't see having a can of coke or a billboard for nike in the middle of a game like Oblivion, but they certainly would fit in a game like lost planet or even the Darkness (when it's out).

    Racing games, fighting games, RPG's, there are grounds fo rhtis kind of thing in genre you care to mention, but it would be up to the game makers to find the ad's that are suitable to the game.

    I doubt many in crackdown would be open to a barbie bilboard, or an ad for the the newest brand of adult diapers.... but add's for movies like 300, and energy drinks... perfect fit.


    So, I'd be concerned about the direction they could go with it, but I wouldn't say it's a bad thing in theory... it's upt o how they use it and how much control they let the sponsors get (which IS a valid concern). The games should dictate the ads present, not the other way around.

    EclecticGroove on
  • BlakoutBlakout Lordran's SpookylandRegistered User regular
    edited March 2007
    <snip>

    Actually I find the ads in Crackdown incredibly out of place and distracting. So you're driving the Batmobile around a futuristic comic book city with your heat-seeking rocket launcher and there's a giant fucking ad for "The New Dodge Nitro!" It doesn't fit at all with the theme of the game.

    Blakout on
  • LaveLave regular
    edited March 2007
    Lave wrote: »
    *cut down for sake of not haivn quote walls*
    But the apathy that ads present is what bothers me. I totally get that your used to ads and so they don't matter. But they should.

    I don't want to derail the thread. So this is the last I'll say on it. But this I wrote a while back on why you should care.
    I might make an activism thread - to set up a website detailing why ads in games is bad - rather than getting in this argument ever couple of months on the forums. Would anyone be interested in an "Activism Thread?"

    Oh, don't get me wrong.. if they were blaring Neon glory and shouting out catch phrases on every single corner of every street in the game, with every store window displaying walls of tv's spewing advertisments for new ads every moment of every play session in the game... I'd be irritated as all hell.

    I feel that the level of ads in crackdown is right about where it should be in a game of it's type. I don't care if it's realistic or not, but it is (given the setting) appropriate. The fact that they are real ads as opposed to fake ones is not exactly a huge concern to me... but it certainly has the potential to get bad, so I agree... people need to take a good look at how far they go with it.

    And any game can have advertising.. Sci-fI Games? They tend to feature more buildings, more futuristic settings, and more urban areas.. plenty of billboards all around... and if all else fails, product placement. Granted, I don't see having a can of coke or a billboard for nike in the middle of a game like Oblivion, but they certainly would fit in a game like lost planet or even the Darkness (when it's out).

    Racing games, fighting games, RPG's, there are grounds fo rhtis kind of thing in genre you care to mention, but it would be up to the game makers to find the ad's that are suitable to the game.

    I doubt many in crackdown would be open to a barbie bilboard, or an ad for the the newest brand of adult diapers.... but add's for movies like 300, and energy drinks... perfect fit.


    So, I'd be concerned about the direction they could go with it, but I wouldn't say it's a bad thing in theory... it's upt o how they use it and how much control they let the sponsors get (which IS a valid concern). The games should dictate the ads present, not the other way around.

    It's jsut that I don't believe they are trying to 'get a balance' it's a case of maximising the revenue and nothing more. It's not an argument (in my opinion) where you can settle for a happy medium that is anything other than [Has Ads and is free] VS [No ads and you pay for it].

    When I a futuristic policeman, in a sci-fi city jumping over buildings and I see an add for a present day Royal Air Force - that pretty much destroys all immersion for me - and throws me right out of the game.

    It's horrific. It's wrong. And it's in a game with an R.R.P of FIFTY FUCKING QUID ($100). That isn't on.

    EDIT: Damn I said more. Shut up Lave!

    Lave on
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    Scholar and a Gentleman? Critical of bad science and religion? Skeptobot - Is for you!!
  • EtchEtch Registered User regular
    edited March 2007
    Talk about ads always reminds of the the billboard in San Andreas that says "A Taste of Things to Come" before you crash through it.

    Then it just says "A Taste of .... Come"

    hehe, come

    Etch on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited March 2007
    Wireless Internets + Bluetooth Controllers.

    The idea is nice, but why do you insist on using two different wireless technologies that are notorious for interfering with each other? What a pain in the ass.

    AbsoluteZero on
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  • SithDrummerSithDrummer Registered User regular
    edited March 2007
    Bitstream wrote: »
    I'd just like to see some effort on the part of designers to make sure their game can be played by as many people as possible, and not just those players who can afford to stay cutting-edge.
    Fuckin' A.

    SithDrummer on
  • bongibongi regular
    edited March 2007
    i have never, ever noticed in-game ads or been distracted by them

    i figure it's like one of those things where it's not annoying unless you specifically notice it, and once you have noticed it you can't unnotice it, like an annoying speech inflection of a friend or whatever

    bongi on
  • PoochPooch Registered User regular
    edited March 2007
    bongi wrote: »
    i have never, ever noticed in-game ads or been distracted by them

    i figure it's like one of those things where it's not annoying unless you specifically notice it, and once you have noticed it you can't unnotice it, like an annoying speech inflection of a friend or whatever
    Same here. i'll sometimes notice them on the side of the road in a racing game or something, but it's usually never bad enough to take me completely out of the game like some people say.

    I think a lot of other things remind me that I'm playing a game (invisible boundaries, constantly reused voice clips,etc.) but in game ads never do much to me.

    I think the worst use was in Oddworld: Munch's Oddysee, but even then I was able to laugh it off and acknowledge it was stupid.

    Pooch on
  • SandersSanders Registered User regular
    edited March 2007
    Pooch wrote: »
    bongi wrote: »
    i have never, ever noticed in-game ads or been distracted by them

    i figure it's like one of those things where it's not annoying unless you specifically notice it, and once you have noticed it you can't unnotice it, like an annoying speech inflection of a friend or whatever
    Same here. i'll sometimes notice them on the side of the road in a racing game or something, but it's usually never bad enough to take me completely out of the game like some people say.

    I think a lot of other things remind me that I'm playing a game (invisible boundaries, constantly reused voice clips,etc.) but in game ads never do much to me.

    I think the worst use was in Oddworld: Munch's Oddysee, but even then I was able to laugh it off and acknowledge it was stupid.
    The first one i've noticed was Axe in Burnout 3, but it was high up and never really bothered me.

    Unlikes Rainbow Six Vegas, which at the start of one of the missions has 3 Axe ads all thrown at you, within 10 seconds. That is of course right after a mission that has two Axe ads right at the end.

    Sanders on
  • METAzraeLMETAzraeL Registered User regular
    edited March 2007
    The gba-gc connectivity thing always pissed me off. FF:CC was great, but the friends that would be up for playing it with me didn't have the gba's or cables necessary. I did manage to borrow one once so I could play two-player, but that was just dumb with the chalice. This has kept me from trying four swords :/

    METAzraeL on

    dream a little dream or you could live a little dream
    sleep forever if you wish to be a dreamer
  • mausmalonemausmalone Registered User regular
    edited March 2007
    bongi wrote: »
    i have never, ever noticed in-game ads or been distracted by them

    i figure it's like one of those things where it's not annoying unless you specifically notice it, and once you have noticed it you can't unnotice it, like an annoying speech inflection of a friend or whatever

    There's this one turn in Burnout 3 where I always used to crash because for some reason, it always took me by surprise. It was a sharp left with a slight peak beforehand, so if you didn't slow down early enough, you were airborne by the time the turn came.

    But if you were really going too fast, you'd go sailing right into Tiger Woods' outstretched finger.
    920560.jpg

    It's like he was making fun of you for fucking up.

    mausmalone on
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  • NickleNickle Registered User regular
    edited March 2007
    METAzraeL wrote: »
    The gba-gc connectivity thing always pissed me off. FF:CC was great, but the friends that would be up for playing it with me didn't have the gba's or cables necessary. I did manage to borrow one once so I could play two-player, but that was just dumb with the chalice. This has kept me from trying four swords :/

    I lucked out and had three friends with GBA's, so all we had to buy was the cables. I loved that game so hard, and for bonus points (try this at home) insert a tape (a CD would work, but I only had a tape) of Whoomp (There it is) whenever the victory celebration starts. I'm not sure if we were just too inebriated or what, but that was one of the greatest things ever. That and yelling at friends who would pass out while carrying the chalice.

    In any case, I'll post again when I think of some unwelcome technology, though, in truth, if weren't as lucky, the whole GBA-GC thing would piss me off too. Kinda looking forward to DS/Wii stuff, though (no cables!).

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • KungFuKungFu Registered User regular
    edited March 2007
    Me and my friends had GBA's and cables for FF:CC and Four Swords, but we fucking hated using the GBA's as controllers.

    KungFu on
    Theft 4 Bread
  • IllyriaIllyria __BANNED USERS regular
    edited March 2007
    KungFu wrote: »
    Me and my friends had GBA's and cables for FF:CC and Four Swords, but we fucking hated using the GBA's as controllers.
    It's quite fun in Four Swords Adventures though. Really adds to the frenetic gameplay.

    Illyria on
    [SIGPIC][/SIGPIC] alley.jpg
  • NickleNickle Registered User regular
    edited March 2007
    KungFu wrote: »
    Me and my friends had GBA's and cables for FF:CC and Four Swords, but we fucking hated using the GBA's as controllers.

    I can understand that, we all had Sp's, if that makes a difference.

    The important thing to remember is that 'Whoomp (There It Is)' should be included in every videogame soundtrack. I'm appaled that it is not. I do not welcome any technology that refuses to acknowledge Tag Team's musical opus.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • BitstreamBitstream Registered User regular
    edited March 2007
    Bitstream wrote: »
    I'd just like to see some effort on the part of designers to make sure their game can be played by as many people as possible, and not just those players who can afford to stay cutting-edge.
    Fuckin' A.
    Hi5!

    Related to my post yesterday, I just got Neverwinter Nights 2 with the intention of playing it on my laptop in bursts, like i had with the original a couple months ago. Unfortunately, I failed to read the sysreq label before buying it, or I would have noticed that the game won't run at all on videocards more than a year or so old.

    Bioware's NWN was awesome in its accessibility for lower-end gamers, even at launch. The graphics could be adjusted massively, so you could run it OK on an old machine or ramp up the effects on a newer one. Evidently Atari doesn't care about those of us on lower-end rigs, and since Walmart doesn't do software returns I'm stuck with a fifty-dollar paperweight until my next upgrade.

    Bitstream on
  • VeganVegan Registered User regular
    edited March 2007
    GBA connectivity was a lot to ask for, hardware/financial-wise, but if you had a group of friends with their shit together... FF:CC, Pac-Man Vs., and 4 Swords were all GREAT experiences. No one was forcing anyone to buy those games if they didn't want to, you can't be mad about that.

    Vegan on
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