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[The Evil Within] Bethesda's new game from RE creator Shinji Mikami (AKA Project Zwei)
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Well, the thing is that most of the enemies that can be stomped can also be stealthed. I know it wasn't until a good way through the game, when i max firepowered the pistol that i realized, one shot to the limb decapitates it, and i could just run up and finish with a stomp.
One skill i would suggest NOT to take is the ultimate stealth skill that supposidly allows you to run up and stealth kill something...I didnt get the red redical a single time. I don't know if its broken or if i was doing something wrong but i didnt need it.
Yeah, since it won't show up all of the time you never know if you should be crouched or note to make it activate, what angle you should have to the enemies back and how alerted they can be at most.
Except for the pistol. Shooting the pistol feels like garbage, I can never hit anything with it.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
All the "tip" videos and articles I've read keep saying the shotgun is the best but I do like the pistol more. Probably because it's less punishing when I miss
the two combat ultimate skills are way too expensive. the bottom one seems like it would be best most used with a machine gun, but i never touched the weapon and it comes very late in the game. The upper one isnt really needed if you aim well or have good firepower points.
Knife
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
shotgun is good, and I'm sure if i played through on the same difficulty again i would do much better having experience, but my first playthrough on survival There were many times that if i was crafting shotgun ammo instead of handgun ammo i would have put myself into a no ammo situation. Overall i didnt have much trouble with this but around Chapter 6-7 things were getting really tight until i opened a locker with 40 gunpowder in it.
Now, as someone who is not playing, maybe I'm getting a bit ahead of myself, but with the New Game Plus option, I'm wondering if the idea is that some upgrades and whatnot aren't supposed to be doable (or at least, not easily) on the first go at it. Example, some weapons seem to come to you reaaaally late in the game, but in NG+ I believe they'd be there from the start (a cursory google'ing leads me to think that, but again, I can't say it definitively).
Weapon upgrades...maybe. I didnt really use the machine gun, and it might well be a better choice since it only costs one gunpowder a bullet vs 2 per bullet for the pistol, but im not sure how powerful the upgrade machine gun is. Shotgun certainly would have helped but looking at the upgrade tree and how much % it was increasing per skill invested, it seemed a much slower improvement than the pistol.
I maxed out the smoke and harpoon shots for the crossbow, and while i used the harpoon a lot tward the end, I only played around with the smoke final upgrade cause at the time there werent a whole lot of creatures to fight that would have really made great use of it. it was mostly one guy here, one guy there...the groups of 3 at one time were pretty dead by the time i got the upgrade.
The predator move is tricky but I found if you aim the cent of the screen at their head it works pretty consistently. Still needs to be tweaked a bit
And one leg bullet as they charge makes them flop.
It's 3/6/8 for pistol shotgun sniper gunpowder on nightmare. Is it less on survival? I'm not super hurting for ammo but I have to use a lot of clever environmental triggers when hordes can't be avoided.
I can't help but think the Evil Within would be better if it dropped the STEM crap and it was just literally evil encroaching on reality or some other thing that didn't just involve you being hooked up to some weirdly ill-defined virtual reality that there doesn't seem to be any actual benefit for.
Plus all of Mobius is connected to STEM but not using STEM for it's implied purpose? What? No idea, makes no sense, hate that bit.
That last level on the mountain was a beautiful level.
I much preferred the earlier heavier psychological messing around but it was very much more like Silent Hill, where the latter part of the game is a lot of running and gunning against boring enemies.
But would recommend.
Instant heal on death, survive hits and get minimum health, dodge skill... I'm... I can't actually die on nightmare.
And now I'm in hell, I guess. These magma boys are tough, and the regular mooks have armored masks on their faces now. A bit rougher on ammo when stealth fails, but nothing I can't overcome with my trusty pistol and explosive bolts.
This is a really good game, but I would love to see some improvements:
Pull the camera out of Sebastian's asshole some, please.
Also, give me a hefty boost to the default movement speed.
Homeboy needs the ability to do a 180 turn ala Resident Evil, and also some kind of small sidestep dodge move. That Stefano bossfight was like it was designed for a different game with a character that has an entirely different move set.
Lastly, a less clunky cover system. I had my stealth blown by the cover system yesterday. I was trying to corner ambush a milk zombie, and instead Sebastian rushed off to a different piece of cover which attracted all the enemies...
2/5/8 on survivial.
He Can do a 180 i think...its walk backwards and circle on the ps4 i think.
Except it doesnt work on every enemies attacks, and you forget the one-shot kill moves the bosses have.
Huh, well that will come in handy. O is the button for flashlight though, so that'd be super weird to put it there. I suppose I could look at the controls layout in the options menu, but instructions are for dorks!
As another watcher of the game my biggest observation is that on the Nightmare difficulty setting stealth is kinda stupid.
Now of course in forced combat this doesn't matter but in the open areas and even in buildings with twisty hallways and doors it seems way too easy to reset enemies. They give up chase far too quickly allowing you extra leeway if you fuck up stealth. Just run away and try again.
Hoping once the guy gets a bit further there will be more dangerous enemies where this doesn't work so much.
Which is great to me, because RE1 and RE2 are easily, easily my favored Resident Evil games for atmosphere. Not really any puzzles, but the encounters so far feel like puzzles to me; gotta be fairly careful against anything more than one enemy, so I don't get rushed and eaten pretty quick. Saw three enemies in an area and immediately avoided them, until I found an axe to give me some confidence. Then when I started thinking out how I wanted to attack, I noticed there were more like seven enemies around. Did not pursue that fight, seeing as my first encounter against just three promptly got me killed without much difficulty.
The super-duper-ultra-close-up camera angle doesn't make me happy though. At the very, very least, let me manually swap which shoulder I'm looking over because I find it really uncomfortable to be jammed up so close to one side of the character. It doesn't improve anything to be so absurdly close up to the character; just back off and give me a halfway-decent view, it's not going to do anything to hurt the game and won't bother people nearly so much.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
This game is very good, though I too hate how close the camera is, especially when aiming with the Laser-Sighted Pistol.
I agree and also disagree.
The second one is just "YEAH IT'S THE GHOST MATRIX WHERE BEING CRAZY GIVES YOU POWERS WE KNOW LET'S DO THINGS" is so much stronger of a basis for the story it hurts. The mystery becomes not what is happening, but why, which is so, so much better, at least in my opinion.
And I just like the ghost matrix okay.
Stephano was stupid great as a villian but oh boy did they have to nerf that power in the boss fight.
I wish they went in more on the premise too, the whole, "mental distress gives you the ability to affect reality/give you superpowers" was a pretty damn cool hook that I wish effected Sebastian more than it did.
Also would recommend.
And super real total game story spoilers that deserves it's own discussion
Hell wasn't even the real hero of the story! Myra was!
I can absolutely see in my head a version of this game where Sebastian barely appears in this game and Myra is the main character. Hell it would make more sense even in the long run.
I like the laser sight for the simple reason that it gives me a visual confirmation that a shot is going to hit. There is a very real bug that I've hit several times (and which drove me crazy with the standard pistol, which has no indicator a hit will land) that shots will simply go right through enemies, and I've only encountered it with headshots. Not a big deal when two shots go right through the head of an enemy that's laying in wait on the ground since you can do something else, but hugely aggravating when you are certain that you're on-target for the enemy two feet away from you but somehow miss the shot.
At least with the laser sight, I can tell the shot won't work because the laser will pass through them if the shot isn't going to register.
Up to Chapter 5 and it’s been pretty cool. I hope I can play a bit more today.
I don't understand. You just do. It works fine.
I turned it way up in the settings on Xbox.
Spoilers:
In particular, I really really do not like the expectations the first area gives you of a semi-open-world survival horror game, and then every following area is either far smaller or very, very linear. The game rapidly devolves from something with a really solid idea and decent execution way, way down to a completely standard and uninteresting third-person shooter. On top of that, there are big chunks of areas after the first one that feel thoroughly devoid of polish and detail; craploads of empty bookshelves, glass cases with nothing in them, hallways that go nowhere and have no point, etc.
Not to mention the ever-detested forced-stealth sections which also include an unkillable enemy type. These sections are technically avoidable... if you know not to investigate certain things ahead of time. Which is some pretty crap design, through and through.