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Our first, last and only line of defense (another XCOM LP) (completed)
Learning the hard way that you never, ever, ever research the firebird or whatever the aircraft is called before you get your squad knee-deep in plasma.
Have you captured and interogated a muton yet? Ya gotta snag a muton then you be getting all the plasma.
And with light plasma rifles and heavy plasma rifles, you should never have to build them yourself.
When it comes down to the last fucker on the map, you use all your tricks (make him panic, break his weapon, poke with pistols til he's at 1 bar) then run up and tag the fucker. Even if you've done it before for that race. You can live and die in classic and impossible on the wims of a stun gun.
Yes I interrogated a muton ages ago. We have fully researched plasma, we just have no elerium to make any rifles at the moment. I am disinclined to try capturing enemies now that I've switched off health bars because I never know how much health they have left.
And I totally forgot to equip Blythe and Sim with the light plasma rifles we have. But they do the same damage as the laser rifles so I doubt they would have made much difference.
smof[Growling historic on the fury road]Registered Userregular
That's true. Same damage though.
Anyhoo. I have only played that mission up to that point, I had to stop because I was getting traumatised. So the rest won't be up till maybe Thursday.
I actually considered aborting for the first time ever when those muton elites showed up. But I didn't think I would actually make it back to the 'ranger with all those enemies in the way.
On the up side, I still have two rockets. On the down side, we have three muton elites and a sectopod all with full health to deal with, we're down to four troops, Label has 2 health, everyone else is wounded, and we have no medkits.
XCOM.
+6
RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, ModeratorMod Emeritus
The nukes are back at base, sitting on a table with an ice cream cake, a box full of high end medical tranquilizers, and a banner that says "Surprise!"
Maybe they'll file in one by one all nice and polite. That... that could happen, right?
0
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
You know, for a guy who flunked his psi exam, seems I'm a more than passable precog. Saw this clusterfuck coming a mile away. Why do you think I came down with a case of "Crime Diabetes" right before the squad for the mission was decided?
I had a fully kitted out squad with titan, ghost, plasmas and chapattis and shit when I got my first sectopod, and the dumb ass robot got stuck at the end of a corridor while my guys pew pewed it from heavy cover. I think I was lucky...
smof[Growling historic on the fury road]Registered Userregular
Maj. Label: We need to figure out where those mega-mutons went. Somehow I don't think they'll file in one by one all nice and polite.
Maj. Rankenphile: Kill the fuckers before they kill you, yes, good tactic, I agree. Going hunting.
{plasma rifle fire}
Maj. Rankenphile: Found one of the bastards!
Lt. Fuego: Deploying scanner.
Lt. Fuego: We have a signal. Second hostile, dead ahead.
Maj. Label: Well ideally I'd like to know where all three are before we go sticking our asses out, but I guess we can't afford to be picky.
Maj. Rankenphile: Sim, with me!
Cpl. Sim {laser rifle fire}
Maj. Rankenphile {scatter laser blast}
Maj. Rankenphile: Next!
Lt. Fuego: Second one is on the move, think it's coming for us.
Maj. Label: Everyone be ready, then.
Maj. Rankenphile: Trying to sneak up on us, heh? Not gonna happen.
Lt. Fuego: Moving up.
Lt. Fuego {laser pistol shots}
Cpl. Sim {laser rifle fire}
Cpl. Sim: God dammit.
Maj. Label: Let's see how these guys react to brain magics.
Maj. Label: That just never stops being cool.
Maj. Rankenphile: That is not cool. That is nerdy science. You know what's cool?
Maj. Rankenphile: Fucking shotguns are what is cool!
Maj. Rankenphile {scatter laser blast}
Lt. Fuego: Two down, two to go. Hey, we might actually not all die!
Cpl. Sim: Welp, now you've jinxed it. We're all dead.
+2
smof[Growling historic on the fury road]Registered Userregular
Cpl. Sim: I can still hear that tank thing stamping around. We can probably stop hoping that it's just going to... get bored and go away.
Maj. Label: At least it doesn't seem to be getting any closer. Right now I'm more worried about the last muton. We need to find it so we can kill it and I can stop being antsy about it.
Maj. Rankenphile: Got it. Scouting.
Maj. Rankenphile: Well it's not downstairs. Moving up to the next roof.
Maj. Rankenphile: All clear this side.
Lt. Fuego: Same over here.
Maj. Label: All right, let's just keep moving. Up high seems like a good plan to me.
Lt. Fuego: Still nothing.
Cpl. Sim: Man, this is tense.
Lt. Fuego: Gonna head over to the last roof.
Lt. Fuego: Weeeeeee!
Maj. Rankenphile: Moving up some mo... OH HELLO.
Maj. Rankenphile: I ain't attacking that thing at range. Need to get up close. Maybe through that doorway behind it? Coming round to your location, Fuego.
Lt. Fuego: Good plan, Rank, except I think this room may be occupied.
Maj. Rankenphile: Well then we unoccupy it.
Maj. Label: Agreed. I'd rather deal with the third muton first. Don't want it coming up our rear while we're fighting the tank.
Lt. Fuego: That does sound unpleasant.
Maj. Label: Sim and I are on our way to you.
Lt. Fuego: Okay, let's take a peek.
Lt. Fuego: Bingo. Found our target.
Lt. Fuego: Looks like he's getting comfy.
Maj. Rankenphile: Almost there.
Maj. Label: All right, team. Huddle!
Maj. Label: Here's the plan. Rank, Sim, cover the door below. I'll head over to the door on the other side. Fuego, you get into position by the main entrance at the back, should be a good sniping spot. Once we're all in position... uh, we'll think of something.
Lt. Fuego: Can't see the bastard. I know he's in there, though.
Maj. Rankenphile: Sim, with me, let's start sweeping.
Maj. Rankenphile: Not hiding in this corner. He must be over your side, Label.
Maj. Label: Uh...
Maj. Rankenphile: Slimy little bastard's disappeared!
Maj. Label: *sigh* Fuck it, let's just fight the tank.
+4
smof[Growling historic on the fury road]Registered Userregular
edited July 2013
Maj. Label: Fuego, you and me are back on the roof. Rank, you wanted this door, have fun.
Maj. Label: Everyone in position?
Cpl. Sim: We're ready to open on your signal.
Maj. Label: Well, hold on just one second while I do something first.
Maj. Label {RPG launch}
{EXPLOSION}
Cpl. Sim: Well, that sounded like it hit something.
Cpl. Sim: Let's hope it did more than just piss it off. Breaching!
Cpl. Sim {laser rifle fire}
Maj. Rankenphile {scatter laser blast}
Lt. Fuego: What the... that thing is massive! How the fuck did you both miss that??
Cpl. Sim: Well, it's a little bit flamey here right now. It's distracting!
Lt. Fuego {laser sniper rifle fire}
Lt. Fuego: That's a hit. I really don't wanna see this thing shoot. Major, whatever you do, it better be good.
Maj. Label: Woman, everything I do is good.
Maj. Label {RPG launch}
{EXPLOSION}
Sectopod {alarm}
{EXPLOSION}
Maj. Label: Ha! Welcome to EARTH!
Cpl. Sim: Woah, my ears are ringing. Are your ears ringing, Rank?
Maj. Rankenphile: WHAT? I CAN'T HEAR YOU, MY EARS ARE RINGING.
Maj. Label: Okay team. Let's ruin this fucker's day.
Lt. Fuego {laser sniper rifle fire}
Lt. Fuego: Come on, corporal. Last chance to redeem yourself for missing a target the size of a house.
Cpl. Sim {laser rifle fire}
Lt. Fuego: Congratulations! You don't completely suck!
Maj. Label: We're done. Let's get back to base. I think I need to go see my good friends in the medbay.
smof on
+12
smof[Growling historic on the fury road]Registered Userregular
edited July 2013
doooouble poooooost
smof on
0
smof[Growling historic on the fury road]Registered Userregular
edited July 2013
Operation Angry Badger Mission Debrief
Kill Count
Maj. Rankenphile 6 (oh my gosh this includes Galore. Hahahaha)
Lt. Fuego 5
Maj. Label 4
Cpl. Sim 3
Cpt. Galore 1
Sq. Blythe 6th 0
Promotions
Cpl. Sim promoted to Sergeant. Nicknamed Pox. May either train in Smoke and Mirrors (carry one additional smoke grenade) or specialise as a Field Medic (carry two additional medkits) @ASimPerson
Maj. Label is capable of training in a more sophisticated use of his psionic powers. He may either choose to develop the defensive ability Psi Inspiration (removes Mind Fray and panic from all allies within 3 tiles and strengthens their Will by +30 for 2 turns; 4 turn cooldown) or the offensive Psi Panic (cause target to panic on its following turn, assuming its Will is overcome; robotic enemies are immune.) @Label
Casualty List
Sgt. Sim admitted to the medbay for 3 days.
Maj. Rankenphile admitted to the medbay for 3 days.
Lt. Fuego admitted to the medbay for 4 days.
Maj. Label admitted to the medbay for 8 days.
Sq. Blythe 6th killed in action.
Cpt. Galore killed in action.
Once the elites turned up I was sure it was all over
0
smof[Growling historic on the fury road]Registered Userregular
So was I. What these screenshots don't convey is how this last part, everything from the last floater dying, took two and a half hours to play, because I was terrified.
If anyone had been shot by anything they'd have been dead. I was so sure Label wouldn't be coming home.
+1
smof[Growling historic on the fury road]Registered Userregular
That's because OMEGA always clutches it out in the end.
[SIGPIC][/SIGPIC]
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Rakenphile gets that kill count up by whatever means necessary
Humor can be dissected as a frog can, but dies in the process.
+5
Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
We made it, folks. We did good. I guess they felt like filing in one at a time after all. Thank goodness for that.
Erm, Commander @smof, with, ah, how certain members of this squad react to surprises and how quickly this will drain our supply of memorial vodka, I'd like to work on being a Psionic Inspiration for the troops. I think if I remind them that Explosives Solve Problems, we won't have as many of these... incidents.
Anyway, I'm gunna go take a nap in the medbay now.
I always prefer the defensive Psi abilites. Even over mind control. Sure the offensive ones are neat but the defensive ones are just so useful.
0
TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
That's it, I'm adding booze to all the medkits.
+2
smof[Growling historic on the fury road]Registered Userregular
Intermission Base Report
Squad Two disembark the Skyranger and head straight to bed in the medbay. Fortunately with the Rapid Recovery OTS upgrade they won't be out of action for too long and hey, that's why we have three squads.
After being discharged from the medbay Maj. Rankenphile is ordered to attend psychological assessment with the two on-base psychologists, to try and determine if she is mentally stable enough to continue going on missions. The following day one of the psychologists hands in their notice of resignation and leaves on the next flight out. The second man is currently missing. But Rank says she's feeling much better!
Back in the labs everyone's busy as Dr. Vahlen gets some more corpses to play with.
The muton elite autopsy gives us plasma research credit, which allows the science team to speed up their research into more plasma weapons. Yaaaay.
Of course all this research uses elerium, so once we're done we don't have a huge supply left. But we have enough to build 2 plasma rifles, 1 plasma sniper rifle and 1 heavy plasma. We also have 1 plasma rifle and the 3 LPRs in storage, so there should be enough to go around. People will just have to share.
Now we've got plasma sorted, I set the science team to researching Titan armour. Once we've got that I think we'll go for the Overseer UFO.
But first! We get a call from the council with a special mission request. Cheeky fuckers, they moan about our work in their report and then want our help?
We have to go into India and rescue a woman who's escaped from alien captivity. Madder's team are up, Cpl. Macky taking lead heavy role in the wake of Galore's sad murder, and Sq. Crawfish stepping up as second heavy for his first mission.
I guess we'll be seeing thin men on this mission, which we haven't faced in a while. Time to lay down some furious vengeance upon them, and get payback for all our friends they killed!
+8
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Plasma sniper rifle?
Huh. Guess someone up there appreciates a good blood sacrifice. Cannot wait to try that baby out. If, you know, we make another or Major Madder lets go of it, ever.
Huh. Guess someone up there appreciates a good blood sacrifice. Cannot wait to try that baby out. If, you know, we make another or Major Madder lets go of it, ever.
Posts
You can play pranks on the rookies. Haunt 'em real good
Cpl. Sim {laser rifle fire}
Cpl. Sim: Uh, you realise these things can fly? Being up top is not exactly safe.
Maj. Label: But I'm guessing the gigantic armoured ape-things we just saw can't fly, so up top is still my preference.
Lt. Fuego: Nice to see you, corporal. Having fun up here?
Cpl. Sim: Oh yeah. I get plenty of visitors.
Cpl. Sim {laser rifle fire}
Cpl. Sim: Still up!
Maj. Rankenphile: Should've brought some fucking nukes!
{explosion}
Maj. Label: God damn that still didn't kill it? What are these things made of??
Maj. Label: Ah, crap. Running out of options here.
Lt. Fuego: Yea, though I walk through the valley of the shadow of death,
Lt. Fuego: I will fear no evil
Lt. Fuego {laser pistol shots}
Cpl. Sim: One more!
Lt. Fuego: My pistol and my rifle, they comfort me.
Lt. Fuego {laser sniper rifle fire}
Maj. Label: And another. This UFO's like a god damn clown car.
Maj. Label {heavy laser fire}
Maj. Label: Crap. Switching to secondary... or is it tertiary?... fuck it, mindbullets!
Cpl. Sim: I can't hear any more floaters.
Maj. Label: All right, everyone regroup, reload, breathe. We still have those three muton things down there to deal with.
Cpl. Sim: And the giant robot cannon.
Maj. Label: Oh... right. And that thing.
Maj. Rankenphile: Should've brought some fucking nukes...
Yes I interrogated a muton ages ago. We have fully researched plasma, we just have no elerium to make any rifles at the moment. I am disinclined to try capturing enemies now that I've switched off health bars because I never know how much health they have left.
And I totally forgot to equip Blythe and Sim with the light plasma rifles we have. But they do the same damage as the laser rifles so I doubt they would have made much difference.
Anyhoo. I have only played that mission up to that point, I had to stop because I was getting traumatised. So the rest won't be up till maybe Thursday.
I actually considered aborting for the first time ever when those muton elites showed up. But I didn't think I would actually make it back to the 'ranger with all those enemies in the way.
On the up side, I still have two rockets. On the down side, we have three muton elites and a sectopod all with full health to deal with, we're down to four troops, Label has 2 health, everyone else is wounded, and we have no medkits.
XCOM.
The nukes are back at base, sitting on a table with an ice cream cake, a box full of high end medical tranquilizers, and a banner that says "Surprise!"
Happy Birthday, Maj. Rankenphile.
Why I fear the ocean.
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
Maj. Rankenphile: Kill the fuckers before they kill you, yes, good tactic, I agree. Going hunting.
{plasma rifle fire}
Maj. Rankenphile: Found one of the bastards!
Lt. Fuego: Deploying scanner.
Lt. Fuego: We have a signal. Second hostile, dead ahead.
Maj. Label: Well ideally I'd like to know where all three are before we go sticking our asses out, but I guess we can't afford to be picky.
Maj. Rankenphile: Sim, with me!
Cpl. Sim {laser rifle fire}
Maj. Rankenphile {scatter laser blast}
Maj. Rankenphile: Next!
Lt. Fuego: Second one is on the move, think it's coming for us.
Maj. Label: Everyone be ready, then.
Maj. Rankenphile: Trying to sneak up on us, heh? Not gonna happen.
Lt. Fuego: Moving up.
Lt. Fuego {laser pistol shots}
Cpl. Sim {laser rifle fire}
Cpl. Sim: God dammit.
Maj. Label: Let's see how these guys react to brain magics.
Maj. Label: That just never stops being cool.
Maj. Rankenphile: That is not cool. That is nerdy science. You know what's cool?
Maj. Rankenphile: Fucking shotguns are what is cool!
Maj. Rankenphile {scatter laser blast}
Lt. Fuego: Two down, two to go. Hey, we might actually not all die!
Cpl. Sim: Welp, now you've jinxed it. We're all dead.
Cpl. Sim: I can still hear that tank thing stamping around. We can probably stop hoping that it's just going to... get bored and go away.
Maj. Label: At least it doesn't seem to be getting any closer. Right now I'm more worried about the last muton. We need to find it so we can kill it and I can stop being antsy about it.
Maj. Rankenphile: Got it. Scouting.
Maj. Rankenphile: Well it's not downstairs. Moving up to the next roof.
Maj. Rankenphile: All clear this side.
Lt. Fuego: Same over here.
Maj. Label: All right, let's just keep moving. Up high seems like a good plan to me.
Lt. Fuego: Still nothing.
Cpl. Sim: Man, this is tense.
Lt. Fuego: Gonna head over to the last roof.
Lt. Fuego: Weeeeeee!
Maj. Rankenphile: Moving up some mo... OH HELLO.
Maj. Rankenphile: I ain't attacking that thing at range. Need to get up close. Maybe through that doorway behind it? Coming round to your location, Fuego.
Lt. Fuego: Good plan, Rank, except I think this room may be occupied.
Maj. Rankenphile: Well then we unoccupy it.
Maj. Label: Agreed. I'd rather deal with the third muton first. Don't want it coming up our rear while we're fighting the tank.
Lt. Fuego: That does sound unpleasant.
Maj. Label: Sim and I are on our way to you.
Lt. Fuego: Okay, let's take a peek.
Lt. Fuego: Bingo. Found our target.
Lt. Fuego: Looks like he's getting comfy.
Maj. Rankenphile: Almost there.
Maj. Label: All right, team. Huddle!
Maj. Label: Here's the plan. Rank, Sim, cover the door below. I'll head over to the door on the other side. Fuego, you get into position by the main entrance at the back, should be a good sniping spot. Once we're all in position... uh, we'll think of something.
Lt. Fuego: Can't see the bastard. I know he's in there, though.
Maj. Rankenphile: Sim, with me, let's start sweeping.
Maj. Rankenphile: Not hiding in this corner. He must be over your side, Label.
Maj. Label: Uh...
Maj. Rankenphile: Slimy little bastard's disappeared!
Maj. Label: *sigh* Fuck it, let's just fight the tank.
Maj. Label: Everyone in position?
Cpl. Sim: We're ready to open on your signal.
Maj. Label: Well, hold on just one second while I do something first.
Maj. Label {RPG launch}
{EXPLOSION}
Cpl. Sim: Well, that sounded like it hit something.
Cpl. Sim: Let's hope it did more than just piss it off. Breaching!
Cpl. Sim {laser rifle fire}
Maj. Rankenphile {scatter laser blast}
Lt. Fuego: What the... that thing is massive! How the fuck did you both miss that??
Cpl. Sim: Well, it's a little bit flamey here right now. It's distracting!
Lt. Fuego {laser sniper rifle fire}
Lt. Fuego: That's a hit. I really don't wanna see this thing shoot. Major, whatever you do, it better be good.
Maj. Label: Woman, everything I do is good.
Maj. Label {RPG launch}
{EXPLOSION}
Sectopod {alarm}
{EXPLOSION}
Maj. Label: Ha! Welcome to EARTH!
Cpl. Sim: Woah, my ears are ringing. Are your ears ringing, Rank?
Maj. Rankenphile: WHAT? I CAN'T HEAR YOU, MY EARS ARE RINGING.
Lt. Fuego: Movement behind me. Think it's our fuckin' smoke-bomb-using muton.
Maj. Label: All right. Forming up on you.
Lt. Fuego: Yep. There it is.
Maj. Label: Okay team. Let's ruin this fucker's day.
Lt. Fuego {laser sniper rifle fire}
Lt. Fuego: Come on, corporal. Last chance to redeem yourself for missing a target the size of a house.
Cpl. Sim {laser rifle fire}
Lt. Fuego: Congratulations! You don't completely suck!
Maj. Label: We're done. Let's get back to base. I think I need to go see my good friends in the medbay.
Kill Count
Maj. Rankenphile 6 (oh my gosh this includes Galore. Hahahaha)
Lt. Fuego 5
Maj. Label 4
Cpl. Sim 3
Cpt. Galore 1
Sq. Blythe 6th 0
Promotions
Cpl. Sim promoted to Sergeant. Nicknamed Pox. May either train in Smoke and Mirrors (carry one additional smoke grenade) or specialise as a Field Medic (carry two additional medkits) @ASimPerson
Maj. Label is capable of training in a more sophisticated use of his psionic powers. He may either choose to develop the defensive ability Psi Inspiration (removes Mind Fray and panic from all allies within 3 tiles and strengthens their Will by +30 for 2 turns; 4 turn cooldown) or the offensive Psi Panic (cause target to panic on its following turn, assuming its Will is overcome; robotic enemies are immune.) @Label
Casualty List
Sgt. Sim admitted to the medbay for 3 days.
Maj. Rankenphile admitted to the medbay for 3 days.
Lt. Fuego admitted to the medbay for 4 days.
Maj. Label admitted to the medbay for 8 days.
Sq. Blythe 6th killed in action.
Cpt. Galore killed in action.
---
Overall Kill Count
Maj. Floosevelt 28
Maj. Label 26
Maj. Madder 25
Maj. Rankenphile 23 (+2)
Cpt. Starbuck 23 (KIA)
Maj. Fuzzbutt 17 (+5)
Maj. Jing 15
Cpt. Eleven 15
Cpt. Galore 12 (KIA)
Lt. Fuego 12
Lt. Fisk 11 (KIA)
Lt. Feriluce 9
Lt. Pugilation 8 (KIA)
Sgt. Murderbot 6
Sgt. Alagant 5
Sgt. Sim 5
Cpl. Macky 4
Cpl. Aya 4 (KIA)
Sq. Mullet 4 (KIA)
Cpl. Scherbchen 3
Sq. Bogey 3 (KIA)
Sq. Gatz 2 (KIA)
Sq. Escutcheon 2
GOLIATH-1 2
Sq. Blythe 6th 0 (KIA)
Rk. Lobo 0 (KIA)
Rk. Fatt 0 (KIA)
why do I love this so much? I'm not sure but I do.
again
Well done commander, you got through that by the skin of your teeth. I hope the loot is worth it.
(really really disliking the no health bars, pretty sure you are as well )
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
Once the elites turned up I was sure it was all over
If anyone had been shot by anything they'd have been dead. I was so sure Label wouldn't be coming home.
Your hit average in this mission was unbelievable. I think you missed one shot, and that was with the pistol.
If you had died instead of one of the others I'm fairly sure that would have been game over.
oooooOOOOOoooooo Still a huge dooooorrrrrk oooooOOOOOoooooo
Hate to say it to some snot nosed punk nipping at my heals, but yeah.
You did good, kid.
Try not to die, and when you get of the hospital, your first round at the bar's on me.
Why I fear the ocean.
We made it, folks. We did good. I guess they felt like filing in one at a time after all. Thank goodness for that.
Erm, Commander @smof, with, ah, how certain members of this squad react to surprises and how quickly this will drain our supply of memorial vodka, I'd like to work on being a Psionic Inspiration for the troops. I think if I remind them that Explosives Solve Problems, we won't have as many of these... incidents.
Anyway, I'm gunna go take a nap in the medbay now.
Squad Two disembark the Skyranger and head straight to bed in the medbay. Fortunately with the Rapid Recovery OTS upgrade they won't be out of action for too long and hey, that's why we have three squads.
After being discharged from the medbay Maj. Rankenphile is ordered to attend psychological assessment with the two on-base psychologists, to try and determine if she is mentally stable enough to continue going on missions. The following day one of the psychologists hands in their notice of resignation and leaves on the next flight out. The second man is currently missing. But Rank says she's feeling much better!
Back in the labs everyone's busy as Dr. Vahlen gets some more corpses to play with.
The muton elite autopsy gives us plasma research credit, which allows the science team to speed up their research into more plasma weapons. Yaaaay.
Of course all this research uses elerium, so once we're done we don't have a huge supply left. But we have enough to build 2 plasma rifles, 1 plasma sniper rifle and 1 heavy plasma. We also have 1 plasma rifle and the 3 LPRs in storage, so there should be enough to go around. People will just have to share.
Now we've got plasma sorted, I set the science team to researching Titan armour. Once we've got that I think we'll go for the Overseer UFO.
But first! We get a call from the council with a special mission request. Cheeky fuckers, they moan about our work in their report and then want our help?
We have to go into India and rescue a woman who's escaped from alien captivity. Madder's team are up, Cpl. Macky taking lead heavy role in the wake of Galore's sad murder, and Sq. Crawfish stepping up as second heavy for his first mission.
I guess we'll be seeing thin men on this mission, which we haven't faced in a while. Time to lay down some furious vengeance upon them, and get payback for all our friends they killed!
Huh. Guess someone up there appreciates a good blood sacrifice. Cannot wait to try that baby out. If, you know, we make another or Major Madder lets go of it, ever.
Why I fear the ocean.
Also helluva job you did to get out of that one.
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
Steam: Feriluce
Battle.net: Feriluce#1995
WOULD YOU LIKE TO KNOW MORE?
Going up in the world! And all I had to do was wait for someone to get killed.