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[Chaos] CitOW Game 100 - Gorden's 3rd Old World
Posts
Board Update:
Interactive Version
@Flimflammery active
And as you can see, I can only get one DAC. I wasn't kidding before about my board position.
0/6 PP and rest.
@DarkPrimus to finish us off.
Dude....
I'm well aware I'm in a strong position this turn overall, and obviously I'm glad of that. However, we all have played enough of this game, I think, to realise that being in a strong position at this stage of the game is hardly conclusive, and paints something of a target on my back. It's not over by a long shot.
0/6
I rest. However...
Summoning my Cultist would give @Belfast 1 Power Point. Except that I'm the last person to play anything, which means the Summoning Phase would end when I go to 0, before he gains a Power Point. Right?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
FAQ is empty on this one.
I also can't really see how he could usefully spend a point, unless it was to move a cultist from Bretonnia in BP.
Maybe it doesn't occur to you, as someone who rarely loses this game, but to someone who has actually never won a full game of Chaos despite having played it 15 or so times (I won a three player game once, but that was against two complete newbs, so I barely count that), it's rather easier to be pessimistic at this stage. I'm sorry if you find me disingenuous, that's your prerogative, but I've been nothing but truthful so far.
See above for the FAQ's answer. Look harder
I'm aware of this, however the rule book also says "The summoning phase ends when all players’ power markers are on the “0” spaces of their respective power point tracks." The FAQ reads more like the player can come back when other players are still able to play, which is why I'm not sure about it.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
That's how we will rule it.
That aint in the FAQ, and is an interesting question that I have no idea about.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Board Update:
Interactive Version
@Belfast active
Rest... again.
Fair enough. It comes to the same thing though, if you agree that Slaanesh should get the point. I think we're all victims of FFG's shoddy rules editing here, once again. If nothing happens simultaneously, then, as writ in the rulebook sequence of events (1. Choose a figure/card; 2. Pay the cost; 3. Place it in a legal region - see p.11 of the rulebook) when a player places a figure/card as the last action of the Summoning Phase, surely everyone is at 0PP at the end of step 2; therefore the Summoning Phase has ended, and the player doesn't get to place it after all.
i.e. Insisting that nothing happens simultaneously seems to result in a paradox which screws the final player of each round.
Why is he being rewarded needlessly? He's spent a card to get that effect, it's not as if he got it for free. It wasn't as if it was a particularly bad play either; if I had placed a Clan Rat instead of a Rat Ogre prior to Tzeentch's move we wouldn't even be having this discussion.
I don't have any desire to demonstrate otherwise. We are winning. I just don't think stating who is in the lead at this point in the game is particularly indicative of who will actually be the winner; especially, in my experience, if it's me.
The Empire: 4 dice vs Peasant
Bretonnia: 4 dice, 4 dice, 1 die, 2 dice
Estalia: 2 dice, 1 die
Are you really waiting for me to officially allow you to start killing? Or do you need an Board Update with that one card play? ;-)
Fine...
Battle Phase 2:
Board Update:
Interactive Version
I will provide a new image at the end of the phase.
That's perfectly correct.
@Ardor active
Geth roll 4d6h4 for Khorne in The Empire.
Kill 1 peasant.
@Magic Geek
It really aint easy being green in this particular game....
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
This also means I get to place a Warpstone Token in Bretonnia.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
@Belfast