Double success, as I bought Brother on sale and got the PS3 controller working at a workable level (http://forums.pcsx2.net/ - motioninjoy had limited success). I'm still playing through, but the game is inherently good at world-building:
it was a totally normal world right until when the trolls appeared, but my reaction was like "well, why wouldn't trolls exist here", rather than "trolls?!"
Secondly, the way the game imparts both independent persona's of the brothers through gestures and actions is great. This is shaping up to be my GOTY alongside Gone Home; I've just started TLoU (not really feeling it yet), I'm so bad at DOTA2 that I've gone back to playing SC2, while Papers Please makes you feel horrible (note: they are all great games).
Though does anyone else find that unless the older brother is on the left-side of the screen, your brain flips?
Okay, haven't read this thread for fear of spoilers, but how the fuck do I get it to use my 360 controller (I'm on PC of course). The Steam store page says "this game requires a controller" but all the controls default to keyboard and mouse and I see no way to change them so that's... weird.
Okay, haven't read this thread for fear of spoilers, but how the fuck do I get it to use my 360 controller (I'm on PC of course). The Steam store page says "this game requires a controller" but all the controls default to keyboard and mouse and I see no way to change them so that's... weird.
Should just be useable right away as long as it's plugged in.
Well that's exciting. The rest of my games detect my controller just fine but this one doesn't.
0
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Taking a break, got mildly stuck and died twice at the bit where
a buncha dudes are sacrificing a lady. I thought I was supposed to piggy back on Big Brother and walk up to em, as the idol showed outside, like they were summoning me, but I guess not :P
Also holy shit this entire chapter has been something else. From the implication of Giants with the big ol' castle to straight up fucking Giants laying there, recently dead. Amazing moment with the Little Brother cheering when we headshot'd the Giant with the crossbow, and Big Brother admonishing him for it.
Oh brilliant
+1
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Beat it! I'm dumb.
So that was 3 hours buildup to one button press. When I pressed the Big Brother button to start swimming. Woooow. What an amazing game.
I just finished it as well. I must say I hated the ending.
(big spoilers!)
I was perfectly willing to just leave the horrible spider lady alone once I got her down to 2 legs, but the game wouldn't let me! So when big bro got gored trying to pluck off her last leg, I felt cheated, and basically spent the entire ending sequence angry at the game for not accommodating my weird pacifist tendencies. The whole journey felt kind of pointless by the end. I think the father would have far preferred to die than to lose his son. I did like how the game had you use LT at the end to complete tasks that big bro normally did.
Horrible spider lady was such a fun character before the cave, too. I thought it was pretty neat that the damsel in distress character was so competent, what with the 30 foot flying leap and front-flip dismount off the fallen tree bridge. Her body language at the entrance to the cave totally gave her evilness away though.
Kaboodles_The_Assassin on
+1
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
edited January 2014
Yeah, I finished this ages ago when it first came out, and
I wanted to spare her too once she was no longer able to threaten me. But it seems the lesson is that the world the brothers inhabit is not merciful. It's a pretty obvious hint (and foreshadowing) that the woman is not (or something other than) who she pretends to be, once she demonstrates super-human abilities.
When the two brothers tied a rope around their waists and then swung and dangled in midair it began to break reality for me and I had to start suspending my disbelief big time.
By the time I got to
Super Parkour Girl
I just took it as more absurdity from a magical world.
big bro shimmying around the ledge holding what must have been a 200 pound log with little bro hanging from it for about 2 minutes straight, I figured people here were just made of sterner stuff. The crazy rope swinging part only cemented that idea.
When I saw spider lady front-flip over the log and leap 30 feet across that gap I just thought "Wow! She's really athletic! That's pretty neat." and moved on. When I saw her eagerness at the entrance to the cave, I was pretty bummed, expecting that she would betray you somehow, though not anticipating the way she does it.
Just finished the game. I really enjoyed the mechanics and the puzzles and the scenery was beautiful. A good game for screenshots.
That ending sure was a bummer though. The whole thing was a pointless tragedy.
I guess you could argue that it resulted in personal growth for the younger kid or whatever, but I'm sure he'd still much rather have his brother.
I knew right away somethin' was off with that girl when she just jumped the canal in the wintry city.
It did take me a few seconds to figure out you could still use the left side of the controller even after the older brother had died. Bit of a nice touch, that. Made it feel like he was still there in spirit.
Payday 2 and Brothers: A Tale of Two Sons have helped Swedish developer Starbreeze turn around its financial fortunes.
A new financial briefing from the company has revealed the success of both games and Starbreeze's plan for the future: more Payday 2 content and a continued focus on owning its own brands.
...
Brothers, meanwhile, has now turned a profit, and sold well over the last quarter due to its inclusion in Steam sales and its appearance on multiple 'best of 2013' lists.
It's a far cry from the developer's fortunes in 2012, after it teamed with EA to release the poorly-received Syndicate reboot.
"We now have a large cash reserve, have created a stable cost structure, a modern business model," Andersson concluded. "We have continued full control of our own brands and have placed ourselves into a position where we have three games [including the original Payday] that generate royalties every single day."
Payday is their biggest source of revenue.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
“I’m moving on to the next thing. I have my next idea ready, it’s super cool. It’s very different,” he said. “I can tell you this – if I tell you the idea now, you’d say, ‘I haven’t played something like this before’. I can’t tell you more. But definitely something that hasn’t been done before.”
Fares suggested the title will be created at his own studio instead of Starbreeze, which is focused on Payday at the moment.
“Yeah, I think that’s what’s going to happen,” he said. “We’ll see what happens… I can’t talk too much about this.”
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Brothers: A Tale of Two Sons director Josef Faras is working on a new project, but it isn't with developer Starbreeze. Speaking to Digital Spy during a roundtable interview, Faras said, "I can tell you this: If I tell you the idea now, you'd say, 'I haven't played something like this before.' I can't tell you more. But definitely something that hasn't been done before."
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Posts
Though does anyone else find that unless the older brother is on the left-side of the screen, your brain flips?
"We have years of struggle ahead, mostly within ourselves." - Made in USA
yes, that's me!
Should just be useable right away as long as it's plugged in.
Also holy shit this entire chapter has been something else. From the implication of Giants with the big ol' castle to straight up fucking Giants laying there, recently dead. Amazing moment with the Little Brother cheering when we headshot'd the Giant with the crossbow, and Big Brother admonishing him for it.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Did you manage to get it working?
EDIT: Sorry, link to the game.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Feels.
(big spoilers!)
Horrible spider lady was such a fun character before the cave, too. I thought it was pretty neat that the damsel in distress character was so competent, what with the 30 foot flying leap and front-flip dismount off the fallen tree bridge. Her body language at the entrance to the cave totally gave her evilness away though.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
When that happened I knew something was amist.
By the time I got to
NNID-InvisibleInk
When I saw spider lady front-flip over the log and leap 30 feet across that gap I just thought "Wow! She's really athletic! That's pretty neat." and moved on. When I saw her eagerness at the entrance to the cave, I was pretty bummed, expecting that she would betray you somehow, though not anticipating the way she does it.
I guess you could argue that it resulted in personal growth for the younger kid or whatever, but I'm sure he'd still much rather have his brother.
I knew right away somethin' was off with that girl when she just jumped the canal in the wintry city.
It did take me a few seconds to figure out you could still use the left side of the controller even after the older brother had died. Bit of a nice touch, that. Made it feel like he was still there in spirit.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
just come in to post the very same thing. if for any reason you haven't played this yet, now is the time. the game is an absolute steal at that price.
Payday is their biggest source of revenue.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
http://www.joystiq.com/2014/02/27/tomb-raider-brothers-head-up-europes-playstation-plus-lineup-i/
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA