[TF2] Map Fortress 2: Pound Nails Into Your Dicks With Hammer!

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  • CalicaCalica Registered User regular
    edited September 2013
    xzzy wrote: »
    I'm sympathetic to the problem that audio (and voice acting in particular) is the most difficult thing to create in your basement, but those videos would have been a thousand times better if it had been more than mashing together random voice clips from the game.

    I agree, but the intended audience already knows exactly what those characters sound like. IMHO, it's jarring to hear someone else voicing them unless they're especially good sound-alikes. I actually prefer it when there's no voicing at all and the storytelling is all visual.

    Calica on
  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    I thought they were mashed together quite well, myself.

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  • UEAKCrashUEAKCrash heh Registered User regular
    I promise that recording voice dialogue is not the most difficult thing. I find SFM much harder than working with audio. I've got maybe $250 worth of gear (it could be done cheaper), so that's really the only hurdle for it.

    Getting the right voice for the characters would be impossible, though.

    I hope Valve just hires the guy who does the VSH mode dialogue for Saxton Hale if they ever want to use him for a video, otherwise it will seem so very off.

    I thought the video did a good job with what they had, though. But god damn did that turn dark fast.

  • xzzyxzzy Registered User regular
    No, the main hurdle is having friends you can sucker into saying dumb things into a microphone. :rotate:

  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    I always hoped there is a small team in Valve dedicated to creating 100% perfect accent vocaloids of the TF2 characters.

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  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    that's... actually not a bad idea.

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  • UEAKCrashUEAKCrash heh Registered User regular
    edited September 2013
    xzzy wrote: »
    No, the main hurdle is having friends you can sucker into saying dumb things into a microphone. :rotate:

    Yeah I suppose that too.

    I have 5 of said friends working on the next version...

    (Ok 4 not counting me)

    UEAKCrash on
  • GundiGundi Serious Bismuth Registered User regular
    Feed your medics people. Take care of them and make sure to give them baths, even though they won't like it.

  • sarukunsarukun RIESLING OCEANRegistered User regular
    Calica wrote: »
    xzzy wrote: »
    I'm sympathetic to the problem that audio (and voice acting in particular) is the most difficult thing to create in your basement, but those videos would have been a thousand times better if it had been more than mashing together random voice clips from the game.

    I agree, but the intended audience already knows exactly what those characters sound like. IMHO, it's jarring to hear someone else voicing them unless they're especially good sound-alikes. I actually prefer it when there's no voicing at all and the storytelling is all visual.

    I prefer to think it's pretty artistically amazing that they were able to take pre-existing sound clips and mish-mash them into a pretty natural sounding/feeling narrative.

  • MrBrickMrBrick Underneath pub furniture.Registered User regular
    Calica wrote: »
    http://youtu.be/NocI-TT832E

    http://youtu.be/ZncNge8LIL4

    Part 2 did not go where I was expecting it to.

    Blimey. That was pretty decent.

  • BahamutZEROBahamutZERO Registered User, Moderator mod
    Duke 2.0 wrote: »
    I always hoped there is a small team in Valve dedicated to creating 100% perfect accent vocaloids of the TF2 characters.
    if it were possible to create a vocaloid-type sound system that sounded like an actual human they probably would have made one like that already, rather than the autotuned digital-sounding ones we have right now. But I'm sure someone somewhere is working on it.

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  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Normally I would be with you on that, but Valve has the resources to pull it off if it's possible.

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  • BahamutZEROBahamutZERO Registered User, Moderator mod
    I cannot get the image of Heavy in Miku Hatsune's costume out of my head now, thanks.

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  • sarukunsarukun RIESLING OCEANRegistered User regular
    Duke 2.0 wrote: »
    I always hoped there is a small team in Valve dedicated to creating 100% perfect accent vocaloids of the TF2 characters.
    if it were possible to create a vocaloid-type sound system that sounded like an actual human they probably would have made one like that already, rather than the autotuned digital-sounding ones we have right now. But I'm sure someone somewhere is working on it.
    If they could do this, they would make $Texas selling that tech to tons of companies.

  • xzzyxzzy Registered User regular
    Duke 2.0 wrote: »
    Normally I would be with you on that, but Valve has the resources to pull it off if it's possible.

    Oh yeah? What piece of technology exists that Valve developed in house? :rotate:

    Valve is a good company, but almost everything they've made a business out of they've bought from someone else. Obviously they make it into something awesome, but someone else came up with the basic tech.

    As for speech synthesis, it's getting better all the time but it's still really hard. No one has yet produced a human voice that sounds 100% real, and there's legions of doctorates out there working on it.

  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    xzzy wrote: »
    Duke 2.0 wrote: »
    Normally I would be with you on that, but Valve has the resources to pull it off if it's possible.

    Oh yeah? What piece of technology exists that Valve developed in house? :rotate:

    Valve is a good company, but almost everything they've made a business out of they've bought from someone else. Obviously they make it into something awesome, but someone else came up with the basic tech.

    As for speech synthesis, it's getting better all the time but it's still really hard. No one has yet produced a human voice that sounds 100% real, and there's legions of doctorates out there working on it.

    Valve resources don't necessarily have to be in house.

    But ultimately this is my hope for more entertaining youtube clips and not a solid belief of what they are actually investing in.

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  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    so, any word on another mid-week honc, now that I can actually attend?

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  • UEAKCrashUEAKCrash heh Registered User regular
    edited September 2013
    Yeah sure, let's make it a thing.

    HONC HONC MUTHAFUCKAS

    UEAKCrash on
  • MolybdenumMolybdenum Registered User regular
    edited September 2013
    HONCing is hard work

    unless you are scottish resistance demo on the last point of upward, and then it is reload simulator fortress 2

    so many stickies

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    action pose

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    So blurbl and maybe Kupi were running around with full uber looking for heal targets
    I took a screen of this dead sniper just sitting on a rock on my way to the front
    and then core shot me in the head a split-second later

    Molybdenum on
    Steam: Cilantr0
    3DS: 0447-9966-6178
  • xzzyxzzy Registered User regular
    So how many people muted that random pub bastard that wouldn't shut the fuck up?

  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    Oh no, I was away from my computer and missed mid-week honc again!

    On the other hand, I was away from my computer because I was playing Saints Row 4 so it kinda evens out.

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  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    so, how many people left koth_king because I announced that "I'm gonna go empty the Jarate"

    cause I came back and the server was empty

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  • UEAKCrashUEAKCrash heh Registered User regular
    Hahaha, no, I just took off because the server fizzled out.

  • sarukunsarukun RIESLING OCEANRegistered User regular
    So uh

    I went to play Special Delivery

    and the server emptied out

    and it's a stupid Bot Server, so I did some training fighting against a team of like 5 or 4 actual guys against me by myself on a team of bots that wouldn't leave spawn

    and then I dueled a pyro whose Bot Medic actually followed him the fuck around and healed him for a while

    and just when I was about to give up because I'm not good enough to fight a W+M1 Pyro with a healer as a Scout

    Motherfucking High Five drops.
    :D

  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    edited September 2013
    The bots that wouldn't leave spawn were idler bots, I bet.

    Set up to activate the 'k' button now and then. That's the thing valve did to discourage idlers, right?

    Caulk Bite 6 on
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  • xzzyxzzy Registered User regular
    Is it just me or did the "explode" and "kill" commands stop working?

    I tried to use it on honc last night and nothing happened.

  • STATE OF THE ART ROBOTSTATE OF THE ART ROBOT Registered User regular
    Nothing worse than being a medic about to die from fire damage, running to the health pack, Pyro takes it 2 seconds before you get there, Pyro walks away without even putting you out and you dieing from it.

  • UEAKCrashUEAKCrash heh Registered User regular
    xzzy wrote: »
    Is it just me or did the "explode" and "kill" commands stop working?

    I tried to use it on honc last night and nothing happened.

    Yeah I mentioned it to 'Mavers last night. It might be related to the Death Run plugin somehow.

  • xzzyxzzy Registered User regular
    Also I just want to add how masterfully designed the last point on Upward is. It's one of those constructions that seems like it should give every advantage to the defense, and yet it's absurdly hard to defend. We certainly saw this when the map was new.. people hadn't figured it out yet and fights over the last point where boring slugfests.

    I spent a lot of time dead last night because I was having a bad night, so I got to watch the contest a lot. Even the layout of the crates by the health kit are perfectly angled so that red has to come out from the turtle to get people off the cart.. there is not a single good angle from the spawn area you can use to clear the cart. You're basically forced to enter the line of fire that leads outside to defend.

    Compare to the last point of Dustbowl where teams can literally stand on the point and hold M1.

  • HobnailHobnail Registered User regular
    edited September 2013
    Nothing worse than being a medic about to die from fire damage, running to the health pack, Pyro takes it 2 seconds before you get there, Pyro walks away without even putting you out and you dieing from it.

    This should be punishable by pillory. Some sort of tarring and feathering maybe. A stern face should fill your screen and explain why what you did was wrong.

    Hobnail on
  • UEAKCrashUEAKCrash heh Registered User regular
    xzzy wrote: »
    Also I just want to add how masterfully designed the last point on Upward is. It's one of those constructions that seems like it should give every advantage to the defense, and yet it's absurdly hard to defend. We certainly saw this when the map was new.. people hadn't figured it out yet and fights over the last point where boring slugfests.

    I spent a lot of time dead last night because I was having a bad night, so I got to watch the contest a lot. Even the layout of the crates by the health kit are perfectly angled so that red has to come out from the turtle to get people off the cart.. there is not a single good angle from the spawn area you can use to clear the cart. You're basically forced to enter the line of fire that leads outside to defend.

    Compare to the last point of Dustbowl where teams can literally stand on the point and hold M1.

    Yeah, that's very true. I can't say I ever get that frustrated trying on the final point, attacking or defending. There's always a route I can take from either way and get into the action. Rather than tight choke point one or tight choke point two.

  • JayKaosJayKaos Registered User regular
    There was that time last friday when people kept getting mad at us blowing them up with sticky bombs.

    They also kept walking into our clearly visible piles of sticky bombs, in ones and twos, for ten minutes. So I didn't pay it much heed, I gotta admit.

    Steam | SW-0844-0908-6004 and my Switch code
  • gtrmpgtrmp Registered User regular
    JayKaos wrote: »
    There was that time last friday when people kept getting mad at us blowing them up with sticky bombs.

    They also kept walking into our clearly visible piles of sticky bombs, in ones and twos, for ten minutes. So I didn't pay it much heed, I gotta admit.

    And then the same thing happened again last night

    I'll admit, there were one or two times where I was all "hey guys we should maybe not attack one at a time OH SHIT THEY'RE ALL DEAD GET ON CART" *is exploded by stickybombs*

    Though I think offense pulled off a win on Upwards for both teams on both nights, even though the attacking teams got some real tunnel vision at times.

  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    If I recall last night at all (mean feat, given how much I drank), I'm pretty sure we blues took the last point after a great pitched battle, team switched, then barely managed to defend it. I think.

    Upward is the one with one cart, not two, right?

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  • CalicaCalica Registered User regular
    Sooo... this HONC thing. Can anybody show up, or do you have to be in the secret club? Is it ok if I'm hilariously bad at TF2?

  • UEAKCrashUEAKCrash heh Registered User regular
    edited September 2013
    I should clarify, that I rarely get frustrated with Upward. And yes, it's the one-cart long payload map that ends in the building dropping into a pit.

    Side note, I thought it was funny as hell how Burbl told me that being over-tired and drinking was probably not the best time to play Spy, and then I proceeded to top our team as it. Seriously, I was so out of it last night while we were playing, it was absurd that I was even awake at that point. I woke up at 3am, drove 2 hours and dropped Khaleesi/ Mrs Crash off at the airport at 5am, drove 2 hours to make it back in time for work at 7am (with five minutes to change) and worked a full day at my (manual labor) job. Being a person who normally goes to bed at 3am, it was kind of rough.

    Calica wrote: »
    Sooo... this HONC thing. Can anybody show up, or do you have to be in the secret club? Is it ok if I'm hilariously bad at TF2?

    Yep, password is in the OP so if it happens to be up, you've got it. We get a wide variety of skill levels on the server so (most) people don't take issue with any "bad" players. If they do I'll tell them to knock it off. It can be frustrating at first to play with us, since a lot of us have been playing since the game was released, but it's actually a really good way to learn fast. I've watched plenty of new people start off on our server

    UEAKCrash on
  • Sir Headless VIISir Headless VII Registered User regular
    Calica wrote: »
    Sooo... this HONC thing. Can anybody show up, or do you have to be in the secret club? Is it ok if I'm hilariously bad at TF2?

    Anyone can play, there is a group we use to tell each other to get on the server but also anyone can join that. It's fine if you are bad. Also if there is a password on the server it is
    wang
    because we are mature adults.

    Steam - Backpack - Bnet: SirHeadless #1154
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  • UEAKCrashUEAKCrash heh Registered User regular
    But so you know, it is a christian (x-tian) family server so no swearing or lewd remarks allowed.

    Or drugs or alcohol.

    Or fun.

    :rotate:

  • HobnailHobnail Registered User regular
    I got straight up berated off HONC once for being terrible, but surely nobody likes that guy

  • UEAKCrashUEAKCrash heh Registered User regular
    Really? That sucks. I'm sorry I wasn't around (or coherent/ aware, if I was) to tell them to quit being a twat.

This discussion has been closed.