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[Fiasco] Camp Machete Lake: Come for the drugs and fog-shrouded island, stay forever
Tommy's face twists with anger. "The only one talking about rape is you, you psycho." He shakes her arm off. "You've got a seriously twisted view of the world if you think Jason, a kid too afraid of girls to ask for the time of day, is gonna rape somebody. Let's go talk to James. Let's go talk to the guy who's probably drinking my beer right now. Because I think you've seriously misjudged the situation... or maybe that's not it. Maybe you've got a guilty conscience, and are coming down hard on me because of something you did recently."
"Yes, I feel so guilty about the Counselor Stripper Party we had last week. Get real. I haven't done anything to feel guilty about." Cathrine looks at the dime bag. "You on the other hand, how long would you go to jail? You're 17 now? So they might charge you as an adult and give you two or three years. Was a bit of fast cash worth it?"
Cathrine and Tommy arrive at the Counselor's cabin, but no one is there. "Sit down." Cathrine points at a chair in the lobby. "Hmmm. I thought there was suppose to be someone here at all times..."
"For all you know, I had less than a quarter ounce on me. Nobody goes to jail for that, even pretending for a moment that you were a cop instead of a stuffy girl with an over inflated sense of moral outrage." Tommy poked his head into the cabin. "Hey, nice. Do me a favor, and look under the bed. I bet you'll find more stuff to get your panties in a twist over."
"Will you shut up?" Cathrine looks around. "James? Mike? Vicki? Anyone here?" There was suppose to be someone at this cabin at all times so the campers could always find help if they needed. Cathrine grabs a radio from it's charger. "Cathrine calling anyone. Come in. Cathrine calling anyone. Over."
Realization dawned across Tommy's face. "Wait, the counselors are missing? I have to go t-", the boy coughed, changing his choice of words. "I have to go. You should wait here in case anyone needs help. I promise you can continue your unnecessary, hypocritical rant later." Tommy turns to go, about to run off...
0
vertroueI am FemaleTotes Not a SithRegistered Userregular
edited December 2013
red dice.....
vertroue on
Blood and Fire
From the Desk of Darth Vertroue Diplomat to the USA.
As Tommy leaves, Cathrine calls back to him. "Hey, wait. What's going..." Suddenly the door slams in Cathrine's face, separating the two. "Tommy! Hey! Tommy!" Cathrine tries the door handle but the door is jammed. "This isn't funny, you prick. Let me out!"
"Whenever a stunt die is picked to resolve a scene, someone dies. Usually this will be an NPC, but don't be afraid to kill a PC this way. Just don't kill kill the character; do the deed "off-camera" to leave a bit of uncertainty. You never know when someone might make an unexpected reappearance."
So we could just let the scene end, and leave Catherine's fate ambiguous... but going from th Faisco rules,
"Hey, You Just Killed Me
In any session of Fiasco there is a good chance that people are going to perish. Your character is not immune from the carnage and may die. If this happens, it isn't a big deal − Character death just means that your scenes will either be flashbacks or won’t include direct conflicts, you being dead and all. Your scenes should still be all about what your character wanted, and you can absolutely include other characters. It might be fun to use flashbacks to zero in on why he did what he did, using his untimely demise as a starting – rather than ending – point. The Aftermath should be about your character’s goals, ambitions, or reputation rather than their physical person. Playing a dead character is liberating and expands your possibilities in interesting ways, while limiting you in others.
It’s probably polite not to murder any characters before Act Two, and a person with a dead character is a good candidate for playing the various secondary ne’er-do-wells who tend to crop up during the game as well."
And, well, it's not Act 2 yet. If this was a movie, it would be a good scene to leave ambiguous... but I think it's too early to kill off Catherine. So let's leave it as ???, but Catherine should show back up (and Grunt's Ghosts should get his turn) before Act 1 ends, maybe as the last scene in the Act?
OK, we'll end the scene here. And - keeping in mind that giving the die to @Grunt's Ghosts doesn't necessarily mean anything right now, I'll turn the Red Die into a Black Die and give that to GG. I know those Black Dice look intimidating, but many dice of the same color are actually a good thing for Catherine! If she's not, like, dead dead.
EXTERIOR: The Counselor's cabin. It's still daylight, but the sun has dipped a little lower in the sky - afternoon edging towards evening. The shadows of the trees seem to stretch forever, and they dance along the ground as a a breeze ruffles the green summer foliage. It's the sort of afternoon where birds should be chirping, squirrels should be hopping along on the ground, and the sounds of children playing should be echoing from just over the hill.
But they're not. There are no birds, or children, or squirrels. It's quiet except for the wind and the leaves.
And footsteps. Someone's walking up towards the cabin. They pause, take out a flask, and swig. It is, of course, CHARLES HESS. He puts the flask away, and continues towards the cabin.
When he gets to the front door, he raises his hand to knock - but the door is ajar, just a crack. He pushes it open, and it creaks on weather-worn hinges. There's a moment where he hesitates, but it's just a moment. Charles steps inside, two echoing steps of boots on wood.
Inside, Charles' eyes are drawn around the room, drawn to little scenes that paint a story. There are only a handful of cots in the Counselor's cabin, instead of the wall-to-wall bunk beds that are so common elsewhere. The counselors even had a table and chairs set up, for cards and chatting when the campers are in their bunks. Now, all that is ruined. The table is overturned, and two of the chairs have been smashed. The cots have been flung about the room, overturned or shoved aside or collapsed.
And the blood. The blood. The bottom of the table is splattered with it, and there are bloody hand prints on the upward facing edge. Gore-flecked streaks of blood lead way from those hand prints, along the floor, leading towards the back of the cabin. There's more blood there, by the back door.
The back door is open.
If someone was here, if Cathrine was here like Tommy said she'd be... there's no sign of her. Except - a shoe. There's a shoe on its side on the far side of the room by the back door, laces still tied, fallen over so that Charles can't see if the shoe is empty... or if it isn't. It's just at the edge of that pool of blood by the back door.
Outside, the wind rustles the leaves as it blows through the trees.
Thoughts?
0
vertroueI am FemaleTotes Not a SithRegistered Userregular
nice. But who is the scene with? I am pretty sure that you have to decide who ot is with. That part is vague.
Blood and Fire
From the Desk of Darth Vertroue Diplomat to the USA.
Let's run with it, then. I like the scene as set up, with James showing up after the situation has been established. I don't like putting dialog in other people's mouths, so let's start with James' (@Denada) reaction to finding Charles (@Sir Fabulous) in the center of a bloodbath.
His clothes stained with dirt and ... other things, James heads for the counselor's cabin. "A shower, a change of clothes, and nothing happened," James says to himself. "Nothing- oh my god." So much blood.
James runs toward the cabin, which probably isn't the best decision, but Making Good Choices doesn't seem to be on his checklist today. A list of names runs through his head as he runs. Who was supposed to be there today? Could have been anyone. Oh god so much blood. Not this. Not again. His train of thought is derailed when he sees Charles standing amid the gore.
HE LIVES! ALL HAIL THE FUCKED UP EINSTEIN ELDER GOD!
+3
Sir FabulousMalevolent Squid GodRegistered Userregular
"That's sounding a bit accusatory there, George. We both know how important this camp is. We both know how hard we've worked to keep this place afloat. And we wouldn't want the police to get involved, would we?"
Charles' voice is stronger, not as slurred as usual. He narrows his eyes at James.
Switch Friend Code: SW-1406-1275-7906
0
Sir FabulousMalevolent Squid GodRegistered Userregular
Hmm, I'm not sure how good that is, but I'm trying to write as improv-like as I can. Quickly putting down the first things that come to mind and not revising what I've said. Like how I would play it in real life.
James is taken aback. Of course, he didn't really have any expectations about where this conversation was going to go in the first place, but he didn't expect that. He doesn't have much going on in his head right now other than the words "blood", "murder", "camp", and "police." He blinks a few times, looking as dumbfounded as he feels, then speaks. "I just ... I'm ... fuck." He wants to sit down, but there's nowhere to sit. Besides, if he did sit down he would probably just stand up and start pacing. "I can't call the police. I need to take care of this myself. I need to clean this up and then I need to get everyone together. I need to know who's missing."
Posts
Cathrine and Tommy arrive at the Counselor's cabin, but no one is there. "Sit down." Cathrine points at a chair in the lobby. "Hmmm. I thought there was suppose to be someone here at all times..."
Static.
From the Desk of Darth Vertroue Diplomat to the USA.
From the Desk of Darth Vertroue Diplomat to the USA.
"Whenever a stunt die is picked to resolve a scene, someone dies. Usually this will be an NPC, but don't be afraid to kill a PC this way. Just don't kill kill the character; do the deed "off-camera" to leave a bit of uncertainty. You never know when someone might make an unexpected reappearance."
So we could just let the scene end, and leave Catherine's fate ambiguous... but going from th Faisco rules,
"Hey, You Just Killed Me
In any session of Fiasco there is a good chance that people are going to perish. Your character is not immune from the carnage and may die. If this happens, it isn't a big deal − Character death just means that your scenes will either be flashbacks or won’t include direct conflicts, you being dead and all. Your scenes should still be all about what your character wanted, and you can absolutely include other characters. It might be fun to use flashbacks to zero in on why he did what he did, using his untimely demise as a starting – rather than ending – point. The Aftermath should be about your character’s goals, ambitions, or reputation rather than their physical person. Playing a dead character is liberating and expands your possibilities in interesting ways, while limiting you in others.
It’s probably polite not to murder any characters before Act Two, and a person with a dead character is a good candidate for playing the various secondary ne’er-do-wells who tend to crop up during the game as well."
And, well, it's not Act 2 yet. If this was a movie, it would be a good scene to leave ambiguous... but I think it's too early to kill off Catherine. So let's leave it as ???, but Catherine should show back up (and Grunt's Ghosts should get his turn) before Act 1 ends, maybe as the last scene in the Act?
EDIT: But this is your scene. You could be the one outside with the killer. The die usually goes to who starts the scwne then he gives the die away...
Since me a GG just had a Scene, next Scene is for @vertroue, @Denada, or @Sir Fabulous to Establish or Resolve.
That's right, I'm getting crazy up in here.
That's all I need to do right now, yes?
Switch Friend Code: SW-1406-1275-7906
EXTERIOR: The Counselor's cabin. It's still daylight, but the sun has dipped a little lower in the sky - afternoon edging towards evening. The shadows of the trees seem to stretch forever, and they dance along the ground as a a breeze ruffles the green summer foliage. It's the sort of afternoon where birds should be chirping, squirrels should be hopping along on the ground, and the sounds of children playing should be echoing from just over the hill.
But they're not. There are no birds, or children, or squirrels. It's quiet except for the wind and the leaves.
And footsteps. Someone's walking up towards the cabin. They pause, take out a flask, and swig. It is, of course, CHARLES HESS. He puts the flask away, and continues towards the cabin.
When he gets to the front door, he raises his hand to knock - but the door is ajar, just a crack. He pushes it open, and it creaks on weather-worn hinges. There's a moment where he hesitates, but it's just a moment. Charles steps inside, two echoing steps of boots on wood.
Inside, Charles' eyes are drawn around the room, drawn to little scenes that paint a story. There are only a handful of cots in the Counselor's cabin, instead of the wall-to-wall bunk beds that are so common elsewhere. The counselors even had a table and chairs set up, for cards and chatting when the campers are in their bunks. Now, all that is ruined. The table is overturned, and two of the chairs have been smashed. The cots have been flung about the room, overturned or shoved aside or collapsed.
And the blood. The blood. The bottom of the table is splattered with it, and there are bloody hand prints on the upward facing edge. Gore-flecked streaks of blood lead way from those hand prints, along the floor, leading towards the back of the cabin. There's more blood there, by the back door.
The back door is open.
If someone was here, if Cathrine was here like Tommy said she'd be... there's no sign of her. Except - a shoe. There's a shoe on its side on the far side of the room by the back door, laces still tied, fallen over so that Charles can't see if the shoe is empty... or if it isn't. It's just at the edge of that pool of blood by the back door.
Outside, the wind rustles the leaves as it blows through the trees.
Thoughts?
From the Desk of Darth Vertroue Diplomat to the USA.
From the Desk of Darth Vertroue Diplomat to the USA.
James runs toward the cabin, which probably isn't the best decision, but Making Good Choices doesn't seem to be on his checklist today. A list of names runs through his head as he runs. Who was supposed to be there today? Could have been anyone. Oh god so much blood. Not this. Not again. His train of thought is derailed when he sees Charles standing amid the gore.
"Charles!? What the hell!? What did you do!?"
Gotta get shit done that needs to be done.
Thursday (that's today) night I'll be back to normal.
Switch Friend Code: SW-1406-1275-7906
From the Desk of Darth Vertroue Diplomat to the USA.
From the Desk of Darth Vertroue Diplomat to the USA.
Switch Friend Code: SW-1406-1275-7906
Charles' voice is stronger, not as slurred as usual. He narrows his eyes at James.
Switch Friend Code: SW-1406-1275-7906
Switch Friend Code: SW-1406-1275-7906
@Sir Fabulous