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[Hearthstone] Beta - Patch changed some things, Freeze Mages still BS
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Magic. It means that you're playing against a goldfish, which just floats around and doesn't do anything.
To elaborate a bit further, early in Magic's lifetime, theorists devised that one measurement of a deck's power was to determine (on average) how quickly it could kill an opponent with minimal disruption. You would play a game of solitaire with your deck and figure out how fast and reliably it could win against an opponent that did nothing - essentially, playing against a "goldfish."
This term became useful in the Magic vernacular for both Combo and Aggro decks. It is often helpful in understanding the fundamental speed of a format.
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Was able to hit for 13 damage on turn 3.
Turn one: Innervate to play a 2/3 Thrallmar Warseer with Windfury.
Turn two: Mark of the Wild to bump him to 4/5 with Taunt, deal 8 damage.
Turn three/four: Another 8 damage.
Turn five: Innervate again, play War Golem.
Mage surrenders.
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I hit all his dudes to bring them down to X/1. I power overwhelming one imp to hit him for 5. Then dropped a Dread Infernal to clear the board. Imp master makes his last imp and dies.
He fireballs me to 3.
I: PO the last imp, hit for 5, hit for 6 with dread infernal, sacrificial pact the imp to gain 5, drop a Void Terror to suck up the Dread and make a 9/9. I pass the turn to him with me at 7, him at 5, me with a 9/9 on the table.
He drops a loot hoarder, fireballs it to draw, concedes.
There's a lesson here about playing too aggressively. If your opponent is just holding cards, you might want to really calculate if you can kill him, or if you're just hoping you can kill him. Dude dropped all his direct damage on me so quickly, he didn't have the removal to deal with the engine once it started going. The only thing that could have saved him was a poly. I had a Siphon Soul in hand, so even a big taunt wouldn't have stalled me.
But I earned 0 gold for it. I get the rewards are somewhat random, but 3 dust, 1 pack, and 1 meh rare made me rather sad.
Pretty much. Much of early Magic vernacular isn't logical or intuitive, just convenient.
Oh cool, I'd been keeping up with dailies on the assumption that having a full set would block new quests.
Nice to know I can let it slip when I'm busy / unmotivated.
Wait, so if I stop playing for like, a week, I can come back and potentially go through 7 dailies? I imagine they stop counting at some point, but still, that's pretty cool
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As a CS nerd, I'm immediately thinking about how this is implemented. My guess would probably be that they're not generating the random quests > 3 and storing them, but rather just counting the number of quests you're owed. In that case, the backlogged number could run up basically infinitely, unless they hard-coded in a cap. It'd be pretty awesome if they let it run up infinitely, but there might be $$$ reasons for them not to :-/
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Poly, any freeze spell, the vaporize secret, pyroblast, fireball, mirror entity, ragnaros, dreadwing
Lot of stuff he could have topdecked to stall or win outright
innervate is good depending on your curve, it allows you plays you couldn't normally make
There was an old duelist article that was intended to allow you to prep for a tournament and test a deck without an opponent. It has the theme of "playing against your pet". The idea was starting with the goldfish you "played" progressively harder imaginary opponents. So it was goldfish, cat, parrot dog, and some other stuff.
I forget the middle ones, but one of the "smarter" animals involved scripting the scenario you'd play against so: turn 1 your opponent would play a land then a fork. Then turn 2 they would play a land and counterspell whatever you play, and so on.
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The pack was ok, though: Thrallmar Farseer, Ice Barrier, Injured Blademaster, Azure Drake, and gold Murloc Tidecaller.
He'd played 2 Mirror's, and both Fireballs. Freeze would have (possibly) bought him a turn. Pyroblast cost too much, as do the legendaries you cite.
He had 1 Frostbolt left in his deck, not sure if he had Cone, Nova, Lance (doubt it, I rarely see those anymore).
At best there were 3 (5 if he had vaporize, but it wasn't that kind of deck, so I doubt it) cards he could have pulled which he could have played with his 3 remaining mana (2 for hoarder, 2 to kill it so he could draw). I'd say the odds were in my favor.
Great attempt to rain in my parade though!
Edit: He could have totally drawn a taunt or something. But, again, I'd already chewed through most of his low cost taunt. I could see a Shieldmaster, but he lacked the mana.
Personally, I need to learn how to mulligan better. I was in a Rogue vs Rogue. I mulliganed my Deadly Poison. She did not. She then proceeded to pwn me with Deadly Poison. Whoops.
I'm usually just so fucking excited to GO GO GO GO.
I kinda assumed this was part of your point, actually. What the mage had done was put himself in a position where he had to topdeck the right answer or lose; that's a pretty bad spot.
He did indeed have to play cards to get me down to 9 life on turn 6.
I find it pretty unlikely you can get infinite quests. It probably caps after a point. Or else this is a bug.
Because part of the reason you build in Dailies is to get people into the habit of logging in every day, as that produces better consumer behavior.
the only question is whether that limit is sensibly reachable or functionally infinite as far as the typical consumer is concerned
however none of us will ever conduct the experiment because it involves not playing the game
Edit:
Ohh, that makes a lot more sense. Awesome, thanks!
I'll test this for you guys.
My 8s were 220 and 225. Someone else in this thread got 295 from an 8.
I really dislike the random gold rewards.
I'm not sure of the max but I completed two quests at once (2 wins, Druid an option for each) and as soon as I was done, 2 new quests popped in.
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ties are mutual losses
And a win... for Blizzard.
Not that I think it's a big deal in HS since they're probably pretty rare.
I would expect that by retail, you won't be able to get dailies beyond the third (unless you happen to be online when the new daily is kicked out?). Like Darkwolfe said, the point of them is to keep you playing, at least for a bit, regularly. There's no incentive to do that if you can quit for a month then grind out a shitload in one night of catpissman glory.
I like that they were nice enough to let the dailies backlog up to 3 days (or more, depending on their intention) for more occasional players like myself, and I especially like that you can get credit for mutually inclusive dailies from the same games. However, for those same people like myself, that almost encourages a new behavior where it feels optimal to play only once every three days to be able to knock out the quest gold more efficiently with fewer matches. Not that I think there's anything they should do about that, but I just find myself wanting to wait until I get that third quest a lot of the time...
Missed the turn numbers.
If you didn't get dread infernal and possibly the pact it sounds like he would have won. If he used his damage on your minions he'd have more board control but you'd have significantly more life, plus he knows you've got decent removal as a warlock.
I don't know if I would call his blitz a misplay.