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[Hearthstone] Beta - Patch changed some things, Freeze Mages still BS

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  • fortyforty Registered User regular
    What is the origin of this "goldfishing" term anyway?

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    forty wrote: »
    What is the origin of this "goldfishing" term anyway?

    Magic. It means that you're playing against a goldfish, which just floats around and doesn't do anything.

  • RozRoz Boss of InternetRegistered User regular
    admanb wrote: »
    forty wrote: »
    What is the origin of this "goldfishing" term anyway?

    Magic. It means that you're playing against a goldfish, which just floats around and doesn't do anything.

    To elaborate a bit further, early in Magic's lifetime, theorists devised that one measurement of a deck's power was to determine (on average) how quickly it could kill an opponent with minimal disruption. You would play a game of solitaire with your deck and figure out how fast and reliably it could win against an opponent that did nothing - essentially, playing against a "goldfish."

    This term became useful in the Magic vernacular for both Combo and Aggro decks. It is often helpful in understanding the fundamental speed of a format.

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    I really enjoy Warlock. They have so many interactions out of their hand, it's like you're playing a different game.

  • LouieLouie Registered User regular
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  • Doctor DetroitDoctor Detroit Not a doctor Tree townRegistered User regular
    Running a bunch of low cost minions as Warlock is fun.

    Was able to hit for 13 damage on turn 3. :)

  • fortyforty Registered User regular
    Roz wrote: »
    admanb wrote: »
    forty wrote: »
    What is the origin of this "goldfishing" term anyway?

    Magic. It means that you're playing against a goldfish, which just floats around and doesn't do anything.

    To elaborate a bit further, early in Magic's lifetime, theorists devised that one measurement of a deck's power was to determine (on average) how quickly it could kill an opponent with minimal disruption. You would play a game of solitaire with your deck and figure out how fast and reliably it could win against an opponent that did nothing - essentially, playing against a "goldfish."

    This term became useful in the Magic vernacular for both Combo and Aggro decks. It is often helpful in understanding the fundamental speed of a format.
    But why goldfish? Just an arbitrary defenseless animal that someone picked?

  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    Oh wow. I devastated a mage as a druid just now.

    Turn one: Innervate to play a 2/3 Thrallmar Warseer with Windfury.

    Turn two: Mark of the Wild to bump him to 4/5 with Taunt, deal 8 damage.
    Turn three/four: Another 8 damage.
    Turn five: Innervate again, play War Golem.

    Mage surrenders.

  • Mr ObersmithMr Obersmith Registered User regular
    I don't know if this is common knowledge but I found something out last night that might be good to know. If you cap at 3 dailies and it takes you a couple of days to complete, you don't miss out on any new dailies. They pop right into your quests after the existing ones complete.

    Battle.net - Obersmith#1709
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  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited November 2013
    My favorite play was a few minutes ago against a hyper aggressive mage (Arcane Missile turn 1!). He'd dumped his hand and I was down to 9 life, turn 6. He had four dudes on the table. I had an Imp Master, two imps, a blood imp, and a summoning portal. All his dudes were X/2 or X/1. He had 22 health.

    I hit all his dudes to bring them down to X/1. I power overwhelming one imp to hit him for 5. Then dropped a Dread Infernal to clear the board. Imp master makes his last imp and dies.

    He fireballs me to 3.

    I: PO the last imp, hit for 5, hit for 6 with dread infernal, sacrificial pact the imp to gain 5, drop a Void Terror to suck up the Dread and make a 9/9. I pass the turn to him with me at 7, him at 5, me with a 9/9 on the table.

    He drops a loot hoarder, fireballs it to draw, concedes.

    There's a lesson here about playing too aggressively. If your opponent is just holding cards, you might want to really calculate if you can kill him, or if you're just hoping you can kill him. Dude dropped all his direct damage on me so quickly, he didn't have the removal to deal with the engine once it started going. The only thing that could have saved him was a poly. I had a Siphon Soul in hand, so even a big taunt wouldn't have stalled me.

    Anon the Felon on
  • ResIpsaLoquiturResIpsaLoquitur Not a grammar nazi, just alt-write. Registered User regular
    3-3 with a shaman deck, was happy to get that far. I made the very bad decision to grab 4 venture co's and 4 flametonuges. My alternatives weren't strong, but it seemed better on paper than in practice. Won against druid/warrior/warlock, lost to priestx2/mage.

    But I earned 0 gold for it. :( I get the rewards are somewhat random, but 3 dust, 1 pack, and 1 meh rare made me rather sad.

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  • RozRoz Boss of InternetRegistered User regular
    forty wrote: »
    Roz wrote: »
    admanb wrote: »
    forty wrote: »
    What is the origin of this "goldfishing" term anyway?

    Magic. It means that you're playing against a goldfish, which just floats around and doesn't do anything.

    To elaborate a bit further, early in Magic's lifetime, theorists devised that one measurement of a deck's power was to determine (on average) how quickly it could kill an opponent with minimal disruption. You would play a game of solitaire with your deck and figure out how fast and reliably it could win against an opponent that did nothing - essentially, playing against a "goldfish."

    This term became useful in the Magic vernacular for both Combo and Aggro decks. It is often helpful in understanding the fundamental speed of a format.
    But why goldfish? Just an arbitrary defenseless animal that someone picked?

    Pretty much. Much of early Magic vernacular isn't logical or intuitive, just convenient.

  • NogginNoggin Registered User regular
    I don't know if this is common knowledge but I found something out last night that might be good to know. If you cap at 3 dailies and it takes you a couple of days to complete, you don't miss out on any new dailies. They pop right into your quests after the existing ones complete.

    Oh cool, I'd been keeping up with dailies on the assumption that having a full set would block new quests.

    Nice to know I can let it slip when I'm busy / unmotivated.

    Battletag: Noggin#1936
  • kimekime Queen of Blades Registered User regular
    I don't know if this is common knowledge but I found something out last night that might be good to know. If you cap at 3 dailies and it takes you a couple of days to complete, you don't miss out on any new dailies. They pop right into your quests after the existing ones complete.

    Wait, so if I stop playing for like, a week, I can come back and potentially go through 7 dailies? I imagine they stop counting at some point, but still, that's pretty cool

    Battle.net ID: kime#1822
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    Steam profile
  • hippofanthippofant ティンク Registered User regular
    kime wrote: »
    I don't know if this is common knowledge but I found something out last night that might be good to know. If you cap at 3 dailies and it takes you a couple of days to complete, you don't miss out on any new dailies. They pop right into your quests after the existing ones complete.

    Wait, so if I stop playing for like, a week, I can come back and potentially go through 7 dailies? I imagine they stop counting at some point, but still, that's pretty cool

    As a CS nerd, I'm immediately thinking about how this is implemented. My guess would probably be that they're not generating the random quests > 3 and storing them, but rather just counting the number of quests you're owed. In that case, the backlogged number could run up basically infinitely, unless they hard-coded in a cap. It'd be pretty awesome if they let it run up infinitely, but there might be $$$ reasons for them not to :-/

  • kimekime Queen of Blades Registered User regular
    Oh yeah, implementation-wise it's incredibly unlikely they are storing the actual quests (since if the pool of dailies change at some point, you'd have stale data in your queues that could get popped off who-knows-when). I was just thinking the $$$ reasons.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • BlueBlueBlueBlue Registered User regular
    edited November 2013
    My favorite play was a few minutes ago against a hyper aggressive mage (Arcane Missile turn 1!). He'd dumped his hand and I was down to 9 life, turn 6. He had four dudes on the table. I had an Imp Master, two imps, a blood imp, and a summoning portal. All his dudes were X/2 or X/1. He had 22 health.

    I hit all his dudes to bring them down to X/1. I power overwhelming one imp to hit him for 5. Then dropped a Dread Infernal to clear the board. Imp master makes his last imp and dies.

    He fireballs me to 3.

    I: PO the last imp, hit for 5, hit for 6 with dread infernal, sacrificial pact the imp to gain 5, drop a Void Terror to suck up the Dread and make a 9/9. I pass the turn to him with me at 7, him at 5, me with a 9/9 on the table.

    He drops a loot hoarder, fireballs it to draw, concedes.

    There's a lesson here about playing too aggressively. If your opponent is just holding cards, you might want to really calculate if you can kill him, or if you're just hoping you can kill him. Dude dropped all his direct damage on me so quickly, he didn't have the removal to deal with the engine once it started going. The only thing that could have saved him was a poly. I had a Siphon Soul in hand, so even a big taunt wouldn't have stalled me.

    Poly, any freeze spell, the vaporize secret, pyroblast, fireball, mirror entity, ragnaros, dreadwing

    Lot of stuff he could have topdecked to stall or win outright

    BlueBlue on
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  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    yeah wild growth is asssssss

    innervate is good depending on your curve, it allows you plays you couldn't normally make

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  • WingedWeaselWingedWeasel Registered User regular
    forty wrote: »
    What is the origin of this "goldfishing" term anyway?

    There was an old duelist article that was intended to allow you to prep for a tournament and test a deck without an opponent. It has the theme of "playing against your pet". The idea was starting with the goldfish you "played" progressively harder imaginary opponents. So it was goldfish, cat, parrot dog, and some other stuff.

    I forget the middle ones, but one of the "smarter" animals involved scripting the scenario you'd play against so: turn 1 your opponent would play a land then a fork. Then turn 2 they would play a land and counterspell whatever you play, and so on.

  • Doctor DetroitDoctor Detroit Not a doctor Tree townRegistered User regular
    Yuck, 0-3 with Paladin. Thought I had a good draft, but never really had the right cards when I needed them. 3 games may not be a large sample size, but I'm guessing it might mean I just didn't have the right cards.

    The pack was ok, though: Thrallmar Farseer, Ice Barrier, Injured Blademaster, Azure Drake, and gold Murloc Tidecaller.

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited November 2013
    BlueBlue wrote: »
    My favorite play was a few minutes ago against a hyper aggressive mage (Arcane Missile turn 1!). He'd dumped his hand and I was down to 9 life, turn 6. He had four dudes on the table. I had an Imp Master, two imps, a blood imp, and a summoning portal. All his dudes were X/2 or X/1. He had 22 health.

    I hit all his dudes to bring them down to X/1. I power overwhelming one imp to hit him for 5. Then dropped a Dread Infernal to clear the board. Imp master makes his last imp and dies.

    He fireballs me to 3.

    I: PO the last imp, hit for 5, hit for 6 with dread infernal, sacrificial pact the imp to gain 5, drop a Void Terror to suck up the Dread and make a 9/9. I pass the turn to him with me at 7, him at 5, me with a 9/9 on the table.

    He drops a loot hoarder, fireballs it to draw, concedes.

    There's a lesson here about playing too aggressively. If your opponent is just holding cards, you might want to really calculate if you can kill him, or if you're just hoping you can kill him. Dude dropped all his direct damage on me so quickly, he didn't have the removal to deal with the engine once it started going. The only thing that could have saved him was a poly. I had a Siphon Soul in hand, so even a big taunt wouldn't have stalled me.

    Poly, any freeze spell, the vaporize secret, pyroblast, fireball, mirror entity, ragnaros, dreadwing

    Lot of stuff he could have topdecked to stall or win outright

    He'd played 2 Mirror's, and both Fireballs. Freeze would have (possibly) bought him a turn. Pyroblast cost too much, as do the legendaries you cite.

    He had 1 Frostbolt left in his deck, not sure if he had Cone, Nova, Lance (doubt it, I rarely see those anymore).

    At best there were 3 (5 if he had vaporize, but it wasn't that kind of deck, so I doubt it) cards he could have pulled which he could have played with his 3 remaining mana (2 for hoarder, 2 to kill it so he could draw). I'd say the odds were in my favor.

    Great attempt to rain in my parade though!

    Edit: He could have totally drawn a taunt or something. But, again, I'd already chewed through most of his low cost taunt. I could see a Shieldmaster, but he lacked the mana.

    Anon the Felon on
  • hippofanthippofant ティンク Registered User regular
    Yuck, 0-3 with Paladin. Thought I had a good draft, but never really had the right cards when I needed them. 3 games may not be a large sample size, but I'm guessing it might mean I just didn't have the right cards.

    The pack was ok, though: Thrallmar Farseer, Ice Barrier, Injured Blademaster, Azure Drake, and gold Murloc Tidecaller.

    Personally, I need to learn how to mulligan better. I was in a Rogue vs Rogue. I mulliganed my Deadly Poison. She did not. She then proceeded to pwn me with Deadly Poison. Whoops.

    I'm usually just so fucking excited to GO GO GO GO.

  • InvictusInvictus Registered User regular
    BlueBlue wrote: »
    My favorite play was a few minutes ago against a hyper aggressive mage (Arcane Missile turn 1!). He'd dumped his hand and I was down to 9 life, turn 6. He had four dudes on the table. I had an Imp Master, two imps, a blood imp, and a summoning portal. All his dudes were X/2 or X/1. He had 22 health.

    I hit all his dudes to bring them down to X/1. I power overwhelming one imp to hit him for 5. Then dropped a Dread Infernal to clear the board. Imp master makes his last imp and dies.

    He fireballs me to 3.

    I: PO the last imp, hit for 5, hit for 6 with dread infernal, sacrificial pact the imp to gain 5, drop a Void Terror to suck up the Dread and make a 9/9. I pass the turn to him with me at 7, him at 5, me with a 9/9 on the table.

    He drops a loot hoarder, fireballs it to draw, concedes.

    There's a lesson here about playing too aggressively. If your opponent is just holding cards, you might want to really calculate if you can kill him, or if you're just hoping you can kill him. Dude dropped all his direct damage on me so quickly, he didn't have the removal to deal with the engine once it started going. The only thing that could have saved him was a poly. I had a Siphon Soul in hand, so even a big taunt wouldn't have stalled me.

    Poly, any freeze spell, the vaporize secret, pyroblast, fireball, mirror entity, ragnaros, dreadwing

    Lot of stuff he could have topdecked to stall or win outright

    He'd played 2 Mirror's, and both Fireballs. Freeze would have (possibly) bought him a turn. Pyroblast cost too much, as do the legendaries you cite.

    He had 1 Frostbolt left in his deck, not sure if he had Cone, Nova, Lance (doubt it, I rarely see those anymore).

    At best there were 3 (5 if he had vaporize, but it wasn't that kind of deck, so I doubt it) cards he could have pulled which he could have played with his 3 remaining mana (2 for hoarder, 2 to kill it so he could draw). I'd say the odds were in my favor.

    Great attempt to rain in my parade though!

    I kinda assumed this was part of your point, actually. What the mage had done was put himself in a position where he had to topdeck the right answer or lose; that's a pretty bad spot.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    Invictus wrote: »
    BlueBlue wrote: »
    My favorite play was a few minutes ago against a hyper aggressive mage (Arcane Missile turn 1!). He'd dumped his hand and I was down to 9 life, turn 6. He had four dudes on the table. I had an Imp Master, two imps, a blood imp, and a summoning portal. All his dudes were X/2 or X/1. He had 22 health.

    I hit all his dudes to bring them down to X/1. I power overwhelming one imp to hit him for 5. Then dropped a Dread Infernal to clear the board. Imp master makes his last imp and dies.

    He fireballs me to 3.

    I: PO the last imp, hit for 5, hit for 6 with dread infernal, sacrificial pact the imp to gain 5, drop a Void Terror to suck up the Dread and make a 9/9. I pass the turn to him with me at 7, him at 5, me with a 9/9 on the table.

    He drops a loot hoarder, fireballs it to draw, concedes.

    There's a lesson here about playing too aggressively. If your opponent is just holding cards, you might want to really calculate if you can kill him, or if you're just hoping you can kill him. Dude dropped all his direct damage on me so quickly, he didn't have the removal to deal with the engine once it started going. The only thing that could have saved him was a poly. I had a Siphon Soul in hand, so even a big taunt wouldn't have stalled me.

    Poly, any freeze spell, the vaporize secret, pyroblast, fireball, mirror entity, ragnaros, dreadwing

    Lot of stuff he could have topdecked to stall or win outright

    He'd played 2 Mirror's, and both Fireballs. Freeze would have (possibly) bought him a turn. Pyroblast cost too much, as do the legendaries you cite.

    He had 1 Frostbolt left in his deck, not sure if he had Cone, Nova, Lance (doubt it, I rarely see those anymore).

    At best there were 3 (5 if he had vaporize, but it wasn't that kind of deck, so I doubt it) cards he could have pulled which he could have played with his 3 remaining mana (2 for hoarder, 2 to kill it so he could draw). I'd say the odds were in my favor.

    Great attempt to rain in my parade though!

    I kinda assumed this was part of your point, actually. What the mage had done was put himself in a position where he had to topdeck the right answer or lose; that's a pretty bad spot.

    He did indeed have to play cards to get me down to 9 life on turn 6.

    :)

  • DarkewolfeDarkewolfe Registered User regular
    hippofant wrote: »
    kime wrote: »
    I don't know if this is common knowledge but I found something out last night that might be good to know. If you cap at 3 dailies and it takes you a couple of days to complete, you don't miss out on any new dailies. They pop right into your quests after the existing ones complete.

    Wait, so if I stop playing for like, a week, I can come back and potentially go through 7 dailies? I imagine they stop counting at some point, but still, that's pretty cool

    As a CS nerd, I'm immediately thinking about how this is implemented. My guess would probably be that they're not generating the random quests > 3 and storing them, but rather just counting the number of quests you're owed. In that case, the backlogged number could run up basically infinitely, unless they hard-coded in a cap. It'd be pretty awesome if they let it run up infinitely, but there might be $$$ reasons for them not to :-/

    I find it pretty unlikely you can get infinite quests. It probably caps after a point. Or else this is a bug.

    Because part of the reason you build in Dailies is to get people into the habit of logging in every day, as that produces better consumer behavior.

    What is this I don't even.
  • I needed anime to post.I needed anime to post. boom Registered User regular
    edited November 2013
    well it would literally have to cap after a point because integers have a limit

    the only question is whether that limit is sensibly reachable or functionally infinite as far as the typical consumer is concerned

    however none of us will ever conduct the experiment because it involves not playing the game

    I needed anime to post. on
    liEt3nH.png
  • fortyforty Registered User regular
    edited November 2013
    Roz wrote: »
    forty wrote: »
    Roz wrote: »
    admanb wrote: »
    forty wrote: »
    What is the origin of this "goldfishing" term anyway?

    Magic. It means that you're playing against a goldfish, which just floats around and doesn't do anything.

    To elaborate a bit further, early in Magic's lifetime, theorists devised that one measurement of a deck's power was to determine (on average) how quickly it could kill an opponent with minimal disruption. You would play a game of solitaire with your deck and figure out how fast and reliably it could win against an opponent that did nothing - essentially, playing against a "goldfish."

    This term became useful in the Magic vernacular for both Combo and Aggro decks. It is often helpful in understanding the fundamental speed of a format.
    But why goldfish? Just an arbitrary defenseless animal that someone picked?

    Pretty much. Much of early Magic vernacular isn't logical or intuitive, just convenient.
    Thanks for satisfying my curiosity!

    Edit:
    forty wrote: »
    What is the origin of this "goldfishing" term anyway?

    There was an old duelist article that was intended to allow you to prep for a tournament and test a deck without an opponent. It has the theme of "playing against your pet". The idea was starting with the goldfish you "played" progressively harder imaginary opponents. So it was goldfish, cat, parrot dog, and some other stuff.

    I forget the middle ones, but one of the "smarter" animals involved scripting the scenario you'd play against so: turn 1 your opponent would play a land then a fork. Then turn 2 they would play a land and counterspell whatever you play, and so on.
    Ohh, that makes a lot more sense. Awesome, thanks!

    forty on
  • SoralinSoralin Registered User regular
    edited November 2013
    you get more gold at 8 wins than 9, allowing more arena runs

    the only rewards from 9 wins are constructed related, so if you have no interest in constructed
    Is there an increased gold amount for 8 wins anymore? I think I remember hearing they increased gold amounts for high win games or something recently (before I got into beta though). When I've won 9 games, gold amounts have been in the range of 195-230 gold, in addition to 2 packs. An 8 win set got me a similar amount of gold, and 1 pack.

    Soralin on
  • fortyforty Registered User regular
    kime wrote: »
    I don't know if this is common knowledge but I found something out last night that might be good to know. If you cap at 3 dailies and it takes you a couple of days to complete, you don't miss out on any new dailies. They pop right into your quests after the existing ones complete.

    Wait, so if I stop playing for like, a week, I can come back and potentially go through 7 dailies? I imagine they stop counting at some point, but still, that's pretty cool
    I could be mistaken, but I don't think this is how it works. I play HS maybe once a week on average and not for long, and I don't have a bunch of quests back-filling after (if) I finish any or all of the 3 available to me. At most I think I've had one more quest roll in at some point after clearing up the 3 I had when I logged in.

  • RozRoz Boss of InternetRegistered User regular
    well it would literally have to cap after a point because integers have a limit

    the only question is whether that limit is sensibly reachable or functionally infinite as far as the typical consumer is concerned

    however none of us will ever conduct the experiment because it involves not playing the game

    I'll test this for you guys.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited November 2013
    Soralin wrote: »
    you get more gold at 8 wins than 9, allowing more arena runs

    the only rewards from 9 wins are constructed related, so if you have no interest in constructed
    Is there an increased gold amount for 8 wins anymore? I think I remember hearing they increased gold amounts for high win games or something recently (before I got into beta though). When I've won 9 games, gold amounts have been in the range of 195-230 gold, in addition to 2 packs. An 8 win set got me a similar amount of gold, and 1 pack.

    My 8s were 220 and 225. Someone else in this thread got 295 from an 8.

    I really dislike the random gold rewards.

    admanb on
  • Mr ObersmithMr Obersmith Registered User regular
    forty wrote: »
    kime wrote: »
    I don't know if this is common knowledge but I found something out last night that might be good to know. If you cap at 3 dailies and it takes you a couple of days to complete, you don't miss out on any new dailies. They pop right into your quests after the existing ones complete.

    Wait, so if I stop playing for like, a week, I can come back and potentially go through 7 dailies? I imagine they stop counting at some point, but still, that's pretty cool
    I could be mistaken, but I don't think this is how it works. I play HS maybe once a week on average and not for long, and I don't have a bunch of quests back-filling after (if) I finish any or all of the 3 available to me. At most I think I've had one more quest roll in at some point after clearing up the 3 I had when I logged in.

    I'm not sure of the max but I completed two quests at once (2 wins, Druid an option for each) and as soon as I was done, 2 new quests popped in.

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  • fortyforty Registered User regular
    So has anyone seen a tie yet and know what happens? i.e., both players die from the same action? Does the amount of negative health in that case matter? That's another thing I haven't seen clarified...

  • I needed anime to post.I needed anime to post. boom Registered User regular
    forty wrote: »
    So has anyone seen a tie yet and know what happens? i.e., both players die from the same action? Does the amount of negative health in that case matter? That's another thing I haven't seen clarified...

    ties are mutual losses

    liEt3nH.png
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    forty wrote: »
    So has anyone seen a tie yet and know what happens? i.e., both players die from the same action? Does the amount of negative health in that case matter? That's another thing I haven't seen clarified...

    ties are mutual losses

    And a win... for Blizzard.

  • fortyforty Registered User regular
    Well that blows. Although WoW treats draws as losses as well, so I guess they're following (stupid) tradition.

    Not that I think it's a big deal in HS since they're probably pretty rare.

  • fortyforty Registered User regular
    edited November 2013
    forty wrote: »
    kime wrote: »
    I don't know if this is common knowledge but I found something out last night that might be good to know. If you cap at 3 dailies and it takes you a couple of days to complete, you don't miss out on any new dailies. They pop right into your quests after the existing ones complete.

    Wait, so if I stop playing for like, a week, I can come back and potentially go through 7 dailies? I imagine they stop counting at some point, but still, that's pretty cool
    I could be mistaken, but I don't think this is how it works. I play HS maybe once a week on average and not for long, and I don't have a bunch of quests back-filling after (if) I finish any or all of the 3 available to me. At most I think I've had one more quest roll in at some point after clearing up the 3 I had when I logged in.

    I'm not sure of the max but I completed two quests at once (2 wins, Druid an option for each) and as soon as I was done, 2 new quests popped in.
    That's odd, but AFAIK people have reported weird, inconsistent daily behavior in general, so there are probably still some bugs they're sorting out with dailies.

    I would expect that by retail, you won't be able to get dailies beyond the third (unless you happen to be online when the new daily is kicked out?). Like Darkwolfe said, the point of them is to keep you playing, at least for a bit, regularly. There's no incentive to do that if you can quit for a month then grind out a shitload in one night of catpissman glory.

    I like that they were nice enough to let the dailies backlog up to 3 days (or more, depending on their intention) for more occasional players like myself, and I especially like that you can get credit for mutually inclusive dailies from the same games. However, for those same people like myself, that almost encourages a new behavior where it feels optimal to play only once every three days to be able to knock out the quest gold more efficiently with fewer matches. Not that I think there's anything they should do about that, but I just find myself wanting to wait until I get that third quest a lot of the time...

    forty on
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    Yeah, I was trying to figure out how one could cause a draw. There's only a handful of cards which can cause it. Paladin is the first to come to mind.

  • BlueBlueBlueBlue Registered User regular
    BlueBlue wrote: »
    My favorite play was a few minutes ago against a hyper aggressive mage (Arcane Missile turn 1!). He'd dumped his hand and I was down to 9 life, turn 6. He had four dudes on the table. I had an Imp Master, two imps, a blood imp, and a summoning portal. All his dudes were X/2 or X/1. He had 22 health.

    I hit all his dudes to bring them down to X/1. I power overwhelming one imp to hit him for 5. Then dropped a Dread Infernal to clear the board. Imp master makes his last imp and dies.

    He fireballs me to 3.

    I: PO the last imp, hit for 5, hit for 6 with dread infernal, sacrificial pact the imp to gain 5, drop a Void Terror to suck up the Dread and make a 9/9. I pass the turn to him with me at 7, him at 5, me with a 9/9 on the table.

    He drops a loot hoarder, fireballs it to draw, concedes.

    There's a lesson here about playing too aggressively. If your opponent is just holding cards, you might want to really calculate if you can kill him, or if you're just hoping you can kill him. Dude dropped all his direct damage on me so quickly, he didn't have the removal to deal with the engine once it started going. The only thing that could have saved him was a poly. I had a Siphon Soul in hand, so even a big taunt wouldn't have stalled me.

    Poly, any freeze spell, the vaporize secret, pyroblast, fireball, mirror entity, ragnaros, dreadwing

    Lot of stuff he could have topdecked to stall or win outright

    He'd played 2 Mirror's, and both Fireballs. Freeze would have (possibly) bought him a turn. Pyroblast cost too much, as do the legendaries you cite.

    He had 1 Frostbolt left in his deck, not sure if he had Cone, Nova, Lance (doubt it, I rarely see those anymore).

    At best there were 3 (5 if he had vaporize, but it wasn't that kind of deck, so I doubt it) cards he could have pulled which he could have played with his 3 remaining mana (2 for hoarder, 2 to kill it so he could draw). I'd say the odds were in my favor.

    Great attempt to rain in my parade though!

    Edit: He could have totally drawn a taunt or something. But, again, I'd already chewed through most of his low cost taunt. I could see a Shieldmaster, but he lacked the mana.

    Missed the turn numbers.
    If you didn't get dread infernal and possibly the pact it sounds like he would have won. If he used his damage on your minions he'd have more board control but you'd have significantly more life, plus he knows you've got decent removal as a warlock.

    I don't know if I would call his blitz a misplay.

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