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Crusader Kings 2; Charlemagne vs Carloman, Fratricide 2.0

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  • TraceTrace GNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam We Registered User regular
    From Paradox Forums
    This is a beta version of the hotfix which we intend to release on Friday, or, failing that, early next week. Right-click on Crusader Kings II in the Steam client, go into the Betas tab and choose to opt into the "beta" branch.

    IMPORTANT: Understand that this is a beta. Only do this if you want to help us test out the hotfix. We cannot guarantee that it actually fixes what it's supposed to, or that it does not introduce new problems.

    Checksum: GFTG (and it should now be the same on all three platforms!)

    CHANGE LOG:

    - Added missing Jewish religious icons
    - No longer possible to play as a Jew without the Sons of Abraham DLC
    - The "Legitimize Bastard" decision now sets the correct dynasty
    - Cathars now have access to the "True Cognatic" succession law
    - Jewish priests are now allowed to marry
    - The kingdom of Jerusalem decisions to vassalize the Knights Templar and Hospitaller now work
    - Heresies are now also shown on the religion page in the ledger
    - The Knights of Santiago now have their historical activation date and first Grandmaster
    - Fixed a bug where an antipope installed as proper Pope in Rome would get an antipope successor
    - Fixed a bug where the Pope could restore himself in Rome infinitely, for astronomical amounts of Piety
    - GamersGate users no longer incorrectly get the Steam overlay
    - Different platforms don't get different checksums anymore
    - You can no longer get a barony level character when pressing the Random Character button
    - Added more descriptive text when Ironman is disabled
    - Removed some ways in which one could cheat in Ironman
    - Disabled autosave to cloud storage option in settings if no cloud storage is available
    - Fixed some bugs with the new 'hold_election' effect

    UPDATE 1:
    - AI: Massively reduced the chance that it will create antipopes, for now
    - Fixed an issue with ridiculously powerful Mongol stacks if there were Jews in the world

  • ShadowhopeShadowhope Baa. Registered User regular
    - Fixed an issue with ridiculously powerful Mongol stacks if there were Jews in the world.

    I love Paradox patch notes out of context.



    I'm doing OK in a Wales game at the moment. I decided early on that I was going to expand only in ways that let me put my own people into new counties, so my dynasty would be safe. I've bred characters like mad and kept women in matrilineal marriages to increase the supply of cousins without claims to my titles. My latest king had a brush with dangerous factions, reaching 70% of his strength, but they eventually settled down. All but one of my vassals are family members or priests, and I plan on forging a claim/revoking the title of the only non family member. I control most of England, most of Ireland, and absolutely none of Scotland. I control Wales (sans Cornwall) and Middlesex as my personal demesne.

    One thing I've learned about Ironman: it's super important to have at least 1k gold available at all times, no exceptions.

    If I succeed in getting the Empire of Britannia, I plan to avoid expansion, and just work on getting the Empress achievements, the four kingdoms achievement, the gold achievement, and the survive to 1453 achievements.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • ShadowhopeShadowhope Baa. Registered User regular
    Well.

    Huh. That is something.
    I guess the next DLC will introduce a magic system and playable elves.
    Still more realistic than Sunset Invasion.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • ElvenshaeElvenshae Registered User regular
    - Fixed an issue with ridiculously powerful Mongol stacks if there were Jews in the world

    Paradox always has great patch notes, but that takes the cake.

  • TraceTrace GNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam We Registered User regular
    Well.

    Huh. That is something.
    I guess the next DLC will introduce a magic system and playable elves.

    Paradox has the modding community for that.

  • YogoYogo Registered User regular
    Remember that game where I began as a High Chief and ended up being overthrown by a Republic, which I had created with a family relative?

    After 250 years of being "confined" to the Duchy of Zhumud on the Baltic Coast as a High Chief under leadership of the Republic, my Family Patriarch decided that it was time for me to be the Designed Heir of the family. So in the year of our Lord Jarilo, 1229, I finally assumed control of the Kingdom of Pommeria once again. Patience pays off, eh?

    Gonna be weird being in control once again. I quite liked the fact that the AI handled the bigger things (with some stupidity of course) while I could sit back and plot from the shadows. Now I have to deal with all.

    Guess it really doesn't matter. Poland has become GIANT BLOB POLAAAAAND while Pommeria has gown equally big. The only other kingdom/empire to oppose the Slavic dominance is the Byzantine Empire (but they got a mighty whopping twice in a row - first through a holy war and then a Great Holy War right afterwards).

  • TraceTrace GNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam We Registered User regular
    First posted edited.

  • TheOtherHorsemanTheOtherHorseman Registered User regular
    edited November 2013
    Well.

    Huh. That is something.
    I guess the next DLC will introduce a magic system and playable elves.

    I am chomping at the bit for a game with the simulation depth/politcking of EU4/CK2, but where my cassus belli for my latest war is based on an embargo of griffin eggs from the twilight emperor of the elves.

    TheOtherHorseman on
  • BlindPsychicBlindPsychic Registered User regular
    There are both Elder Scrolls and GoT mods for CK2. Though I'm unsure if they're still supported.

  • SLyMSLyM Registered User regular
    I kinda wanna figure out how to mod Clausewitz engine maps for 2 reasons.

    1. Feudal Japan mod for CK2

    2. Just shitloads of weird looking maps for EU4 and CK2

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • TraceTrace GNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam We Registered User regular
    I would love like a visual picture of these battles.

    Just a 2D map with little red and blue dots or something I dunno. I don't need to control the battles but I'd like a visual "show" as it were.

  • Descendant XDescendant X Skyrim is my god now. Outpost 31Registered User regular
    My Norwegian king suffered a blow to the head and is now incapable. His regent is stealing gold. I hope he dies soon...

    Garry: I know you gentlemen have been through a lot, but when you find the time I'd rather not spend the rest of the winter TIED TO THIS FUCKING COUCH!
  • SLyMSLyM Registered User regular
    I gotta say I really hate it when someone you're at war with has called in an ally to a different war and then their combined armies attack yours except you fight both of them even though one of the guys isn't at war with you.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • SpoitSpoit *twitch twitch* Registered User regular
    SLyM wrote: »
    I kinda wanna figure out how to mod Clausewitz engine maps for 2 reasons.

    1. Feudal Japan mod for CK2

    2. Just shitloads of weird looking maps for EU4 and CK2

    I heard sengoku was a kind of proto-ck2

    steam_sig.png
  • abotkinabotkin Registered User regular
    I think I might need to give up playing ironman in CK2. As much rage as EU4 ironman would sometimes cause, it's nothing in comparison to what CK2 can do to me.

    I went back to the Karen Zoroastrian 867 start and had actually managed to pull off quite a decent start, but then I just kept getting hit by shit over and over and over again. In the 40 or so years before I quit, my ruler died really young and his child heir was deposed in a war I had no chance of winning. So the kingdom of Khiva was controlled by my aunt, who was quite popular, so I set about killing off everyone else ahead of me in line to re-succeed to the throne. I pull that off, and help my aunt fend off several wars against her, but then I die at only 31 while my aunt is still alive at 64. My new child heir is now down to 2 holdings, from the 8 that I was holding onto prior, and had lost the capital county with the upgraded tech. In the last 15 years, a Sunni uprising fires off at the same time that Hungary decides to do an invasion of Khiva. How Hungary managed to gobble up the southern half of Cumania to be in range of me, I have no idea, particularly since it was no where near connected to the basic Hungarian holdings that are way over in central Europe.

    steam_sig.png
  • Descendant XDescendant X Skyrim is my god now. Outpost 31Registered User regular
    edited November 2013
    Do you guys just go around killing all of your children save for the direct heir? I've just resigned my second game wherein the entire kingdom went to shit after the king died. I feel like I've got a fairly good grasp of a few of the mechanics, but marrying off my fucking kids in such a way that they don't go apeshit upon succession still eludes me.

    I'm having income problems as well, but one thing at a time, right?

    Descendant X on
    Garry: I know you gentlemen have been through a lot, but when you find the time I'd rather not spend the rest of the winter TIED TO THIS FUCKING COUCH!
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Until primogeniture, yes

  • Descendant XDescendant X Skyrim is my god now. Outpost 31Registered User regular
    Wow. Somehow I knew that would be the answer, but I still was not prepared for it.

    Garry: I know you gentlemen have been through a lot, but when you find the time I'd rather not spend the rest of the winter TIED TO THIS FUCKING COUCH!
  • WyvernWyvern Registered User regular
    edited November 2013
    All problems in Crusader Kings are solved by murder. All of them! The sooner you accept it the sooner you can lead your kingdom to prosperity.

    You assassinate all your wife's siblings to put her on the throne, and then in the next generation you assassinate all your half-sister's family members to make her the heir, and then you assassinate the pretender who throws her in jail, and then the second she inherits you shove her off a parapet before another claimant crops up. What are you supposed to do, NOT be the king of Denmark and just stick with Scotland and Ireland like some pauper?

    Wyvern on
    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Extra children aren't very useful. You can have other branches of your family at court as backup and you don't have to risk the realm splitting due to gavelkind or pretenders

  • BlindPsychicBlindPsychic Registered User regular
    edited November 2013
    Educating extra daughters is good for giving to vassals for opinion

    BlindPsychic on
  • ShadowhopeShadowhope Baa. Registered User regular
    My Welsh game is pretty much toast.

    I'm sitting on 2k wealth. I have exactly one vassal who's successfully managed to reach the rank of Duke, and he's at 100% opinion despite that I still have one of his de jure vassals under me (so, a free major opinion boost when I do need it). My heir is a strong Grey Eminence with strong, temperate, brave, zealous, humble, kind, diligent, and patient, married to a strong woman with high stewardship. There are no external threats in my vicinity that could conceivably threaten me, all of north-west Europe is a mess outside my borders, and the Norse have been totally unable to get their act together to reform. Scotland is still hanging around my islands, but I'm making progress in forging claims against them and should be able to invade soon. I have a huge family with a ton of backups in case my excellent heir dies, with multiple 20+ diplomacy heirs available to me, and I'm set to elective and I have the only vote. My vassals all like me; the one most displeased with me is a one-province count with +40 opinion. I have a 22 skill spymaster with +100 opinion of me. I have multiple 20+ generals to lead my troops.

    I know, I know, that sounds good.

    But I know Crusader Kings II.

    Something is coming.

    The random number generator is bidding its time.

    I don't know how, or why, but I can feel it.

    Camelot is going to burn.

    :s

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • Grey PaladinGrey Paladin Registered User regular
    I never kill family unless someone tries to kill me first. Stealing their titles is fair game though.

    "All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
  • BotznoyBotznoy Registered User regular
    Wow. Somehow I knew that would be the answer, but I still was not prepared for it.

    Also retroactively murdering all of your idiot children once your amazing heir is born

    IZF2byN.jpg

    Want to play co-op games? Feel free to hit me up!
  • TraceTrace GNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam We Registered User regular
    Why kill your extra kids?

    All my extra children get put into marriages for alliances and territory gains. Either for me personally or for them.

    Also children with bad genetic traits, matri-marry/normal marry into some other dynasty so they inherit the traits.

    Sure you might get the odd claim or so but usually it's more dangerous to kill your entire family than it is to spread your dynasty out. I can't tell you how many times I've done the "kill 'em" trick only to then have my awesome genius heir get assassinated the day he turns 16 with my character at the age of 60 and Ill.

  • MuzzmuzzMuzzmuzz Registered User regular
    Um, is there a foolproof way of assasinating your kids/in-laws/spouses/everyone? Most of the time I either have a crummy chance to assassinate them, or it takes forever to formulate a plot.

  • TraceTrace GNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam We Registered User regular
    The actual chance to assassinate them is less important than your chances of being detected. Just be sure you have enough money so you don't bankrupt yourself trying to kill someone.

  • The Fourth EstateThe Fourth Estate Registered User regular
    edited November 2013
    If you're giving your kids 'moral' traits, which you should be doing anyway as they give the biggest boosts to vassal opinion, they are much less likely to join in plotting of any kind anyway.

    The Fourth Estate on
  • YogoYogo Registered User regular
    I have 119 living family relatives and I'm not a Karling.

  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    In my most sprawling game I made it a point to only have Dukes and above of my family, and every male member a title. I ended up with like 300 family members.
    This works wonders with low crown authority because they just go and conquer new land of their own, and family + same liege lord = invite each other to war. So most of the time they are too busy fighting in the family name to really bother you.

    Steam: SanderJK Origin: SanderJK
  • ElvenshaeElvenshae Registered User regular
    Trace wrote: »
    Why kill your extra kids?

    Because it makes keeping a sizable realm together very, very difficult when you're stuck with Gavelkind inheritance laws. It'd be different if you could pick which titles your heir gets - one king title, so he gets it, but I want him to have *this* duchy and *these* counties - but since you can't, you find alternate solutions.

  • DelmainDelmain Registered User regular
    Elvenshae wrote: »
    Trace wrote: »
    Why kill your extra kids?

    Because it makes keeping a sizable realm together very, very difficult when you're stuck with Gavelkind inheritance laws. It'd be different if you could pick which titles your heir gets - one king title, so he gets it, but I want him to have *this* duchy and *these* counties - but since you can't, you find alternate solutions.

    Yeah, I'd be much more likely to actually use Gavelkind the right way if I could decide which counties/duchies went to which kid. I want my main heir to inherit two specific duchies and let my other kid have the ones I recently conquered.

  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    It only takes a generation or two to get off Gavelkind unless you really hate yourself with your start. You can probably manage for that long, presuming you're careful with how you set up your titles and how you marry your sons. For instance, if you're a duke, don't hold more than one duchy, and if you're a king, don't hold more than one kingdom.

    Alternatively, you could hold second titles, but keep them weak, small, and unstable. If you have three sons, and you're a king, then you could hold one stable, powerful kingdom, and two small, unstable kingdoms. Your chosen heir will get the good kingdom and should have little trouble taking the smaller kingdoms back (if you even want them).

    I usually start with a family-less Create-a-Ruler character, so killing children isn't an option until I'm long past Gavelkind.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • DelmainDelmain Registered User regular
    The Sauce wrote: »
    It only takes a generation or two to get off Gavelkind unless you really hate yourself with your start. You can probably manage for that long, presuming you're careful with how you set up your titles and how you marry your sons. For instance, if you're a duke, don't hold more than one duchy, and if you're a king, don't hold more than one kingdom.

    Alternatively, you could hold second titles, but keep them weak, small, and unstable. If you have three sons, and you're a king, then you could hold one stable, powerful kingdom, and two small, unstable kingdoms. Your chosen heir will get the good kingdom and should have little trouble taking the smaller kingdoms back (if you even want them).

    I usually start with a family-less Create-a-Ruler character, so killing children isn't an option until I'm long past Gavelkind.

    I meant from an RP standpoint.

    I'm okay with the concept of Oddr the Viking's sons splitting his kingdom, but I want Oddr II to inherit the main kingdoms and give the newly conquered ones to his younger siblings.

  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    That wasn't intended as a specific response to you; your post wasn't up when I began writing that one :) But yeah, while it would be neat if you could determine Gavelkind's inheritance splits, it would also be super broken to the point where, all else being equal with it, it would probably be the best succession law. Gavelkind already gives you a demesne bonus and generalized opinion boosts, and has the lowest requirements for use (basically none?), and that's specifically because of how much succession can implode on you. Letting you game it that easily would destroy that disadvantage.

    On the RP side, what you want to do is go with Primogeniture or similar and then directly grant the titles to your non-heirs on day 1 of succession.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • BlindPsychicBlindPsychic Registered User regular
    The worst situations of gavelkind are where you end up with your heir getting the Kingdom and one direct county in his Demesne, and then his brothers getting super duchies

  • VedicIntentVedicIntent Registered User regular
    edited November 2013
    I'm pretty terrible at this game, and can't work out how the de jure territories work. I'm doing the "take over Ireland" game to learn things with a simpler set of neighbors, and keep screwing up my wars by accepting surrender without realizing that I'd only win one half a de jure kingdom/duchy at that point and have no claim to the other. Is there a good strategy guide source somewhere?

    I've been keeping my families intact for RP reasons, and because they create hilarious situations. Just yesterday, the fuckup evil middle son finally got the title he's always wanted, and thanks me by proceeding to immediately murder his kickass older brother and make himself heir. I was going to toss his ass in jail, but he's *me* in another 20 years, so why? And his younger brother is a complete idiot, so assassination is right out.

    But I fucked his wife and had a bastard he doesn't know about, so we're even - with zero Intrigue, so I'm a slightly incompetent Robert Baratheon. In fact, I have about 10-15 kids out there somewhere under various wives and in-laws. This includes 5 ninja daughters who are all Elusive Shadows or better, which I really like for some reason.

    VedicIntent on
    VT09mOz.png
  • KetBraKetBra Dressed Ridiculously Registered User regular
    vedicIntent, there are a couple of wikis out there that are decent.

    The core to wars though, is the casus belli system.

    Whenever you go to war with someone, you do so with a goal. That goal is the only thing you will get out of the war, no matter how well you do, if you win.

    KGMvDLc.jpg?1
  • FandaFanda Hang a shining star upon the highest boughRegistered User regular
    I was looking through the Paradox forum thread on interesting characters, and a couple of 867 AD entries caught my eye as possible succession game candidates:
    Hrodulfr Hildetönn, Count of Ostfriesland
    You are the only Pagan vassal in the kingdom of Lotharingia. Your uncle, Hrorek is as the duke of Holland your liege. Hrorek has betrayed The Old Gods already and is Catholic. They call you the black sheep of the family. Can you show them what you are really worth?
    Hæsteinn, Count of Nantes
    One of the most famous and prolific vikings, there were few cities in Europe and North Africa which weren't raided by this man. Unlike most vikings, who used the money and fame for specific reasons, Hæsteinn seemed to just enjoy raiding and carried on well into old age.
    Hrodfulr is a viking who's not allowed to raid. Instead, he's pressed into defending Lotharingia from his brothers in the faith. We'll need to extricate ourselves from those feudal shackles if we want to claim the danegeld that is our birthright as a son of Odin.

    Hæsteinn starts independent, with 4000 event troops and the galleys to transport them. The world is his oyster. An oyster that is burning with relgious hatred for him, and holds claims on his little patch of French soil. Hæsteinn's wikipedia file suggests a lot of crazy possibilities for where to go with this start.

    Of the two, Hæsteinn is clearly more the more freewheeling, high-stakes start. A lot would depend on where the first player takes things. Hrodulfr is in a more constrained position: alone on the coast of Holland, with a heavy yoke on his neck, can he rise to carve a Viking empire from the heart of Christian Europe?

  • TraceTrace GNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam We Registered User regular
    edited November 2013
    Elvenshae wrote: »
    Trace wrote: »
    Why kill your extra kids?

    Because it makes keeping a sizable realm together very, very difficult when you're stuck with Gavelkind inheritance laws. It'd be different if you could pick which titles your heir gets - one king title, so he gets it, but I want him to have *this* duchy and *these* counties - but since you can't, you find alternate solutions.

    Psh. I deal with Gavelkind like to do decadence. Grant the lands to my sons before I kick it. As long as you're in mainland Europe those second and third sons (and fourth fifth and sixth) will be way more interested in killing Frenchmen/Muslims than trying to take the throne from you. You just need to make sure you heir actually gets the most land.

    I've actually played a Gavelkind only game before. Dynasty wound up looking like the Karlings after awhile.

    Not that I stay in Gavelkind for very long. I prefer Primo/elective myself. Especially elective for Empires.

    Trace on
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