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Are Games Games? What's a Game anyway?! Discuss Within

HardtargetHardtarget There Are Four LightsVancouverRegistered User regular
If you've been following the GOTY nomination, voting, or results threads (or a number of other ones) lately you'll have noticed a lot of controversy brewing over the topic of "what is a game?". Game has a very different definition for many people on the forums and Gone Home winning public GOTY has really put this into the forefront again.

So within this thread let's have a civilized discussion on what is a game! Rorus has given us permission as long as nobody gets shitty which I think is fair.

As a thought exercise numerous times TychoCelchuuu has provided us with the following so I think it's a good place to start. It's obviously slanted towards the way he thinks but it should generate some discussion:

Some other possible idea topics:
Are games with no choices games?
Does a game have to be interactive to be a game?
Can something be classified as game if it has the illusion of interaction but plays out the same way no matter what?
Are games that are strictly linear and provide a story as your progress games?
What does the word game mean anyways?!
etc (if people want to reword these to be better let me know and I'll change them)

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  • urahonkyurahonky Cynical Old Man Registered User regular
    I've gone back and forth on this in my head. And I think, really, as long as it is interactive in some way (whether it be: moving the mouse to change the view, entering words on a keyboard, pressing a button to shoot, etc) by a player then it should be considered a game.

  • jdarksunjdarksun Struggler CORegistered User regular
    edited January 2014
    urahonky wrote: »
    I've gone back and forth on this in my head. And I think, really, as long as it is interactive in some way (whether it be: moving the mouse to change the view, entering words on a keyboard, pressing a button to shoot, etc) by a player then it should be considered a game.
    Why consider it a game instead of literally what you called it - "interactive entertainment"?

    In my understand of the term "game", games have fail states. I'm pretty sure that's a definition that can be applied to all games.

    If a piece of entertainment does not have a fail state, in my opinion that precludes it from being a game.

    jdarksun on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    I agree with the considerations offered in the links quoted in the OP, particularly the Errant Signal video and the Kat Chastain series of tweets. Definitions of "game" can only ever be contextual, and the only reason I've ever seen someone contextually try to define something as "not a game" is in order to exclude it from a space it most certainly should be in (a GOTY poll, a gaming forum, etc).

    Gaming as a hobby gains nothing by ruling marginalized voices out by fiat on the back of intellectually bankrupt definitions, and the only choice people who call things like Depression Quest "not a game" have is to make their arguments in ignorance of the damage this sort of thing does to people who are just trying to make games and share them with the world, or to make their arguments with the full knowledge that what they are doing is actively working against the broadening of games as a medium of expression. Neither of these choices strike me as tempting.

    To sum it all up, here are two tweets, the first by a game designer who worked on BioShock and BioShock 2 and who now works at Double Fine in charge of Spacebase DF-9, and the second by the parody twitter account TheGamePolice:





    This to me really captures what's going on. A bunch of people doing their best to keep things out of the "gaming" conversation because they think they need to keep the (philosophically bankrupt) abstract concept of "game" precious and pure and free of things like Gone Home and The Walking Dead.

  • urahonkyurahonky Cynical Old Man Registered User regular
    But then I think that maybe they should allow a player to have some sort of meaningful effect on the environment to be considered a game.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    jdarksun wrote: »
    urahonky wrote: »
    I've gone back and forth on this in my head. And I think, really, as long as it is interactive in some way (whether it be: moving the mouse to change the view, entering words on a keyboard, pressing a button to shoot, etc) by a player then it should be considered a game.
    Why consider it a game instead of literally what you called it - "interactive entertainment"?

    Games have fail states. Non-games do not.
    "Fail-states" as a criteron for game delineation is addressed in the Errant Signal video. Many games don't have fail states.

  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    My Thoughts:
    I loved Gone Home this year, it's my #4 game of the year. It's interactive fiction set in a game world, it will not let me proceed unless I figure things out so even though it is linear I can't just sit there and let things play out for me with no effort at all. You can do things out of order, you can miss things (ie what happened with the father and the uncle is very easy to miss and a huge chunk of the story. You need to find the right clues to piece things together.

    With all of that said I hate the idea of Twines being classified as games, at least the ones I've seen so far/that were nominated for GOTY this year. These twines have nothing other than a story presented to you over a series of pages. There is fake interactivity in some of them where you can choose the order the pages appears but this does not change the story in any way, and some don't even let you do that. They are simply short stories broken out over multiple pages, but because they are presented in a web browser they've been started to become classified as games. My feeling with that is that now if any story ever written on the web that lets you hit next to go to the next page is somehow a game, alternatively books are now games and choose your own adventure books are especially games.

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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    game noun \ˈgām\
    : a physical or mental activity or contest that has rules and that people do for pleasure

    I hate to be pedantic, but if it fits that definition, it's a game. The word 'choice' is never mentioned. Rules, activity (mental or physical) and doing so for pleasure. That's a game. You may not like every game that fits that description (I hate games like The Walking Dead and Gone Home, as an example, I find them boring and mostly silly)...but they are still games.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • PreciousBodilyFluidsPreciousBodilyFluids Registered User regular
    Is a choose your own adventure book a game?

  • urahonkyurahonky Cynical Old Man Registered User regular
    jdarksun wrote: »
    urahonky wrote: »
    I've gone back and forth on this in my head. And I think, really, as long as it is interactive in some way (whether it be: moving the mouse to change the view, entering words on a keyboard, pressing a button to shoot, etc) by a player then it should be considered a game.
    Why consider it a game instead of literally what you called it - "interactive entertainment"?

    Games have fail states. Non-games do not.
    "Fail-states" as a criteron for game delineation is addressed in the Errant Signal video. Many games don't have fail states.

    Can you name a few? I'm blanking on coming up with any.

  • jdarksunjdarksun Struggler CORegistered User regular
    jdarksun wrote: »
    urahonky wrote: »
    I've gone back and forth on this in my head. And I think, really, as long as it is interactive in some way (whether it be: moving the mouse to change the view, entering words on a keyboard, pressing a button to shoot, etc) by a player then it should be considered a game.
    Why consider it a game instead of literally what you called it - "interactive entertainment"?

    Games have fail states. Non-games do not.
    "Fail-states" as a criteron for game delineation is addressed in the Errant Signal video. Many games don't have fail states.
    In fact, that Errant Signal does not address "fail states", only win states.

    Also, Errant Signal is not the final game authority, nor should it be appealed to as if it were one.

  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    jdarksun wrote: »
    urahonky wrote: »
    I've gone back and forth on this in my head. And I think, really, as long as it is interactive in some way (whether it be: moving the mouse to change the view, entering words on a keyboard, pressing a button to shoot, etc) by a player then it should be considered a game.
    Why consider it a game instead of literally what you called it - "interactive entertainment"?

    In my understand of the term "game", games have fail states. I'm pretty sure that's a definition that can be applied to all games.

    If a piece of entertainment does not have a fail state, in my opinion that precludes it from being a game.
    You can't die in myst (or many other adventure games, ie classic lucas arts). there is literally no failure state
    are those games?

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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Is a choose your own adventure book a game?

    Is it a mental or physical activity with rules that you do for pleasure? I would say yes, so yes, they are a form of game.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    I wonder if we need to be thinking more along the lines of "What is a Video Games" as opposed to what is a game

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  • jdarksunjdarksun Struggler CORegistered User regular
    Hardtarget wrote: »
    jdarksun wrote: »
    urahonky wrote: »
    I've gone back and forth on this in my head. And I think, really, as long as it is interactive in some way (whether it be: moving the mouse to change the view, entering words on a keyboard, pressing a button to shoot, etc) by a player then it should be considered a game.
    Why consider it a game instead of literally what you called it - "interactive entertainment"?

    In my understand of the term "game", games have fail states. I'm pretty sure that's a definition that can be applied to all games.

    If a piece of entertainment does not have a fail state, in my opinion that precludes it from being a game.
    You can't die in myst (or many other adventure games, ie classic lucas arts). there is literally no failure state
    are those games?
    That's a neat question.

    Would you consider an unsolved puzzle to start in a fail state?

  • urahonkyurahonky Cynical Old Man Registered User regular
    Hardtarget wrote: »
    jdarksun wrote: »
    urahonky wrote: »
    I've gone back and forth on this in my head. And I think, really, as long as it is interactive in some way (whether it be: moving the mouse to change the view, entering words on a keyboard, pressing a button to shoot, etc) by a player then it should be considered a game.
    Why consider it a game instead of literally what you called it - "interactive entertainment"?

    In my understand of the term "game", games have fail states. I'm pretty sure that's a definition that can be applied to all games.

    If a piece of entertainment does not have a fail state, in my opinion that precludes it from being a game.
    You can't die in myst (or many other adventure games, ie classic lucas arts). there is literally no failure state
    are those games?

    Not dying doesn't mean there is no fail state. I consider it a 'fail state' when I cannot proceed any further and chuck the floppy disc out the window.

  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    jdarksun wrote: »
    Hardtarget wrote: »
    jdarksun wrote: »
    urahonky wrote: »
    I've gone back and forth on this in my head. And I think, really, as long as it is interactive in some way (whether it be: moving the mouse to change the view, entering words on a keyboard, pressing a button to shoot, etc) by a player then it should be considered a game.
    Why consider it a game instead of literally what you called it - "interactive entertainment"?

    In my understand of the term "game", games have fail states. I'm pretty sure that's a definition that can be applied to all games.

    If a piece of entertainment does not have a fail state, in my opinion that precludes it from being a game.
    You can't die in myst (or many other adventure games, ie classic lucas arts). there is literally no failure state
    are those games?
    That's a neat question.

    Would you consider an unsolved puzzle to start in a fail state?
    hmm probably not as it hasn't been attempted yet. If the person gives up mid-way they have failed but have not necessarily left the puzzle in a failed state

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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Hardtarget wrote: »
    I wonder if we need to be thinking more along the lines of "What is a Video Games" as opposed to what is a game

    I don't think so. I think breaking out that distinction is incorrect. Video games are not special beyond their delivery medium. They are still games. No better or worse than Candy Land or Chutes and Ladders or freeze tag or cowboys and Indians. The delivery medium is simply different.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • urahonkyurahonky Cynical Old Man Registered User regular
    Would you consider reading a book a game then?

    The rule is you have to turn the page. People do it for pleasure all the time.

  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    GnomeTank wrote: »
    Hardtarget wrote: »
    I wonder if we need to be thinking more along the lines of "What is a Video Games" as opposed to what is a game

    I don't think so. I think breaking out that distinction is incorrect. Video games are not special beyond their delivery medium. They are still games. No better or worse than Candy Land or Chutes and Ladders or freeze tag or cowboys and Indians. The delivery medium is simply different.
    well depends on the audience and what they want to discuss, etc. Was trying not to let things get too broad :)

    luckily this still allows for my argument of Twines aren't Games and are just stories

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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    urahonky wrote: »
    Would you consider reading a book a game then?

    The rule is you have to turn the page. People do it for pleasure all the time.

    Turning a page is not in fact a rule or a pre-requisite to reading a book. Nor is reading left to right, or up and down. That said, you can CERTAINLY gamify the concept of reading a book, and sites like GoodReads in fact do that very thing. They place a structure of rules around reading books (read X books in Y time, or read Z types of books A times).

    Choose your own adventure straddles this by placing the gamification of reading directly in the book itself.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited January 2014
    Hardtarget wrote: »
    My Thoughts:
    I loved Gone Home this year, it's my #4 game of the year. It's interactive fiction set in a game world, it will not let me proceed unless I figure things out so even though it is linear I can't just sit there and let things play out for me with no effort at all. You can do things out of order, you can miss things (ie what happened with the father and the uncle is very easy to miss and a huge chunk of the story. You need to find the right clues to piece things together.

    With all of that said I hate the idea of Twines being classified as games, at least the ones I've seen so far/that were nominated for GOTY this year. These twines have nothing other than a story presented to you over a series of pages. There is fake interactivity in some of them where you can choose the order the pages appears but this does not change the story in any way, and some don't even let you do that. They are simply short stories broken out over multiple pages, but because they are presented in a web browser they've been started to become classified as games. My feeling with that is that now if any story ever written on the web that lets you hit next to go to the next page is somehow a game, alternatively books are now games and choose your own adventure books are especially games.
    You say you hate the idea of Twine games being classified as games, because they have the properties that Twine games have. This doesn't explain to me why you hate them being classified as games.

    What if I say: "I hate the idea of first person shooters being classified as games, at least the ones I've seen so far/that were nominated for GOTY this year. These shooters have nothing other than a story presented to you over a series of fights. There is fake interactivity in some of them where you can choose the order of enemies you shoot but this does not change the story in any way, and some don't even let you do that. They are simply short combat simulations broken out over multiple levels, but because they are sold on Steam they've started to become classified as games. My feeling with that is that now if any shooter ever made lets you shoot people in any order is somehow a game, alternatively joining the army is now a game and getting in a gunfight while robbing a bank is especially a game."

    Do you see where I went wrong? First I described something lots of people take to be a game as not a game, then instead of giving reasons I just described the game. Then, finally, I made an obviously false assertion, namely that calling an FPS a game makes us call other things a game. But obviously it doesn't. And calling a Twine game a game doesn't make us call books a game. How do I know? I FUCKING CALL TWINE GAMES GAMES BUT I DON'T CALL BOOKS GAMES. And so does the rest of the world! So, you see? We can do one without the other.

    "Oh, but Tycho!" you argue. "You don't have any objective criteria according to which you call the Twine games games but the books not games!" To which I say you don't understand that nobody has a series of perfectly objective criteria for any definition - the essentialist project of coming up with necessary and sufficient conditions for things like "game" and "art" is a dead project and cannot be salvaged, something I hope is made clear in the links in the OP. Definitions are inherently contextual and you need to ask yourself in any given situation why you want to define a game one way or another. So, @Hardtarget, why do you want to rule out the Twine games? It can't be because we'll be forced to call books games, because we aren't forced to do so. I don't call books games. You don't call them games. Nobody does. So do you have any other reasons?
    GnomeTank wrote: »
    game noun \ˈgām\
    : a physical or mental activity or contest that has rules and that people do for pleasure

    I hate to be pedantic, but if it fits that definition, it's a game. The word 'choice' is never mentioned. Rules, activity (mental or physical) and doing so for pleasure. That's a game. You may not like every game that fits that description (I hate games like The Walking Dead and Gone Home, as an example, I find them boring and mostly silly)...but they are still games.
    You definitely need to check out the links in the OP. This way of looking at games is completely nonsensical and hasn't made sense since Wittgenstein. In any case, something like Grand Theft Auto or Minecraft has no rules and lots of people play games for reasons other than pleasure.

    TychoCelchuuu on
  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    Gaming as a hobby gains nothing by ruling marginalized voices out by fiat on the back of intellectually bankrupt definitions, and the only choice people who call things like Depression Quest "not a game" have is to make their arguments in ignorance of the damage this sort of thing does to people who are just trying to make games and share them with the world, or to make their arguments with the full knowledge that what they are doing is actively working against the broadening of games as a medium of expression. Neither of these choices strike me as tempting.
    There are some important exceptions. Formal study in general benefits from discrete, exclusionary definitions.

    But in terms of the hobby, you're absolutely right.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • jdarksunjdarksun Struggler CORegistered User regular
    GnomeTank wrote: »
    Hardtarget wrote: »
    I wonder if we need to be thinking more along the lines of "What is a Video Games" as opposed to what is a game
    I don't think so. I think breaking out that distinction is incorrect. Video games are not special beyond their delivery medium. They are still games. No better or worse than Candy Land or Chutes and Ladders or freeze tag or cowboys and Indians. The delivery medium is simply different.
    So this is interesting - did you know Candy Land has no fail state? Play continues until everyone reaches Candy Land.

    (at least, in the newest version we bought my three year old for xmas)

  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited January 2014
    You went wrong much earlier than you realized. Think of the fights in an FPS game as a puzzle you have to beat to move on and progress with the story, ala Gone Home or anything else. You can fail in these puzzles, you can try these puzzles out in different ways, you can use critical reasoning to progress though them.

    The links in a Twine provide no such challenge, there is no "game" there. It's simply the next page of a story with no critical reasoning of the player required.

    edit - as a side note just because you call something something does not mean it is and when you do something it does not somehow show proof that is is law. That would certainly be false assertion

    Hardtarget on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited January 2014
    The Sauce wrote: »
    Gaming as a hobby gains nothing by ruling marginalized voices out by fiat on the back of intellectually bankrupt definitions, and the only choice people who call things like Depression Quest "not a game" have is to make their arguments in ignorance of the damage this sort of thing does to people who are just trying to make games and share them with the world, or to make their arguments with the full knowledge that what they are doing is actively working against the broadening of games as a medium of expression. Neither of these choices strike me as tempting.
    There are some important exceptions. Formal study in general benefits from discrete, exclusionary definitions.

    But in terms of the hobby, you're absolutely right.
    Exactly! This is a point made in the Proteus link in the OP. It's fine to define things in some way if you have some specific reason. That's all we can ever do when we make definitions! That's basically my entire point! The definition that game theory uses rules out most video games, and that's fine! They use it for a specific reason. We use all of our definitions for specific reasons. There is no "correct" definition. You can't just check the dictionary. All you can ever do is make a definition for a specific purpose.

    The real conversation this thread needs to be about is "why am I choosing to define something as a game or not a game." If someone can give me a reason to worry about defining something as a game such that it makes more sense to rule out Twine games, that would be interesting.
    Hardtarget wrote: »
    You went wrong much earlier than you realized. Think of the fights in an FPS game as a puzzle you have to beat to move on and progress with the story, ala Gone Home or anything else. You can fail in these puzzles, you can try these puzzles out in different ways, you can use critically reasoning to progress though them.

    The links in a Twine provide no such challenge, there is no "game" there. It's simply the next page of a story with no critical reasoning of the player required.

    as a side note just because you call something something does not mean it is and when you do something it does not somehow show proof that is is law. That would certainly be false assertion
    Okay, I agree. There are no puzzles in a Twine game. So? They are still games. Explain to me why it's important to call a Twine game "not a game" just because it has no puzzles.

    TychoCelchuuu on
  • jdarksunjdarksun Struggler CORegistered User regular
    Gaming as a hobby gains nothing by ruling marginalized voices out...
    Why is classifying content by type "ruling marginalized voices out"? Is it equally as marginalizing to subcategorize science fiction?

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited January 2014
    Grand Theft Auto has no rules? Wut?

    I think you're conflating deep choice with "no rules", when that is FUNDAMENTALLY false. Grand Theft Auto is absolutely a system of rules, checks and boundaries. X weapon does Y damage to my Z health. This is a rule, and absolutely present in GTA. Car A goes B speed and turns with C efficiency. Again, an absolute rule in GTA.

    e: Minecraft as well is absolutely a system of rules. I'm not even sure what you're trying to argue at this point, because saying those two games have no rules is a fundamental misunderstanding of how games are put together.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    jdarksun wrote: »
    GnomeTank wrote: »
    Hardtarget wrote: »
    I wonder if we need to be thinking more along the lines of "What is a Video Games" as opposed to what is a game
    I don't think so. I think breaking out that distinction is incorrect. Video games are not special beyond their delivery medium. They are still games. No better or worse than Candy Land or Chutes and Ladders or freeze tag or cowboys and Indians. The delivery medium is simply different.
    So this is interesting - did you know Candy Land has no fail state? Play continues until everyone reaches Candy Land.

    (at least, in the newest version we bought my three year old for xmas)

    I did in fact know that. I still consider Candy Land very much a game.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    The Sauce wrote: »
    Gaming as a hobby gains nothing by ruling marginalized voices out by fiat on the back of intellectually bankrupt definitions, and the only choice people who call things like Depression Quest "not a game" have is to make their arguments in ignorance of the damage this sort of thing does to people who are just trying to make games and share them with the world, or to make their arguments with the full knowledge that what they are doing is actively working against the broadening of games as a medium of expression. Neither of these choices strike me as tempting.
    There are some important exceptions. Formal study in general benefits from discrete, exclusionary definitions.

    But in terms of the hobby, you're absolutely right.
    Exactly! This is a point made in the Proteus link in the OP. It's fine to define things in some way if you have some specific reason. That's all we can ever do when we make definitions! That's basically my entire point! The definition that game theory uses rules out most video games, and that's fine! They use it for a specific reason. We use all of our definitions for specific reasons. There is no "correct" definition. You can't just check the dictionary. All you can ever do is make a definition for a specific purpose.

    The real conversation this thread needs to be about is "why am I choosing to define something as a game or not a game." If someone can give me a reason to worry about defining something as a game such that it makes more sense to rule out Twine games, that would be interesting.
    Hardtarget wrote: »
    You went wrong much earlier than you realized. Think of the fights in an FPS game as a puzzle you have to beat to move on and progress with the story, ala Gone Home or anything else. You can fail in these puzzles, you can try these puzzles out in different ways, you can use critically reasoning to progress though them.

    The links in a Twine provide no such challenge, there is no "game" there. It's simply the next page of a story with no critical reasoning of the player required.

    as a side note just because you call something something does not mean it is and when you do something it does not somehow show proof that is is law. That would certainly be false assertion
    Okay, I agree. There are no puzzles in a Twine game. So? They are still games. Explain to me why it's important to call a Twine game "not a game" just because it has no puzzles.
    I don't think the onus is on me necessarily to say why it's not a game but rather on the person who wants to prove that it is. With that said I don't like calling them games because they aren't games. That's my entire reason, in my life I like things to be organized, that's how I live day to day. Twines can be great fiction but there is no game there so if we are going to compare it to things traditionally referred to as games as a criteria of selection there is too much bias that gets involved. Sure it's not good to have too many groups and that can hurt the industry as a whole but I don't think it's harmful to categorize things like this separately. What I don't get is why you so passionately (and occasionally rudely) have to show that twines are games no matter what.

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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited January 2014
    jdarksun wrote: »
    Gaming as a hobby gains nothing by ruling marginalized voices out...
    Why is classifying content by type "ruling marginalized voices out"? Is it equally as marginalizing to subcategorize science fiction?
    It's this kind of blindness that I think makes the conversation we're having worthwhile. It was at one point in time very marginalizing to call something "science fiction," and some authors (or their publishers) fought tooth and nail to keep from being labeled science fiction! Whether someone classified Kurt Vonnegut as sci-fi or not back in the day told you a lot about how they viewed literature, science fiction, genre fiction, and the landscape of writing generally.

    People like you blindly try to group the world into tidy boxes without looking at the results of grouping the world into these boxes. The direct result of calling things not a game is people being harassed when they try to bring them to Steam, people saying these games (er, not-games) should be removed from GOTY polls, people saying these not-games shouldn't have threads on gaming forums, people saying discussion about these not-games doesn't belong on gaming websites or in gaming magazines, and so on. This is what marginalization looks like. This is why you had never heard of Depression Quest before today.
    Hardtarget wrote: »
    I don't think the onus is on me necessarily to say why it's not a game but rather on the person who wants to prove that it is. With that said I don't like calling them games because they aren't games. That's my entire reason, in my life I like things to be organized, that's how I live day to day. Twines can be great fiction but there is no game there so if we are going to compare it to things traditionally referred to as games as a criteria of selection there is too much bias that gets involved. Sure it's not good to have too many groups and that can hurt the industry as a whole but I don't think it's harmful to categorize things like this separately. What I don't get is why you so passionately (and occasionally rudely) have to show that twines are games no matter what.
    You don't understand. "Proving something a game" is as easy as calling it a game. I just proved Twine games are games. Any more detailed criteria you attempt to offer are not going to make sense, for all the reasons mentioned in the OP.

    If you want to organize your life in a way that makes Twine games not games, that's fine, but posting about it on a forum makes as much sense as me organizing my life in a way that FPS games aren't games and then going into every FPS thread on the PA forums and saying "by the way these aren't games so get them out of the GOTY poll."

    TychoCelchuuu on
  • PreciousBodilyFluidsPreciousBodilyFluids Registered User regular
    urahonky wrote: »
    Would you consider reading a book a game then?

    The rule is you have to turn the page. People do it for pleasure all the time.

    You know, I can't disagree with this

    But it also means that the definition of a game simply becomes "Something people do for entertainment".

    You have to click on a twine game to see it's content. Is browsing any website you enjoy therefore also a game? Is pressing a button on a remote to access the content of your TV playing a game?

    You can absolutely define a game as such. But it seems to me that this would make the definition so broad that it would become meaningless.

  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited January 2014
    jdarksun wrote: »
    Gaming as a hobby gains nothing by ruling marginalized voices out...
    Why is classifying content by type "ruling marginalized voices out"? Is it equally as marginalizing to subcategorize science fiction?
    It's this kind of blindness that I think makes the conversation we're having worthwhile. It was at one point in time very marginalizing to call something "science fiction," and some authors (or their publishers) fought tooth and nail to keep from being labeled science fiction! Whether someone classified Kurt Vonnegut as sci-fi or not back in the day told you a lot about how they viewed literature, science fiction, genre fiction, and the landscape of writing generally.

    People like you blindly try to group the world into tidy boxes without looking at the results of grouping the world into these boxes. The direct result of calling things not a game is people being harassed when they try to bring them to Steam, people saying these games (er, not-games) should be removed from GOTY polls, people saying these not-games shouldn't have threads on gaming forums, people saying discussion about these not-games doesn't belong on gaming websites or in gaming magazines, and so on. This is what marginalization looks like. This is why you had never heard of Depression Quest before today.
    Hardtarget wrote: »
    I don't think the onus is on me necessarily to say why it's not a game but rather on the person who wants to prove that it is. With that said I don't like calling them games because they aren't games. That's my entire reason, in my life I like things to be organized, that's how I live day to day. Twines can be great fiction but there is no game there so if we are going to compare it to things traditionally referred to as games as a criteria of selection there is too much bias that gets involved. Sure it's not good to have too many groups and that can hurt the industry as a whole but I don't think it's harmful to categorize things like this separately. What I don't get is why you so passionately (and occasionally rudely) have to show that twines are games no matter what.
    You don't understand. "Proving something a game" is as easy as calling it a game. I just proved Twine games are games.
    ya that sucks.

    so?

    Progress takes time, for your science fiction argument from earlier, yes those people were marginalized, and yes it sucks, but are they any more? I'd like to think not, but somehow they are still science fiction writers. And now you can have great lists of top sci fi without having to see a bunch of detective or general fiction books mixed in if you aren't interested in them. Short term categorizing alwasy sucks but the long term has huge advantages.

    Just because people suck doesn't mean we shouldn't do things, we should instead try to make people not suck.

    Hardtarget on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited January 2014
    urahonky wrote: »
    Would you consider reading a book a game then?

    The rule is you have to turn the page. People do it for pleasure all the time.

    You know, I can't disagree with this

    But it also means that the definition of a game simply becomes "Something people do for entertainment".

    You have to click on a twine game to see it's content. Is browsing any website you enjoy therefore also a game? Is pressing a button on a remote to access the content of your TV playing a game?

    You can absolutely define a game as such. But it seems to me that this would make the definition so broad that it would become meaningless.
    There is no one "definition" of games. There are only contextual definitions. "Something people do for entertainment" obviously doesn't work because games don't have to be played for entertainment and this would also include watching football as a game because people watch football for entertainment. Any more detailed definition you give is only going to work for the context in which you create the definition. All we can talk about is why in any given instance we've chosen to call something a game or not a game. There's no magical all-covering rule.
    Hardtarget wrote: »
    ya that sucks.

    so?

    Progress takes time, for your science fiction argument from earlier, yes those people were marginalized, and yes it sucks, but are they any more? I'd like to think not, but somehow they are still science fiction writers. And now you can have great lists of top sci fi without having to see a bunch of detective or general fiction books mixed in if you aren't interested in them. Short term categorizing alwasy sucks but the long term has huge advantages.

    Just barbecue people suck doesn't mean we shouldn't do things, we should instead try to make people not suck.
    You misunderstood my point. There is no "correct" definition that we should hold in our mind while we work towards acceptance for everybody. My point was to show that because all game definitions are contextual, a contextual definition that rules out Twine games serves only to exclude people who should not be excluded.

    TychoCelchuuu on
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited January 2014
    Hardtarget wrote: »
    I don't think the onus is on me necessarily to say why it's not a game but rather on the person who wants to prove that it is. With that said I don't like calling them games because they aren't games. That's my entire reason, in my life I like things to be organized, that's how I live day to day. Twines can be great fiction but there is no game there so if we are going to compare it to things traditionally referred to as games as a criteria of selection there is too much bias that gets involved. Sure it's not good to have too many groups and that can hurt the industry as a whole but I don't think it's harmful to categorize things like this separately. What I don't get is why you so passionately (and occasionally rudely) have to show that twines are games no matter what.
    You don't understand. "Proving something a game" is as easy as calling it a game. I just proved Twine games are games. Any more detailed criteria you attempt to offer are not going to make sense, for all the reasons mentioned in the OP.

    If you want to organize your life in a way that makes Twine games not games, that's fine, but posting about it on a forum makes as much sense as me organizing my life in a way that FPS games aren't games and then going into every FPS thread on the PA forums and saying "by the way these aren't games so get them out of the GOTY poll."
    what a weird argument, where did I do that?

    I dislike discussion with you sometimes because instead of answering points with points you make huge generalizations, based on your own biased interpretations, and then dismiss the original post as being irrelevant.

    Hardtarget on
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  • urahonkyurahonky Cynical Old Man Registered User regular
    GnomeTank wrote: »
    Grand Theft Auto has no rules? Wut?

    I think you're conflating deep choice with "no rules", when that is FUNDAMENTALLY false. Grand Theft Auto is absolutely a system of rules, checks and boundaries. X weapon does Y damage to my Z health. This is a rule, and absolutely present in GTA. Car A goes B speed and turns with C efficiency. Again, an absolute rule in GTA.

    e: Minecraft as well is absolutely a system of rules. I'm not even sure what you're trying to argue at this point, because saying those two games have no rules is a fundamental misunderstanding of how games are put together.

    Going back to books because I want to pick on you.

    Books do have rules. If you don't read the previous page the following page might not make sense. I don't think that having rules and is done for pleasure can constitute a game.

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    ...So what Tycho is basically saying is that language is meaningless, nothing has a definition, and we should all just communicate in squawks and beeps. Except those have no meaning either...so...I guess communication is no longer possible, since we can never have a codified meaning for anything.

    I've decided that candy now means green beans. Prove me wrong.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    urahonky wrote: »
    Would you consider reading a book a game then?

    The rule is you have to turn the page. People do it for pleasure all the time.

    You know, I can't disagree with this

    But it also means that the definition of a game simply becomes "Something people do for entertainment".

    You have to click on a twine game to see it's content. Is browsing any website you enjoy therefore also a game? Is pressing a button on a remote to access the content of your TV playing a game?

    You can absolutely define a game as such. But it seems to me that this would make the definition so broad that it would become meaningless.
    exactly

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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    urahonky wrote: »
    GnomeTank wrote: »
    Grand Theft Auto has no rules? Wut?

    I think you're conflating deep choice with "no rules", when that is FUNDAMENTALLY false. Grand Theft Auto is absolutely a system of rules, checks and boundaries. X weapon does Y damage to my Z health. This is a rule, and absolutely present in GTA. Car A goes B speed and turns with C efficiency. Again, an absolute rule in GTA.

    e: Minecraft as well is absolutely a system of rules. I'm not even sure what you're trying to argue at this point, because saying those two games have no rules is a fundamental misunderstanding of how games are put together.

    Going back to books because I want to pick on you.

    Books do have rules. If you don't read the previous page the following page might not make sense. I don't think that having rules and is done for pleasure can constitute a game.

    Books can have no pages (scrolls) and can be read in various orders depending on the language. Languages have rules, but in and of themselves are not games because they are not directly a pleasure activity (though, I guess if you're a linguist, languages might be a game, and that's cool).

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • LawndartLawndart Registered User regular
    This to me really captures what's going on. A bunch of people doing their best to keep things out of the "gaming" conversation because they think they need to keep the (philosophically bankrupt) abstract concept of "game" precious and pure and free of things like Gone Home and The Walking Dead.

    I'm torn about this line of argument.

    Mainly since claiming there's an inherent link between aesthetic conservatism (for lack of a better phrase) and political/social conservatism is a really tenuous claim to make, even if those two can and do overlap.

    For example, I don't always subscribe to the concept that anything is a "game" simply because the creator(s) claim it is one, just as I don't always subscribe to that concept when it comes to non-interactive art. However, that doesn't mean that a "non-game" isn't a valid work of art or something worth experiencing.

  • urahonkyurahonky Cynical Old Man Registered User regular
    GnomeTank wrote: »
    urahonky wrote: »
    GnomeTank wrote: »
    Grand Theft Auto has no rules? Wut?

    I think you're conflating deep choice with "no rules", when that is FUNDAMENTALLY false. Grand Theft Auto is absolutely a system of rules, checks and boundaries. X weapon does Y damage to my Z health. This is a rule, and absolutely present in GTA. Car A goes B speed and turns with C efficiency. Again, an absolute rule in GTA.

    e: Minecraft as well is absolutely a system of rules. I'm not even sure what you're trying to argue at this point, because saying those two games have no rules is a fundamental misunderstanding of how games are put together.

    Going back to books because I want to pick on you.

    Books do have rules. If you don't read the previous page the following page might not make sense. I don't think that having rules and is done for pleasure can constitute a game.

    Books can have no pages (scrolls) and can be read in various orders depending on the language. Languages have rules, but in and of themselves are not games because they are not directly a pleasure activity (though, I guess if you're a linguist, languages might be a game, and that's cool).

    Okay previous text then. Doesn't necessarily have to be pages. :)

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