Let me know if anyone is able/willing to host a server for the Arcadians. I tried to put one up on a VPS, and it ate all the rams... in 10 seconds... :redface:
Furious Koala Patch Notes:
Hey there Stargazers and Sports Racers, it’s been quite some time since the last patch, and we have some very large changes dropping this release.
Code Changes:
Absolutely massive changes to disk serialization (sorry reversers), which will allow us to never need to wipe players or ships again, and hopefully never need to wipe worlds again.
Related, we now have a proper versioning system for save files.
Added difficulty levels and permadeath characters to the game.
Packed assets into databases (speeds up startup significantly), and included asset packing and unpacking utilities with the distribution.
This should also allow for easier distribution of mods, and easier construction and management of slimmed down distributions for dedicated servers (official server paks coming soon.)
Fix some graphical glitches with the wire nodes.
Fixed some pretty nasty deadlocking bugs with networking.
Fixed some very strange memory leak bugs stemming from a gcc lambda capture bug.
Fixed various crash bugs related to a number of different issues (more specifics listed in “Info About the Upcoming Patch“– thanks for the bug reports, keep em coming)
Speed up improvements with falling sand and other projectiles.
More efficient databases storage layout.
Documentation for lua functions have been written, and we’re going to release them soonish.
Removed NaN floats from the code for performance reasons (reenabled -ffinite-math-only), we had been using them to signal that the float is disabled or in an invalid state, but we have a system for that now.
Some internal changes that make maintaining code much happier for us, including better enum to string handling and much faster compiles.
Other minor things, too numerous to list here (see “Info About the Upcoming Patch“).
Fun Changes:
It’s no longer the holiday, so we’ve removed the holiday stuff for now, we’ll put them back when we have a better way of enabling it for holiday time.
PVP is now forced enabled within Sector X. If you’re in a party there’s no team damage though.
All player drops are persistent now. So if you accidentally throw your diamond drill down a mineshaft, you don’t have to suicide trying to get it back before it disappears.
New Monster attacks (gravity slam! gust attacks! other stuff!)
Fixed Legendary Weapons damage (adjusted up to be more… well… Legendary.)
We’ve put in new Techs (such as a Glitch Mech).
New biome type enabled. Savannah.
Boss Lore!
No more eating bandages and stims, they have their own thing now.
Better, more featureful .abc file support, and we have Wanderlust music in the game now. (Thanks Leth and D2!)
Made NPC chatter more configurable and slightly more varied.
Added new objects (such as lava biome treasure chests).
Added new items (like nightsticks and bonesaws).
Sword swooshes are only active for 0.6 seconds instead of 0.9 seconds.
Making cooldown times actually matter without slowing down combat. Also fine tuned their hitboxes.
Viking helmet? Viking helmet.
Watch out for landmines.
Various changes to treasure drop pools (like Avian Guards actually dropping their guns…)
Minor tweaks to existing armors to make them look better.
Medieval Furnace now actually acts like a Furnace. (Rejoice).
Graphical upgrades to some existing plants, and new plants.
Lots more secret stuff! :OOO
What is Starbound?
Starbound is an early access multiplayer 2D sandbox adventure game. You fight space creatures, build on and terraform worlds, and generally explore. There is something of a story to the game, with background details depending on what race you play as, but the shared theme is that you are trying to rebuild your life after something drives you away from your home world.
For those that have played Terraria, this game is leaps and bounds more content and system filled. Some notable generalized points are:
- Slopes! There is sloped ground in the game rather than just sequential tiles rising and falling. Though, those are in the game too.
- Multiple races to play! There aren't any inherent traits like stats that differentiate races, but complete sets of gear belonging to a race's aesthetic / theme provide bonuses.
- Multiple worlds! You don't just generate one world and work with it alone. You can leave it, explore other worlds, and return.
- Space ships! This is your hub to your game, where you can travel to other worlds from, be safe on PvP enabled servers, and perform more crafting tasks in the research lab.
- More expansive crafting system! Aside from more things to craft by a large margin, you learn more crafting recipes from NPCs you help or rescue. Simple objects can be crafted on the field, but more advanced blueprints like for mechs will require you to work on the space station.
- Mechs! You can build mechs of varying purposes onboard the space station and deploy to worlds, stompin' around like a boss.
- Procedural generation! Damn near everything in the game is procedurally generated, be it creatures, worlds, and the stats of items and their aesthetic.
- More expansive multiplayer! When you join a multiplayer server, you will arrive with your ship, and can go to any planet regardless of where other people are. Size of worlds, how many worlds, and player count will all depend on machine power, and dedicated servers are a thing.
- Internet streaming! You can stream your gameplay directly from ingame to Twitch TV! (at some point in the future!)
- Farming! Hey, in this game you'll actually have to eat, and why not farm for food?
More information is available in excruciating detail in the "Game Details" link up top.
What are these playable races?Humans - How standard! Precise details about human history in this game aren't really worked out, but why not have them.
Apex - Apes in space! Culturally the apex are very science driven, aiming to better all apexkind. Some apex are chosen by the leadership to undergo unknown experiments and are never seen again. This has caused some stir of rebellion to rise up.
Avian - Bird people! The avian are a religious warrior race. They can't actually fly, but hope to achieve it in the afterlife. There are some avian who turn away from religion. This grants them the label of "grounded" and they are exiled.
Floran - Plant people! Don't let the look fool you though, they're actually a very aggressive tribal peoples who engage in cannibalism. Some do wander on their own and isolate themselves, and are collectively exiled from all tribes. How do they coordinate that?!
Hylotl - Fish people! Also the name isn't finalized. They are very much grounded (watered?) in real-world eastern culture. But not many details exist for now.
Glitch - Robot people! Rather than the typical sci-fi hive-mind threat to organic life, the Glitch are a people trapped into emulating medieval society. They reproduce by couples constructing a new Glitch. Sometimes these new ones are free from the medieval mindset and are more advanced as a result. But they are branded as crazy heretics and thus the victim of witch hunts.
Additional MediaThings to do while we waitCheck out some of the soundtrackPlay with the character creator! Here's mine.Vote on preorder price!Images!Hehe, guns.Dinner on the moonCrafting!Farming!Apex baseAvian templeFloran tree fortHuman spaceship or space station?Glitch castleVideos!Building DemonstrationWater DemonstrationForest!LightingCritters!http://www.youtube.com/watch?feature=player_embedded&v=0Xnsy8H31Q8http://www.youtube.com/watch?feature=player_embedded&v=dnc69buy670We also got the wonderful Logan Cunningham of Bastion fame on board for the voice acting. The samples he sent today were incredible.
NOTE: For now I just did a Copy Pasta from
@SkutSkut's OP. If anyone wants anything adjusted PM me. Also, if anyone from the forum has a Let's Play, or similar linkable content for Starbound, let me know! I would much rather have forumer created content up here!
Posts
Did we ever get a definite date?
Warframe/Steam: NFyt
If I find some kind of Alpaca creature in this game, this will be a thing.
Battlenet: Judgement#1243
psn: KupoZero
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
It certainly does! I'll work on making it smoother tonight. Any suggestions?
But... we must embrace the past while facing annihilation?
Seriously though, make like a phoenix and explode already so we can resume resisting imperial penguin oppression.
welp, not long now
But..
That might mean Sunday night.. and that is bad for those of us who needs to go to work Monday morning
Just go from world to world, destroy any structure we see.
?
Glitch Mech
Landmines
Shroomboom (Possible mushroom mines / mushroom cloud)
Add grab attack to tallbipeds with imp and plain arms
Add a status effect to set the ground movement modifier (slow debuffs?)
ABC files from Wanderlust
Don't spawn microdungeons on top of spawn
Various remarks about the needler weapons which were announced recently If memory serves.
new floran heatstick (Flare?)
Improved stim sounds and no longer eat bandages
add floran dungeon weapons and pieces
Allow miningdoor to be flipped. (Hatch?)
Crystal Weather
Add Supernova, Blackhole and BigCrunch modes: normal, hardcore, permadeath modes
Bartwe glasses
Bonesaws
Apex Lab NPCs now have unique weapon drops.
Shift naturalcave loot into dungeon treasure pool
add a bunch of new plasma projectiles
Pinfriend encounter
Agaran encounter 3
Shivs and Hunting Plates
Character Creation UI changes.
Lightningcoil
fix powered armor
Force pvp in x sector
Viking Helmet, Strawberry and Symbiote, Captains Cap, Cool Fez, Bunny Mask, Kitty Mask, Banana Mask and Eyeball Mask
Remove massive stacking from poison effect from statuspod to make it not a 3 tick insta kill poison effect.
Shroommerchant
more vanity stuff + shield
Fix glitch castle guards not being able to shoot. (That's going to hurt)
Crossbows, Revolvers, Flamethrowers.
Boss lore
Add "jump, skip & pounce" attack to tinyquads
Make the slavesword ranged! (New type of sword?)
add nightstick, edit bunkerguard npc, wip
toxic biome npcs
new volcano quad chest
few more plants
Don't blink while laying down
All the fucking grass
More minibiome dungeon things
Add gravity slam attack to smallbipeds with smallimparms
Aimed spears
icechucker gun re-added to treasure pool
Medieval Furnace is now a Furnace.
Fix pvp functionality, also if you go into pvp wihtin a team your in a group with your team.
improved some armour sprites
disable steam drm requirement check
--- RUNNING TELECOMMUNICATIONS SCAN....
--- MESSAGE RECEIVED....
--- BEGINNING DOWNLOAD....
--- DOWNLOAD COMPLETE, MESSAGE BELOW.
Greetings <previously contacted recipient name>!
Thank you for your generous donation of <collected amount> pixels! They have been instrumental in my struggle to free my vast armory of advanced weaponry! I am writing to you, the illustrious <recipient race> known not only for your tenacity in battle, but also generosity in a stranger's time of need! At the end of this message is a collection of coordinates to various weapons lockers that I am granting public access to as per our agreement! I am also including a visual scan of one such cache of powerful weapons to prove that I have upheld my end of our bargain!
Once again, <recipient name>, I am utterly grateful for your donation and wish you the best of luck in reaching the weapons caches before the prophecies come to pass! May they aid in your future endeavors and serve as a reminder that not all in this universe are out to kill you!
Truly Yours,
The Prince of Ignarie
--- WARNING...
--- MESSAGE CORRUPTION BEYOND THIS POINT...
--- SCANNING MESSAGE...
--- VIRUS FOUND, DELETING MESSAGE...
--- See You space cowboy ...
Been holding off getting too deep into the game since getting gifted it, really looking forward to the update landing so I can dive into it headfirst.
R*SC: BladeCruiser
Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
Warframe/Steam: NFyt
Patch notes:
Hey there Stargazers and Sports Racers,
It’s been quite some time since the last patch, and we have some very large changes dropping this release.
Code Changes:
Absolutely massive changes to disk serialization (sorry reversers), which will allow us to never need to wipe players or ships again, and hopefully never need to wipe worlds again.
Related, we now have a proper versioning system for save files.
Added difficulty levels and permadeath characters to the game.
Packed assets into databases (speeds up startup significantly), and included asset packing and unpacking utilities with the distribution. This should also allow for easier distribution of mods, and easier construction and management of slimmed down distributions for dedicated servers (official server paks coming soon.)
Fix some graphical glitches with the wire nodes.
Fixed some pretty nasty deadlocking bugs with networking.
Fixed some very strange memory leak bugs stemming from a gcc lambda capture bug.
Fixed various crash bugs related to a number of different issues (thanks for the bug reports, keep em coming.)
Speed up improvements with falling sand and other projectiles.
More efficient databases storage layout.
Documentation for lua functions have been written, and we’re going to release them soonish.
Removed NaN floats from the code for performance reasons (reenabled -ffinite-math-only), we had been using them to signal that the float is disabled or in an invalid state, but we have a system for that now.
Some internal changes that make maintaining code much happier for us, including better enum to string handling and much faster compiles.
Other minor things, too numerous to list here.
Fun Changes:
It’s no longer the holiday, so we’ve removed the holiday stuff for now, we’ll put them back when we have a better way of enabling it for holiday time.
PVP is now forced enabled within Sector X. If you’re in a party there’s no team damage though.
All player drops are persistent now. So if you accidentally throw your diamond drill down a mineshaft, you don’t have to suicide trying to get it back before it disappears.
New Monster attacks (gravity slam! gust attacks! other stuff!)
Fixed Legendary Weapons damage (adjusted up to be more… well… Legendary.)
We’ve put in new Techs (such as a Glitch Mech).
New biome type enabled. Savannah.
Boss Lore!
No more eating bandages and stims, they have their own thing now.
Better, more featureful abc file support, and we have Wanderlust music in the game now. (Thanks Leth and D2!)
Made NPC chatter more configurable and slightly more varied.
Added new objects (such as lava biome treasure chests).
Added new items (like nightsticks and bonesaws).
Sword swooshes are only active for 0.6 seconds instead of 0.9 seconds. Making cooldown times actually matter without slowing down combat. Also fine tuned their hitboxes.
Viking helmet? Viking helmet.
Watch out for landmines.
Various changes to treasure drop pools (like avianguards actually dropping their guns…)
Minor tweaks to existing armors to make them look better.
Medieval Furnace now actually acts like a Furnace. (Rejoice).
Graphical upgrades to some existing plants, and new plants.
Other stuff!
We look forward to hearing what you think about the patch.
🖥️Steam Profile
Let's get to it, shall we?
Game crashes if I swing with it. BEHOLD the Lance of Oblivion.
Good to be back.
I'm playing a raider floran (complete with highway warrior mohawk) so it seems appropriate that he would feel most at home at a site of mass destruction and scorched earth.
Time for Helm Splitter the Apex to get into some shenanigans.