I may be mistaken, but didn't almost every interaction with her also involve some asinine game of "find the cutscene to continue" in the hub prison island thing, which were always tucked away at some random edge?
I don't remember being irritated by her so much as the bullshit around her. I have only hazy memories at any rate. My second attempt to get through the game petered out right as you picked her up.
Bah, I hope this bit of story in Beseria doesn't continue, ruining Velvet, game:
She starts passing out and then: She kills Teresa and Oscar after giving them both the chance to leave multiple times and while they are actively trying to kill her and suddenly she's shocked over it despite the mountain of bodies she's atop. I guess because they're brother and sister? So maybe she's cracking under all this shit, that's too damn predictable and rather not see it, but if they must. But everyone ELSE is also all "No, don't do it!" for both of them and why the fuck do they care at all about Oscar? Doesn't help they stand there like dunces after being betrayed. Not sure why killing the therion is a problem, if the Abby can make a new one all easy why aren't they doing that for all the ones they've snatched? No mention there can only be 1.
And the cherry on top is it's made me realize Laphi's response too often is saying a characters name and trailing off... say something or don't.
Until this snafu I was figuring the bad guys were letting her collect the therions for some reason, like they'd scoop them all up and her to feed them to Immy.
Was going so well, too.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited October 2021
Everything about that spoiler is literally about to make sense after the next section of the game. It does come off weird that point though because:
Fuck Oscar and Teresa. Why does our band of merry misfits give a single shit about them biting it?
Freaking game locked up on me during the death animation on the boss you fight inside the earthpulse right when Velvet snaps out of it. Game didn't want it to happen! First crash of the game. Odd. So I cheated to kill it again, then closed cheat engine, but then 1 shot Melchior and #1 on accident still.
Oh well, Magilou should have sprang up when he got cocky and offed him anyway.
Arise’s cast ain’t got nothing on Berserias. Part of that is the fault of Arises story setup constraining the characters so much. They don’t have the room to breathe in skits that any other Tales game would allow.
I replayed Berseria all weekend and it really put into perspective how much better Berseria is character wise.
I don’t dislike the Arise crew, I just don’t think their game did them justice.
Arise’s cast ain’t got nothing on Berserias. Part of that is the fault of Arises story setup constraining the characters so much. They don’t have the room to breathe in skits that any other Tales game would allow.
I replayed Berseria all weekend and it really put into perspective how much better Berseria is character wise.
I don’t dislike the Arise crew, I just don’t think their game did them justice.
Yeah I was actually surprised by how much a lot of people seem to like the Arise cast. They're fine, but having just come off Vesperia and Berseria myself I feel like the Arise crew is a distant 3rd.
For the most part, I think the writing and all of the Arise cast is fine. It's just that, generally, it's taking itself very seriously. There's some skits played for humor, but not as many as it's never straight up silly. The overall plot holds up fairly well and they manage to answer almost all the questions they raise by the end, though I feel it could have done with a bit more hinting at some of them earlier on.
The one major detail that's left unresolved though (ending spoilers, obv)
Why are Dahna and Rena separate worlds to begin with? If there's a whole thing that they were supposed to be a single world, why isn't that the case? Just raise that at the 11th hour and then never answer it.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited October 2021
I mean I can see why people like Arise's cast and I do too.
That said I do feel the difference between Berseria and Arise was as mentioned. Berseria is a more personal story so you spend a good amount of time with the characters and seeing what makes them tick. It is more of a case of them moving the story(to the point that a lot of the grander plot stuff happens offscreen).
Arise is the opposite and it's more of a case of the plot moving the characters. No one completely knows what's happening and a big part of the game is getting answers. It's actually more traditional RPG than Berseria in that regard.
That said like I said in the other thread I do feel Berseria has the stronger plot overall because Arise deals with a lot of high level ideas that it doesn't always stick the landing with. And since the characters are vehicles for those ideas they also suffer at times.
While Berseria is a lot more personal and harder to muck up. Because the plot depends more on the characters and their struggles.
After 20 hours of careful consideration I am prepared to declare Arise a bad JRPG.
Writing is bad, voice acting is bad, characters are boring and do things that just dont make sense. Plus the stink of microtransactions is all over it. No money from enemy encounters but I can buy 100K in the marketplace? Fuuuuck you.
Enemy encounters drop items that are explicitly for selling. Money was tight (I do not like these gel prices at all) but I made it through. The AI issues hurt more - your party members are trying to play like it's prior games still and don't evade stuff. Number one cause of me burning healing items there.
(Number two: getting greedy with blazing edge attacks)
Enemy encounters drop items that are explicitly for selling. Money was tight (I do not like these gel prices at all) but I made it through. The AI issues hurt more - your party members are trying to play like it's prior games still and don't evade stuff. Number one cause of me burning healing items there.
(Number two: getting greedy with blazing edge attacks)
I agree with the balancing of MP points to encounters in a dungeon for sure. For me, endgame was heavy blazing edge attacks with all the damage boosts to it, but by that time money/gels wasn't an issue.
Enemy encounters drop items that are explicitly for selling. Money was tight (I do not like these gel prices at all) but I made it through. The AI issues hurt more - your party members are trying to play like it's prior games still and don't evade stuff. Number one cause of me burning healing items there.
(Number two: getting greedy with blazing edge attacks)
The thing that kills me about the AI is target selection. Why can't they just attack what I'm attacking? I got to the point of waiting to see which target(s) they went after first so I could help focus, but more often than not they'd switch targets shortly after I arrived. It's infuriating. It's like the MMO party from hell.
Yeah in previous games you could full up program party members to do things like attack the same enemy, attack different enemies, prioritize enemies casting spells, or even to focus on enemies that have the highest/lowest HP.
It's shocking that simple stuff like that didn't carry over.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
One thing Arise doesn't really tell you is you get a lot of materials from killing monsters. A lot.
It's helps to periodically go through your material slot and just sell off excess shit.
+2
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Yea money is not actually an issue in the game... they definitely did not balance anything in the game around microtransactions lol.
After the second half Arise and its writing take a step down, realize there's no steps, and crash down into a big mess at the bottom.
4th Realm and Beyond
Law denying Rinwell her revenge was some of the stupidest shit I've seen and advancing from there to "Maybe the Nazis genociding us are also equally oppressed" took that baton and just kept passing it forward to the very end.
If they need Velvet and L why the fuck is this place a maze. Can say the enemies are trying to subdue them (I assume you just die if they win still, but game) but the fact this maze is annoying as hell with teleports you can't easily track and backtracking ugh.
Way to tank the ending so far, game. Least it looks kind of neat, though.
Yea money is not actually an issue in the game... they definitely did not balance anything in the game around microtransactions lol.
I am constantly out of money. It seems to be a finite resource as it is found laying around the map or as a rewars for quests.
Every enemy drops items that sell for money. Frequently hefty amounts. That makes it not even close to finite. If you are spending so much on items to heal and don't want to lower your difficulty so that you take less damage you can get more money out of literally any extra battle.
I played on hard and early game it felt like I was close to running out of a money a few times while buying the best gear at every single opportunity but never actually did. Which honestly probably means money is too easy to come buy as it *should* be a resource that can run out otherwise it is completely pointless to include in a game at all(which is a common issue for games) And then shortly thereafter was never close to running out of money. If you need to buy so many healing items you are legit running out of money something is going wrong in combat.
Just finished Arise, first Tales I've played since Vesperia.
Overall I enjoyed it. Great looking game, characters were OK, the by the numbers mystery anime plot was nonetheless solidly executed.
It definitely starts to turn into a slog towards the end. Not sure if it was the amount of enemies, their HP, or both.
Made me want more Tales so I booted up the definitive edition. The remastered graphics make it playable, but the mechanics make you feel the game's age.
The lack of a rotatable camera probably being the most glaring example.
I would be very happy with Xillia being playable without digging up my ps3. Hopefully it's 1+2 since as much as 2s story is kind of a mess it's really fun to play.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I wouldn't mind a remaster just to see how the game holds up to me.
I remember the Vesperia remaster actually lowering my opinion a bit just because of how clunky and unwieldy the combat felt compared to modern titles.
Nope, that one. It just kind of weirdly showed up with little fanfare and I enjoyed it but had no idea it was something that existed.
+1
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I got it since it was on sale just haven't gotten around to actually playing it cause my jRPG backlog is huge and just getting worst with all the big releases this year
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Weirdly, the Tales of Vesperia remaster is actually $10 more expensive on Steam than Tales of Arise is. Is there a reason for that, or is it just a marketing oversight?
Tales of Arise Steam key is $9 on GMG right now. The DLC is also on sale, and it's actually cheaper to grab the base game and Beyond the Dawn DLC separately than it is to buy the on-sale Beyond the Dawn edition.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Been about 3 years since Arise came out. I'm thinking this TGS we will either get a Xillia remaster or an announcement for the next in series.
Xillia remaster seems more likely. And I wouldn't mind it if it comes bundled with 1 and 2.
Wouldn't mind a Xillia remaster, I've never played it.
If it's the next Tales game then I hope they keep the battle system from Arise and literally nothing else drop the remainder into the fire where trash belongs.
If they keep Arises battle system they have to change skill balance a lot, rework boss fights and not have the giant ball of health trash encounters.
I was too lazy to bother with the arena to unlock double damage done/taken, and gave up on the game in the final dungeon since it became such an insane slog.
I'd much rather they went back to graces F for inspiration, it remains their best combat by far.
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I don't remember being irritated by her so much as the bullshit around her. I have only hazy memories at any rate. My second attempt to get through the game petered out right as you picked her up.
And the cherry on top is it's made me realize Laphi's response too often is saying a characters name and trailing off... say something or don't.
Until this snafu I was figuring the bad guys were letting her collect the therions for some reason, like they'd scoop them all up and her to feed them to Immy.
Was going so well, too.
But naw everything goes back to business soon enough.
Oh well, Magilou should have sprang up when he got cocky and offed him anyway.
I replayed Berseria all weekend and it really put into perspective how much better Berseria is character wise.
I don’t dislike the Arise crew, I just don’t think their game did them justice.
Yeah I was actually surprised by how much a lot of people seem to like the Arise cast. They're fine, but having just come off Vesperia and Berseria myself I feel like the Arise crew is a distant 3rd.
The one major detail that's left unresolved though (ending spoilers, obv)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
That said I do feel the difference between Berseria and Arise was as mentioned. Berseria is a more personal story so you spend a good amount of time with the characters and seeing what makes them tick. It is more of a case of them moving the story(to the point that a lot of the grander plot stuff happens offscreen).
Arise is the opposite and it's more of a case of the plot moving the characters. No one completely knows what's happening and a big part of the game is getting answers. It's actually more traditional RPG than Berseria in that regard.
That said like I said in the other thread I do feel Berseria has the stronger plot overall because Arise deals with a lot of high level ideas that it doesn't always stick the landing with. And since the characters are vehicles for those ideas they also suffer at times.
While Berseria is a lot more personal and harder to muck up. Because the plot depends more on the characters and their struggles.
Writing is bad, voice acting is bad, characters are boring and do things that just dont make sense. Plus the stink of microtransactions is all over it. No money from enemy encounters but I can buy 100K in the marketplace? Fuuuuck you.
...of course I am going to finish it.
(Number two: getting greedy with blazing edge attacks)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Absolutely disagree on writing, voice acting and characters too, but eh.
I agree with the balancing of MP points to encounters in a dungeon for sure. For me, endgame was heavy blazing edge attacks with all the damage boosts to it, but by that time money/gels wasn't an issue.
The thing that kills me about the AI is target selection. Why can't they just attack what I'm attacking? I got to the point of waiting to see which target(s) they went after first so I could help focus, but more often than not they'd switch targets shortly after I arrived. It's infuriating. It's like the MMO party from hell.
It's shocking that simple stuff like that didn't carry over.
It's helps to periodically go through your material slot and just sell off excess shit.
I am constantly out of money. It seems to be a finite resource as it is found laying around the map or as a rewars for quests.
Have you tried the sell items option in shops? A lot of drops are literally only for cash and it will auto sell them for you.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
4th Realm and Beyond
Way to tank the ending so far, game. Least it looks kind of neat, though.
Yes.
Finally went back to the training grounds and oof, only Alphen feels good to use.
I make it a habit to not dip into threads just to poop in the pool but god damn. And I loved Berseria.
Every enemy drops items that sell for money. Frequently hefty amounts. That makes it not even close to finite. If you are spending so much on items to heal and don't want to lower your difficulty so that you take less damage you can get more money out of literally any extra battle.
I played on hard and early game it felt like I was close to running out of a money a few times while buying the best gear at every single opportunity but never actually did. Which honestly probably means money is too easy to come buy as it *should* be a resource that can run out otherwise it is completely pointless to include in a game at all(which is a common issue for games) And then shortly thereafter was never close to running out of money. If you need to buy so many healing items you are legit running out of money something is going wrong in combat.
Overall I enjoyed it. Great looking game, characters were OK, the by the numbers mystery anime plot was nonetheless solidly executed.
It definitely starts to turn into a slog towards the end. Not sure if it was the amount of enemies, their HP, or both.
Made me want more Tales so I booted up the definitive edition. The remastered graphics make it playable, but the mechanics make you feel the game's age.
The lack of a rotatable camera probably being the most glaring example.
https://www.smarty.cz/Tales-of-Xillia-Remastered-Xbox-One-Xbox-Series-X--4p140492
https://www.jrc.cz/Tales-of-Xillia-Remastered-PS5--p157934#type=popis
https://www.brloh.sk/tales-of-xillia-remastered-switch-p157932
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Xillia is one of the better games at least, and it'll be nice to have available on modern systems.
I remember the Vesperia remaster actually lowering my opinion a bit just because of how clunky and unwieldy the combat felt compared to modern titles.
Still one of my favorite casts/stories though.
Like another one? Or the one that came out last year?
Ahh yea. The story stiff and being back woth the characters was cool.
The progression decision was... bizarre to say the least.
Just rolled back all your characters and then had you reacquire the same stuff from the base game with nothing new at all.
Xillia remaster seems more likely. And I wouldn't mind it if it comes bundled with 1 and 2.
If it's the next Tales game then I hope they keep the battle system from Arise and literally nothing else drop the remainder into the fire where trash belongs.
I was too lazy to bother with the arena to unlock double damage done/taken, and gave up on the game in the final dungeon since it became such an insane slog.
I'd much rather they went back to graces F for inspiration, it remains their best combat by far.