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[Murder Mansion] An Experimental Phalla-esque Game Over (NoizRnel Victory!)
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You got judgement from killing someone and stealing their judgement points.
Not sure if you got any points from killing someone because they were wrong though.
And seriously guys. Judgement points? Really?
You should have just kept me alive and then tried to snipe me all for yourselves the next day.
I think there is something to this game, but it needs some refinement.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Any suggestions? I'm in class right now and will get back to this later in the day.
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There was every incentive to vote for the winner, because hey, free judgement point if you're right, and some 1 in remaining players - 1 chance that you get killed.
But no-one seemed to use this strategy either.
I'll take 0% chance of being killed to 1/x almost every time.
Well, you don't want to be on a winning wagon, because that is bad news. So is it worth it to be on a leading wagon on the chance that you are right? Maybe for a risk taker, but being right has the side effect of putting a bullseye on your head because your killer gets more points for the steal.
I think things would be better if the vote winner always died, justice points handed out in secret, so you could vote for whoever. Alternatively, not limiting who the falsely accuse could kill would at least not make people shy about voting.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
It's good for a simple party game, but you could build on the idea more - I don't know how exactly, but maybe having more clues to follow on in the trials (I think most of the time it was a lot of random guessing).
I was thinking of eliminating the stealing points mechanic entirely and just give the murderer one point for killing. Or alternatively, steal points from the Killing meter only.
Hmm, I want to keep the trials' concept the same. However you're right, the best changes would be either:
a) The falsely accused gets to kill whoever
b) The murderer gets to PM me who he/she wants to off.
I'm leaning towards a.
I am also considering to encourage communication, sending weapon types in PMs instead of public information in the OP? That might make things more interesting.
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If everyone had just dogpiled on the leader early game, then no-one would have a target on their head because everyone would have got +1 Justice if they were right.
Late game, you have to ask yourself whether it's worth it, but while people are killing for grudges or what not, why would it matter if you were on the firing line if the guy doing the public free killing has no reason to target you?
People should have been doing this anyway, because the only people who might care about dying are those with a lot to lose.
I voted for myself that day because i had a chance to win the vote and murder someone. I was sooo close too, in fact i miscounted and thought i had won. Being able to choose who dies is more fun that being on the possible chopping block, even with relative safety in numbers.
Btw, thanks for the game, migo. I think this could be something really really cool once you hammer some things out.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Thanks for the encouragement. I'll think some things over once I have the time, this week is busy for me. This thread will still be open to suggestions.
Phyphor and Mill make good points, dogpiling one person after another would make for really boring trials.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!