Strike Vector is a game about going fast and dogfighting. No wait. Strike Vector is a game about stealth and ambush. Ok that's not right either. Strike Vector is a game about Decent style 6DoF duels in tight environments. Wait. That doesn't cover it either.
It is all of these things.
Here is a Strike Vector video to communicate all of this in moving pictures.
http://www.youtube.com/watch?v=WNAUTcMT1Fo
It is a fast paced, aerial deathmatch game. It is intense. It's making my gut tight just thinking about it. I have had to call on skills from both space sims and fast paced arena shooters. Often at once. The feeling when you are performing well is godlike. Threading the needle through a skyborn superstructure to scrape off homing missiles, slamming into harrier mode then pulling a 180 to deliver a blast of rockets and carbine rounds to your pursuers face is amazing. Using the stealthy perk and a cloak to slip into an optimal attack profile on a domination match control point is brilliant. If you enjoyed Crimson Skies: High Road to Adventure then you are going to really find a lot here to love. If you enjoy fast paced deathmatch arena action like UT and Quake used to provide then you will likely find a lot to enjoy here. If the flying aspect isn't your thing you can set up to rely on harrier mode. If FPS aren't your style and you are more of a space sim jockey then you can set up your profile to reinforce that style too. And all arms and perks are available right from the start. I've actually seen complaints about it being too much to absorb at once! What foolishness! It is a game that has a wide skill range and high ceiling. You will earn every kill, and you feel feel the shame of every crash. You will learn to tear glory out of the very skies and you will do it in four game modes.
First up is Deathmatch. No need for introductions here.
Next up is Team Deathmatch. Like it's crazier bro, TDM is an old friend for many people here.
Then there is Domination. You are probably familiar with the Dom gametype from games like the UT series. In these types of games there are different capture points. When a vector is in the capture zone the capture bar fills up etc. The team that controls the most domination points the longest wins. Kills count for buttkis in the score but they are valuable and make you feel awesome. And if the other team is dead they can't take your shit, right?
Finally we have Bounty Hunter. This is a Death Match style game except score is based on bounties collected instead of kills. When a player is fragged, he drops a bounty. Pilots have to fly through the bounty and collect it, like a power up. Bounties add up of course and when you die you drop them on the spot for anyone to pick up. With the right kill you can go from a nobody that nobody cares about to the most hunted dude on the server! Fun!
Strike Vector is a game that is available on Steam and you should totally buy this game and play it.
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I'm currently 100% Rocket based. Heavy rockets with damage and range for open maps and double swarm with damage and reload for smaller maps. Either running cloak or one of the mine variants with the low detection perk (because people orient themselves based on orange arrows for most of their gameplay).
It's pretty glorious. Being mucking around with a few of the SE++ Smite guys and topping leaderboards. Don't really get the dodging complaints unless you're back to backing Ion Fortress Domination or something? Barrel Rolls in Jet don't really dodge much so I've only ever chain strafed in Hover mode. Which I don't have long fights in except on very specific maps.
Good ole UT2k4 dodging. Glad I'm already familiar with how much of a pain in the ass it can be. I am not ashamed to admit my G13s thumbstick may get the dodges macro'd to it.
There are several really good passives. Ghost is great on maps with a lot of visual cover. Vector speed is useful on maps with lots of open space to run. I routinely get smoked by people running the armor perk - they just win gunfights unless you make perfect shots and they miss a bunch. Really the only one that isn't worth taking is increased zoom...
As you said, the homing weapons are unreliable against skilled players - but I find that a setup with one swarm launcher w/ rapid reload works quite well. The little missiles make a great distraction while you line up a perfect rocket or whatever. Plasma is really good but I'm still not very good at lining up shots in this game. I would go so far as to call it objectively better than the carabine.
And I've never even equipped a homing weapon. I feel like those things are an insult to my ability to aim. I'll use homing weapons when I'm an 85 year old invalid! Until them I hit or miss based on my skill and nothing else, thank you very much. No crutches for me!
I've been using rockets and carbine and lmg and gatling mostly, but I will say I enjoy using dual swarms because it's cool to see a bunch of missiles swarm out after people.
Now call me crazy, but it seems to me that a "Stalker" mine might be considered a homing weapon.
I also saw a guy complain about all the crashing his teammates were doing. Hey buddy, your pals may be able to fly better if you stop EMPing them every time you get a charge up.
I love how indiscriminate this stuff can be. If you don't use some of these weapons and perks intelligently you are most likely totally boning your own team.
Basically use the thing like a handbrake, if you think you're going to crash just smash space.
Other than that it's just practicing the maps a bit.
Also It's easier for me in cockpit mode and with the Harrier Free Aim turned off.