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Games with high number of different button inputs.

KhavallKhavall British ColumbiaRegistered User regular
edited February 2014 in Help / Advice Forum
Note: This is kiiiind of a homework help thread, but only sort of, and it's definitely not a "do my homework for me" thread.

So I'm going to be starting to put together a live electronic music performance for a class, and since we've talked about the surge of wiimotes and kinekts as instruments, I also want to do a performance with a 360 controller as the instrument

a: putting pizeo mics on a 360 controller to use clicks as actual audio input, and
b: having the 360 controller control MIDI or OSC inputs to shape fixed electronic music which will also be playing.

I want to sync this up to a 360 controller also being used as, oddly enough, a game controller. So basically, I want to take the idea of using a game controller as an instrument and also use it for an instrument with the inputs being incidental to a game being played.

So that part I can do, I don't need help with putting that together.

My problem though, is that I'm not 100% sure on what game would be best to do this with. In the best case, I'd like the game to have a bunch of button presses, to get the most out of both the pezios and the MIDI presses, and then also have pretty constant use of both joysticks and triggers, to get the continuous MIDI data that's actually interesting. I'd also like it to be relatively challenging and precise, so the use of the game as the input is actually meaningful, and not just gimmicky. In a perfect world, it would have relatively differentiated play within a 5-minute timing.

The other problem, which I might be able to get around, is that my laptop isn't the best right now. If I need to, though, I could theoretically bring my desktop with me and use it. Or I could possibly find a laptop that could run the game, if I need to borrow from someone, or borrow from the school maybe. Anyways there are solutions there, but if a

So right now the top of my list to sync up is Dark Souls, which would probably require me to find a way to get it to run on my laptop or take my desktop. The biggest problem with it is that it doesn't use the Y or X that much in a fight, though they could always be assigned to inputs which I wouldn't want to hit too much.

So, H/A, the TLDR version here is: I'm looking for games that have a bunch of varied and intense button presses when played on a 360 controller. Low spec-requirement games are preferred.

The other thing is that it cannot be a game where the button inputs would be the same each time... if I can just practice the game to do the same thing every time and have it work, that would defeat the purpose.

EDIT: This last thing includes anything like a rhythm game, or non-procedural runners. Anything that's mechanically doing a series is out.

Khavall on

Posts

  • NoisymunkNoisymunk Registered User regular
    Guacamelee.

    brDe918.jpg
  • KhavallKhavall British ColumbiaRegistered User regular
    I haven't played that much... that could totally work, and it would probably run super well on my laptop.

    I'll have to do my due diligence and... research the game.

  • Mad JazzMad Jazz gotta go fast AustinRegistered User regular
    Runner 2?

    camo_sig2.png
  • KhavallKhavall British ColumbiaRegistered User regular
    I'd be leaning towards games which include judgment and varied play over something that's about mechanical execution. Admittedly I'm not very far into it, but it seems like Runner 2 would have essentially, with very little variation, the same basic predictable button presses when played repeatedly, which then sort of loses the whole point of incorporating the actual game.

  • JebusUDJebusUD Adventure! Candy IslandRegistered User regular
    I would think a Tony Hawk pro skater style game would work well for this. Lots of different buttons hit in a rhythmic style.

    and I wonder about my neighbors even though I don't have them
    but they're listening to every word I say
  • CauldCauld Registered User regular
    I was thinking something like geometry wars, but with more buttons. Lots of movement with the sticks and bright colors

  • NoisymunkNoisymunk Registered User regular
    JebusUD wrote: »
    I would think a Tony Hawk pro skater style game would work well for this. Lots of different buttons hit in a rhythmic style.

    If only an SSX game had been ported to PC.

    brDe918.jpg
  • Donovan PuppyfuckerDonovan Puppyfucker A dagger in the dark is worth a thousand swords in the morningRegistered User regular
    Something like DDR or Guitar Hero? Half the work is already done for you?

  • KhavallKhavall British ColumbiaRegistered User regular
    Something like DDR or Guitar Hero? Half the work is already done for you?
    Same problem as Runner 2. At that point it's not even that the work has been done for me, it's that the work is then not really worth doing.

    Basically, if I wanted mechanical recreation of a set series of button presses, I could much more easily just write a score which describes when to have the button presses, and then the fact that the game is synched up becomes more of a joke or gimmick rather than having it provide meaningful input into the music.

    I guess I should edit the OP to note that I'm looking the opposite direction of any game with a rhythmic element to it.

    Also, I guess I'll have ot check to see if any skating/snowboarding style game would exist on PC that also will work easily with the controller.

  • MelinoeMelinoe Registered User regular
    I know for a fact that Tony Hawk Pro Skater 2 is available for PC and I'm like 99% sure that I played it with a wired 360 controller.

  • WiseManTobesWiseManTobes Registered User regular
    Arkham Asylum and Arkham City's combat was originally intended to be a rhythm game, but that could also take some practice in the game itself to be good at the rhythm patterns of the combat and not just spam a single button like most do heh

    Steam! Battlenet:Wisemantobes#1508
  • Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    Max Payne 3 uses pretty much every button on the controller in a firefight, but you have to pick a good part of the game that gives you lots of freedom to move around and shoot without a cutscene

  • CowSharkCowShark Registered User regular
    What about fighting games? It seems like they generally use one stick or pad, and usually most/all of the buttons and triggers. Different characters have input patterns and combinations that come up repeatedly, but aren't strictly dictated by whatever situations arise in the game.

  • GaslightGaslight Registered User regular
    It seems nobody has made a Starfire Saga V: Laserion joke yet, so I am here to fill the need.

  • KhavallKhavall British ColumbiaRegistered User regular
    Oh man fighting games would totally work probably.

    Really the only problem there is that I'm very bad at fighting games.

  • The EnderThe Ender Registered User regular
    Cook, Serve, Delicious!

    With Love and Courage
  • The EnderThe Ender Registered User regular
    edited February 2014
    Doh! Double post.

    The Ender on
    With Love and Courage
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