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The true Story of Bioshock pg. 6 (Irrational closure)

C2BC2B SwitzerlandRegistered User regular
edited April 2014 in Games and Technology
Update

The True Story of Bioshock per eurogamer

http://www.eurogamer.net/articles/2014-04-17-the-true-story-of-bioshock
A Message From Ken Levine

When Jon Chey, Rob Fermier and I founded Irrational Games seventeen years ago, our mission was to make visually unique worlds and populate them with singular characters.
We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It’s been the defining project of my professional life.

Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: What’s next?

Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.

I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.

Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and we’ll be hosting a recruiting day where we’ll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*

What’s next?

In time we will announce a new endeavor with a new goal: To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.

When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design. Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, they’re the ones who believed in and supported BioShock in the first place.

Thanks to Irrational and 2K’s passion in developing the games, and the fans who believe in it, BioShock has generated retail revenues of over a half billion dollars and secured an iconic place in gaming. I’m handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative. If we’re lucky, we’ll build something half as memorable as BioShock.

We do our best to update an FAQ in this space as questions come in.

-Ken Levine
@iglevine

*If you’re a 3rd party interested in interviewing some of the best game developers in the world, please contact chris.bigelow@2k.com

C2B on
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Posts

  • C2BC2B SwitzerlandRegistered User regular
    edited February 2014
    I get why Ken Levine wants to pursue new things with a smaller team. But why has Irrational itself to close down?

    WTF?

    C2B on
  • NosfNosf Registered User regular

    Could be some nebulous business reason, a new entity that he has sole control over etc.

  • BrocksMulletBrocksMullet Into the sunrise, on a jet-ski. Natch.Registered User regular
    Can't say I'm too surprised. Loved B:I, but also felt like the end of an era. Really sucks for the people who work there, hope they get snapped up quick.

    I, for one, enjoyed the Mako.

    Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/


  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Ok.

    Did not see this coming.

    Like, at all.

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    Currently playing: GW2 and TSW
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Nooooooo..

    Fuck. ;_;

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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    So. . . and I don't mean to simplify this, but if I understand it correctly it boils down to this: Ken Levine is bored with his work and wishes to do something else (understandable), ergo a bunch of people need to loose their jobs (not understandable)? Couldn't he step down and form another company or something? Am I missing a piece of the puzzle here? If not then it kind of comes of as dickish.

    A Capellan's favorite sheath for any blade is your back.
  • NosfNosf Registered User regular

    It's both a little dickish and how the industry seems to work. If a studio doesn't have a new project to move on to, then people get canned. It's also possible that 2k wanted to keep Levine rather than see him go, and agreed to let him do something different rather than churn out another *Shock game, and that new game just doesn't require all the resources that Irrational has.

  • ArchsorcererArchsorcerer Registered User regular
    C2B wrote: »
    I get why Ken Levine wants to pursue new things with a smaller team. But why has Irrational itself to close down?

    WTF?

    Wasn't a 2K studio started by ex-Irrational member recently?

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  • BrocksMulletBrocksMullet Into the sunrise, on a jet-ski. Natch.Registered User regular
    edited February 2014
    I think a lot this is finding the AAA production, where you spend 6 years making a game that has to sell an ever increasing number of millions, unsustainable, especially for the type of game they want to make going forward.

    Sounds like he doesn't really know what the game is yet, hence, there is nothing for all those coders, and level designers, and artists, and all the rest to work on for the next couple of years.

    I'd be having a pretty bad day if I were Joe Irrational.

    Edit: @Axen, per your point, I can't say if they'd keep Irrational together if Levine left to do a startup. I could see it going either way.

    BrocksMullet on
    I, for one, enjoyed the Mako.

    Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/


  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Thank god, now Levine can take all the people who think Irrational games are good because of the narrative and spirit them away to a castle in the sky where they churn out more racist bullshit, while the rest of the people who joined Irrational because they wanted to make immersive systems-driven games can get jobs working at Arkane Studios.

  • see317see317 Registered User regular
    Axen wrote: »
    So. . . and I don't mean to simplify this, but if I understand it correctly it boils down to this: Ken Levine is bored with his work and wishes to do something else (understandable), ergo a bunch of people need to loose their jobs (not understandable)? Couldn't he step down and form another company or something? Am I missing a piece of the puzzle here? If not then it kind of comes of as dickish.
    Certainly seems like a thing he could do. I'd think just bringing on a partner (or promoting from current staff) to fill in at his current job while Levine steps back to form a smaller team to do his new project would seem more logical. At least then he'd have the resources of the current company to pull on should he need them.

    But, I guess they are called "Irrational Games", just didn't imagine he'd take it so literally.

  • vegeta_666vegeta_666 CanadaRegistered User regular
    Noooo.

    I loved Irrational, Bioshock 1 and Bioshock: Infinite are two of my favorite games. I do feel like this move doesn't 100% make sense. If Levine wanted to leave, that makes sense, but why does Irrational have to shut down because of it? It rubs me the wrong way.

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  • SeGaTaiSeGaTai Registered User regular
    Sounds like doing it this way he gets to keep the 15 people he wants to bring with him. I doubt just stepping down and being replaced he'd get to do so

    PSN SeGaTai
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    see317 wrote: »
    Axen wrote: »
    So. . . and I don't mean to simplify this, but if I understand it correctly it boils down to this: Ken Levine is bored with his work and wishes to do something else (understandable), ergo a bunch of people need to loose their jobs (not understandable)? Couldn't he step down and form another company or something? Am I missing a piece of the puzzle here? If not then it kind of comes of as dickish.
    Certainly seems like a thing he could do. I'd think just bringing on a partner (or promoting from current staff) to fill in at his current job while Levine steps back to form a smaller team to do his new project would seem more logical. At least then he'd have the resources of the current company to pull on should he need them.

    But, I guess they are called "Irrational Games", just didn't imagine he'd take it so literally.

    Well. The thing is it probably isn't that easy.

    Irrational is probably about to lose all their upper-management and you know that isn't something you can just shrug off.

    And no one is going to take on a team that size just because.

  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Talk about a punch in the dick. Irrational was like my dream job studio to work at later in my career.

    Man, this sucks.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited February 2014
    Thank god, now Levine can take all the people who think Irrational games are good because of the narrative and spirit them away to a castle in the sky where they churn out more racist bullshit, while the rest of the people who joined Irrational because they wanted to make immersive systems-driven games can get jobs working at Arkane Studios.
    I actually think Infinite wasn't racist enough.

    For a floating city full of vile rich old bigots embracing their hatred with impunity, I'm surprised none of them threw around the N word even once.

    Dr. Chaos on
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  • AsharadAsharad Registered User regular
    edited February 2014
    I don't know what their corporate structure is, but I suspect that a majority of the ownership in Irrational Games is Levine and a couple of others. Perhaps an investment group but maybe not. Certainly the corporate face is Levine.

    There is no intrinsic value to the studio beyond, I suppose, whatever royalty agreements it has with Take Two, so there isn't anything to sell to another company outside of those royalty profits and the IPs (assuming that Irrational holds the IP rights to their big games), both of which if I was the owners I would want to hold on to.

    Levine can step down but if there is no one to purchase his ownership he is still responsible for it. Winding the company down (or at least reducing it to a royalty collecting entity that doesn't do any other business) is the only practical way for Levine to go and do something else.

    It is unfortunate for the people that work there but it sounds like Irrational is taking steps to help them find other employment.

    Asharad on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited February 2014
    Nosf wrote: »
    It's both a little dickish and how the industry seems to work. If a studio doesn't have a new project to move on to, then people get canned. It's also possible that 2k wanted to keep Levine rather than see him go, and agreed to let him do something different rather than churn out another *Shock game, and that new game just doesn't require all the resources that Irrational has.

    Yeah this makes sense to me (it's still dickish in a 'Forget it, Jake. It's Chinatown' kind of way). Originally I was picturing the situation not unlike when Ray Muzyka and Greg Zeschuk left Bioware and the company carried on.

    Either way, it is a bummer and one I totally didn't see coming. I'm sure studios will be snatching them up left, right, and center though.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited February 2014
    these are guys with bioshock infinite on their cvs and a still fully funded entity looking for jobs for them

    they are in absolutely zero trouble

    there is very little chance they dont have their salaries covered until they get a new job given how this is ending

    surrealitycheck on
    3fpohw4n01yj.png
  • I needed anime to post.I needed anime to post. boom Registered User regular
    lots of employee twitters suggesting that this announcement is how they found out they didn't have jobs anymore

    good work ken levine

    liEt3nH.png
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    these are guys with bioshock infinite on their cvs and a still fully funded entity looking for jobs for them

    they are in absolutely zero trouble

    there is very little chance they dont have their salaries covered until they get a new job given how this is ending

    Yeah if the studio has to close down this is probably the absolute best case scenario you could wish for.

    A Capellan's favorite sheath for any blade is your back.
  • CouscousCouscous Registered User regular
    Time for needless controversy and bridge burning on Twitter.

    For info on who the hell he is:
    http://bioshock.wikia.com/wiki/Jean-Paul_LeBreton

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Asharad wrote: »
    I don't know what their corporate structure is, but I suspect that a majority of the ownership in Irrational Games is Levine and a couple of others. Perhaps an investment group but maybe not. Certainly the corporate face is Levine.
    I'm pretty sure Take-Two bought Irrational eight years ago.

  • AsharadAsharad Registered User regular
    Asharad wrote: »
    I don't know what their corporate structure is, but I suspect that a majority of the ownership in Irrational Games is Levine and a couple of others. Perhaps an investment group but maybe not. Certainly the corporate face is Levine.
    I'm pretty sure Take-Two bought Irrational eight years ago.

    Ah, there you go then. I'm sure you are right. That makes it even simpler.

    Irrational Games is the Ken Levine business. Ken Levine wants to do something else. Take Two doesn't need to keep on funding a game studio that has lost (more or less) it's reason for being.

  • Oniros25Oniros25 Registered User regular
    Just heard the news. Depressing that there won't be another Irrational masterpiece, but if it puts the fire in Lavine again it can only ultimately be a good thing for gamers. When he's going full blast, there are few people in the industry that can match his vision.

    I wonder what this means for Bioshock as a franchise though. Will this be the end for Bioshock adventures or will we get further Bioshock adventures that Lavine doesn't have a hand in coming out of 2K, ala Bioshock 2? While not as good as BS1, BS2 was a good game and was definately worth playing. I could stand to have a few more like it.

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  • override367override367 ALL minions Registered User regular
    Thank god, now Levine can take all the people who think Irrational games are good because of the narrative and spirit them away to a castle in the sky where they churn out more racist bullshit, while the rest of the people who joined Irrational because they wanted to make immersive systems-driven games can get jobs working at Arkane Studios.

    wha...what

  • C2BC2B SwitzerlandRegistered User regular
    lots of employee twitters suggesting that this announcement is how they found out they didn't have jobs anymore

    good work ken levine

    ?

  • Two Headed BoyTwo Headed Boy Registered User regular
    Any excuse, eh Tycho.

    4hNKbHH.png
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  • ZenitramZenitram Registered User regular
    I can't imagine this was an easy decision for Levine, and he seems to be doing the best he can to make amends for the people being laid off.

    Him leaving and taking his brain trust with him would have crippled the studio and probably gotten everyone laid off anyway. At least this way they can continue to use the studio and work on their portfolios, like he mentioned in his farewell letter. And there are probably forces behind the scenes at work as well. He's been nothing but a stand-up guy during his tenure, I can't imagine him being a dick all of a sudden.

  • LostNinjaLostNinja Registered User regular
    SeGaTai wrote: »
    Sounds like doing it this way he gets to keep the 15 people he wants to bring with him. I doubt just stepping down and being replaced he'd get to do so

    This is my first instinct as to why he won't just step down and let Irrational continue as well. He knew who he wanted, and also knew he couldn't have them if irrational stayed together either due to contracts or money, or some other reason.

  • LawndartLawndart Registered User regular
    Oniros25 wrote: »
    I wonder what this means for Bioshock as a franchise though. Will this be the end for Bioshock adventures or will we get further Bioshock adventures that Levine doesn't have a hand in coming out of 2K, ala Bioshock 2? While not as good as BS1, BS2 was a good game and was definately worth playing. I could stand to have a few more like it.

    I would be flabbergasted if part of this whole restructuring deal doesn't entail another Take-Two studio churning out at least one more BioShock game, but then again maybe the publisher is gun-shy about throwing a big bale of money into a franchise they've lost a bit of commercial confidence in.

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    Bring us the 4 million plus units sold, wipe away the studio...

    Lokah Samastah Sukhino Bhavantu
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited February 2014
    Bring us the 4 million plus units sold, wipe away the studio...

    Well, technically it was only listed as shipped.

    Also...we have to take into account how long the game took to make and how much it costed.

    Sadly, game companies are so cloak and dagger with their numbers that its hard to get estimates on anything.

    Dragkonias on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    ep2Hmnu.jpg

    C'mon Retro, grab up the talent when they need the work most!

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  • GaslightGaslight Registered User regular
    Couscous wrote: »
    Time for needless controversy and bridge burning on Twitter.

    For info on who the hell he is:
    http://bioshock.wikia.com/wiki/Jean-Paul_LeBreton

    wJznNDL.gif

  • ScreampunkScreampunk TehSpectre Registered User regular
    woah

    9u72nmv0y64e.jpg
  • reVersereVerse Attack and Dethrone God Registered User regular
    This isn't terribly surprising. During the development of Infinite there were plenty of rumors going around that the production is in shambles and Take-Two had to bring in a lot of talent from all over the place to stop the ship from sinking and getting a working product onto store shelves; followed by rumors that Ken Levine is done with video games and is moving on to his real passion, movies. Both rumors heavily indicated that there's something weird going on at Irrational.

  • C2BC2B SwitzerlandRegistered User regular
    edited February 2014
    Zenitram wrote: »
    He's been nothing but a stand-up guy during his tenure, I can't imagine him being a dick all of a sudden.

    Ehhhhhhhh, it's been known that he was hard to work with. Didn't the original Art Director leave because he couldn't take it anymore?

    C2B on
  • FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    oh man this is giving shit-stirrers addicted to attention on the internet a field day (TC).

    Are you the magic man?
  • C2BC2B SwitzerlandRegistered User regular
    This whole thing is just too damn confusing. It's hard to make a call either way.

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