Demon Gaze is an upcoming PlayStation Vita RPG where you, having a room at the local inn and no way to pay the tab, take the most logical course of action to pay it off --- dungeon crawling. Map and fight your way through dungeons in search of loot, befriend the staff at the inn on your time off, and customize your ranks by recruiting more party members you can customize. And then go back in the dungeon and seal demons to gain their allegiance in combat.
The game was a surprise hit in its native Japan, developed by Experience Inc., initially published by Kadokawa Games, and brought to our shores by NIS America.
Wait, what's this dungeon crawling stuff about? Maps?
Dungeon crawlers are a time-honored genre of RPG most easily recognizable as games with first-person dungeon exploration and lots of turn-based combat. Standing among the original greats are Wizardry and The Bard's Tale, with more contemporary examples including the Etrian Odyssey series, The Dark Spire, Unchained Blades, and Legend of Grimrock. Each game does things a bit differently, but to summarize, you should like pushing your party of characters to the edge of their lives as you explore dangerous vistas and engage in lots of combat, which plays out on a field with the enemies directly in front of you as you direct the party to kill and survive on.
To illustrate, in Demon Gaze, you will be exploring areas...
...getting into fights with all sorts of creatures...
...and having fun chats with demons.
You said something about befriending people that aren't trying to flay or immolate me?
Oh yeah, your R&R back at the inn includes being able to get to know the innkeeper and variety of shopkeepers. This is, of course, secondary to the business of exploring new locations and binding demons, but still. They seem nice.
So you create a party and stuff?
You create a party and stuff. As you start making money, you rent out more rooms in the inn and that allows you to recruit more characters. When doing so, you choose their race, class, portrait, and voice. There are five races: human, elf, dwarf, migumyi (a spriteish race), and ney (cat people), and seven classes: fighter, paladin, samurai, ranger, assassin, wizard, and healer. Aside from humans, races each have their own specialties and thus will be better at some classes and not able to choose others. Like with many dungeon crawlers, part of the game is having a great pool of allies, and making the right party for the job.
The main character has his/her own class as well. The Demon Gazer can bind and store defeated demons, unleashing their special abilities in combat or using them to help explore the labyrinths.
What else am I doing?
Mapping, for one. To a degree, all dungeon crawlers live and die by their maps, but Demon Gaze makes survival a bit easier by having automapping. There are some convenience features as well, like an autopilot navigation between areas, and the ability to draw routes and share maps with other people playing the game.
There's also a deep item upgrade system that expands as you progress, so equipment management is, naturally, an important factor as well.
This can only make sense to me in the form of a trailer with anime and lots of character profiles.
Here's NIS America's trailers:
http://www.youtube.com/watch?v=OduN5GzU1v0http://www.youtube.com/watch?v=z6JrFMRZ4EYCan I get a gamep ---
Short little clip of gameplay:
http://www.youtube.com/watch?v=sOJvP8A_fKAI need this in my Vita.
You and me both, friend. It comes out in both physical and digital versions April 22 in North America and April 25 in Europe. As a nice little addition, Disgaea portraits will be available as DLC, free at launch, for use when creating your party members. There's also a limited edition from NIS America if you want a little more bonus swag.
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// Switch: SW-5306-0651-6424 //
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Didn't know what kind of game this was, but I think it's been mentioned in newsletters.
Edit: Here you go.
And yeah, that elven fighter is pretty swag. There are a lot of great designs.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Elves, Ney and those hobbit-things have higher base-evasion than humans. Dwarves have lower. It seems to be a hidden number, and doesn't increase by level, though there are evasive skills and equipment.
There are some pieces of equipment with racial restrictions. Mostly hobbits being too small, dwarves hating elf-things and elves hating dwarf-things.
Str, Int, Mys, Vit, Agi and Luck seem to be assigned manually on levelup. So it might be worth doublechecking what stats are actually used for what skills. Agi and Luck seem important to a bunch of classes.
There's also some system for adding a few skills from different classes.
With the Gazer in the party, there are actually just four generic slots to fill. The Gazer is fairly versatile, though. Naturally gains some Mys-based healing and Str-based damage in addition to being a weird summoner-person.
// Switch: SW-5306-0651-6424 //
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Hmm. I recognised the stat-spread before I looked at the kana. And I haven't even decided to get this game.
I wish they'd include the option to add custom portraits, like in Elminage: Original.
That would be pretty cool. I forgot Elminage: Original had that. I never spent much time on that one.
There's less than 50% of the limited editions still in stock at NIS America, by the way. You get your standard little extra things:
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
You really should, once you clear the first mission and the world opens up, it becomes an awesome game.
Custom portraits add a lot of enjoyment for such a small feature, so I don't understand why all dungeon crawlers don't do it. I played through Elminage with a dream team of characters from Lands of Lore, Eye of the Beholder and Might and Magic. It was like a nostalgia gridder all-stars. So much fun.
aaaaaaaaaaaaaAAAAAAAAAAAAAAAAAA
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
I really wish companies would do Limited Editions that include PSN downloads instead of physical media.
Stock on the LE is down to less than 25% now, on the subject.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Missables, and other ways you can screw up your game:
Things you can fix:
1. The default characters are apparently nothing special, except... maybe they get some special VA work? Not sure. You can recreate them and the game will auto-apply the graphics and VA to them.
2. Items with a Star next to their rank are unique, you cannot replace them. Don't use Alchemy(?) on them or sell them. You can get new ones in NG+.
3. There's an event (something something dragon something?) that has a character with a ? next to their icon. If you progress the story without talking to that character, you miss a story scene. You can see it again in NG+.
5. There's a point / few points where you have to go either/or for item rewards. You can get the other set in NG+.
Things you CAN'T fix
1. The Hero's stats cannot be redone or reselected. Everyone else you can dismiss and recreate, not the hero. Since this is a Wizardry descendant it shouldn't be a huge deal though, right?
2. The Hero's default equipment "Gather Chain" (name's probably going to be localized better) is non unique, but... either you never get new ones (if it's a special slot?), or cannot replace that one, ever, so DON'T sell it. Even in NG+, you can't replace it.
Maybes:
1. Before Patch 1.03, if you had a unique item equipped or in storage, new ones wouldn't drop, even on NG+. Now they do. Yay.
2. Before Patch 1.03, there was a specific bug condition where plot items which were also equippable items could be destroyed, making the game unwinnable. Apparently they added a chest in a basement somewhere that will give those items back in this specific game ending instance.
3. AFTER Patch 1.03, apparently there's a bug with that same box, which means if you have a specific magic sword due to NG+, it can't give you a different sword from that chest when the sidequest sends you there, which causes the game to wig out and become completely unwinnable (something about demons replacing every encounter?). No idea what it's about.
Here's the data on #3 there, in raw Japanese, if anyone's interested in translating it for us. It may have spoilers, I don't know enough to know:
Ver1.03以降に発生するようになったバグ。
Ver1.03のバグ対策により、ゲームクリア時にデモンスレインが魔剣のままであれば、
「プロメスの宝箱」を通して聖剣デモンスレインが貰えるようになった。
しかし、プロメスの宝箱を開けてもメッセージが表示されるだけで聖剣デモンスレインが貰えないことがある。
つまり、「魔剣デモンスレインが消え、しかも聖剣~が貰えないため、デモンスレインが消滅し進行不能」
という事態となり、この状態のままセーブした場合は詰みデータとなってしまう。
この現象についてサポートに問い合わせたところ、
「保険として、魔剣デモンスレインのままでも「黒の檻」に入れるようにしてあります」とのこと。
なので、この現象が発生した場合は直前のセーブデータからやり直すか、
プロメスの宝箱を無視して、魔剣~のまま進行を続け、次の周回まで進めること。
その周回でのエクスブランド入手は諦めることになるが、進行不能になるよりはマシ。
デモンスレインが進化しないバグが再発しているのかは不明(要調査)
As for your last bug there, I'm probably not much better than a machine in the end, but you have the general idea right that it's an interaction between swords and the chest. (I didn't see anything about demons replacing encounters, but I wouldn't really trust me myself, haha.) Anyway, what I fumbled through to get, which is a bit spoilery but not that specific:
I'm getting kind of lost contextually but it sounds like in the course of the game the cursed sword Demonslain becomes a holy sword, and I think the general gist of the bug is that if you have the holy sword in Prometh's chest at the point in the game where a message would pop up telling you the cursed sword has been placed in the chest, the cursed sword doesn't spawn. And without the cursed sword, you can't trigger the events to create the holy sword and thus you can't progress. (It is unclear to me if you'd still have your old holy sword or what's going on there, but it seems to hinge on the fact you don't get the cursed sword to spawn.)
The wiki seems to suggest not using her chest in a NG+ until you get the cursed sword, I guess? It'll probably make sense once you see the course of events in the game once.
In any event some safety saves should be made.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Game uses the old OLD school Wizardry races, only renamed slightly - pretty standard for Wizardry descendants in Japan. Human, Elf, Dwarf, Migumii (Childlike race, probably a renamed Gnome?), Nei (Halflings turned into Catgirls, possibly a reference to Phantasy Star 2?). Migumii are healers and not much else, Neis are Thieves and not much else.
MP instead of Wizardry's old system.
Apparently there are these "Holy Relic" things that unlock special gear or ability choices that you can only use once? A lot of discussion of the classes revolves around if you're using them on that character or not.
Hero has a unique class, Demon Gazer. They get special abilities based on their demons they have summoned (equipped?). Their gear choices aren't as good as Samurai or Fighter. Looks like they get that long range ability thing that lets them attack from the rear (several classes in Elminage get it). They get some basic magic, apparently. Apparently they're all about summoning / equipping demons which do stuff during combat, via a bar that raises as you do stuff. The game makes it sound like you allocate stat points instead of them being random gain/loss during levelup, and the Wiki has several builds for Demon Gazer -- melee, berserker, summoner, support, etc.
Fighter is standard Wizardry Fighter type. Good attacks, good defense. Dual wields?
Paladin is like the Wizardry Lord. Standard tank.
Samurai is pure attacker. Dual wields, good against hordes (large but weak AOEs). No magic?
Wizard is your bod standard CRPG mage. Weak. Has anti-ghost ability (like Elminage). Gets dual cast later on. Redmage 4 life, yo.
Healer... Guess. Has anti-youkai ability (like Elminage). Has MP Regen skills. Unlike Wizardry's Cleric, these are back line characters.
Ranger is a standard ranged class. Apparently is really good against bosses.
Assassin is this game's Ninja. Apparently it can't outdamage Samurais and Fighters, unfortunately.
No mention of unlocking chests, maybe that's not a thing?
Anyway, my party is probably going to be:
Hero / Dwarf Paladin / Human Samurai
Migumii Healer / Elf Wizard / Nei Assassin
Which is pretty much what I used in the Wizardry PS3 game. If class changing is a thing that might affect things, and depending on how neat some of the various race pictures are I might fiddle a bit with the Paladin or Samurai's race, or maybe swap Samurai for a Fighter, Assassin for a Ranger, etc.
Japans move to handhelds is KILLING me. I love their games, and this sounds awesome, but no Vita.
I have a 3DS but have a hard time sticking with any games on it because I prefer playing on my consoles and big TVs.
I haven't thought much about what I want to do for a party; knowing me I'm probably going to build more than a party's worth of characters until I get a good feel for things. I'll almost certainly have a ranger of some sort though. I almost don't want to think about it too much until I'm right there in it and looking at all the stats, because I love that stuff. Can't waittttttttt
As for Vita vs. big TV, the Vita's portability and suspend just makes it so convenient, I don't know how people play tied to a TV all day. But I've been a sucker for handhelds since forever.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
There's an easy fix for that.
// Switch: SW-5306-0651-6424 //
To that end, a question!
What size of memory card would be recommended? I buy physical new copies where I can, but I live in a smallish town, so digital purchasing will see some use.
I would recommend at least 16 GB. 8 GB is decent, but all it takes is one huge game like Killzone or Final Fantasy X to make it feel really small. Demon Gaze won't be huge but that "too large" game will eventually come.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
64 or 32gb. If you're going full or mostly digital, even 32gb will fill up and force you to utilize the backup program and your computer to swap games/saves on/off. This is especially true if you have a lot of PSP and PS1 games tied to your account.
Anything less than 32gb and you'll clearly feel you're making a mistake eventually. Especially since a small but decent number of full games are digital-only, PS+ games are digital, all the Indies and PSN games are digital, and all your PSP/PS1 games will be digital.
// Switch: SW-5306-0651-6424 //
If the license holder is a total douchemongrel(Magical Drop), or Sony finds out the game can be used in some sort of exploit to load other software, they also have the option of also removing access to it for people who have already purchased the game. While you have fuck all for recourse in this situation, this is also an extremely rare scenario and I wouldn't worry about it happening much if at all - just to make you aware that it can. (They can't delete it from machines you've already downloaded it to, however)
Ended up going to Amazon for it, which worked out since I got a better price on the memory cards. Wife said to just go with the 64G card and damn the price!
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
http://www.youtube.com/watch?v=z6JrFMRZ4EY
More screenshots, too!
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
It sure is! That's the vocaloid IA, she does a couple tracks, and Japan even got her as a DLC character.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Steam ID : rwb36, Twitter : Werezompire,
I'm pretty sure they're changing the main character, in which case you must not be able to change their race I guess. But yeah. It's their whole body but it may not be terribly prominent.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
You shouldn't have told me this. Now if we don't get that DLC in the west I will be very, very cross. I need my Vocaloids slaying monsters and taking names.
I'm still pissed about the lack of Code Geass Tales of Graces DLC in the west, when the rights were owned by the same damn company.
// Switch: SW-5306-0651-6424 //
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site