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I know ragnaros got a better entrance animation which looks cool.
None of this stuff is done by Hearthstone. I use arenamastery.com to keep track of my arena results.
I think Blizzard said that if people could see their losses they might get sad and stop playing.
Dunno if they said that specifically for Hearthstone but they did say it for the Battle Pet minigame (essentially Pokemon) in WoW so I always assumed it was the same line of thought here.
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wra
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
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Starts out pretty good for me, I get board control and had a nice shattered sun cleric play. He has forked lightning and clears my board for free. Ok. I rebuild again and have board control with some beefy 4 hp creatures out vs a few weenies on his side.
He totems, gets spell power, uses coin, lightning storms and hits everything for 4 damage (from a possible 3-4 output).
Later on he plays a mad bomber onto a board where I have control and 4 creatures out and it would need 2 hits on my best creature for him to get any sort of even trade otherwise it goes in my favor hard. He gets the 2 hits on my creature OF COURSE and nails me.
Even after all that I'm playing pretty amazing and I'm 1 turn from victory. He's top decking and about to lose. He pulls the thunderfury unique with charge and kills me.
'Sorry about that.'
FUCK. YOU.
Absolutely! Pagle is just card draw. Some of those other legendaries are win conditions all by themselves. Also consider Leeroy who can be a win condition in any number of decks (particularly rogue!)
PSN: Vorpallion Twitch: Vorpallion
Here I come along and take this bright, motivated Ragnoros, and offer him a job in my hunter deck over both Deathwing and Sylvanas. A fact, I am sure, endeared some loyalty from him. To thank me for this opportunity, he does EXACTLY what I want him to do.
"Hey Reggie, I know there's only a 1/25 chance that you hit my opponent twice in a row. I mean, there are 5 minions on the other side of the board, but it's the only way I can win."
"No problem bro. I got this." *domes the opponent for 16 damage*
"Hey Reggie, I'm at 10 life against this mage, and I'm pretty sure he has fireball. Do you think you could hit every creature he plays for 4 consecutive turns? If I get hit even once, I'm dead."
"You got it boss!"
Now all I want to do is take this particular Reggie and put him in all my decks. He is the BEST.
The second one I picked hunter, said fuck it, and picked all beasts and hunter class cards. Naturally the choices didn't include buzzard or highmane. That deck also went 2-3.
This is the first time I didn't get gold reward, both times in a row. Did blizz change it so the arena losers would forever be losers by never getting enough gold to do more than one arena every 4 days?
There is a colossal difference between card draw that affects the board and card draw that does not. Playing Arcane Intellect for two cards is a filler move. Playing Cult Master onto a board where you can immediately sacrifice two minions for board control is a borderline game-ending play. Likewise, a turn 1 Northshire Cleric that gets you 2-3 cards and also baits out removal is incredibly hard to recover from. Even if the buzzard dies it forces the opponent to waste an action on top of losing some minions to hounds.
I have no insights about Hunter balance in constructed one way or another, but Buzzard/Unleash versus Arcane Intellect is an almost entirely useless comparison.
"5 wins with Mage/Priest, 5 wins with Mage/Hunter, and cast 40 spells."
It would have been faster had they just said to play Mage today for lots of gold.
Also, I went 5-0 to accomplish the quests and can tell I was taking advantage of newer players. I mean, I accidentally fireballed myself in the face trying to put the card away after targetting a stealthed minion, yet still won.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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My friend had 2/1, and a 1/1. Opponent had a 1/1.
Opponent then proceeds to equip his dagger, attack the 2/1 with his face, attack the 1/1 with his 1/1, and THEN PLAY FAN OF KNIVES.
So ya.. some new players out there right now.
I see you've run into Mr. Four Times Fireball as well.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Since the game doesn't actually have a W/L tracker, I don't know my actual stats, but I'm just guessing I'm something like 10/2 right now, both of the losses were games in which I drew all 5's and 6's in my opening hand and failed to mulligan anything better.
Yeah. When I watch streamers I can't believe the poor quality of their opponents and the terrible draft choices their opponents have made. It's essentially free wins!
I guess in the late night time I have available I just run into all the veteran players who all draft the good cards and all know the correct plays to make. Hard to get above a 60% win rate.
PSN: Vorpallion Twitch: Vorpallion
- Acolyte of pain is a generally good neutral drawing card
- Loot hoarder is a pretty darn good, and better neutral drawing card since you tend to get more out of him than acolyte (in terms of board control)
- Mage's draw card spell is pretty darn good too
- Shaman's Mana Totem is brokenly good, especially since he might also draw a removal if there's no minion to immediately kill it
- That apprentice engineer, the 2-4 one is pretty good too since it also helps with board control, though a bit late in the game where 2 dmg isn't that amazing
- Hunter's buzzard mixed with release the hounds is stupidly broken, imo ^^' (especially double buzzard or hyena)
- Priest's northshire cleric is a very good drawing card, one of the best in the game prob.
- Druid's Ancient of Lore is a really good card to draw 2 cards with and have a strong board presence. He's costly though so it's balanced. But if you're talking about pure draw, his Nourish is the best card. 3 cards for 5 mana is SO LEGIT if you're not sacrificing tempo, because late game you still have mana to prob. play one of those 3 cards.
Cult Master isn't so great because you need the pre-requisite of already having minions on board and he comes into play late game for that. If he gets played too early he just gets sniped due to being a high profile hit.
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wra
If your primary objective is to maximize your average gold return, my first piece of advice would be to never pick Priest or Hunter under any circumstances if it's at all avoidable, along with Warlock and Warrior. None of them have a conflux of basic class cards, hero powers, and viable strategies to let them perform consistently in arena.
Mages are always good, and the ranking of the other four classes varies depending on who you ask. I find that I do way better with Rogue than anything else, but conventional wisdom seems to hold that Paladin is better, and maybe Shaman too. Druid can be good but is sometimes an exercise in "how many Swipes can I get?"
By and large, though, I almost never go below 4/3 as long as I avoid the bottom four and probably average quite a bit higher (with Rogue I need a pretty terrible draft to go below 7 these days, it seems). Knowing how to draft and play well is also critical, obviously, and sometimes you get irredeemably bad drafts with every class, but Hunters and Warlocks with middling drafts are almost certain to underperform compared to a middling Mage.
I have to admit, this is my current deck: http://arenamastery.com/3hgD.
I'm not maximizing on gold, just noted that these are the first arenas in many where the 1 box reward was 0 gold. And I'm handicapping/challenging myself by not picking rogue, druid, paladin, or warrior if there are other options because I've gotten 12 wins with those and I want to get 12 wins with all of the classes, then shoot for 12-0 with all of the classes (only druid so far)
I can't tell you if priest or warlock are the absolute worst. Priest seems to live or die by how many holy nova + temple enforcers they get. Warlock is pretty much a free kill vs mages and hunters unless you get really lucky. According to my stats I'm absolute worst at priest averaging 3.8 wins compared to my overall 5.4.
My best class since I started tracking is rogue which is weird because it seems like rogues can easily get in trouble against hunters/mages due to using their face as removal. I think my best class pre-tracking is warrior and I think its the most fun (and brutal).
Adding to MMMIg's post here are some of the card draw combos that you'll see on the ladder in the current meta:
Druid: Ancient of Lore + Wrath, Natty P (Nat Pagle, can sub for loot hoarder or novice engineer)
Hunter: Starving Buzzard + Unleash the Hounds + decent beast drops (stone tusk boar, Raptor, Animal Companion).
Mage: Arcane Intellect + Acolyte of Pain
Paladin: Divine Favor + Weenie Rush + King Mukkla
Priest: Wild Pyromancer + Northsire Cleric + Circle of Healing
Rogue: Tons of low cost spells (backstab, shiv, conceal, preparation, cold blood etc) + Gadgetzan Auctioneer.
Shaman: Mana Tide Totem, Natty P, Gadgetzan Auctioneer + low cost overload spells.
Warlock: Hero Ability
Warrior: Taskmaster/Inner Fire/Whirlwind + Acolyte of Pain, Natty P
Nat Pagle may be falling out of favor, I don't find the nerf that drastic where I won't play him. Worst case scenario he eats some premium removal if he comes out with T1 coin. You'd be hard pressed to find an opponent that will burn a frostbolt on your loot hoarder.
AoP does at least get me one card, two if I'm a Mage. I don't have LH, but have seen it in action.
That Mana Totem is so frustrating! My fiancee got 5 cards out of it in a game against me. After that, I always put a Crazed Alchemist in my deck against her to kill that Totem or the +2 attack Totem.
What about the Novice Engineer? Seems like a wasted space in the deck at 1/1, but it is free after all. The 2/4 one doesn't work for me for reasons you mentioned.
Just got the Buzzard, but still haven't gotten RTH yet. I have been hit by the Buzzard/Hyena/RTH combo before though and ouch. >.<
I despise the Northshire Cleric and all the things she holds dear.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
But even better for Pail is Blessing of Wisdom.
Using that card on an enemy minion is a really good deterrent to try and neutralize it. Depending on how the game's going, he won't attack with it until he silences it, which they'll rarely do unless it's a strong minion he must use.
It's also good to use on a low cost, yet strong, enemy minion that can start getting out of hand (flame imp) if out on turn 1. That is almost a guaranteed neutralize.
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wra