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No, it's Burnt Forest. Some people call it the Ash biome or the Blasted Biome. Its crazy hot there. It could be a bug tho since the wiki says it shouldn't be hotter than desert.
This current run we're on day 110+ somewhere and are building out second base near a snowy town and a major city. A concrete and metal castle on a ridge, surrounded by spike filled trenches and setup for the incoming Alpha 15 drawbridge if the server can take the update and not reset us. We have a mine nearby that is now attached to an pre-gen underground bunker we found and tonight we will be creating a tunnel from castle to mine so we don't have to surface if we don't feel like it. Next up will be the tunnel into the big city that we've been raiding for easier access.
The only scary things now for the most part are dogs and bears. Dogs are falling fast due to our damage capability. Bears are only scary in enclosed spaces for the most part.
10/10, would survive the apocalypse as a Dwarf/Mole person again...and again on top of that. (We already have plans for the inevitable server reset.)
Twitch/Mudzgut
Fall down seven times. Stand up eight.
Select the part, go to details and select Assemble. You have to put all the parts in the schematic manually.
I don't recall ruined Wasteland biome being terribly hot, though it used to spawn zombies much more frequently and that makes it dangerous. Lots of loot containers out in the open though, including ovens, toilets, and lockers so it's a great place for a brand new person to score a cooking pot, jars for water, and clothing options.
Once you get a hang of the game's basics, food/water becomes a non-issue really, finding a water source is a bit more difficult now that you have to find a pond or a house with a pool, but if you keep on looting you'll be swimming in jars and brewing more than enough tea to carry a stack along with you at all times and have plenty more in storage at home. Food is easy too, animals spawn all around you pretty much anywhere you go so if you can't find any where you're at just travel around a bit and you'll probably come across some deer and pigs. You can make charred meat anywhere, and once you get a grill you can make grilled meat which is generally my food staple at home base. Carrying food can attract zombies, so when I'm off on a looting trip I'll normally just survive on any canned foods I find. I'll also try and save any of those big "beef ration" cans and save them for long trips where I'm not going to be looting but still away from home, like mining trips.
God... Damn it!
e: Also thanks!
this is exactly what I wear and I still die. I don't think there's a way to NOT get heat in there; just ways to slow it down.
On the plus side the deer start on fire so they're really easy to hunt.
You should look into corn bread.
I'm not really into farming corn. You can make bacon and eggs as well and that has no smell, but it takes lots of eggs so I don't usually bother. Grilled meats at home and scavenging + canned food for emergencies on the road has never failed me.
For above ground buildings I'll dig a foundation made of brick a couple blocks down so they can't dig under so easily, if you are building on a cliff or hill and they are digging under there isn't really much you can do.
You'll put a lot more effort into grinding out eggs or hunting then you will just finding a corn field. We haven't bothered to grow any corn, we're on day 31 and we have about 114 corn bread still.
Potatoes are crazy rare for us too. We've found a grand total of two seeds and one potato and I lost the two seeds trying to figure out how to plant them. We're FINALLY up to enough plants that I can actually put some away for eventual stew.
Corn is all over the dang place for me. I've found a full field in both of the worlds I made and I find the seeds and corn meal on Zombies all the time.
The only REAL problem with corn bread is you have a to have a good forge because it actually uses up a jar of water to make which is kind of silly. So you need to be able to crank out glass jars regularly.
The glass jar goes into the cornbread? That sounds...less than tasty.
who can say no to that
But two deaths?? You're only supposed to lose 10 per death I thought.
I know for sure that I didn't die 13 times so far... Maybe it's a server setting? I guess I kept it at the default.
As far as I know there's no way to change it. It's not a setting I've ever seen. It must have been one of these:
It isn't anything complicated appearance-wise because I usually go for functional as fast as possible and add the aesthetic touches as I see an opportunity or after completion, but it is almost "complete" so I'll take some screenshots tonight after a few finishing touches and post them. It's basically a 21x21 concrete block with some interior pillars and strategic metal block placement for vertical weight handling. We have trenches all the way around the bottom on three sides (almost impossible slope on the 4th with spike trenches partway down to prevent too much zombie digging) and those lower walls are double thick with metal reinforced blocks currently at the major points, eventually all the way around.
The vault door is set into the wall a bit allowed for murder holes to the sides and from the top, including a ceiling section inside the vault door just in case they break through. We're currently using frames to have a makeshift drawbridge to a ramp connection on the other side of the spike trench, but like I said, the Alpha 15 drawbridge will be added if we don't have to reset.
Last night we completed the vault hatch in the basement and are now connected to our mine through an underground tunnel which is fun. We're not storing things down there or living down there, we just have it as an escape route mostly. Storage and crafting are still on the basement level. I also completed most of the second floor and then got the idea to use some metal trussing to make murder holes we can use to assist in clearing the spikes and cover anyone that goes down to loot and clean up bodies.
All in all, it's coming along nicely. If I was solo, I'd probably build something similar but bring it down to around 13x13 instead. If we reset, I may do that anyway as it leaves room to expand within the bedroll spawn prevention mechanics. This size is working out well so far since we have 3 regular folks and 1-2 occasional allies that play. Bedrolls down in the center or even the sides prevents zombies throughout.
Twitch/Mudzgut
Fall down seven times. Stand up eight.
It's all personal preference really. I find farming super boring and back in the day your farms just got torn up by zombies anyway. I enjoy going on hunting trips, a quick half day journey through nearby lands to kill all the animals I come across and stock up on meat. Once you have a shotgun hunting bears is pretty great too. I don't farm trees either, I'd rather go on a lumberjacking trip to stock up all at once. You hit a certain point in the game where your base is all built up and you're well stocked and there's plenty of time for wandering around hunting and chopping trees and mining.
I've only seen corn grow wild in the Plains biome and I generally only live in Forest or Snow, but maybe corn is common now like goldenrod or cotton, I haven't played in a while.
Alright, click the spoiler for a bunch of screenshots, I'll add some basic descriptions so you know what you're looking at. I had almost forgotten, so these were taken in a bit of a rush - I think I covered pretty much everything though.
Still up on the ramparts, front side now, looking down at the drawbridge.
Daytime view of the front. You can see the inset vault door and even the one side murder hole. We have them on both sides and also some built in a different style above.
Nighttime view of the front.
Nighttime side view. Includes a view of the spike trenches and the bridge. You can even see the trench view murder holes in the ramparts.
The alternate murder holes I mentioned. This is looking out to the bridge, but you can move to the side and clear the vault door as well.
Standard metal truss murder holes. These are all around and offer views down into the spike trenches.
Inside the first floor looking at the vault door and the ramps to move between floors. The pillars offer extra structural integrity should the outer walls begin to fall.
View coming down the ramp into the basement. These walls are the (soon to be) double thick walls at the level of the spike trenches.
Storage is on the right, including two dump boxes on the tables. We use those if we're doing loot runs and in a hurry without time to organize. I go through them periodically and put things in their proper places.
Crafting is in the back left. Nothing fancy, two forges, one workbench and a cement mixer. They're almost constantly working if I'm at the castle so we have plenty of supplies for future projects and repairs of the walls and trenches.
Angle from the other side of the basement. You can see the ramp where the previous shot was taken and underneath it the vault hatch that leads down into our mine and tunnel system.
Twitch/Mudzgut
Fall down seven times. Stand up eight.
We're spending the next seven days moving bases.
With that in mind, I'm trying to re-evaluate our defenses in the MP game and adjust. I'll get pics up for feedback later.
"Assemble" on an engine (or other chainsaw parts).
Yeah I need a beaker, which I haven't found.
Bah!
You mean the Iron Bars? If so then yes, that's how I have my house setup, currently.
You specifically said trusses. Sorry. Reading comprehension fail.