7 Days to Die

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  • jdarksunjdarksun Struggler VARegistered User regular
    Digging is hot work... but temperature is also real sensitive. You can be too hot during the day next to the forge then too cold during the night in the rain.

  • PailryderPailryder Registered User regular
    ok, here are a couple of pics to show our house defense. zombies go for the door so its important to bulk up that area first and foremost. While i repair the door, someone else will sit up top and shoot them (shotgun or crossbow depending on how many build up). Exploders are the worst or cops with guns that shoot at you but its all manageable with two people.
    pic 1 (view from inside front door, down left is pit of spikes, this is duplicated on the right side out of view) = http://steamcommunity.com/sharedfiles/filedetails/?id=791171955
    pic2 (rooftop view of the front door)= http://steamcommunity.com/sharedfiles/filedetails/?id=791171934
    pic3 (rooftop showing iron grats to stand on/shoot through) = http://steamcommunity.com/sharedfiles/filedetails/?id=791171885
    pic4 (rooftop looking out on the overlook defense)= http://steamcommunity.com/sharedfiles/filedetails/?id=791171866

  • ButtcleftButtcleft Registered User regular
    jdarksun wrote: »
    Digging is hot work... but temperature is also real sensitive. You can be too hot during the day next to the forge then too cold during the night in the rain.

    I'm talking about randomly standing still in the middle of the night while craft grinding, i'll spike up to 105, then fall down to normal when I take my clothes off and on. It seems weird.

  • PailryderPailryder Registered User regular
    wearable gear should have temp values. So "dusters" add a lot of heat. I keep those off unless i start freezing. Leather armor is great for temp flexibility.

  • ButtcleftButtcleft Registered User regular
    Pailryder wrote: »
    wearable gear should have temp values. So "dusters" add a lot of heat. I keep those off unless i start freezing. Leather armor is great for temp flexibility.

    Yeah, I learned on like the third day that dusters are basically a first class ticket to be a baked potato. which sucks, cause..you know..dusters. I want to be the badass cowboy in cowboy boots, duster, and cowboy hat.

  • BladeXBladeX Registered User regular
    Decomposey wrote: »
    Yup. And the longer you stay alive, the more dangerous the hordes will get, until they start spawning cops and ferals, which left alone will get through even concrete during a horde night. You have be out killing them before they can do that.

    Whoa I was looking for a thread and couldn't find anything, even a search for 7 Days to Die didn't find anything.

    Anyway, is there a max horde size or like danger level? As my bro and I joined an already in progress server on like day 300 or something and got reckt. We've been wussing out dropping on red moons until we get better stuff.

  • jdarksunjdarksun Struggler VARegistered User regular
    Buttcleft wrote: »
    Pailryder wrote: »
    wearable gear should have temp values. So "dusters" add a lot of heat. I keep those off unless i start freezing. Leather armor is great for temp flexibility.
    Yeah, I learned on like the third day that dusters are basically a first class ticket to be a baked potato. which sucks, cause..you know..dusters. I want to be the badass cowboy in cowboy boots, duster, and cowboy hat.
    Wear a poncho. They make you cooler.

  • ButtcleftButtcleft Registered User regular
    jdarksun wrote: »
    Buttcleft wrote: »
    Pailryder wrote: »
    wearable gear should have temp values. So "dusters" add a lot of heat. I keep those off unless i start freezing. Leather armor is great for temp flexibility.
    Yeah, I learned on like the third day that dusters are basically a first class ticket to be a baked potato. which sucks, cause..you know..dusters. I want to be the badass cowboy in cowboy boots, duster, and cowboy hat.
    Wear a poncho. They make you cooler.

    Said no one, ever.

  • MudzgutMudzgut OhioRegistered User regular
    BladeX wrote: »
    Decomposey wrote: »
    Yup. And the longer you stay alive, the more dangerous the hordes will get, until they start spawning cops and ferals, which left alone will get through even concrete during a horde night. You have be out killing them before they can do that.

    Whoa I was looking for a thread and couldn't find anything, even a search for 7 Days to Die didn't find anything.

    Anyway, is there a max horde size or like danger level? As my bro and I joined an already in progress server on like day 300 or something and got reckt. We've been wussing out dropping on red moons until we get better stuff.

    I did a basic write up of difficulty and Blood Moons back a couple pages based on my understanding of it all in this post.

    steam_sig.png

    Twitch/Mudzgut
    Fall down seven times. Stand up eight.
  • DasUberEdwardDasUberEdward Registered User regular
    I'm thinking about picking this up before the sale ends. Are there any other total newbies out there?

    steam_sig.png
  • jdarksunjdarksun Struggler VARegistered User regular
    I'm thinking about picking this up before the sale ends. Are there any other total newbies out there?
    A mere few days ago, Buttcleft was the newest of newbie. Now he's like 21 days in.

  • ButtcleftButtcleft Registered User regular
    edited November 2016
    jdarksun wrote: »
    I'm thinking about picking this up before the sale ends. Are there any other total newbies out there?
    A mere few days ago, Buttcleft was the newest of newbie. Now he's like 21 days in.

    I'm actually on day 28 preparing for my 4th horde.

    I haven't died to a horde since the first one, so I expect this one to be very bad. Also I think zombies get pissed off if you do to much stuff? Cause my current project seemed to be nearly constantly inundated with day hordes, especially if theres that zombie that screams. Also, as I've said before, I've watched some lets play about this? Only now do I realize how incompetent (though they were funny) they were, cause outside of learning basic stuff like how to craft and that things collapse if built wrong, and to spend my nights building clubs..I learned nothing, which is why my first horde went so wrong.

    I'm enjoying learning as I go though, I'm trying to avoid looking up information unless its something extremely minor like effective way to grind certain skills.

    I need to post a picture of my current project.

    edit
    1 conundrum though, I found a chainsaw and a nailgun schematic..read them..but cant find them in my craft menu?

    Buttcleft on
  • DecomposeyDecomposey Registered User regular
    edited November 2016
    Getting into advanced game mechanics that I don't myself understand a bunch (the crafters and builders in my game likely could explain it better, as it effects them, I just loot shit) there's a thing called a Heat Map. This is 'heat' that builds up in one space and attracts screamers/herds. Kinda like when you sit on a comfy chair and the heat from your butt soaks into it, and the warmth builds up.

    Your characters body heat adds a tiny bit to the heat map, but it's cumulative, so the longer you stand in one spot, the more it grows. Conversely, if you move away from a spot, the heat starts to decrease. Gunfire adds to the heat map as well, though just a little bit. Fires, obviously, add to it a bunch, as does forges, running workbenches, and running cement mixers.

    So yeah, kinda doing stuff pisses off zombies, especially the screamers. If you want them to stop, don't run forges that aren't working, let the heat dissipate.

    Nailguns and chainsaws (and augers) are like guns. You can't craft them, you can only assemble them from parts that you find. But in order to assemble the parts once you find them, you need to know the schematic.

    With luck eventually you'll start getting them as drops in hordes, that's how I got my first chainsaw.

    Decomposey on
    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
  • BladeXBladeX Registered User regular
    Mudzgut wrote: »
    BladeX wrote: »
    Decomposey wrote: »
    Yup. And the longer you stay alive, the more dangerous the hordes will get, until they start spawning cops and ferals, which left alone will get through even concrete during a horde night. You have be out killing them before they can do that.

    Whoa I was looking for a thread and couldn't find anything, even a search for 7 Days to Die didn't find anything.

    Anyway, is there a max horde size or like danger level? As my bro and I joined an already in progress server on like day 300 or something and got reckt. We've been wussing out dropping on red moons until we get better stuff.

    I did a basic write up of difficulty and Blood Moons back a couple pages based on my understanding of it all in this post.

    Oh awesome, had missed that! That's very helpful, thank you.

    As for the heat map here's a handy guide although sometimes the wiki isn't updated with the new alpha features:

    http://7daystodie.gamepedia.com/Heatmap

    If you manage to kill the screamers before they spot you, it will prevent the hordes from coming.

    I also get what you mean on watching videos, I usually find slipgator amusing but his playing of 7 days was just annoying me, especially since he had played it before haha.

  • ButtcleftButtcleft Registered User regular
    BladeX wrote: »
    Mudzgut wrote: »
    BladeX wrote: »
    Decomposey wrote: »
    Yup. And the longer you stay alive, the more dangerous the hordes will get, until they start spawning cops and ferals, which left alone will get through even concrete during a horde night. You have be out killing them before they can do that.

    Whoa I was looking for a thread and couldn't find anything, even a search for 7 Days to Die didn't find anything.

    Anyway, is there a max horde size or like danger level? As my bro and I joined an already in progress server on like day 300 or something and got reckt. We've been wussing out dropping on red moons until we get better stuff.

    I did a basic write up of difficulty and Blood Moons back a couple pages based on my understanding of it all in this post.

    Oh awesome, had missed that! That's very helpful, thank you.

    As for the heat map here's a handy guide although sometimes the wiki isn't updated with the new alpha features:

    http://7daystodie.gamepedia.com/Heatmap

    If you manage to kill the screamers before they spot you, it will prevent the hordes from coming.

    I also get what you mean on watching videos, I usually find slipgator amusing but his playing of 7 days was just annoying me, especially since he had played it before haha.

    I was watching achievement hunter, if you are in the know, they are notoriously incompetent.. but hilarious. Most of the big tips came from people yelling things to do at them on their live streams.

  • BladeXBladeX Registered User regular
    Buttcleft wrote: »
    BladeX wrote: »
    Mudzgut wrote: »
    BladeX wrote: »
    Decomposey wrote: »
    Yup. And the longer you stay alive, the more dangerous the hordes will get, until they start spawning cops and ferals, which left alone will get through even concrete during a horde night. You have be out killing them before they can do that.

    Whoa I was looking for a thread and couldn't find anything, even a search for 7 Days to Die didn't find anything.

    Anyway, is there a max horde size or like danger level? As my bro and I joined an already in progress server on like day 300 or something and got reckt. We've been wussing out dropping on red moons until we get better stuff.

    I did a basic write up of difficulty and Blood Moons back a couple pages based on my understanding of it all in this post.

    Oh awesome, had missed that! That's very helpful, thank you.

    As for the heat map here's a handy guide although sometimes the wiki isn't updated with the new alpha features:

    http://7daystodie.gamepedia.com/Heatmap

    If you manage to kill the screamers before they spot you, it will prevent the hordes from coming.

    I also get what you mean on watching videos, I usually find slipgator amusing but his playing of 7 days was just annoying me, especially since he had played it before haha.

    I was watching achievement hunter, if you are in the know, they are notoriously incompetent.. but hilarious. Most of the big tips came from people yelling things to do at them on their live streams.

    Slip was playing with like 4 other people so it was a bit of a mess and kind of like me last time he had played weather wasn't a thing, but he wasn't reading any messages and the sun logo was on his screen for like 2 episodes straight as he was wearing a parka in the hot sun sucking back a million waters.

    At one point Zueljin was like "why am I overheating, oh I have hot clothes on need to take it off" and he still didn't clue in to what was happening, usually he's hilarious but he's notorious for not paying attention and it seems to be getting worse with his latest videos.

  • ButtcleftButtcleft Registered User regular
    edited November 2016
    BladeX wrote: »
    Buttcleft wrote: »
    BladeX wrote: »
    Mudzgut wrote: »
    BladeX wrote: »
    Decomposey wrote: »
    Yup. And the longer you stay alive, the more dangerous the hordes will get, until they start spawning cops and ferals, which left alone will get through even concrete during a horde night. You have be out killing them before they can do that.

    Whoa I was looking for a thread and couldn't find anything, even a search for 7 Days to Die didn't find anything.

    Anyway, is there a max horde size or like danger level? As my bro and I joined an already in progress server on like day 300 or something and got reckt. We've been wussing out dropping on red moons until we get better stuff.

    I did a basic write up of difficulty and Blood Moons back a couple pages based on my understanding of it all in this post.

    Oh awesome, had missed that! That's very helpful, thank you.

    As for the heat map here's a handy guide although sometimes the wiki isn't updated with the new alpha features:

    http://7daystodie.gamepedia.com/Heatmap

    If you manage to kill the screamers before they spot you, it will prevent the hordes from coming.

    I also get what you mean on watching videos, I usually find slipgator amusing but his playing of 7 days was just annoying me, especially since he had played it before haha.

    I was watching achievement hunter, if you are in the know, they are notoriously incompetent.. but hilarious. Most of the big tips came from people yelling things to do at them on their live streams.

    Slip was playing with like 4 other people so it was a bit of a mess and kind of like me last time he had played weather wasn't a thing, but he wasn't reading any messages and the sun logo was on his screen for like 2 episodes straight as he was wearing a parka in the hot sun sucking back a million waters.

    At one point Zueljin was like "why am I overheating, oh I have hot clothes on need to take it off" and he still didn't clue in to what was happening, usually he's hilarious but he's notorious for not paying attention and it seems to be getting worse with his latest videos.

    That would drive me insane, I'd be screaming at the monitor "TAKE OFF YOUR DAMN PARKA, FUCK!"

    edit
    Just realized I can craft dynamite.. Sadly it'd probably do more damage to my defenses than tonight's horde.

    Buttcleft on
  • jdarksunjdarksun Struggler VARegistered User regular
    Buttcleft wrote: »
    Just realized I can craft dynamite.. Sadly it'd probably do more damage to my defenses than tonight's horde.
    Upload pics of your fort, I'm interested.

  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    If I put up a server for some friends, how does that work? Am I just doomed if I hop on and the server has been running for a week because the hordes will be way scarier?

  • MudzgutMudzgut OhioRegistered User regular
    SniperGuy wrote: »
    If I put up a server for some friends, how does that work? Am I just doomed if I hop on and the server has been running for a week because the hordes will be way scarier?

    Server time only moves when someone is logged onto the server, so if you put it up and they play without you, then yes - things will be tougher. That only happens until day 28 (as of the last thing I read) then it's only the blood moons that are dynamic. The nice thing I've learned about that is they're fully dynamic when they check levels. If I'm on alone, level 196 and alive over 115h on this life, my blood moon is an absolute horrorfest, but if my lower level friends log on, it drops the difficulty down to make it easier on them. Still harder than if they were on their own away from me, but not as bad as the first scenario. Should be REAL fun when they catch up.
    Buttcleft wrote: »
    Just realized I can craft dynamite.. Sadly it'd probably do more damage to my defenses than tonight's horde.

    I may or may not have accidentally killed a friend using dynamite on a PVE server.

    PRO TIP:
    Left click and hold for throw charging BEFORE lighting with right click. You don't get much time once it is lit.

    ADDITIONAL FUN FACT:
    Dynamite can collide with a player, stopping its trajectory and dropping it...at their feet.

    steam_sig.png

    Twitch/Mudzgut
    Fall down seven times. Stand up eight.
  • ButtcleftButtcleft Registered User regular
    edited November 2016
    jdarksun wrote: »
    Buttcleft wrote: »
    Just realized I can craft dynamite.. Sadly it'd probably do more damage to my defenses than tonight's horde.
    Upload pics of your fort, I'm interested.

    My new one or my old one?

    My old one just survived the day 28 horde and lost almost all its western defenses.

    Every horde up till now has come from the south, so that's where I ended up putting the bulk of my defenses, not to say the others sides were weak..but south had like 15 layers of wood spikes, east has nothing (no doors, they come around without pounding on the walls) north has like 7 layers of spikes, and west, which is where myf ront door is, has about 10 layers of spikes.

    Almost all my western defenses are gone, and for some reason the stupid zombies decided to dig a pit through the asphalt in the middle of the road

    edit
    Also, some zombie was shooting green goo at me and almost took my sniper platform out from under me.

    Buttcleft on
  • jdarksunjdarksun Struggler VARegistered User regular
  • DecomposeyDecomposey Registered User regular
    Later tonight I'll try to get a picture of what we have, though it's still an ongoing project for the build team.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
  • MudzgutMudzgut OhioRegistered User regular
    I'll do the same. I posted some pics of our castle from before, Alpha15 we have been much more...functionality focused rather than appearance. Will have to work on that eventually.

    steam_sig.png

    Twitch/Mudzgut
    Fall down seven times. Stand up eight.
  • ButtcleftButtcleft Registered User regular
    jdarksun wrote: »
    All / any forts. I'm a big fan of seeing how people handle the hordes.

    @jdarksun
    784lunhtcau3.jpg
    My original base (not counting the house I hid in for a couple days when I first started) you can see the total lack of spikes, as I just survived day 28.

    And turning to the left..
    ny0xh3n4b1uz.jpg
    base in progress. bottom is going to be filled with fully upgraded metal log spikes when its finished, and I'm gonna dig out the area under the spikes so I can repair them in the middle of a horde if I have to..but fully upgraded spikes have 10k health so I doubt that'll be needed. Also gonna have a cobble (later concrete) tower in the middle, which you can see the workings of..and eventually a drawbridge to cut it off from land during hordes.

  • General_ArmchairGeneral_Armchair Registered User regular
    I picked up the game during the sale. I'm planning to give it a go now that my overwatch grind is over.

    I suppose I'll find out soon enough, but how deadly are cave-ins? I wonder if I can engineer a base with some approaches designed to breached and consequently trigger a cave-in to crush the Zombies.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • ButtcleftButtcleft Registered User regular
    I picked up the game during the sale. I'm planning to give it a go now that my overwatch grind is over.

    I suppose I'll find out soon enough, but how deadly are cave-ins? I wonder if I can engineer a base with some approaches designed to breached and consequently trigger a cave-in to crush the Zombies.

    Digging out my pit base I accidently caused a dirt cave in on my head..and it hurt, bad. Shocked I didn't die.

  • DasUberEdwardDasUberEdward Registered User regular
    Off to have no idea what i'm doing and die!

    steam_sig.png
  • MudzgutMudzgut OhioRegistered User regular
    I picked up the game during the sale. I'm planning to give it a go now that my overwatch grind is over.

    I suppose I'll find out soon enough, but how deadly are cave-ins? I wonder if I can engineer a base with some approaches designed to breached and consequently trigger a cave-in to crush the Zombies.

    Cave-ins are definitely player deadly, haven't tried it much on zombies since you'd have to rebuilt constantly to fire off another. The problem there is that hordes, especially blood moon hordes, come in waves - you'd have to hold out until close to 4am to get them all, but by then your other defenses may be heavily damaged or down.

    Note, that doesn't mean don't engineer a setup for cave-ins at all, we've been talking about doing that in a few spots for emergencies, but it makes us nervous. All it takes is for someone or something to take out the linchpin accidentally or at the wrong time to wreck your plans.

    steam_sig.png

    Twitch/Mudzgut
    Fall down seven times. Stand up eight.
  • ButtcleftButtcleft Registered User regular
    edited November 2016
    Off to have no idea what i'm doing and die!

    You are gonna die.

    You are gonna die often. Don't let it get to you.

    Thankfully everything drops in an easy to loot backpack that stays for quite sometime(if not forever) so you can always recover your loot.

    Also don't fret about losing your wellness by dying, you'll probably spend the first 2 weeks of the game at 70/70 health stamina. It'll go up as you learn to play and fight and survive.

    edit
    well, just had my first death in..3ish in game weeks? Went out at night trying to get to someplace I saw previously so I'd be there by dawn and deal with slow zombies and have time to loot. I figured I'd be safe since I had a shotgun that I just assembled.

    boy was I wrong..shotguns a piece of fucking garbage. I was much better off with a pistol.

    edit 2
    maybe its just cause its a short shotty and not a full..cant make a full one yet.

    Buttcleft on
  • DasUberEdwardDasUberEdward Registered User regular
    edited November 2016
    Off to have no idea what i'm doing and die!

    Okay back! First of all

    Holy crap the sounds at night were terrifying. It didn't help that because of losing track of time I ended up wandering to an area that was nothing but peaks and cliffs. My only option for a base was to build three walls on as flat of a surface I could find around me and use a massive sheer drop off of a cliff as my 4th wall.

    [x

    Something like this with the edges of the walls coming out around the edge of the cliff so if anything tried to walk around it would fall off of the cliff. I had just enough room for the bedroll and a campfire on my little platform.

    But I was terrified to light the campfire. . ,

    I was overlooking a neighborhood and planned on exploring it the next night but realized I didn't bring anything to craft with me. From the little i've read I know you're supposed to spend your first night crafting so decided i'd call the game a wash.

    Spent the entire night spinning in circles with my bow and arrow drawn waiting for something to pop over the wall I built. Never happened though.

    Had a really awesome moment the next morning though. I was mining stone as that's what I forgot to collect on day one just kind of milling away when I heard the grass rustle. Zombie lady less than 10 feet away from me.

    I was able to dispatch her with the bow but it was really cool that she managed to get the drop on me in that very classic zombie fashion. Not an immediate threat but a sort of "oh yeah i'm surrounded by the living dead." reminder.

    After that I just ran off into some combat and died just to see what the mechanics were like.

    Really fun experience though. No idea what the hell is out there and not sure if I want to spoil myself or just see what happens. Don't really know what I should be doing.

    Questions: Is there something that would have been able to come up that sheer cliff if I wasn't crouched? It seems to me that building skyward is the way to go. I wasn't ready to figure out support pillars and what not but being on a very steep incline seems kind of safe?

    DasUberEdward on
    steam_sig.png
  • ButtcleftButtcleft Registered User regular
    edited November 2016
    Off to have no idea what i'm doing and die!

    Okay back! First of all

    Holy crap the sounds at night were terrifying. It didn't help that because of losing track of time I ended up wandering to an area that was nothing but peaks and cliffs. My only option for a base was to build three walls on as flat of a surface I could find around me and use a massive sheer drop off of a cliff as my 4th wall.

    [x

    Something like this with the edges of the walls coming out around the edge of the cliff so if anything tried to walk around it would fall off of the cliff. I had just enough room for the bedroll and a campfire on my little platform.

    But I was terrified to light the campfire. . ,

    I was overlooking a neighborhood and planned on exploring it the next night but realized I didn't bring anything to craft with me. From the little i've read I know you're supposed to spend your first night crafting so decided i'd call the game a wash.

    Spent the entire night spinning in circles with my bow and arrow drawn waiting for something to pop over the wall I built. Never happened though.

    Had a really awesome moment the next morning though. I was mining stone as that's what I forgot to collect on day one just kind of milling away when I heard the grass rustle. Zombie lady less than 10 feet away from me.

    I was able to dispatch her with the bow but it was really cool that she managed to get the drop on me in that very classic zombie fashion. Not an immediate threat but a sort of "oh yeah i'm surrounded by the living dead." reminder.

    After that I just ran off into some combat and died just to see what the mechanics were like.

    Really fun experience though. No idea what the hell is out there and not sure if I want to spoil myself or just see what happens. Don't really know what I should be doing.

    Questions: Is there something that would have been able to come up that sheer cliff if I wasn't crouched? It seems to me that building skyward is the way to go. I wasn't ready to figure out support pillars and what not but being on a very steep incline seems kind of safe?

    do not build in the sky.

    Zombies will take out your supports..then your entire base will fall to the ground and be destroyed, you along with it if you happen to be in it at the time.

    Look at my screen shots, you'll need static defenses like that to protect your base..and its an endless cycle of repair, rebuild, and get destroyed..better some spikes than your base, though.

    edit
    holy shit this game eats ram like candy. I was wondering why it was getting laggy..I tab out to see if anythings running and its using 7gigs of my 8gigs of ram.

    edit2

    Went out on a multi-day exploring/looting run. FINALLY FOUND THE MINIBIKE BOOK..ironically it wasn't in any of the buildings I looted or with the new trader I found..but an airdrop that I ran into on the way back to base.

    Buttcleft on
  • DecomposeyDecomposey Registered User regular
    Here's our compound. We call it Caketown.

    Here is a shot of the compound entire. There is the raised bridge visible here at the west side (to enter you have to go through a vault door, up a ladder, and through a vault hatch, so zombies can't cross it), and a drawbridge on the northeast side as our two entry/exit points.

    nj1rh7dm753s.jpg

    Here's a better shot of our defensive trench and wall. A small herd had just fallen in, and on of the builders was cleaning it up for fertilizer materials. The base that the wall is built on was recently completely dug out and replaced with cobblestone and concrete. The small metal grates sticking out from the top of the wall are to defend against spiders.

    m80hz2v9z846.jpg

    Here's a closer shot of inside the wall, with the gardens in the foreground, the mushroom porch in the middle, the minibike garage and greenhouse (because someone decided Yucca and Aloe needed to be in a greenhouse) off to the left. On the other side of the garage you can see the raised drawbridge, which is how the bikes get out and across the trench,

    y3bj2vkrh5dj.jpg

    This is a shot of the courtyard in the center of the compound, enclosed by the house. The small pond, which is our 24/7 safe water source, was the whole reason we built in this location. Plus it's pretty. Next project for one of the builders is to roof it over in glass to "Make it look like the atrium of a fancy hotel"

    wt7bqzl6zeti.jpg

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
  • PailryderPailryder Registered User regular
    there is one variant of zombies that can climb walls also. and there are jumper zombies. and spitter zombies. and zombies that will shoot.

    as mentioned you want to build layers of protection. spikers, trenches, vantage points of shooting.

    turning off fires and laying low will work for days 1 through 6 but on day 7 the horde will come for you no matter what so sometimes its better to build a "base" to live in and a "base" to fight the horde in and keep them separate. I think that's a good strategy early on.

    Also, all the data files are xml so its really easy to edit things if any particular thing is bugging you.

  • ButtcleftButtcleft Registered User regular
    Decomposey wrote: »
    Here's our compound. We call it Caketown.

    Here is a shot of the compound entire. There is the raised bridge visible here at the west side (to enter you have to go through a vault door, up a ladder, and through a vault hatch, so zombies can't cross it), and a drawbridge on the northeast side as our two entry/exit points.

    nj1rh7dm753s.jpg

    Here's a better shot of our defensive trench and wall. A small herd had just fallen in, and on of the builders was cleaning it up for fertilizer materials. The base that the wall is built on was recently completely dug out and replaced with cobblestone and concrete. The small metal grates sticking out from the top of the wall are to defend against spiders.

    m80hz2v9z846.jpg

    Here's a closer shot of inside the wall, with the gardens in the foreground, the mushroom porch in the middle, the minibike garage and greenhouse (because someone decided Yucca and Aloe needed to be in a greenhouse) off to the left. On the other side of the garage you can see the raised drawbridge, which is how the bikes get out and across the trench,

    y3bj2vkrh5dj.jpg

    This is a shot of the courtyard in the center of the compound, enclosed by the house. The small pond, which is our 24/7 safe water source, was the whole reason we built in this location. Plus it's pretty. Next project for one of the builders is to roof it over in glass to "Make it look like the atrium of a fancy hotel"

    wt7bqzl6zeti.jpg

    That's amazing! Awesome work!

    Did you guys base around that pond or did you make it? can you make ponds? I was trying to figure out how to get water closer to me..and digging a huge trench from the river to near my base was completely impractical after experimentation.

  • DasUberEdwardDasUberEdward Registered User regular
    Pailryder wrote: »
    there is one variant of zombies that can climb walls also. and there are jumper zombies. and spitter zombies. and zombies that will shoot.

    as mentioned you want to build layers of protection. spikers, trenches, vantage points of shooting.

    turning off fires and laying low will work for days 1 through 6 but on day 7 the horde will come for you no matter what so sometimes its better to build a "base" to live in and a "base" to fight the horde in and keep them separate. I think that's a good strategy early on.

    Also, all the data files are xml so its really easy to edit things if any particular thing is bugging you.

    What about natural rock walls and things like that? Where I built had about a. . .idk 200 foot drop behind it. Would that make for one less area to cover? Because i'm thinking when I rebuild not having to worry about anything attacking from behind would be fantastic.

    steam_sig.png
  • ButtcleftButtcleft Registered User regular
    edited November 2016
    Pailryder wrote: »
    there is one variant of zombies that can climb walls also. and there are jumper zombies. and spitter zombies. and zombies that will shoot.

    as mentioned you want to build layers of protection. spikers, trenches, vantage points of shooting.

    turning off fires and laying low will work for days 1 through 6 but on day 7 the horde will come for you no matter what so sometimes its better to build a "base" to live in and a "base" to fight the horde in and keep them separate. I think that's a good strategy early on.

    Also, all the data files are xml so its really easy to edit things if any particular thing is bugging you.

    What about natural rock walls and things like that? Where I built had about a. . .idk 200 foot drop behind it. Would that make for one less area to cover? Because i'm thinking when I rebuild not having to worry about anything attacking from behind would be fantastic.

    unless you go at it with a pickaxe and make it perfectly vertical..chances are somethigns gonna climb it.

    and if you make it 100% vertical chances are decent that zombies will just attack the wall and burrow under your base..leading to collapse

    edit
    OH MY GOD, THE MINIBIKE IS AWESOME.

    I managed, thanks to pumping my scavenging skills, to find a 400+ battery and wheels for it, and crafted a 400+ frame/seat/handlebar..and got stupid stupid lucky and pulled a 500+ engine out of a car, and a near 600 quality shopping basket, because of course that's gotta be the highest quality thing on the bike.

    I can go SO FAR NOW and in absolutely no time. Only downside is I thought I had a lot of gas with almost 500 stockpiled. hahanope, took almost 2000 to fill the bike.

    Buttcleft on
  • DecomposeyDecomposey Registered User regular
    Buttcleft wrote: »
    Decomposey wrote: »
    Here's our compound. We call it Caketown.

    Here is a shot of the compound entire. There is the raised bridge visible here at the west side (to enter you have to go through a vault door, up a ladder, and through a vault hatch, so zombies can't cross it), and a drawbridge on the northeast side as our two entry/exit points.

    nj1rh7dm753s.jpg

    Here's a better shot of our defensive trench and wall. A small herd had just fallen in, and on of the builders was cleaning it up for fertilizer materials. The base that the wall is built on was recently completely dug out and replaced with cobblestone and concrete. The small metal grates sticking out from the top of the wall are to defend against spiders.

    m80hz2v9z846.jpg

    Here's a closer shot of inside the wall, with the gardens in the foreground, the mushroom porch in the middle, the minibike garage and greenhouse (because someone decided Yucca and Aloe needed to be in a greenhouse) off to the left. On the other side of the garage you can see the raised drawbridge, which is how the bikes get out and across the trench,

    y3bj2vkrh5dj.jpg

    This is a shot of the courtyard in the center of the compound, enclosed by the house. The small pond, which is our 24/7 safe water source, was the whole reason we built in this location. Plus it's pretty. Next project for one of the builders is to roof it over in glass to "Make it look like the atrium of a fancy hotel"

    wt7bqzl6zeti.jpg

    That's amazing! Awesome work!

    Did you guys base around that pond or did you make it? can you make ponds? I was trying to figure out how to get water closer to me..and digging a huge trench from the river to near my base was completely impractical after experimentation.

    The pond was naturally occurring, we built the entire compound around it. When we found it, it was surrounded by pine forest.

    It is a little cheated, the server admin made it so it doesn't deplete when we fill jars from it, so it won't run out. If you want a pond, you'd have to do the same, otherwise you'll eventually empty it.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
  • ButtcleftButtcleft Registered User regular
    Decomposey wrote: »
    Buttcleft wrote: »
    Decomposey wrote: »
    Here's our compound. We call it Caketown.

    Here is a shot of the compound entire. There is the raised bridge visible here at the west side (to enter you have to go through a vault door, up a ladder, and through a vault hatch, so zombies can't cross it), and a drawbridge on the northeast side as our two entry/exit points.

    nj1rh7dm753s.jpg

    Here's a better shot of our defensive trench and wall. A small herd had just fallen in, and on of the builders was cleaning it up for fertilizer materials. The base that the wall is built on was recently completely dug out and replaced with cobblestone and concrete. The small metal grates sticking out from the top of the wall are to defend against spiders.

    m80hz2v9z846.jpg

    Here's a closer shot of inside the wall, with the gardens in the foreground, the mushroom porch in the middle, the minibike garage and greenhouse (because someone decided Yucca and Aloe needed to be in a greenhouse) off to the left. On the other side of the garage you can see the raised drawbridge, which is how the bikes get out and across the trench,

    y3bj2vkrh5dj.jpg

    This is a shot of the courtyard in the center of the compound, enclosed by the house. The small pond, which is our 24/7 safe water source, was the whole reason we built in this location. Plus it's pretty. Next project for one of the builders is to roof it over in glass to "Make it look like the atrium of a fancy hotel"

    wt7bqzl6zeti.jpg

    That's amazing! Awesome work!

    Did you guys base around that pond or did you make it? can you make ponds? I was trying to figure out how to get water closer to me..and digging a huge trench from the river to near my base was completely impractical after experimentation.

    The pond was naturally occurring, we built the entire compound around it. When we found it, it was surrounded by pine forest.

    It is a little cheated, the server admin made it so it doesn't deplete when we fill jars from it, so it won't run out. If you want a pond, you'd have to do the same, otherwise you'll eventually empty it.

    Really? it depletes from making murkey water bottles? yesh.

    I think I'll stick with just having 200 bottles of water stockpiled..since that's what I have now. game just loved throwing masses of glass jars at me early in the game.

  • DasUberEdwardDasUberEdward Registered User regular
    edited November 2016
    Buttcleft wrote: »
    Pailryder wrote: »
    there is one variant of zombies that can climb walls also. and there are jumper zombies. and spitter zombies. and zombies that will shoot.

    as mentioned you want to build layers of protection. spikers, trenches, vantage points of shooting.

    turning off fires and laying low will work for days 1 through 6 but on day 7 the horde will come for you no matter what so sometimes its better to build a "base" to live in and a "base" to fight the horde in and keep them separate. I think that's a good strategy early on.

    Also, all the data files are xml so its really easy to edit things if any particular thing is bugging you.

    What about natural rock walls and things like that? Where I built had about a. . .idk 200 foot drop behind it. Would that make for one less area to cover? Because i'm thinking when I rebuild not having to worry about anything attacking from behind would be fantastic.

    unless you go at it with a pickaxe and make it perfectly vertical..chances are somethigns gonna climb it.

    and if you make it 100% vertical chances are decent that zombies will just attack the wall and burrow under your base..leading to collapse

    edit
    OH MY GOD, THE MINIBIKE IS AWESOME.

    I managed, thanks to pumping my scavenging skills, to find a 400+ battery and wheels for it, and crafted a 400+ frame/seat/handlebar..and got stupid stupid lucky and pulled a 500+ engine out of a car, and a near 600 quality shopping basket, because of course that's gotta be the highest quality thing on the bike.

    I can go SO FAR NOW and in absolutely no time. Only downside is I thought I had a lot of gas with almost 500 stockpiled. hahanope, took almost 2000 to fill the bike.

    Not a wall. Just a drop. Quick screen shot to give you an idea.

    https://snag.gy/o9wNhQ.jpg

    Could they come up that?

    DasUberEdward on
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