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[Kerbal Space Program] Shiny new thread! Desperately seeking pictures of rockets

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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
  • zagdrobzagdrob Registered User regular
    I got Kerbal on Friday and have been enjoying it very much...having two sick days this week gave me a lot more time to play than I expected.

    I've got the basics down, a few orbits / flybys of Minmus and Mun that netted quite a bit of science although my attempted landings haven't gone to well as lithobraking has proven to be less effective than I may have hoped. Spent quite a bit of time working on docking with somewhat mixed results.

    The one thing I'm wondering though is how long will a Kerbal live? If I were to land one on Mun or put one into a solar orbit and come back a month, year, or decade later, would they still be alive and just hanging out?

  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    zagdrob wrote: »
    I got Kerbal on Friday and have been enjoying it very much...having two sick days this week gave me a lot more time to play than I expected.

    I've got the basics down, a few orbits / flybys of Minmus and Mun that netted quite a bit of science although my attempted landings haven't gone to well as lithobraking has proven to be less effective than I may have hoped. Spent quite a bit of time working on docking with somewhat mixed results.

    The one thing I'm wondering though is how long will a Kerbal live? If I were to land one on Mun or put one into a solar orbit and come back a month, year, or decade later, would they still be alive and just hanging out?

    in the stock game a Kerbal will live forever. No food, air, or waste collection is required. These things can be modded in if you wish.

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    I am immortal. I have inside me blood of kengs.

  • SynthesisSynthesis Honda Today! Registered User regular
    Russian Proton-M pulled a Kerbal (well, except in the sense that no one was hurt). A bummer, naturally.

    I've found that the KOS 'mini-shutle' is absolutely brilliant for someone who wants a controllable spaceplane and, like me, has no skill for flying in KSP. It's absolutely tops, and even I was able to land it on my first try. It is not FAR or Deadly Reentry compatible yet, since those would require serious modification, but I just turned of DR when I was returning from orbit.

  • HevachHevach Registered User regular
    edited May 2014
    Watching the video of that Proton-M crash is exactly my first experience after installing FAR. Perfectly stable looking rocket with procedural fairings and a carefully balanced center of gravity just flips into a spin a few seconds off the ground and spirals off into the sunset. All it needs is Bill Kerman's portrait in the corner going from excited to terrified when it finally levels out pointing back at the launchpad.

    Hevach on
  • InfamyDeferredInfamyDeferred Registered User regular
    Honestly, most spaceplanes will survive re-entry from low orbit with DR if they're made of stock or B9 parts I've found. It's really the fiddly bits like parachutes and science gear that has a tendency to burn up first, and of course a return from Minmus or other planets is going to be a lot harder, but the 1700 degree limit on most parts is actually pretty generous. This is with FAR, I don't know if that makes DR more or less dangerous.

  • DaedalusDaedalus Registered User regular
    Synthesis wrote: »
    Russian Proton-M pulled a Kerbal (well, except in the sense that no one was hurt). A bummer, naturally.

    I've found that the KOS 'mini-shutle' is absolutely brilliant for someone who wants a controllable spaceplane and, like me, has no skill for flying in KSP. It's absolutely tops, and even I was able to land it on my first try. It is not FAR or Deadly Reentry compatible yet, since those would require serious modification, but I just turned of DR when I was returning from orbit.

    It works quite well with FAR, even though it's not designed for it. At least, it did the last time I used it.

    In fact, it's a little too good with FAR: if you're careful on takeoff the big orange tank will still be half full when you get to orbit.

    It takes so much RAM, though, so I pulled it out of my install to make room for other things.

  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    I really like the atmosphere on this video:

  • SynthesisSynthesis Honda Today! Registered User regular
    Daedalus wrote: »
    Synthesis wrote: »
    Russian Proton-M pulled a Kerbal (well, except in the sense that no one was hurt). A bummer, naturally.

    I've found that the KOS 'mini-shutle' is absolutely brilliant for someone who wants a controllable spaceplane and, like me, has no skill for flying in KSP. It's absolutely tops, and even I was able to land it on my first try. It is not FAR or Deadly Reentry compatible yet, since those would require serious modification, but I just turned of DR when I was returning from orbit.

    It works quite well with FAR, even though it's not designed for it. At least, it did the last time I used it.

    In fact, it's a little too good with FAR: if you're careful on takeoff the big orange tank will still be half full when you get to orbit.

    It takes so much RAM, though, so I pulled it out of my install to make room for other things.

    No kidding. FAR remains a little too problem-causing for me and my old designs (combined with the lack of non-stock maneuvering fins available). I hope someone will take a crack at making it DR compatible (the parts have ablative values, excluding the landing gear and nose cone....) to add a minor level of challenge on reentry.

    So, if KSP isn't enough of a challenge for you, perhaps you need to assemble the parts manually:

    https://www.youtube.com/watch?v=SyUpLwbWbvU#t=272

  • HevachHevach Registered User regular
    Oh, hey, at the end he included a handy preview of what it'll look like when I try to recreate it.

  • crimsoncoyotecrimsoncoyote Registered User regular
    I can't fly anything even half as well as those outtakes...

  • [Tycho?][Tycho?] As elusive as doubt Registered User regular
    edited May 2014
    Mission: Rescue Jeb was a success!

    This dark image was taken just after Jeb strolled across 350m of Munar crater to make it to the rescue craft, and hopped in.
    nsrKp0I.jpg

    Jebediah was the first Kerbin to land on Mun,

    and was promptly trapped there when his tall and narrow lander tipped over. Thrusting while the lander was on its side didn't help, surprisingly.

    TwyyNPt.jpg

    Engineers back on Kerbin redesigned the lander into a tripod configuration; the new lander had additional thrust, was broad based and had a low center of gravity.
    7nf8gYq.jpg

    As more progress was made, and more Kerbins were trapped on Mun and elsewhere, finally a crew pod with more than one seat was invented. This innovation was hurriedly attached to a rocket and sent to retrieve the famous Jeb. Bob was chosen for this mission, partly because he was the Hero of Minmas who landed and made it back on the first try,

    and partly because he was the only experienced pilot not trapped somewhere in space.

    CqRfaoC.jpg

    When the time came to make the landing, Bob noticed some potential problems. The first was that the tried and true tripod design had been ditched, and the tall, narrow landed that had trapped Jeb was what he was piloting. As he neared Jeb's landing area, he saw that it was in a deep dark crater, and the engineers had forgotten to attach any lights to the craft.

    After a few disastrous [quicksave] attempts, a much larger problem was discovered. In Bob's words the landing struts were "too &#$%ing short"; it was the rocket motor that was making contact with the ground first, and this tended to cause explosions. Ground control put their heads together, and came back with a solution: "clutch piloting". Bob didn't quite understand this, but after a couple hours he did manage to land a narrow, top heavy craft on dark, uneven terrain by resting the craft only on its rocket motor. Its a bit too dark in the first photo, so Bob insisted on staying a few hours so he could take a photo showing none of the landing struts even touching the ground.
    VuUaxMl.jpg

    After lifting off (and some mild concern about fuel reserves) Bob became a bit reticent, and declined to speak with Ground Control for the rest of the flight. Jebediah on the other hand...

    He was laughing the whole way home.

    QgV39Ep.jpg

    [Tycho?] on
    mvaYcgc.jpg
  • SynthesisSynthesis Honda Today! Registered User regular
    Perfect moment to have Kerbal Chatterer installed!

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Hevach wrote: »
    Oh, hey, at the end he included a handy preview of what it'll look like when I try to recreate it.

    His VTOL lifter alone is badass.

  • FrugusFrugus Photographer MontrealRegistered User regular
    edited May 2014
    I declare my approach to Laythe a complete genius infused success. Once there, everything else was a failure, though I have not tried to come back yet with the remaining crew who are still in orbit. Three Kerbals remain stranded on the surface in three different locations, all holding precious science. I've been looking into making a rescue mission but it would take way too much time for me to make it happen and I feel I've spent enough time trying to fix things vs being productive.

    And whenever I go to sleep thinking that I should just abandon those guys and move on, a part of me feels like I'm being a very bad person. Abandoning digital people? Quitting when I have an interesting challenge in front of me? Pick one, or both.

    Anyhoo, going back one last time to pick up some actual science and bring it back home this time. Screw this transmission thing.

    Frugus on
    Frugus Eggbeater
    ufCl1ui.png
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Use a spaceplane for Laythe visits and returns. It's the most efficient way to take off from the surface.

  • crimsoncoyotecrimsoncoyote Registered User regular
    So I restarted my career a couple weeks ago with mods and such.

    I'm so badddddd again

    stupid FAR. stupid deadly reentry. stupid me

  • FrugusFrugus Photographer MontrealRegistered User regular
    edited May 2014
    I just went and came back from Duna with plenty of fuel to spare. This is probably easy stuff for most, and heck I've done a lot of crazy stuff in this game, but I never really sent and brought back Kerbals to other planets. Heck, I send probes and rovers all the time and I consider myself pretty good at docking, but most of my Kerbals have to sign off a waiver that they are all expendable. Good luck.

    Note to self:
    • While testing your Duna craft on Kerbin, if you can achieve orbit, you will have an easy time doing so once you reach your destination, and you will most likely have enough fuel to go back home, and then some.
    • Aerobraking is doable, but the air is not as thick, the atmo ceiling is low and the terrain is rocky and can get quite elevated to a point you don't have much space to slow down. Chutes are okay at best, get a bit of assistance if you can from propulsion.
    • Gravity is low enough for you to lift your Kerbals with their spacewalk packs, they can reach all the parts of your craft once landed even if you do not have struts. Ideal if you want to repack your chutes.

    Frugus on
    Frugus Eggbeater
    ufCl1ui.png
  • MuddBuddMuddBudd Registered User regular
    ... You can repack chutes?

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    Duna is one of the most challenging planets to try and aerobrake. Not much to work with and you don't have much room to play with.
    MuddBudd wrote: »
    ... You can repack chutes?

    EVA to the chute and right click on them.

  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    edited May 2014
    Launched a new space station, this time in a slightly higher orbit with more fuel capacity, and a maximum crew complement of 50:

    1024x768.resizedimage
    1024x768.resizedimage

    1024x768.resizedimage

    1024x768.resizedimage

    1024x768.resizedimage

    Zilla360 on
  • Nova_CNova_C I have the need The need for speedRegistered User regular
    That first screen shot is stellar. In every sense of the word.

  • Nova_CNova_C I have the need The need for speedRegistered User regular
    You know, aside from the one that means "Star", because, clearly, there's no star in that screenshot.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    I really don't like that mini shuttle thing.

    Using it feels like playing with Duplo vs Lego.

  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    This would be a lot cooler if that circle of pods was all spinning.

  • ElvenshaeElvenshae Registered User regular
    Shogun wrote: »
    This would be a lot cooler if that circle of pods was all spinning.

    Fuck Captain Skyhawk is really what I'm sayin' here.

  • HevachHevach Registered User regular
    Dhalphir wrote: »
    I really don't like that mini shuttle thing.

    Using it feels like playing with Duplo vs Lego.

    There's also this one:
    http://forum.kerbalspaceprogram.com/threads/4116

    Bigger and more versatile, but even less FAR/DRE compatible than KSO. The KSO occasionally breaks into a frisbee spin on me, but the Tyberdine shuttle just absolutely insists that the engines are supposed to be in the front and is utterly uncontrollable.

    Shuttles are the reason I eventually told FAR to go fuck itself.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited May 2014
    Hevach wrote: »
    Dhalphir wrote: »
    I really don't like that mini shuttle thing.

    Using it feels like playing with Duplo vs Lego.

    There's also this one:
    http://forum.kerbalspaceprogram.com/threads/4116

    Bigger and more versatile, but even less FAR/DRE compatible than KSO. The KSO occasionally breaks into a frisbee spin on me, but the Tyberdine shuttle just absolutely insists that the engines are supposed to be in the front and is utterly uncontrollable.

    It's not the mininess of the shuttle I have a problem with. It's that getting a specific mod pack with a dozen or whatever parts that snap together to build a shuttle is like Duplo - completely defeating the purpose of building my own stuff.
    Shuttles are the reason I eventually told FAR to go fuck itself.

    Probably because you're using prebuilt mod shuttles with obscure one-off parts that aren't properly configured for FAR. A shuttle built from a more common set of parts like B9 Aerospace or KW Rocketry behaves just fine, right down to requiring S-turns high in the atmosphere to safely slow down without burning up, and gliding to an unpowered landing from orbit.
    gNqk12T.jpg
    a0HxaJi.jpg
    LgpuVtf.jpg

    Dhalphir on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Sorry, I just reread my post and it has a really strong tone of "you're playing the game wrong, man" about it. I apologise, it is not meant in that way.

  • ElbasunuElbasunu Registered User regular
    Dhalphir wrote: »
    I really don't like that mini shuttle thing.

    Using it feels like playing with Duplo vs Lego.

    I kind of agree, but I bet you need a few mods to get a working one otherwise, plus this probably cuts down on parts/fps issues.

    How did...how did you build that space station?

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    edited May 2014
    Elbasunu wrote: »
    How did...how did you build that space station?
    Well to be honest, I didn't, although launching it in one piece took a lot of failed attempts at super heavy lifter designs.
    http://kerbalspaceport.com/low-kerbin-orbit-refueling-depot-lkord-requires-kso-mod-for-lights/

    Edit: It probably just takes a lot of patience to get the angles right on the modules.

    Zilla360 on
  • Commander ZoomCommander Zoom Registered User regular
    Funny you should mention LEGO in this context:

    Sometimes I want to build my own creations.
    Sometimes I want to just build what's on the front of the box.

  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    Funny you should mention LEGO in this context:

    Sometimes I want to build my own creations.
    Sometimes I want to just build what's on the front of the box.

    I always build the set first as per the instructions. And then I do what I want with it.

  • FrugusFrugus Photographer MontrealRegistered User regular
    Shogun wrote: »
    Duna is one of the most challenging planets to try and aerobrake. Not much to work with and you don't have much room to play with.
    MuddBudd wrote: »
    ... You can repack chutes?

    EVA to the chute and right click on them.

    You can also repair broken wheels in the same fashion.

    Also, for some reason that somewhat escapes me, yesterday I deleted everything and re-installed. I guess I wanted fresh start, to see how I would fare, trying to redo everything that I have done in the past but knowing how to do it more efficiently.

    On the plus, side, I got to re-install only the mods I really used or wanted, and at the same time found out that there was even more stuff suggested with the Rennaissance pack (I completely ignored the Astronomer pack this time, and I am quite glad for it).

    Guys, I don't know if this is a secret thing or something but damn... I wish I had known about this ALCOR mod way, wayyyy sooner.

    PS. That orbital station is *amazing*. Grats!

    Frugus Eggbeater
    ufCl1ui.png
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    Frugus wrote: »
    PS. That orbital station is *amazing*. Grats!
    Thanks. Yeah, the ALCOR pod is pretty amazing, just so well detailed.

    Watched a Scott Manley video where he made a speedboat/catamaran, so I thought I'd have a go at making one:

    mLdBeIQ.png
    Can go up to 60 m/s top speed before the physics engine throws a fit and everything breaks into pieces.
    KpkasVA.png
    It works due to a strange buoyancy bug with the air intakes, you get these weird plinky noises/tones as it throttles up, it's almost musical.

  • FrugusFrugus Photographer MontrealRegistered User regular
    Zilla360 wrote: »
    Watched a Scott Manley video where he made a speedboat/catamaran, so I thought I'd have a go at making one:

    For the love of the GFSM why is this not on Laythe?

    Frugus Eggbeater
    ufCl1ui.png
  • SynthesisSynthesis Honda Today! Registered User regular
    That space station is stellar, @Zilla360. And I never realized the KSO's nose cone housed a docking port!

  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    Frugus wrote: »
    Zilla360 wrote: »
    Watched a Scott Manley video where he made a speedboat/catamaran, so I thought I'd have a go at making one:

    For the love of the GFSM why is this not on Laythe?
    Ah, don't worry, it will be soon enough. This was just testing. :)

  • InfamyDeferredInfamyDeferred Registered User regular
    edited May 2014
    I always forget just how much cooler B9 planes look:

    4YPvsCk.png

    Edit: Bonus cockpit shot with various IVA panels installed:

    iXrCkUp.jpg

    InfamyDeferred on
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