So, I'm thinking that Hawke didn't take leaving the Legionaries well, and someone had to pick him up out of the gutter. Hence @Nealneal, I have sworn to protect Daelwyn.
Capfalcon, how do you feel about being the Bronn to my Tyrion?
Hawke has my back when things go wrong.
Depends, @Iron Weasel? Is the money good? That good? Oh, well, in that case... Scalrag is soft, but I will make him hard like me
I worry about the ability of Scalrag to survive in the dungeon.
And every wizard needs a meatshield. Just remember to tip well, @Kirindal Karimyr owes me her life, whether she admits it or not.
@Mikey CTS Yeah, it works fine for me if you know. I was just curious!
As for everyone else @Nealneal@Iron Weasel@CapFalcon@MrTLicious@Kirindal if you're all satisfied with your bonds, can you add them to your character sheets? I know some of you have already. Also, like I said, if you want to make a custom starting Bond, that's fine. So feel free to tweak the wording if "good and faithful" doesn't quite get across what you mean.
Also, just a few other questions I feel like asking, but if everyone is done and ready with their bonds (even before I get these answers) let me know and we can get things going.
What sort of secret is Daelwyn hiding from Karimyr? How did Daelwyn come upon it?
What did Hawke do to deserve a song being sung by someone they didn't even know?
What led Lenore to these lands looking for Godfrey? Visions? Clues? Just a hunch?
What previous adventure did Daelwyn and Halek go on?
What did Daelwyn do that earned so much trust from Lenore?
Why does Karimyr owe Hawke her life?
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
I expanded on Daelwyn's previous dealing with Karr and added a few more bonds to give me one with everyone. Bonds reprinted here for ease of review.
Daelwyn sang the stories of Hawke long before I ever met him in person.
This is not Daelwyn's first adventure with Halek.
Daelwyn is writing a ballad about the adventures of Scalrag.
Karimyr does not trust me and with good reason.
Lenore trusted me with a secret.
Hawke deserves to have songs sung about him due to his actions in the Battle of Horsebane Marsh. There he stood over the body of a fallen comrade and offered only death to those who sought to defile the body. It's a moving, tragic song. Especially so when played on the pan pipes which give it that extra haunting melody to drive home the emotion.
Previously Halek guided Daelwyn to the Dryad's Glade in an attempt to find the final page of the Overture of Dancing Stars. It is a powerful piece of healing music thought lost for centuries. The music was there, though the trials to retrieve it were many and difficult.
The Ballad of Scalrag the Bold is off to a good, if bawdy, start. Daelwyn needs material for another couple verses and a decent harmony, and Scalrag seems more than willing to do exceptionally risky things. Daelwyn is fascinated by the frenetic pace humans live, and by Scalrag's risk taking nature in particular.
The good reason Karimyr has for not trusting Daelwyn is the secret he carries. He hasn't revealed it to anyone yet, but she's not sure that he won't. (I don't want to step on Kirindal's toes here, but I'd like to tie the two together in a familial way if that would be groovy.)
Lenore trusted Daelwyn with the secret rituals of her faith's priesthood. The ways to call upon the ancestors and have them pull power from the sleeping dark. He was rightfully unnerved by the revelation, but kept his composure. (I'm trying to tie this back to his Bardic lore of Gods and Their Servants)
@InkSplat Lenore received visions from her ancestors (also, mild psychotropics) and cast bones to receive portents through Divine Guidance. While visiting towns and farmsteads she interviews the local people, who are likely to remember the only other foreigner they've ever seen. She carries a sketch of her wayward betrothed to display to witnesses. Contact Spirits and Speak with Dead have likely both been very useful, too.
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// PSN: wyrd_warrior // MHW Name: Josei //
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
edited June 2014
Aw, shucks @Nealneal - you’re gonna make me blush. This calls for a new Bond!
I will teach Daelwyn how to live on the edge. Sound good?
Also: Horsebane Marsh is a Neverending Story reference, isn't it?
I think I’ve got one Bond left. If anyone thinks it would be fun to
a) Know something incriminating about Scalrag, or
b) Have been robbed by Scalrag (!)
Lemme know.
If you’re thinking about the second option, remember that Scalrag would almost certainly probably never knowingly steal from an ally (unless he really needed the money). He’d be happy to return whatever it was he took - if he hadn’t fenced it a while back and frittered the gold away on greasy food, moderately good wine and reasonably pleasant company (sorry, your stuff wasn’t that nice).
Iron Weasel on
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I think either of those could work for Lenore @Iron Weasel. Since her faith is all about revealing secret knowledge the first one could work and the second one, well... gods know what some weirdo foreigner would do to someone who robbed them. But then, without a culture of ownership he could just wait for the hammer to drop, but the hammer just never drops. That could lead to some funny bits or drama.
@Kirindal I think Lenore believes your magic taps directly in the same source as her own but is very dangerous soo...
You've been reading my notes haven't you?
Any way for my other two bonds submitted for your approval;
@MrTLiciousHalek is woefully ignorant about the nature of magic, so it's up to me to educate him.
@Mikey CTS Lenore and I have worked together before, and worked against each other before.
@InkSplat It would be easy to say that the reason why Karimyr owes Hawke her life is because Hawke had saved her life when it turned out that Karimyr was extremely allergic to a particular antidote for Verdigris Moss poison. Certainly the scar on her throat can attest to that. But more in particular, Hawke was one of the few members of the Guild to speak for her when the guildmasters contemplated throwing her out for working against the Adventurer's Guild. He staked his own standing and reputation on the line that Karimyr could still be trusted even if not completely and that is the reason why she's even on this mission as a Guild member instead of as a freebooter.
[If this is a bit much, I can readjust it, @Capfalcon.]
Horsebane Marsh is a reference to a campaign @Mikey CTS ran a few years ago. Though, Artax does die in the Swamp of Sorrows, so I could easily see that being called Horsebane Marsh.
+2
Iron WeaselDillon!You son of a bitch!Registered Userregular
Fuckin Artax. He could have made it if he'd tried.
C'mon you bastard! Don't give up! Don't give up!
Please
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Iron WeaselDillon!You son of a bitch!Registered Userregular
I think either of those could work for Lenore @Iron Weasel. Since her faith is all about revealing secret knowledge the first one could work and the second one, well... gods know what some weirdo foreigner would do to someone who robbed them. But then, without a culture of ownership he could just wait for the hammer to drop, but the hammer just never drops. That could lead to some funny bits or drama.
I like this, so let's go with
Lenore knows something incriminating about me
We can figure out what that is as we go. He gets into a lot of trouble; heaven only knows what he's done to get out of it.
Regardless, Scalrag may rue the day he talked smack about the Ancients.
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Iron WeaselDillon!You son of a bitch!Registered Userregular
It's not my call of course, but - Hawke at the Battle of Horsebane Marsh?
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Damn right. Love every bit of that. Whether or not that actually happened is up to you. Daelwyn just sings/plays the songs, he doesn't check to make sure they're historically accurate.
Nealneal on
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Iron WeaselDillon!You son of a bitch!Registered Userregular
Well, it's up to @Capfalcon, really. I just saw that pic and thought - "hey that's perfect!"
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All that sounds good to me. As long as you keep the mind on the job while your working with the Guild, Karimyr, Hawke doesn't care about your extracurriculars. And when you're on the clock, it's his job to make sure you don't die.
And that's a pretty badass picture. I've got a more normal one that actually looks kinda similar, so I'm fine with it.
----
Alright, so, after the news that I'll be shelling out $1500 to get my car back on the road, its time for me to take it out on all of you! Aren't you all excited!?
----
The call went out from the village of Karr and you six took up the job. Some of you had been here before, others had only passed nearby, but a missing girl is a worthy enough cause, especially when its also a cause that pays.
You were welcomed into town by Sheriff Snow, who informed Daelwyn that Sheriff Bolton (Did you ever learn Bolton's first name?) had been killed a couple of years back when he went out to deal with some poachers "properly" rather than calling in the Guild for assistance again. He didn't blame the elf, of course.
"No, Sir," Snow had said, "Less blood is always better than more. Enough in the Red River to last this town until the sun falls out of the sky."
The Sheriff then proceeded to tell you what he knew: Rosalin was a young girl of nine years, with long, wild red hair and energetic green eyes.
"She doesn't look much like anyone else around here, but I don't judge. The mother's an otherwise good woman, and she deserves closure regardless."
He told you that the girl had been missing for a few days now, but that the old house remains the only lead they had.
"Now, I know I should have gone in," he explained, "but we figured if she was in there, she'd just come out. And if she didn't, then something else was in there with her, and we don't have the means to deal with that."
They left a man posted on a nearby hill to watch for any signs of the girl, but there was nothing. The guard reported occasional strange noises coming from the house, and the occasional flash of unnatural light from behind the boarded up windows, but no sign of the girl or any other living soul.
"If we had thought it was just bandits, we'd have gone in. But that place isn't right. You can feel it as you get close."
But now is your chance to find out.
Sheriff Snow pointed you in the right direction and you walked the short couple of miles to reach the old manor. The road that once led to it is nearly invisible now, but it at least kept you heading in the right direction. The house itself looks as if it hasn't seen a gentle hand in a few decades, with vines going from dirt all the way to the peak of two-story building, and every other manner of plant in the yard being equally overgrown and wild.
A low stone wall surrounds the house, the iron fence broken and leaning its weight on the thick grasses inside, which manage to support its weight admirably well. A clogged path leads up to a small flight of steps, atop which two moss-covered pillars support a battered bit of roof, with a heavy wooden door sitting closed just beyond them.
Despite the time since she passed with way, Halek can easily determine that something small passed this way up to the house, as it required a significant effort to wade through the tall grasses, traces of which have yet to be erased.
It is about midday, and all seems quiet as you look up at the decrepit estate.
In all likelihood, the girl is probably dead, so Hawke doesn't feel like there's a rush. He decides to take a look around the outside to see if he can discern anything that might give them a better idea of what's inside.
Geth roll 2d6-1 for Discern Realities
EDIT: Well, we did bring Halek around for a reason, I guess.
---- @Capfalcon What is Hawke actually doing/looking for? You said you were new to Dungeon World, so its understandable that you're thinking of it more like D&D, but for just things you can see/hear, there's no need to roll. Discern Realities isn't exactly Perception. You roll for Discern Realities when you are studying a person/place/situation with a lot of focus. If you're just walking around/looking, I'll likely tell you what you want to know.
Its okay to roll just in case, since this is pbp, but just wanted to clarify you may not need it in a lot of cases.
Its all just based on the fiction. So, if Hawke is just walking around outside/inside the wall and looking around and peeping in the cracks of boarded up windows, let me know and that fail doesn't mean anything.
----
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
I was thinking about peeking in windows, cracks in the walls, etc. He's trying to get an idea if something nasty was waiting inside and, if so, to get some forewarning about it.
----
In that case, Discern Realities could apply, since you're interacting with the house and working various angles!
----
Making his way around the perimeter, looking in between boards and even trying to wiggle some loose to see inside, Hawke can't make out much but dust and darkness. Nothing looks amiss, and as far as he can tell, the rooms he's been able to peek into haven't had anyone inside them in quite a while.
Despite all of that though, as Hawke steps away, he feels the hair on the back of his neck stand up, as if something were examining him as well.
Halek examines the trial through the tall grass, his wolf slinking along the side, sniffing furiously as dirt. Both animal and handler pause in the same moment. The tracks are definitely a small child's, as the ranger can make out a few subtle prints in the dirt, but there's something not quite right, though he can't put his finger on it. Its almost as if just small parts of the tracks are missing. There's nothing covering them, but rather in a place here or there, its as if where the child's heel touched down, the rest of her foot never did, or only two toes. It wasn't a child skipping or hoping though, he'd recognize that. Parts of the girl's prints were just simply gone.
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
edited June 2014
Scalrag clambers to the top of the wall and takes a knee. Not only will the slight elevation give him a better view of the house, but he'd be able to see Naki coming. Halek's wolf was constantly sniffing around Scalrag's ankles - which for some reason made him feel guilty - and at this point he is certain that the animal is doing it on purpose.
He peers at the manor and speaks, loud enough to be heard by all. "It occurs me that the good sheriff did not account for the possibility that poor little Rosalin has not come home because she got trapped or hurt inside. If that is the case, then the less time we spend poking around out here, the better."
With that, he drops off the wall and marches up to the front door where he pauses. It's clear to anyone watching that Scalrag is about to do something ... unsubtle.
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Even when Hawke was on the bottom of the guild's totem pole and he was clearing rats out of a pub's cellar for copper, Hawke knew that the sneak thieves go first.
---- @MrTLicious well, given you've got a wizard in the party and your cleric draws power from spirits who channel it from Lovecraftian Horrors...I'm going to say at least common enough for those to be things.
So, basically, they definitely exist, but as for how common they are... well, How common are they?
----
InkSplat on
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Karimyr took a moment to rest leaning against her staff as Scalrag, Halek and his wolf, and Hawke did their preliminary scouting. They had good instincts and more importantly could probably spot any hidden traps far faster than she could. Karimyr had no desire to repeat what happened in the Glade with that bear-trap with the appetite for unsuspecting feet.
Once it looked like there wasn't anything hidden, Scalrag remaining unsmote by anything as he marched to the door Karimyr started walking towards the house again. It was time to earn those coins. Stepping through the gate, she wondered what sort of light the witnesses had spotted. 'Unnatural' covered a lot of things from a simple magelight to the glowing angler of an Purple-scaled crawwain from the Unbidden Seas, assuming it was magical of course. Which meant that there may have still been a lingering taste of it still in the air if it was, which she should be able to find.
Karimyr tightened her grip on her staff as she imagined the mystical formula in her mind and then spat out. Detect Magic
my inclination would be only adventurers encounter them with any frequency. And only partly because, if you're not an adventurer, you don't encounter anything again.
The sudden revelation is almost blinding in its intensity--focused almost solely on the doorway. Karimyr is forced to squint to take in any details at all, and the ones she can make out are wholly alien. The aura around the doorway pulses in red and purple, tendrils extending out and lashing about, almost as if the energy itself was alive. But as far as the rest of the house exterior is concerned, there is nothing in comparison to the door itself--it seems completely mundane.
A much fainter signature, however, does seem drift about the ground leading up to said door, including right where the ranger is starring quizzically at the dirt. Karimyr can make out the same purple and red energies in the shape of shoe-prints.
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
As the aura pulsed brightly, Karimyr took a step back. So bright... How could a door be so soaked in magic...unless it was some sort of powerful relic? Although, Karimyr did suppose that this would be an excellent place to hide it. An abandoned house like this, not too many people would approach the place much less try to open the door. Open the door!
"Don't touch that door! My mystic senses tell me that the door has powerful magics to it! She yelled out to Scalrag. This was starting to look to be much more complicated than a simple kidnapping. Hurrying her pace, Karimyr walked closer to one of the closer pools of energies in the form of a shoe-print. She knelt down next to Halek to get a closer look at them. Just what was going on here? What sort of magic was this? "There's something very wrong here..."
Darewyn watches his companions and hums a little tune. Scalrag seems to be in immediate danger of doing something frighteningly reckless. When Karimyr calls out, he focuses his attention on what she is looking at and follows closely behind as she approaches the house.
Daelwyn never learned the Sheriif's first name. Unpleasant man.
Posts
The bond with Karimyr makes less sense if we change it so I'll have to change that bond.
"Yeah... I'm channeling dark powers from beyond the edges of our world. But I'm doing it though a safe medium. What's your excuse?"
I have sworn to protect Daelwyn.
Depends, @Iron Weasel? Is the money good? That good? Oh, well, in that case...
Scalrag is soft, but I will make him hard like me
I worry about the ability of Scalrag to survive in the dungeon.
And every wizard needs a meatshield. Just remember to tip well, @Kirindal
Karimyr owes me her life, whether she admits it or not.
Twitch Stream
As for everyone else @Nealneal @Iron Weasel @CapFalcon @MrTLicious @Kirindal if you're all satisfied with your bonds, can you add them to your character sheets? I know some of you have already. Also, like I said, if you want to make a custom starting Bond, that's fine. So feel free to tweak the wording if "good and faithful" doesn't quite get across what you mean.
Also, just a few other questions I feel like asking, but if everyone is done and ready with their bonds (even before I get these answers) let me know and we can get things going.
What sort of secret is Daelwyn hiding from Karimyr? How did Daelwyn come upon it?
What did Hawke do to deserve a song being sung by someone they didn't even know?
What led Lenore to these lands looking for Godfrey? Visions? Clues? Just a hunch?
What previous adventure did Daelwyn and Halek go on?
What did Daelwyn do that earned so much trust from Lenore?
Why does Karimyr owe Hawke her life?
The Division, Warframe (XB1)
GT: Tanith 6227
This is not Daelwyn's first adventure with Halek.
Daelwyn is writing a ballad about the adventures of Scalrag.
Karimyr does not trust me and with good reason.
Lenore trusted me with a secret.
Hawke deserves to have songs sung about him due to his actions in the Battle of Horsebane Marsh. There he stood over the body of a fallen comrade and offered only death to those who sought to defile the body. It's a moving, tragic song. Especially so when played on the pan pipes which give it that extra haunting melody to drive home the emotion.
Previously Halek guided Daelwyn to the Dryad's Glade in an attempt to find the final page of the Overture of Dancing Stars. It is a powerful piece of healing music thought lost for centuries. The music was there, though the trials to retrieve it were many and difficult.
The Ballad of Scalrag the Bold is off to a good, if bawdy, start. Daelwyn needs material for another couple verses and a decent harmony, and Scalrag seems more than willing to do exceptionally risky things. Daelwyn is fascinated by the frenetic pace humans live, and by Scalrag's risk taking nature in particular.
The good reason Karimyr has for not trusting Daelwyn is the secret he carries. He hasn't revealed it to anyone yet, but she's not sure that he won't. (I don't want to step on Kirindal's toes here, but I'd like to tie the two together in a familial way if that would be groovy.)
Lenore trusted Daelwyn with the secret rituals of her faith's priesthood. The ways to call upon the ancestors and have them pull power from the sleeping dark. He was rightfully unnerved by the revelation, but kept his composure. (I'm trying to tie this back to his Bardic lore of Gods and Their Servants)
@MrTLicious @Capfalcon @Iron Weasel @Kirindal @Mikey CTS are these cool with you folks?
I will teach Daelwyn how to live on the edge. Sound good?
Also: Horsebane Marsh is a Neverending Story reference, isn't it?
I think I’ve got one Bond left. If anyone thinks it would be fun to
a) Know something incriminating about Scalrag, or
b) Have been robbed by Scalrag (!)
Lemme know.
If you’re thinking about the second option, remember that Scalrag would almost certainly probably never knowingly steal from an ally (unless he really needed the money). He’d be happy to return whatever it was he took - if he hadn’t fenced it a while back and frittered the gold away on greasy food, moderately good wine and reasonably pleasant company (sorry, your stuff wasn’t that nice).
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You've been reading my notes haven't you?
Any way for my other two bonds submitted for your approval;
@MrTLicious Halek is woefully ignorant about the nature of magic, so it's up to me to educate him.
@Mikey CTS Lenore and I have worked together before, and worked against each other before.
@InkSplat It would be easy to say that the reason why Karimyr owes Hawke her life is because Hawke had saved her life when it turned out that Karimyr was extremely allergic to a particular antidote for Verdigris Moss poison. Certainly the scar on her throat can attest to that. But more in particular, Hawke was one of the few members of the Guild to speak for her when the guildmasters contemplated throwing her out for working against the Adventurer's Guild. He staked his own standing and reputation on the line that Karimyr could still be trusted even if not completely and that is the reason why she's even on this mission as a Guild member instead of as a freebooter.
[If this is a bit much, I can readjust it, @Capfalcon.]
Horsebane Marsh is a reference to a campaign @Mikey CTS ran a few years ago. Though, Artax does die in the Swamp of Sorrows, so I could easily see that being called Horsebane Marsh.
C'mon you bastard! Don't give up! Don't give up!
Please
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Lenore knows something incriminating about me
We can figure out what that is as we go. He gets into a lot of trouble; heaven only knows what he's done to get out of it.
Regardless, Scalrag may rue the day he talked smack about the Ancients.
The Division, Warframe (XB1)
GT: Tanith 6227
The Division, Warframe (XB1)
GT: Tanith 6227
The Division, Warframe (XB1)
GT: Tanith 6227
And that's a pretty badass picture. I've got a more normal one that actually looks kinda similar, so I'm fine with it.
So, I'm ready when everyone else is!
Twitch Stream
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Alright, so, after the news that I'll be shelling out $1500 to get my car back on the road, its time for me to take it out on all of you! Aren't you all excited!?
----
The call went out from the village of Karr and you six took up the job. Some of you had been here before, others had only passed nearby, but a missing girl is a worthy enough cause, especially when its also a cause that pays.
You were welcomed into town by Sheriff Snow, who informed Daelwyn that Sheriff Bolton (Did you ever learn Bolton's first name?) had been killed a couple of years back when he went out to deal with some poachers "properly" rather than calling in the Guild for assistance again. He didn't blame the elf, of course.
"No, Sir," Snow had said, "Less blood is always better than more. Enough in the Red River to last this town until the sun falls out of the sky."
The Sheriff then proceeded to tell you what he knew: Rosalin was a young girl of nine years, with long, wild red hair and energetic green eyes.
"She doesn't look much like anyone else around here, but I don't judge. The mother's an otherwise good woman, and she deserves closure regardless."
He told you that the girl had been missing for a few days now, but that the old house remains the only lead they had.
"Now, I know I should have gone in," he explained, "but we figured if she was in there, she'd just come out. And if she didn't, then something else was in there with her, and we don't have the means to deal with that."
They left a man posted on a nearby hill to watch for any signs of the girl, but there was nothing. The guard reported occasional strange noises coming from the house, and the occasional flash of unnatural light from behind the boarded up windows, but no sign of the girl or any other living soul.
"If we had thought it was just bandits, we'd have gone in. But that place isn't right. You can feel it as you get close."
But now is your chance to find out.
Sheriff Snow pointed you in the right direction and you walked the short couple of miles to reach the old manor. The road that once led to it is nearly invisible now, but it at least kept you heading in the right direction. The house itself looks as if it hasn't seen a gentle hand in a few decades, with vines going from dirt all the way to the peak of two-story building, and every other manner of plant in the yard being equally overgrown and wild.
A low stone wall surrounds the house, the iron fence broken and leaning its weight on the thick grasses inside, which manage to support its weight admirably well. A clogged path leads up to a small flight of steps, atop which two moss-covered pillars support a battered bit of roof, with a heavy wooden door sitting closed just beyond them.
Despite the time since she passed with way, Halek can easily determine that something small passed this way up to the house, as it required a significant effort to wade through the tall grasses, traces of which have yet to be erased.
It is about midday, and all seems quiet as you look up at the decrepit estate.
What do you do?
@Nealneal @Mikey CTS @Iron Weasel @Capfalcon @MrTLicious @Kirindal
In all likelihood, the girl is probably dead, so Hawke doesn't feel like there's a rush. He decides to take a look around the outside to see if he can discern anything that might give them a better idea of what's inside.
EDIT: Well, we did bring Halek around for a reason, I guess.
Twitch Stream
@Capfalcon What is Hawke actually doing/looking for? You said you were new to Dungeon World, so its understandable that you're thinking of it more like D&D, but for just things you can see/hear, there's no need to roll. Discern Realities isn't exactly Perception. You roll for Discern Realities when you are studying a person/place/situation with a lot of focus. If you're just walking around/looking, I'll likely tell you what you want to know.
Its okay to roll just in case, since this is pbp, but just wanted to clarify you may not need it in a lot of cases.
Its all just based on the fiction. So, if Hawke is just walking around outside/inside the wall and looking around and peeping in the cracks of boarded up windows, let me know and that fail doesn't mean anything.
----
Twitch Stream
I'm not sure if I can use the +1 for my wolf with Hunt here, so it might just be +2.
In that case, Discern Realities could apply, since you're interacting with the house and working various angles!
----
Making his way around the perimeter, looking in between boards and even trying to wiggle some loose to see inside, Hawke can't make out much but dust and darkness. Nothing looks amiss, and as far as he can tell, the rooms he's been able to peek into haven't had anyone inside them in quite a while.
Despite all of that though, as Hawke steps away, he feels the hair on the back of his neck stand up, as if something were examining him as well.
----
@Capfalcon Mark 1 XP.
----
He peers at the manor and speaks, loud enough to be heard by all. "It occurs me that the good sheriff did not account for the possibility that poor little Rosalin has not come home because she got trapped or hurt inside. If that is the case, then the less time we spend poking around out here, the better."
With that, he drops off the wall and marches up to the front door where he pauses. It's clear to anyone watching that Scalrag is about to do something ... unsubtle.
The Division, Warframe (XB1)
GT: Tanith 6227
Even when Hawke was on the bottom of the guild's totem pole and he was clearing rats out of a pub's cellar for copper, Hawke knew that the sneak thieves go first.
Twitch Stream
@MrTLicious well, given you've got a wizard in the party and your cleric draws power from spirits who channel it from Lovecraftian Horrors...I'm going to say at least common enough for those to be things.
So, basically, they definitely exist, but as for how common they are... well, How common are they?
----
Karimyr took a moment to rest leaning against her staff as Scalrag, Halek and his wolf, and Hawke did their preliminary scouting. They had good instincts and more importantly could probably spot any hidden traps far faster than she could. Karimyr had no desire to repeat what happened in the Glade with that bear-trap with the appetite for unsuspecting feet.
Once it looked like there wasn't anything hidden, Scalrag remaining unsmote by anything as he marched to the door Karimyr started walking towards the house again. It was time to earn those coins. Stepping through the gate, she wondered what sort of light the witnesses had spotted. 'Unnatural' covered a lot of things from a simple magelight to the glowing angler of an Purple-scaled crawwain from the Unbidden Seas, assuming it was magical of course. Which meant that there may have still been a lingering taste of it still in the air if it was, which she should be able to find.
Karimyr tightened her grip on her staff as she imagined the mystical formula in her mind and then spat out. Detect Magic
Twitch Stream
A much fainter signature, however, does seem drift about the ground leading up to said door, including right where the ranger is starring quizzically at the dirt. Karimyr can make out the same purple and red energies in the shape of shoe-prints.
As the aura pulsed brightly, Karimyr took a step back. So bright... How could a door be so soaked in magic...unless it was some sort of powerful relic? Although, Karimyr did suppose that this would be an excellent place to hide it. An abandoned house like this, not too many people would approach the place much less try to open the door. Open the door!
"Don't touch that door! My mystic senses tell me that the door has powerful magics to it! She yelled out to Scalrag. This was starting to look to be much more complicated than a simple kidnapping. Hurrying her pace, Karimyr walked closer to one of the closer pools of energies in the form of a shoe-print. She knelt down next to Halek to get a closer look at them. Just what was going on here? What sort of magic was this? "There's something very wrong here..."
Darewyn watches his companions and hums a little tune. Scalrag seems to be in immediate danger of doing something frighteningly reckless. When Karimyr calls out, he focuses his attention on what she is looking at and follows closely behind as she approaches the house.
Daelwyn never learned the Sheriif's first name. Unpleasant man.