Welcome to
Pandemic,
Z-Man Games' game of global disease containment. In this game, players take the roles of five Center for Disease Control (CDC) operatives, racing against time to cure outbreaks.
You and your companions are highly skilled members of a disease-fighting team waging a battle against four deadly diseases. Your team will travel across the globe, stemming the tide of infection and developing the resources you'll need to discover the cures. You must work together, using your individual strengths to destroy the diseases before they overtake the world. The clock is ticking as outbreaks and epidemics accelerate the spread of the plague. Will you find the cures in time? The fate of humanity is in your hands!
Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.
Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.
But the diseases are breaking out fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.
A truly cooperative game where you all win or you all lose.
This will be a Play-By-Post Base Game of Pandemic for 5 players, participants from sign-ups.[RULES][EXPANSION RULES][RULES SUMMARY][Discussion and Sign-ups]
Posts
Pandemic is a cooperative game. You and your fellow players are members of a disease control team, working together to research cures and prevent additional outbreaks. Each of you will assume a unique role within the team, with special abilities that will improve your team’s chances if applied wisely. The object is to save humanity by discovering cures to four deadly diseases (Blue, Yellow, Black, and Red) that threaten to overtake the planet. If you and your team aren’t able to keep the diseases contained before finding the necessary cures, the planet will be overrun and the game will end in defeat for everyone.
The Board & Cards
-The Turn Phases-
1. Take 4 actions
2. Draw 2 cards to add to his hand
3. Take on the role of the Infector (cards drawn & tokens placed by Host)
After the Infector has gone, the player’s turn is over and the next player begins his turn.
-Actions-
BASIC ACTIONS
Charter Flight
Play the card corresponding to your pawn’s current location, and move to any city on the board. Discard the card to the Player Discard pile.
Shuttle Flight
If your pawn is in a city with a Research Station, move it to any other city with a Research Station. (See below for details on building Research Stations.)
Direct Flight
Play a card from your hand and move your pawn to the pictured city. Discard the card to the Player Discard pile.
Drive (or Ferry)
Move your pawn to an adjacent city. Cities are adjacent if they are connected by a red line. Red lines that go off the edge of the board “wrap around” to the opposite board edge and continue to the indicated city. (For example, Sydney and Los Angeles are considered to be adjacent)
The Dispatcher may move other player’s pawns on his turn (using any of the available Basic actions) as if they were his own pawn. He may also spend an action to move a pawn to any city that contains another pawn. He may only move other players’ pawns if they permit him to do so.
Note: For the Charter Flight action, the Dispatcher must play the card corresponding to the current location of the pawn he wishes to move.
Pass
A player may also elect to pass (and do nothing) for an action.
SPECIAL ACTIONS
Discover A Cure
Once your team has discovered all four cures, you win!
If your pawn is in a city with a Research Station, discard 5 cards of the same color to cure the corresponding disease. Place the spent cards into the Player Discard Pile.
The Scientist only needs 4 cards of a color to discover the cure of the corresponding disease when performing the Discover Cure action.
Build A Research Station
Building Research Stations helps your team move from place to place.
Research Stations are also required for discovering cures. Play the card corresponding to the city your pawn currently occupies, then place a Research Station in that city. Discard the card to the Player Discard Pile. If there aren’t any Research Stations left in the supply, select one of the Research Stations already in play and transfer it to the city your pawn occupies.
The Operations Expert does not have to play the card matching the city his pawn occupies when performing the Build A Research Station action. He simply spends an action to add a Research Station to his current city.
Treat Disease
Over the course of the game, your team can treat diseases to buy the time needed to discover cures. Remove a disease cube from the city your pawn occupies. (Each removed cube costs one action.) Place the removed cube back into the stock by the side of the board. If players have discovered a cure, instead of one cube, remove all cubes of a cured disease in your current city for one action.
Eradicating a Disease
If a cure for a given disease has been discovered and all of the disease cubes of that color have been removed from the board, flip the Cure marker for the disease to the “Sunset” side. From now on, cards of this color have no effect when drawn on the Infector’s turn. Cubes of the eradicated color will not be used again for the rest of the game.
The Medic may remove all the cubes of a single color (instead of 1) when performing the Treat Disease action. Also, if the Medic at any time finds herself in a city that contains cubes of a disease that has been cured, she may immediately remove all of those cubes. This unique ability is in effect during all players’ turns and does not cost any actions to perform.
Share Knowledge
Sometimes it’s hard for one player to get the cards necessary to discover a cure. The Share Knowledge action (while difficult to perform) can be useful in these cases. Transfer a card from one player to another. Every card transferred costs 1 action. Both your pawn and your fellow player’s pawn must be in the same city, and you may only transfer the card of the city that you are in together. (For example, if you are together in Moscow, only the Moscow card may be transferred from one player to the other.) If either player holds more than 7 cards as the result of a transfer, the excess cards must be immediately discarded to the Player Discard Pile.
The Researcher may give a fellow player any card from his hand when involved in a Share Knowledge action. He is not restricted to giving the card of the current jointly-occupied city, like other players are. This freedom only applies when the Researcher is giving a card—he always receives a card with the same restriction as other players. The Researcher can utilize this ability when involved in Share Knowledge actions on any player’s turn.
-Special Event Cards-
-Hand Limit-
-Sharing Information About Cards-
-Infector Phase & Outbreaks-
Chain Reactions
If any of these new cubes would cause the total number of cubes of that color in an adjacent city to exceed 3, additional outbreaks may occur, causing a chain reaction. Note that each city may only outbreak once in each chain reaction.
DEFEAT OR VICTORY!
-A player needs to add disease cubes to the board and there aren’t any left of that color in the supply.
-The eighth outbreak occurs (the Outbreaks Marker reaches the skull symbol on the Outbreak Indicator).
-There are not enough cards in the Player Draw Pile when a player must draw cards.
Players collectively win the game immediately when the cures for all four diseases (Blue, Yellow, Black, and Red) have been discovered. Players do not need to administer cures to every infected city in order to win the game—victory is instant when any player discovers the fourth and final cure.
The Black Hole of Cygnus X-1
Preda is a reserve.
We will let the group decide on how many Epidemic cards will be in this game.
4 (Introductory), 5 (Normal), 6 (Heroic) or 7 (Legendary)
Please indicate choice in bold limegreen!
@CesareB
@JaysonFour
@Marikir
The Black Hole of Cygnus X-1
(However, if the group wants to tackle 6, that would be fine.)
I can has cheezburger, yes?
Well, GG did play last game.
@Grunt's Ghosts, you will be put back on the list.
(Altho' your av tells me otherwise...)
[Pandemic] - Discussion and Sign-ups
Starting tonight.
The Black Hole of Cygnus X-1
4 (Introductory), 5 (Normal), 6 (Heroic) or 7 (Legendary)
Please indicate choice in bold limegreen!
@CesareB
JaysonFour
Marikir
Kaneski
@The Ender
You may then choose your roles in that player order.
I know, there are 2 Operations Experts shown.
Only one is available.
Also, the Bio-Terrorist is not available.
The Black Hole of Cygnus X-1
@CesareB
@JaysonFour
@Marikir
@Kaneski
@The Ender
You may then choose your roles in that player order.
The Black Hole of Cygnus X-1
I think that the original 5 are probably the best ones but as long as we keep to "2 movers, 2 curers, 1 treater" things should be fine. Not sure if having a Generalist is worth it except possibly as an Ops Expert replacement.
The Black Hole of Cygnus X-1
I'll roll the die as well.
I do agree the Medic is basically a necessity and the Scientist is probably better than the Archivist/Field Operative/Epidemiologist who fulfill the same purpose.
If you guys are serious about going random though it's gonna weigh on my selection. Like, I don't really want to be the Medic (mostly since I'm going first) but I really really don't want to play a game without a Medic at all.
I can has cheezburger, yes?
(As an aside, I thought the roles were normally handled out as random. Is that a first edition thing? I'm noticing a few changes between this version and the 2nd edition version I have and am used to.)
Regardless, I think that if @CesareB wants to, they can kick off the choosing.
Containment Specialist might help out, too... they can stamp down hotspots until I could get there.
I can has cheezburger, yes?
No, you're right.
They are random in the game but I like giving players choice.
Even with choosing, diseases have been winning a bunch.
Also, you're up for choosing your role.
@Marikir
NM, you're the Scientist, I see.
The Black Hole of Cygnus X-1
Kaneski gets Epidemiologist
The-Ender gets Containment Specialist
The Black Hole of Cygnus X-1
Sure!
I'll put you on the future player list, too.
[Pandemic] - Discussion and Sign-ups
The Black Hole of Cygnus X-1
You all start in Atlanta, at the Research Station, (red cross icon).
3 cities received 3 disease cubes.
3 cities received 2 disease cubes.
3 cities received 1 disease cubes.
These cities are not in danger of receiving more cubes until an Epidemic card is turned over from the Player Deck.
Then, those card are shuffled and placed on top of the Infection Deck and that's when the trouble starts, as outbreaks begin to occur.
Obviously, the 3 cube cities are the most dangerous, as they could outbreak the fastest.
Please ignore the purple cubes, as we are not playing with them this game.
You can click on the board to see it enlarged to read the cities and texts.
CesareB has 4 actions to play.
Starting hands -
Roles, current hand sizes & cards -
CesareB - Researcher (2) - Essen; Kinshasa
JaysonFour - Medic (2) - Kolkata; Shanghai
Marikir - Scientist (2) - Khartoum; Sydney
Kaneski - Epidemiologist (2) - Baghdad; Bangkok
The Ender - Containment Specialist (2) - "Airlift" Special (Move Any Pawn To Any City.); "Gov't Grant" Special (Build Research Station in any city for free.)
CesareB - peru
JaysonFour - darkorange
Marikir - grey
Kaneski - coral
The Ender - tan
Since your colors are quite alike, I arranged the pawns in player order at Atlanta.
The Black Hole of Cygnus X-1
I reckon the Medic and Containment Specialist need to hover around the south american/african hotspots each to prevent cascading breakouts. For now, until we get a feel for the infection deck cycle - it's just do whatever. Gov grant in the mid east is good idea. Save the airlift for emergency containment specialist move and/or disease-eradicating medic shenanigans.
The Black Hole of Cygnus X-1
However I'm open to suggestions of course.
More likely than not nobody else is gonna want to treat Atlanta and Mexico City so you may as well pick those up while the big-time treatment guys can get down to Bogota and/or Lima.
Sure; popping the grant on Cairo sounds like a pretty good way to kick things off.
Oh, good point. Yeah, I can be a mop up person. If no one gets those before me, I'll plan on cleaning those and ending in Mexico City.
1) Give Kinshasa to Marikir
Wait while The Ender plays Government Grant to place a Research Station on Cairo
2) Fly to Cairo
3 & 4) Move to Tehran
I can has cheezburger, yes?
Roles, current hand sizes & cards -
CesareB - Researcher (3) - Essen; Toronto; Tehran
JaysonFour - Medic (2) - Kolkata; Shanghai
Marikir - Scientist (3) - Khartoum; Kinshasa; Sydney
Kaneski - Epidemiologist (2) - Baghdad; Bangkok
The Ender - Containment Specialist (1) - "Airlift" Special (Move Any Pawn To Any City.)
The Black Hole of Cygnus X-1
I can has cheezburger, yes?
That looks to be best from my vantage point. You'd skip the two in Bogota, but someone can follow up on that instead of stopping you from getting a three set off the board.