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Looking for Action / Adventure DS Games

MegaMan001MegaMan001 CRNARochester, MNRegistered User regular
edited April 2007 in Games and Technology
We haven't had a thread like this in oh, a few weeks and at least none appear in the last 4 pages.

I am looking to expand my DS collection. Currently my DS games are all old SNES RPGs (Final Fantasy ports, Legend of Zelda: Link to the Past) and my only DS game is Hotel Dusk. Don't get me wrong, they are all great. I am however, looking for something that is a little more 'actiony' and interactive.

I've played Trauma Center before and I do plan to pick that up, but are there any more gems I've missed? I am particularly interested to hear about Castlevania: Dawn of Sorrow (does it play like Symphony of the Night? Cause Symphony is pretty bad ass).

So, any action / adventurey type games out there I should pick up first?

I am in the business of saving lives.
MegaMan001 on

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    mynameisguidomynameisguido Registered User regular
    edited April 2007
    I've really enjoyed Children of Mana. It has some RPG elements, but it's very much an action game.

    mynameisguido on
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    yalborapyalborap Registered User regular
    edited April 2007
    Dawn of Sorrow is...Sort of like Symphony. it has the weapons and the like, but instead of subweapons and spells and the like, you have souls. You have ones that take the place of sub-weapons(red souls), ones that take the place of random spells and the like(blue souls, various effects done by pressing or holding R), and stat enhancers(yellow souls. Always on when equipped). Also, you have to use souls to upgrade your weapon unless you just find a weapon through random drops, including occasionally boss souls, which will make it hell if you need to get everything.

    Fun as hell, though, and worth the cash.

    yalborap on
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    JebralJebral The guy nobody pays attention to Down South in the land of free thinkingRegistered User regular
    edited April 2007
    I would most definitely pick up Castlevania: DoS. Plays like a more polished and well balanced version of SotN. The games gimmick revolves around collecting the souls of your enemies to gain magic abilities and attacks, and the more of a certain type of soul you get, the more powerful that particular spell becomes. That combined with using souls to synthesize better weapons can lead to lots of grinding if you're a completionist, though.

    Portrait of Ruin is very good too, and they toned down the grinding aspects. And it has whips.

    Really, you can't go wrong with either one.

    Jebral on
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    MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    edited April 2007
    That sounds great, how about Super Mario 64? I never played it on the N64, but I've heard it's pretty much one of the more solid platformers out there?

    MegaMan001 on
    I am in the business of saving lives.
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    EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited April 2007
    The Control in Mario DS is fairly horrendous. Use the stylus at all times or cramp your hand holding down a button to run.

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    JebralJebral The guy nobody pays attention to Down South in the land of free thinkingRegistered User regular
    edited April 2007
    Mario 64 is an excellent, excellent game.

    My favorite 3D platformer by a mile, actually.

    But it's greatness is due in large part to it's controls, which are kind of weak on the DS. Neither the touch screen nor the dpad is an adequate substitute for a good stick.

    Jebral on
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    yalborapyalborap Registered User regular
    edited April 2007
    I had zero problems with the controls in Mario. And considering it's pretty goddamn cheap by now, just get the damn thing. It's not like you're making a big investment.

    yalborap on
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    GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited April 2007
    If we can recommend platformers with action stuff, then how about Kirby Squeak Squad? You should know what to expect from a Kirby game and it's a great Kirby game anyway.

    That also made me think of Kirby Canvas Curse. Pick that up too. It doesn't get much more interactive than a game where all movement is done on the touch screen.

    Gilder on
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    LemmyLemmy Registered User regular
    edited April 2007
    I never really had a problem with the controls on Mario DS. It had been years since I had played 64 though.

    New Super Mario Brothers is also very good - but a bit short.

    Dawn of Sorrow is really good, I loved it, Portrait of Ruin is just as good.

    I would also suggest you check out Megaman ZX, given your username.

    Lemmy on
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    TehSpectreTehSpectre Registered User regular
    edited April 2007
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    TehSpectre on
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    ArtreusArtreus I'm a wizard And that looks fucked upRegistered User regular
    edited April 2007
    Lemmy wrote: »
    I never really had a problem with the controls on Mario DS. It had been years since I had played 64 though.

    New Super Mario Brothers is also very good - but a bit short.

    Dawn of Sorrow is really good, I loved it, Portrait of Ruin is just as good.

    I would also suggest you check out Megaman ZX, given your username.

    Listen to this person.

    Artreus on
    http://atlanticus.tumblr.com/ PSN: Atlanticus 3DS: 1590-4692-3954 Steam: Artreus
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    Target PracticeTarget Practice Registered User regular
    edited April 2007
    I found that the touchscreen controls to Mario 64 worked lousy on the original DS... but wonderfully on the DS Lite.

    Target Practice on
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    cwapfobrainscwapfobrains Registered User regular
    edited April 2007
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    Dragon Quest Heroes: Rocket Slime is a great little action-adventure in the vein of Zelda, but with TANK BATTLES! (which are ridiculously fun). And it has nothing to do with the genre you claim to be looking for, but puzzle quest is amazing. Just throwing that out there :P

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    bruinbruin Registered User regular
    edited April 2007
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    Dragon Quest Heroes: Rocket Slime is a great little action-adventure in the vein of Zelda, but with TANK BATTLES! (which are ridiculously fun). And it has nothing to do with the genre you claim to be looking for, but puzzle quest is amazing. Just throwing that out there :P

    YES YES YES YES

    bruin on
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    MashalotMashalot Registered User regular
    edited April 2007
    Ok I'm gonna poop on some games mentioned. Nothing personal at all. I kind of found Lunar Knights as dull as dirt, though it looked nice. Character designs weren't my thing. One of the few DS games I regret buying. Children of Mana is similar, plays worse but has art direction that's more appealing to me. Megaman ZX is cool but the lack of a decent map is kind of brain melting, especially if you put the game down for any length of time. Metroidvania meets Megaman with no useable map. I've never liked 3D platformers and have never been able to get into Mario 64. It gets universal praise for being the 3D platformer that broke the mold but I just dislike the experience. Both on DS and the real thing. NSMB is pretty good but it's no Mario 3 or World, also the save system totally sucks for a pick-up-and-play portable game.

    I liked Portrait of Ruin much better than Dawn of Sorrow. Maybe it's just cause it was less similar to the 3 GBA Castlevanias. Having to draw seals to beat bosses in Dawn of Sorrow was just lame and forced. Not that hard but lame. I actually felt compelled to 100% Portrait of Ruin though. Dawn of Sorrow I just slowly beat out of obligation and put aside. Not that it's a bad game guess it was just too samey for me.

    The 2 games I really devoured on the DS were Portrait... and Rocket Slime, which was kind of easy but I loved and still love to death. Very polished game. Actiony for sure.

    edit: mario 64 is still like $30

    Mashalot on
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    Synthetic OrangeSynthetic Orange Registered User regular
    edited April 2007
    What's the average playtime and replay value on Rocket Slime?

    Synthetic Orange on
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    bruinbruin Registered User regular
    edited April 2007
    What's the average playtime and replay value on Rocket Slime?

    I'd say between 10 and 15 hours, and it has multiplayer tank battles if you've got friends with the game. You might want to play through the single player again, but probably not right after you play it for the first time.

    bruin on
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    MashalotMashalot Registered User regular
    edited April 2007
    bruin wrote: »
    What's the average playtime and replay value on Rocket Slime?

    I'd say between 10 and 15 hours, and it has multiplayer tank battles if you've got friends with the game. You might want to play through the single player again, but probably not right after you play it for the first time.
    Yeah, not super long. I think I might have 20+hrs on my save. If you want to 100% the game there's a ton of monster and item farming that's just kind of tedious after a point but totally unnecessary to do to beat & get the most out of the game.

    I like shorter games though. Don't totally understand how absurd length = quality to some people.

    Mashalot on
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    DaedalusDaedalus Registered User regular
    edited April 2007
    Megaman ZX is cool but the lack of a decent map is kind of brain melting, especially if you put the game down for any length of time. Metroidvania meets Megaman with no useable map.

    Pause the game. Press L. There's your map.

    It wasn't that hard to find. I think it's even in the manual (but who reads those anyway, right?)

    Daedalus on
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    bruinbruin Registered User regular
    edited April 2007
    Mashalot wrote: »
    bruin wrote: »
    What's the average playtime and replay value on Rocket Slime?

    I'd say between 10 and 15 hours, and it has multiplayer tank battles if you've got friends with the game. You might want to play through the single player again, but probably not right after you play it for the first time.
    Yeah, not super long. I think I might have 20+hrs on my save. If you want to 100% the game there's a ton of monster and item farming that's just kind of tedious after a point but totally unnecessary to do to beat & get the most out of the game.

    I like shorter games though. Don't totally understand how absurd length = quality to some people.
    Yeah, I'd say it's just long enough for the game.

    bruin on
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    MashalotMashalot Registered User regular
    edited April 2007
    Megaman ZX is cool but the lack of a decent map is kind of brain melting, especially if you put the game down for any length of time. Metroidvania meets Megaman with no useable map.

    Pause the game. Press L. There's your map.

    It wasn't that hard to find. I think it's even in the manual (but who reads those anyway, right?)
    O_o
    All I remember was a bunch of strung together blocks representing areas. It's a map but but about as useful as going on memory. Maybe I should just get over it and beat the damned thing. I'm probably being unfair...

    Mashalot on
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    yalborapyalborap Registered User regular
    edited April 2007
    Mashalot wrote: »
    Megaman ZX is cool but the lack of a decent map is kind of brain melting, especially if you put the game down for any length of time. Metroidvania meets Megaman with no useable map.

    Pause the game. Press L. There's your map.

    It wasn't that hard to find. I think it's even in the manual (but who reads those anyway, right?)
    O_o
    All I remember was a bunch of strung together blocks representing areas. It's a map but but about as useful as going on memory. Maybe I should just get over it and beat the damned thing. I'm probably being unfair...

    You are. The map may suck but the game is goddamn awesome.

    yalborap on
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    MashalotMashalot Registered User regular
    edited April 2007
    I didn't mean to say the game was bad, I thought it was excellent except for the map.

    I just don't have as much time to sit down and plow through games anymore and the lack of a good map interferes with my ability to pick it up after going a spell without playing and remember the details. Not that the game designers should be faulted for my lifestyle or something.

    But I think it's valid to warn people in a similar boat with similar preferences.

    I'm actually jonesing to play it again but it's gonna hafta to wait for a rare lazy, quiet weekend or something.

    Mashalot on
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    TayaTaya Registered User regular
    edited April 2007
    This thread has a list of DS games worth playing and the genre of the game is next to the title.

    My poor Ultimate DS Games Thread... it quickly falls of the first few pages where nobody can see it and thus, doesn't help anybody.

    Taya on
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    DarlanDarlan Registered User regular
    edited April 2007
    I'd like to get Mario 64 DS, but it's hard to pay 30 bucks for a launch game. Hope it drops soon.

    Darlan on
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    SquashuaSquashua __BANNED USERS regular
    edited April 2007
    Don't get Contact. It's the most boring game ever. Grind, grind, grind.

    Squashua on
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    GinsaneGinsane Registered User regular
    edited April 2007
    Thoughts about Touch Detective? Better than Trace Memory, worse than Hotel Dusk.

    Ginsane on
    Live!: Burnout Cowboy - DS: Too many.
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    yalborapyalborap Registered User regular
    edited April 2007
    Squashua wrote: »
    Don't get Contact. It's the most boring game ever. Grind, grind, grind.

    It's more about item use, really. You'll get a lot farther packing spare potions than grinding.

    yalborap on
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    TayaTaya Registered User regular
    edited April 2007
    Ginsane wrote: »
    Thoughts about Touch Detective? Better than Trace Memory, worse than Hotel Dusk.
    Worse than Trace Memory and worse than Hotel Dusk.

    I liked Touch Detective but I'm glad I got it as a gift instead of paying money for it. It's kind of wacky and interesting but a lot of the solutions are really off the wall.

    Taya on
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    MashalotMashalot Registered User regular
    edited April 2007
    yalborap wrote: »
    Squashua wrote: »
    Don't get Contact. It's the most boring game ever. Grind, grind, grind.

    It's more about item use, really. You'll get a lot farther packing spare potions than grinding.
    Totally. Though I ended up needing to stop & grind for potion parts briefly. I just picked the game up again after stopping for a few months and just beat the pyramid boss thing...

    the game's pretty clunky but for me it has sort of a weird old-school charm.

    The collective disappointment had more to do with the unreasonable hype that preceded the game for months and months and months and the unexpected fact upon release that the core gameplay was a throwback to, like, 18 years ago. When everyone wanted an orgasmic collision of earthbound with zelda or something.

    Mashalot on
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    BantryBantry Registered User regular
    edited April 2007
    I'm going to give another vote for Lunar Knights.

    The story's pretty meh, but the gameplay is very much fun.

    Bantry on
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