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Posts

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Well, sure; now you're running Webspinner at turn 1 and Haunted Creeper at turn 2. Both give you a/several 1 power creatures that can't do much other than tickle things unless you combine them with another 1/1 creature (wolf) or Hunter's Mark or Houndmaster or Hyena, etc. They are still weak individually. Webspinner's deathrattle can also provide no value.

    Compare Webspinner to Northshire Cleric or Void Walker, etc. Beast cards feel weaker because they're Beasts, unless they're comboed with something. Obviously Snapjaw Turtle + Houndmaster is excellent, and Savannah Highmane is an Epic/Legendary in disguise, so there are some good examples. I just don't like having to draw, then combo cards to get expected value.

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    I guess what it comes down to is I prefer to win board trades and build up my board, whereas most Beast-based minion trades involve expendable minions. Or at least they do early on, anyway.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Rius wrote: »
    I guess what it comes down to is I prefer to win board trades and build up my board, whereas most Beast-based minion trades involve expendable minions. Or at least they do early on, anyway.

    Sounds like you'd enjoy Priest more than anything, I think.

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    3clipse wrote: »
    Rius wrote: »
    I guess what it comes down to is I prefer to win board trades and build up my board, whereas most Beast-based minion trades involve expendable minions. Or at least they do early on, anyway.

    Sounds like you'd enjoy Priest more than anything, I think.

    And indeed, I do tend to gravitate that way. I recognize that not every strat is going to work with every class, but as a longtime Hunter player in WoW I do wish my favorite class was more in line with my preferences. I'm happy enough playing Priest or Controllior in the meantime.

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited September 2014
    Aaaaargh, I hate how people still think Tundra Rhino isn't a good card. It's a card that will flat-out win you the game if it sticks, and it's actually kind of hard to kill when dropped on curve without using up the removal you wanted to use on the Highmane. I mean, really: You drop it on turn five, do two damage or knock off a weenie, and then your either get a charging Highmane next turn or they just burned their removal the turn before your highmane. It's a win-win, with the earlier being a massive win.

    Everyone really undervalues charge-givers and I have no idea why. The old refrain in magic "this card would be good if it had haste" does extend here, too; the same reason Rag is so good--you get instant value out of it. Tundra Rhino lets you get instant value out of all your beasts, and that is such a big thing when most beasts are fragile and often won't survive very long if just plopped down.

    Oh, and the Rhino makes the Hyena an absolute monster if you have some weenies to drop with it (webspinners and creepers and whatnot), because you put down the hyena, sack some weenie beasts, and instantly hit for a lots of damage. It's a good card, guys. Really.

    The Escape Goat on
    9uiytxaqj2j0.jpg
  • zerzhulzerzhul Registered User, Moderator mod
    edited September 2014
    So I'm about to be at 1600 dust again and am thinking about crafting my next legendary. In reading this thread, it seems like the prevailing thought is Sylvanas? I currently have:

    Leeroy
    Cairne
    Mukla
    Grom
    Malygos edit: I knew that spelling had looked wrong
    VanCleef
    Nozdormu
    Naxx-legends

    zerzhul on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Aaaaargh, I hate how people still think Tundra Rhino isn't a good card. It's a card that will flat-out win you the game if it sticks, and it's actually kind of hard to kill when dropped on curve without using up the removal you wanted to use on the Highmane. I mean, really: You drop it on turn five, do two damage or knock off a weenie, and then your either get a charging Highmane next turn or they just burned their removal the turn before your highmane. It's a win-win, with the earlier being a massive win.

    Everyone really undervalues charge-givers and I have no idea why. The old refrain in magic "this card would be good if it had haste" does extend here, too; the same reason Rag is so good--you get instant value out of it. Tundra Rhino lets you get instant value out of all your beasts, and that is such a big thing when most beasts are fragile and often won't survive very long if just plopped down.

    Oh, and the Rhino makes the Hyena an absolute monster if you have some weenies to drop with it (webspinners and creepers and whatnot), because you put down the hyena, sack some weenie beasts, and instantly hit for a lots of damage. It's a good card, guys. Really.

    It's not a bad card, it's just sort of situational so it gets bumped in favor of other cards.

    But you may be right, it might be time to start rotating it back in.

  • MMMigMMMig Registered User regular
    You don't have any of the late-game pros like Ysera or Rag, but really with KT he can fit that role really well.

    So I think either Sylvanas or Black Knight.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    zerzhul wrote: »
    So I'm about to be at 1600 dust again and am thinking about crafting my next legendary. In reading this thread, it seems like the prevailing thought is Sylvanas? I currently have:

    Leeroy
    Cairne
    Mukla
    Grom
    Malegos
    VanCleef
    Nozdormu
    Naxx-legends

    Ragnaros, Sylvanas, or Ysera are all good crafts if you don't have them. Consider dusting Leeroy and using the 1600 dust from that plus your other 1600 dust to make 2 of the 3 (Rag and Sylvanas imo).

  • CoinageCoinage Heaviside LayerRegistered User regular
    Oh god, I was at 6 health against a mage for 5 turns before I won. I thought he might have been trolling me since he was at full health at the beginning, but it was just the tensest lack of fireball ever.

    Happiness is within reach!
  • zerzhulzerzhul Registered User, Moderator mod
    Has leeroy's utility really dropped enough due to 1 mana to dust him?

  • MMMigMMMig Registered User regular
    No, it hasn't.

    He's still complete bullshit.

    Just doesn't smell as bad as before.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • MMMigMMMig Registered User regular
    edited September 2014
    Also, special Blizzcon cardback for the virtual ticket.... meh-ish

    http://us.battle.net/blizzcon/en/blog/15977182/


    ed: I'll get it anyways since I play like 3 of their 4 games n stuffs

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • So It GoesSo It Goes We keep moving...Registered User regular
    super boring

    blah

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    zerzhul wrote: »
    Has leeroy's utility really dropped enough due to 1 mana to dust him?

    Not necessarily (although it did fuck Miracle Rogue pretty hard and weaken one of Handlock's finishing combos), but it's a good opportunity to switch him to another legendary if you find you're not really using him, as I found.

  • SnowglobeSnowglobe Registered User regular
    Didn't they just do the buzzard change? Cuz this just happened

    7SYfAAG.jpg?1

    When he played it, the mana cost was 2, but it was green as if it were discounted for some reason

  • AstraphobiaAstraphobia Lightning Bolt! Lightning Bolt! Root! Sleep! Death!Registered User regular
    edited September 2014
    Seems to be the first one you play is the unadjusted price for some reason. Had the same thing happen to me with a Leeroy and Buzzard--next time I played them they were the new costs.

    Buggy I guess.

    Astraphobia on
  • LibrarianLibrarian The face of liberal fascism Registered User regular
    Leeroy can still do 20 damage in Miracle, 24 if the Rogue has perfect draw(Leeroy + Cold Blood + Shadow Step + Leeroy + Cold Blood + Preparation + Eviscerate(or 23 with Sinister Strike). So yeah, they removed the totally annoying ability to play Leeroy 3 times in a row, but still big burst damage.

    So I am torn about dusting him, since while I do not play Miracle he is still a decent finisher in most decks.

  • VicVic Registered User regular
    edited September 2014
    So that was delightful. Playing against a priest, and on round 7 I finally manage to clear his board, including his deathknight. The creature it summons for me is... my single abusive sergeant, the only creature in my deck costing less than 4.

    Two turns later he thoughtsteals and gets 2x druid of the claw. I concede when I see the second one drop.

    Vic on
  • I needed anime to post.I needed anime to post. boom Registered User regular
    leeroy is immediate reach in a ton of decks and he was good before people figured out miracle rogue

    1 mana won't change that

    liEt3nH.png
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    I'm not trying to say Leeroy is bad. But his utility has been reduced by the change, and I took the opportunity to turn him into another Legendary that I'll probably get more mileage out of, and merely suggested that others do the same.

  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    yeah, if they nerfed him 1 mana and he still only gave me 400 dust to dust I wouldn't do it. but full legendary value for a card I don't use very often anyway? (only when I feel like miracle-ing for a bit) well worth it.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • UrQuanLord88UrQuanLord88 Registered User regular
    Leeroy is still good in any burst damage deck

    http://steamcommunity.com/id/urquanlord88
    urquanlord88.png
    Streaming 8PST on weeknights
  • InqInq Registered User regular
    Librarian wrote: »
    Leeroy can still do 20 damage in Miracle, 24 if the Rogue has perfect draw(Leeroy + Cold Blood + Shadow Step + Leeroy + Cold Blood + Preparation + Eviscerate(or 23 with Sinister Strike). So yeah, they removed the totally annoying ability to play Leeroy 3 times in a row, but still big burst damage.

    So I am torn about dusting him, since while I do not play Miracle he is still a decent finisher in most decks.

    I think they're mostly okay with 6-card, 10-mana combos for 24+ damage. Even in your example that means they had to not use one of their Preparations for draw with Auctioneer earlier than turn 10. Plus, the more Cold Bloods and Sinister Strikes that go in the deck mean less room for things like Earthen Rings or Sludge Belchers to try and survive until turn 10. They don't seem to want to kill the concept of Miracle Rogue, they just wanted to slow it down by a turn or two.

  • AustralopitenicoAustralopitenico Registered User regular
    Oh god, 3 control paladins in a row. The bandwagon is overflowing.

  • RoyallyFlushedRoyallyFlushed Registered User regular
    Had to play some Priest today thanks to questing, and just had the most Priest game ever against control Warrior
    -1st Thoughtsteal hits Cairne
    -Cabal Shadow Priest a Armorsmith, to give me 6 armor cushion against Alex (which he plays 2 turns later)
    -Play my own Cairne
    -2nd Thoughsteal hits Cairne again
    -He copies that Cairne with Faceless Manipulator, which I then Mind Control

    I ended the game with three unkilled Cairnes on the field

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited September 2014
    I played against a shamanigans deck in casual when doing dailies with my spellpower mage. Turn 10 he dropped KT and sacked his two cairnes (faceless), resulting in two cairnes and two baines, and rolled a taunt totem while he was at 10 health.

    I, in return, killed his KT with a +5 frostbolt and then killed him with a +5 fireball. I really like Malygos.

    The Escape Goat on
    9uiytxaqj2j0.jpg
  • LucedesLucedes Registered User regular
    i built control paladin because i needed to run some paladin dailies and i heard it was good.
    i won 5 straight games against miracle rogue, control warrior, ramp druid, priest, and something else.

    every game took ten fucking minutes, but i slowly ground every opponent hopelessly to death.
    it was truly awful. there was nothing anyone could do about it.

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Lucedes wrote: »
    i built control paladin because i needed to run some paladin dailies and i heard it was good.
    i won 5 straight games against miracle rogue, control warrior, ramp druid, priest, and something else.

    every game took ten fucking minutes, but i slowly ground every opponent hopelessly to death.
    it was truly awful. there was nothing anyone could do about it.

    my control priest normally fairs pretty well against control pally

    your heals are limited, I can heal foreverrrrrrrrrrrrrrrr

    9uiytxaqj2j0.jpg
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Lucedes wrote: »
    i built control paladin because i needed to run some paladin dailies and i heard it was good.
    i won 5 straight games against miracle rogue, control warrior, ramp druid, priest, and something else.

    every game took ten fucking minutes, but i slowly ground every opponent hopelessly to death.
    it was truly awful. there was nothing anyone could do about it.

    my control priest normally fairs pretty well against control pally

    your heals are limited, I can heal foreverrrrrrrrrrrrrrrr

    i have people on the board

    liEt3nH.png
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Lucedes wrote: »
    i built control paladin because i needed to run some paladin dailies and i heard it was good.
    i won 5 straight games against miracle rogue, control warrior, ramp druid, priest, and something else.

    every game took ten fucking minutes, but i slowly ground every opponent hopelessly to death.
    it was truly awful. there was nothing anyone could do about it.

    my control priest normally fairs pretty well against control pally

    your heals are limited, I can heal foreverrrrrrrrrrrrrrrr

    i have people on the board

    so do I? blademasters/cultists/auchenais/arguses/stalagg/feugen/sludge belcher is a pretty strong midgame, the Priest just has to not let him get too much equality value

    9uiytxaqj2j0.jpg
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited September 2014
    priest thoughtsteals double wrath on the turn it'll get him exactly enough damage to kill my ancient of war

    not that it was a good trade anyway but it was just so perfect

    edit - gaara playing a hunter, very different

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Lucedes wrote: »
    i built control paladin because i needed to run some paladin dailies and i heard it was good.
    i won 5 straight games against miracle rogue, control warrior, ramp druid, priest, and something else.

    every game took ten fucking minutes, but i slowly ground every opponent hopelessly to death.
    it was truly awful. there was nothing anyone could do about it.

    my control priest normally fairs pretty well against control pally

    your heals are limited, I can heal foreverrrrrrrrrrrrrrrr

    i have people on the board

    so do I? blademasters/cultists/auchenais/arguses/stalagg/feugen/sludge belcher is a pretty strong midgame, the Priest just has to not let him get too much equality value

    i mean i was just drawing a parallel between your claims of healing forever

    if you're healing forever with your hero power i'm farting out 1/1s with my hero power

    i was drawing an equivalency there, is what i was doing, you see, with the hero powers

    liEt3nH.png
  • The EnderThe Ender Registered User regular
    Aaaaargh, I hate how people still think Tundra Rhino isn't a good card. It's a card that will flat-out win you the game if it sticks, and it's actually kind of hard to kill when dropped on curve without using up the removal you wanted to use on the Highmane. I mean, really: You drop it on turn five, do two damage or knock off a weenie, and then your either get a charging Highmane next turn or they just burned their removal the turn before your highmane. It's a win-win, with the earlier being a massive win.

    Everyone really undervalues charge-givers and I have no idea why. The old refrain in magic "this card would be good if it had haste" does extend here, too; the same reason Rag is so good--you get instant value out of it. Tundra Rhino lets you get instant value out of all your beasts, and that is such a big thing when most beasts are fragile and often won't survive very long if just plopped down.

    Oh, and the Rhino makes the Hyena an absolute monster if you have some weenies to drop with it (webspinners and creepers and whatnot), because you put down the hyena, sack some weenie beasts, and instantly hit for a lots of damage. It's a good card, guys. Really.

    Rhino just has poor stats for the cost, which is why it gets bumped. The ability maaaaybe saves it, but it has to account for a really significant amount of stat loss, and it's situational. The number of times it gives you the out of control Hyena turn or the charging Highmane will likely be outnumbered by the times it comes out as a charging 2/5 and is then killed on your opponent's turn by a more efficient creature and/or a piece of removal they didn't want to pop Highmane with anyway.

    It can be great, but it's unreliable, and people usually like to run reliable cards that are good rather than unreliable cards that can be great.

    With Love and Courage
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Lucedes wrote: »
    i built control paladin because i needed to run some paladin dailies and i heard it was good.
    i won 5 straight games against miracle rogue, control warrior, ramp druid, priest, and something else.

    every game took ten fucking minutes, but i slowly ground every opponent hopelessly to death.
    it was truly awful. there was nothing anyone could do about it.

    my control priest normally fairs pretty well against control pally

    your heals are limited, I can heal foreverrrrrrrrrrrrrrrr

    i have people on the board

    so do I? blademasters/cultists/auchenais/arguses/stalagg/feugen/sludge belcher is a pretty strong midgame, the Priest just has to not let him get too much equality value

    i mean i was just drawing a parallel between your claims of healing forever

    if you're healing forever with your hero power i'm farting out 1/1s with my hero power

    i was drawing an equivalency there, is what i was doing, you see, with the hero powers

    My experience is that control priest vs. control paladin takes ages and more often than not comes down to who gets a better draw order.

    They're both super solid decks, though.

    Broke down and bought some more packs today, got enough dust to craft Tirion and Ysera as well as the other cards I needed for control paladin. Can't wait to play it tomorrow! :D

  • MrBeensMrBeens Registered User regular
    Aaaaargh, I hate how people still think Tundra Rhino isn't a good card. It's a card that will flat-out win you the game if it sticks, and it's actually kind of hard to kill when dropped on curve without using up the removal you wanted to use on the Highmane. I mean, really: You drop it on turn five, do two damage or knock off a weenie, and then your either get a charging Highmane next turn or they just burned their removal the turn before your highmane. It's a win-win, with the earlier being a massive win.

    Everyone really undervalues charge-givers and I have no idea why. The old refrain in magic "this card would be good if it had haste" does extend here, too; the same reason Rag is so good--you get instant value out of it. Tundra Rhino lets you get instant value out of all your beasts, and that is such a big thing when most beasts are fragile and often won't survive very long if just plopped down.

    Oh, and the Rhino makes the Hyena an absolute monster if you have some weenies to drop with it (webspinners and creepers and whatnot), because you put down the hyena, sack some weenie beasts, and instantly hit for a lots of damage. It's a good card, guys. Really.

    Agreed. I don't see Rhino much in contstructed but pretty much every time I see it in arena it destroys me

  • CoinageCoinage Heaviside LayerRegistered User regular
    edited September 2014
    Hahaha, kibler just had 2 mana tide totems out for 3 or 4 turns. Now he's yelling at the chat for shit talking him for having 2 mana tides in his deck.
    The Ender wrote: »
    Aaaaargh, I hate how people still think Tundra Rhino isn't a good card. It's a card that will flat-out win you the game if it sticks, and it's actually kind of hard to kill when dropped on curve without using up the removal you wanted to use on the Highmane. I mean, really: You drop it on turn five, do two damage or knock off a weenie, and then your either get a charging Highmane next turn or they just burned their removal the turn before your highmane. It's a win-win, with the earlier being a massive win.

    Everyone really undervalues charge-givers and I have no idea why. The old refrain in magic "this card would be good if it had haste" does extend here, too; the same reason Rag is so good--you get instant value out of it. Tundra Rhino lets you get instant value out of all your beasts, and that is such a big thing when most beasts are fragile and often won't survive very long if just plopped down.

    Oh, and the Rhino makes the Hyena an absolute monster if you have some weenies to drop with it (webspinners and creepers and whatnot), because you put down the hyena, sack some weenie beasts, and instantly hit for a lots of damage. It's a good card, guys. Really.

    Rhino just has poor stats for the cost, which is why it gets bumped. The ability maaaaybe saves it, but it has to account for a really significant amount of stat loss, and it's situational. The number of times it gives you the out of control Hyena turn or the charging Highmane will likely be outnumbered by the times it comes out as a charging 2/5 and is then killed on your opponent's turn by a more efficient creature and/or a piece of removal they didn't want to pop Highmane with anyway.

    It can be great, but it's unreliable, and people usually like to run reliable cards that are good rather than unreliable cards that can be great.
    It's also too expensive to combo with in one turn. At least with Warsong Commander you can theoretically use it with a berserker or whatever.

    Coinage on
    Happiness is within reach!
  • The EnderThe Ender Registered User regular
    edited September 2014
    I'm being pleasantly surprised at the effectiveness of Rivendare. He's absolutely vicious on turn 4 if you've got the deck to support him.


    I still hold my opinion that Undertaker is broken. If the other player does not have the removal or silence for him immediately, he just wrecks the board and/or face. i've had multiple games now where my 'taker smashes their 4 drop, and sticks around to kill their 5 drop. The value is just insane.

    The Ender on
    With Love and Courage
  • CoinageCoinage Heaviside LayerRegistered User regular
    The Ender wrote: »
    I'm being pleasantly surprised at the effectiveness of Rivendare. He's absolutely vicious on turn 4 if you've got the deck to support him.


    I still hold my opinion that Undertaker is broken. If the other player does not have the removal or silence for him immediately, he just wrecks the board and/or face. i've had multiple games now where my 'taker smashes their 4 drop, and sticks around to kill their 5 drop. The value is just insane.
    If you can buff it from turn 1 it's ridiculous, but it's not that useful if you pull him later. They could decrease it to 1/1, but I don't think it would be played at all if it were 2 mana, like Questing Adventurer is 1 mana above his stats.

    Happiness is within reach!
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    zerzhul wrote: »
    So I'm about to be at 1600 dust again and am thinking about crafting my next legendary. In reading this thread, it seems like the prevailing thought is Sylvanas? I currently have:

    Leeroy
    Cairne
    Mukla
    Grom
    Malygos edit: I knew that spelling had looked wrong
    VanCleef
    Nozdormu
    Naxx-legends

    I would craft Rag and Alex before Sylv.

This discussion has been closed.