Bigger:
http://fc08.deviantart.net/fs71/f/2014/307/4/5/drake_and_bops_08_1080p_by_fuzzymodem-d857ex5.jpg
My submission for the Star Trek Ships of the Line Calendar Contest. (I didn't win.)
I've hidden many "invisible" Klingon Birds of Prey in the image. How many can you find?
General feedback also appreciated.
Posts
The position of the ship also does not seem optimal for reading its silhouette.
Yep. The Design the Next Enterprise contest for Star Trek Online. I had hoped for a second chance to get her accepted into Trek canon though the back door with this calender contest by redefining her class and referencing a specific historical event, but it was not to be.
Yeah. I've been creating models and vfx for CrossOver my own Sci-Fi/Fantasy pilot episode filmed in Alaska, and I recently competed in Chris Robert's reality TV show The Next Great Starship as "Team Cryo" developing a space ship for the game Star Citizen.
https://www.youtube.com/watch?v=2nYutltozzY&list=UU3L6Kat6hf07F5ABe9g1ocQ
Is that TV show available online (legally)? It sounds like something I'd enjoy watching.
Here you go
[edit] Or did you mean CrossOver? It comes out in December, but won't be online until it's made the film festival circuit.
I meant the TNGS series, but I'll keep an eye out for CrossOver, as it too sounds like something I'd enjoy watching.
Just Maya and Photoshop.
Maya's UI is intelligent, but very, very deep, with many layers, and 6 different toggled menu hierarchies, depending on what you are working on. I've been using it for 10 years, and still haven't touched more than half of the program's functionality.
I've never used Max, so I can't compare the two, but I have used Rhino, which has a great, simple, straightforward UI, and is super high precision for jewelry making and 3D printing. Modeling in Maya is sloppier but faster by comparison, and Rhino can't do much in the way of texturing and rendering, so for a long time I modeled in Rhino but textured and rendered in Maya, but for the past few years I'm moved over to Maya entirely, as my emphasis is primarily overpainting concept art, as opposed to precision modeling.