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Pandemic
Galaxy Trucker
Brief History of the World
Like... yeah. You need to rotate stuff out periodically, but a given group isn't going to click with more than a few games at a time.
Hoarding them is an easy impulse with the hobby, but it is still hoarding and at the end of the day I'd rather have an empty spot on the shelf than a full spot with a game that won't see any play.
Goodwill gets maybe 90% of my games, in the end.
Stuff like Catan and Citadels - games I have learned to hate due to group dynamics - Goodwill.
Stuff like Colossal Arena and Reef Encounter - games I love dearly, but my group won't play - Goodwill.
Whatever. Maybe my gaming nights are 99% as awesome as they could be.
But fuck that - some kid, somewhere, got a minty copy of Formula D and that is going to shape their life.
It probably helps that my friends have a similarly sized collection, so in total my group musters up about 60 games, but mine is the largest library.
Well, I technically still have Forbidden Island, but that mostly because I haven't found anyone to sell it to. We didn't really like it.
For now, the best value for money I have is Seasons. My sister loves it, my nerdier friends also enjoy it. It's sadly not big enough for full group, but then I have difficulty enough making the full group play anything other than Munchkin.
EDIT: Oh, wait, Carcassonne. That one also was great value for money. It's a great 2-player game.
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Do you mean the 3v3 variant? I guess it would depend on your group, and if they'd enjoy a larger scale coop competitive game like that.
Yeah the big overlord scenarios are for up to 8 players i belive.
I think, like the beasts of the wild, there is some natural selection going on with my collection too. It's not just what I'd like to play, or even what I think is fun! It's "what can I get to the table?" Otherwise I would own tons more stuff. Like A Game of Thrones. If I lived closer to some of my other friends and could regularly schedule a game day to just play large, extravagant, and time taking games of varying difficulty, my collection would have a lot more niches to fill. But right now I play with my girlfriend, or my girlfriend, my sister, and her boyfriend, and for the ladies in the group, the limit seems to be 2 hours with a maximum complexity of Dungeon Petz.
Plus, we just recently started playing with my sister and her boyfriend, so I'm kind of catching them up on "here are all these games, they're fun and exciting, someday we'll replay them." I'm really looking forward to getting to that someday and we can go "Okay, what can we all agree are our favorites so we can play the shit out of them." At this point I'd like to be able to do like, ten plays of Agricola or something as a group so people can really get into it, find strategies and get good.
Sometimes I see games like Viticulture, or Stone Age that would be nice to have, but are they really any better than the six or seven other worker placement games I have? Probably not. My collection is just under 80 games right now, I feel like my only gaping holes are an auction game and maybe a dungeon crawler (Imperial Assault maybe.) By the time we get to my birthday though, I think I can finally work through my collection and it might be okay for one or two new ones.
Also, my sister's boyfriend has kind of been dragged into the hobby and bought Marvel Legendary and Abyss recently. Two less things for me to own!
Hello my name is Magic Pink and I have a problem.
NOPE! They are definitely different sizes. I couldn't tell with them still in the cellophane but yeah... definitely not the same size. Well that's aggravating... not a good way to start your publishing career, IDW. Botching your flagship product like that.
Only thing that might really see me picking up more games is wargames if I can keep nudging some friends into it, as they suit a small player count better, and their damn tiny, incredibly infrequent (if ever again) print runs makes my trigger finger itch.
Low interaction, but pretty fun, I thought. It feels more like a Euro than most deckbuilders because of how refined it is. It's not a terribly deep game but I liked playing it and would play it again.
Boooooooo. Oh well, is already preordered I guess I'll just hope for the best.
Shit, is that what that stamps.com email was for? Excellent.
I still own nothing like Argent. :P
I didn't know this was a thing. Of course, I still haven't played with the first expansion. What does the Port add?
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Right, it expands the traveling section by covering it with a port tile. Using the port allows you to build your own ship and travel, hire a captain to export and import goods, send your families out as missionaries and dig up buried treasure. It also includes life goal cards, that let you pursue a specific career like becoming a writer or a knight.
I adore Village so I'm super excited to get this expansion.
Let me know how it goes after you play with it, I will probably go in on one of the expansions, just not sure which one.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I think you can still pre-order it now on their website.
It's sort of a game where the app player gives changing information and the others try to react in real-time. Sort of like space alert but with a pseudo-dm role.
Maybe I could see that working. I would still like a more traditional coop inspired by xcom though
I'm like 90% certain that it exists and is called Nexus Ops. i haven't played it myself but all the evidence points in that direction.
Nexus ops is totally awesome, but it is about the farthest thing from a coop game you can get. Maybe your thinking of another game?
I'd not really consider it a pseudo-dm role. The Communications Officer is responsible for giving out the info in a timed manner, while also needing to pay attention to incoming UFO forecasts that show up aside from the normal stuff, and also controls satellites and keeping orbiting UFOs under control. Its not just reading instructions and being a facilitator--you're actively playing.
Nope, just misunderstanding how Nexus Ops works, apparently! like I said, I haven't played it. I thought it was team of humans vs aliens controlled by some sort of mechanics?
You may be thinking of Galaxy Defenders.
Xcom has a 4 page rule book on account of the app dealing with most of the usual cardboard shuffling.
So it must be something else. But the only other app required game I can think of is alchemist(s?). Which again was doing something specifically impossible to do with cards unless you have a DM player.
That is focused on the wrong half of xcom though. The tactical combat is an aside to the strategy layer for me.
Fuck off FFG. That is abysmal design.
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