I'm closing in on 50, myself, and will probably clock in at 100 someday, especially if I ever have money and a regular group again. But now I am alone and poor, so I keep my gaming buying to only when necessary, like when I am not hungry at that particular time and really want it.
My library once hit ~20 games and it drove me crazy.
Like... yeah. You need to rotate stuff out periodically, but a given group isn't going to click with more than a few games at a time.
Hoarding them is an easy impulse with the hobby, but it is still hoarding and at the end of the day I'd rather have an empty spot on the shelf than a full spot with a game that won't see any play.
Goodwill gets maybe 90% of my games, in the end.
Stuff like Catan and Citadels - games I have learned to hate due to group dynamics - Goodwill.
Stuff like Colossal Arena and Reef Encounter - games I love dearly, but my group won't play - Goodwill.
Whatever. Maybe my gaming nights are 99% as awesome as they could be.
But fuck that - some kid, somewhere, got a minty copy of Formula D and that is going to shape their life.
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
I'm feeling pretty close to the limit now around 30 games. More than that, and I'm just not getting them to the table enough to remember the rules and gameplay all that well to feel like I'm getting the best use out of them. Even then, I'd say I could shed about about half safely and still have a good core that I'd be happy with.
It probably helps that my friends have a similarly sized collection, so in total my group musters up about 60 games, but mine is the largest library.
Personally, I still have, like, ten games. Hell, I'm not sure I reach 10 games. Let me count... SmallWorld, KoT, Resistance, Munchkin, Claustrophobia, Seasons, Betrayal... yup, that's about it.
Well, I technically still have Forbidden Island, but that mostly because I haven't found anyone to sell it to. We didn't really like it.
For now, the best value for money I have is Seasons. My sister loves it, my nerdier friends also enjoy it. It's sadly not big enough for full group, but then I have difficulty enough making the full group play anything other than Munchkin.
EDIT: Oh, wait, Carcassonne. That one also was great value for money. It's a great 2-player game.
Memoir 44 question. I have the base box and I like it. Sadly I dont get to play it so much since most of our boardgame nights are with alot of players. I know if you buy more copies or get some special expansion you can play with more players. Could someone say if this is worth it or should I perhaps just keep it as a 2 player game.
I have about twenty games, some I've played once, some I've played 2-5 times, and a very small number I've played more than that. A monthly boardgames meetup doesn't lend itself to the 10x10 challenge.
I have around 200. I do purge every so often, and at this point it's getting harder to find games to get rid of without thinking of particular people who would be disappointed if I got rid of them. I'm not accumulating more very quickly, though.
Oh, by the way, talking about deckbuilders and stuff before, how's Fantastiqa, fun and interaction wise? I saw it in a shop and it looked rather pretty.
Memoir 44 question. I have the base box and I like it. Sadly I dont get to play it so much since most of our boardgame nights are with alot of players. I know if you buy more copies or get some special expansion you can play with more players. Could someone say if this is worth it or should I perhaps just keep it as a 2 player game.
Do you mean the 3v3 variant? I guess it would depend on your group, and if they'd enjoy a larger scale coop competitive game like that.
Memoir 44 question. I have the base box and I like it. Sadly I dont get to play it so much since most of our boardgame nights are with alot of players. I know if you buy more copies or get some special expansion you can play with more players. Could someone say if this is worth it or should I perhaps just keep it as a 2 player game.
Do you mean the 3v3 variant? I guess it would depend on your group, and if they'd enjoy a larger scale coop competitive game like that.
Yeah the big overlord scenarios are for up to 8 players i belive.
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
See, the one thing about board games for me is that you won't just be able to pick them up later. If in 7 years I wanted to play almost any of the games I currently own, but I didn't own them anymore, with my son once he's old enough? There'd be very little chance of that in a lot of cases. And that would be sad.
I mean, I do try to limit my collection a bit, and look for things with different experiences, but even that has me buying quite a few games recently. Like, I own nothing like Orleans. I owned nothing like Fief or Argent. Nothing like Spirits of the Rice Paddy or Lap Dance or Viceroy. Even with quite a few games in my collection, I keep finding games to fill new niches.
I think, like the beasts of the wild, there is some natural selection going on with my collection too. It's not just what I'd like to play, or even what I think is fun! It's "what can I get to the table?" Otherwise I would own tons more stuff. Like A Game of Thrones. If I lived closer to some of my other friends and could regularly schedule a game day to just play large, extravagant, and time taking games of varying difficulty, my collection would have a lot more niches to fill. But right now I play with my girlfriend, or my girlfriend, my sister, and her boyfriend, and for the ladies in the group, the limit seems to be 2 hours with a maximum complexity of Dungeon Petz.
Plus, we just recently started playing with my sister and her boyfriend, so I'm kind of catching them up on "here are all these games, they're fun and exciting, someday we'll replay them." I'm really looking forward to getting to that someday and we can go "Okay, what can we all agree are our favorites so we can play the shit out of them." At this point I'd like to be able to do like, ten plays of Agricola or something as a group so people can really get into it, find strategies and get good.
Sometimes I see games like Viticulture, or Stone Age that would be nice to have, but are they really any better than the six or seven other worker placement games I have? Probably not. My collection is just under 80 games right now, I feel like my only gaping holes are an auction game and maybe a dungeon crawler (Imperial Assault maybe.) By the time we get to my birthday though, I think I can finally work through my collection and it might be okay for one or two new ones.
Also, my sister's boyfriend has kind of been dragged into the hobby and bought Marvel Legendary and Abyss recently. Two less things for me to own!
are they the same size as the cards in the base game?
I'll check again when I get home but when I took them out of them celathane and put them in with the core set I didn't notice any difference. I didn't really handle then much though so I will beck back to you.
NOPE! They are definitely different sizes. I couldn't tell with them still in the cellophane but yeah... definitely not the same size. Well that's aggravating... not a good way to start your publishing career, IDW. Botching your flagship product like that.
My board game collection is like 30-35 games now. I feel kind of hard pressed to pick up anything more. I used to have a weekly boardgaming night of 8-12 consistent people but then I left for Japan for a couple years and now it's more like a weekly night of 4 people, but not necessarily consistent on who shows up.
Only thing that might really see me picking up more games is wargames if I can keep nudging some friends into it, as they suit a small player count better, and their damn tiny, incredibly infrequent (if ever again) print runs makes my trigger finger itch.
Oh, by the way, talking about deckbuilders and stuff before, how's Fantastiqa, fun and interaction wise? I saw it in a shop and it looked rather pretty.
Low interaction, but pretty fun, I thought. It feels more like a Euro than most deckbuilders because of how refined it is. It's not a terribly deep game but I liked playing it and would play it again.
are they the same size as the cards in the base game?
I'll check again when I get home but when I took them out of them celathane and put them in with the core set I didn't notice any difference. I didn't really handle then much though so I will beck back to you.
NOPE! They are definitely different sizes. I couldn't tell with them still in the cellophane but yeah... definitely not the same size. Well that's aggravating... not a good way to start your publishing career, IDW. Botching your flagship product like that.
Boooooooo. Oh well, is already preordered I guess I'll just hope for the best.
I am mad I didn't kickstart Cthulhu Wars. It should be available for retail in March, but I bet it'll sell out fast. Who knows how big the print run will be.
In more positive news, yeah Village Port is finally available! Yeah!
I didn't know this was a thing. Of course, I still haven't played with the first expansion. What does the Port add?
Right, it expands the traveling section by covering it with a port tile. Using the port allows you to build your own ship and travel, hire a captain to export and import goods, send your families out as missionaries and dig up buried treasure. It also includes life goal cards, that let you pursue a specific career like becoming a writer or a knight.
I adore Village so I'm super excited to get this expansion.
I am mad I didn't kickstart Cthulhu Wars. It should be available for retail in March, but I bet it'll sell out fast. Who knows how big the print run will be.
I think you can still pre-order it now on their website.
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited January 2015
Play throughs of xcom are popping up. I thought it was a strategy game with an app to get around needing to design things. I don't think it is that now.
It's sort of a game where the app player gives changing information and the others try to react in real-time. Sort of like space alert but with a pseudo-dm role.
Maybe I could see that working. I would still like a more traditional coop inspired by xcom though
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Play throughs of xcom are popping up. I thought it was a strategy game with an app to get around needing to design things. I don't think it is that now.
It's sort of a game where the app player gives changing information and the others try to react in real-time. Sort of like space alert but with a pseudo-dm role.
Maybe I could see that working. I would still like a more traditional coop inspired by xcom though
I'm like 90% certain that it exists and is called Nexus Ops. i haven't played it myself but all the evidence points in that direction.
Play throughs of xcom are popping up. I thought it was a strategy game with an app to get around needing to design things. I don't think it is that now.
It's sort of a game where the app player gives changing information and the others try to react in real-time. Sort of like space alert but with a pseudo-dm role.
Maybe I could see that working. I would still like a more traditional coop inspired by xcom though
I'm like 90% certain that it exists and is called Nexus Ops. i haven't played it myself but all the evidence points in that direction.
Nexus ops is totally awesome, but it is about the farthest thing from a coop game you can get. Maybe your thinking of another game?
Play throughs of xcom are popping up. I thought it was a strategy game with an app to get around needing to design things. I don't think it is that now.
It's sort of a game where the app player gives changing information and the others try to react in real-time. Sort of like space alert but with a pseudo-dm role.
Maybe I could see that working. I would still like a more traditional coop inspired by xcom though
I'd not really consider it a pseudo-dm role. The Communications Officer is responsible for giving out the info in a timed manner, while also needing to pay attention to incoming UFO forecasts that show up aside from the normal stuff, and also controls satellites and keeping orbiting UFOs under control. Its not just reading instructions and being a facilitator--you're actively playing.
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Play throughs of xcom are popping up. I thought it was a strategy game with an app to get around needing to design things. I don't think it is that now.
It's sort of a game where the app player gives changing information and the others try to react in real-time. Sort of like space alert but with a pseudo-dm role.
Maybe I could see that working. I would still like a more traditional coop inspired by xcom though
I'm like 90% certain that it exists and is called Nexus Ops. i haven't played it myself but all the evidence points in that direction.
Nexus ops is totally awesome, but it is about the farthest thing from a coop game you can get. Maybe your thinking of another game?
Nope, just misunderstanding how Nexus Ops works, apparently! like I said, I haven't played it. I thought it was team of humans vs aliens controlled by some sort of mechanics?
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AstaerethIn the belly of the beastRegistered Userregular
Play throughs of xcom are popping up. I thought it was a strategy game with an app to get around needing to design things. I don't think it is that now.
It's sort of a game where the app player gives changing information and the others try to react in real-time. Sort of like space alert but with a pseudo-dm role.
Maybe I could see that working. I would still like a more traditional coop inspired by xcom though
I'm like 90% certain that it exists and is called Nexus Ops. i haven't played it myself but all the evidence points in that direction.
Nexus ops is totally awesome, but it is about the farthest thing from a coop game you can get. Maybe your thinking of another game?
Nope, just misunderstanding how Nexus Ops works, apparently! like I said, I haven't played it. I thought it was team of humans vs aliens controlled by some sort of mechanics?
Is it still true that you can replace the app in XCOM with a deck of cards? Or am I thinking of another game?
Xcom has a 4 page rule book on account of the app dealing with most of the usual cardboard shuffling.
So it must be something else. But the only other app required game I can think of is alchemist(s?). Which again was doing something specifically impossible to do with cards unless you have a DM player.
Homogeneous distribution of your varieties of amuse-gueule
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
Play throughs of xcom are popping up. I thought it was a strategy game with an app to get around needing to design things. I don't think it is that now.
It's sort of a game where the app player gives changing information and the others try to react in real-time. Sort of like space alert but with a pseudo-dm role.
Maybe I could see that working. I would still like a more traditional coop inspired by xcom though
I'm like 90% certain that it exists and is called Nexus Ops. i haven't played it myself but all the evidence points in that direction.
Nexus ops is totally awesome, but it is about the farthest thing from a coop game you can get. Maybe your thinking of another game?
Nope, just misunderstanding how Nexus Ops works, apparently! like I said, I haven't played it. I thought it was team of humans vs aliens controlled by some sort of mechanics?
You may be thinking of Galaxy Defenders.
That is focused on the wrong half of xcom though. The tactical combat is an aside to the strategy layer for me.
Homogeneous distribution of your varieties of amuse-gueule
Looking through the rules and cards of Eldritch Horror. No way am I playing with the 'shuffle a solved mystery back into the deck' cards. Fail a skill check, extend the length of the game by a third?
I have read that Forsaken Lore makes the game a bit harder. Is that true? Because it's tempting to add all the FL cards because it makes each deck big enough not to cycle through cards in the course of a game.
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Brief History of the World
Like... yeah. You need to rotate stuff out periodically, but a given group isn't going to click with more than a few games at a time.
Hoarding them is an easy impulse with the hobby, but it is still hoarding and at the end of the day I'd rather have an empty spot on the shelf than a full spot with a game that won't see any play.
Goodwill gets maybe 90% of my games, in the end.
Stuff like Catan and Citadels - games I have learned to hate due to group dynamics - Goodwill.
Stuff like Colossal Arena and Reef Encounter - games I love dearly, but my group won't play - Goodwill.
Whatever. Maybe my gaming nights are 99% as awesome as they could be.
But fuck that - some kid, somewhere, got a minty copy of Formula D and that is going to shape their life.
It probably helps that my friends have a similarly sized collection, so in total my group musters up about 60 games, but mine is the largest library.
Well, I technically still have Forbidden Island, but that mostly because I haven't found anyone to sell it to. We didn't really like it.
For now, the best value for money I have is Seasons. My sister loves it, my nerdier friends also enjoy it. It's sadly not big enough for full group, but then I have difficulty enough making the full group play anything other than Munchkin.
EDIT: Oh, wait, Carcassonne. That one also was great value for money. It's a great 2-player game.
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Do you mean the 3v3 variant? I guess it would depend on your group, and if they'd enjoy a larger scale coop competitive game like that.
Yeah the big overlord scenarios are for up to 8 players i belive.
I think, like the beasts of the wild, there is some natural selection going on with my collection too. It's not just what I'd like to play, or even what I think is fun! It's "what can I get to the table?" Otherwise I would own tons more stuff. Like A Game of Thrones. If I lived closer to some of my other friends and could regularly schedule a game day to just play large, extravagant, and time taking games of varying difficulty, my collection would have a lot more niches to fill. But right now I play with my girlfriend, or my girlfriend, my sister, and her boyfriend, and for the ladies in the group, the limit seems to be 2 hours with a maximum complexity of Dungeon Petz.
Plus, we just recently started playing with my sister and her boyfriend, so I'm kind of catching them up on "here are all these games, they're fun and exciting, someday we'll replay them." I'm really looking forward to getting to that someday and we can go "Okay, what can we all agree are our favorites so we can play the shit out of them." At this point I'd like to be able to do like, ten plays of Agricola or something as a group so people can really get into it, find strategies and get good.
Sometimes I see games like Viticulture, or Stone Age that would be nice to have, but are they really any better than the six or seven other worker placement games I have? Probably not. My collection is just under 80 games right now, I feel like my only gaping holes are an auction game and maybe a dungeon crawler (Imperial Assault maybe.) By the time we get to my birthday though, I think I can finally work through my collection and it might be okay for one or two new ones.
Also, my sister's boyfriend has kind of been dragged into the hobby and bought Marvel Legendary and Abyss recently. Two less things for me to own!
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Hello my name is Magic Pink and I have a problem.
NOPE! They are definitely different sizes. I couldn't tell with them still in the cellophane but yeah... definitely not the same size. Well that's aggravating... not a good way to start your publishing career, IDW. Botching your flagship product like that.
Only thing that might really see me picking up more games is wargames if I can keep nudging some friends into it, as they suit a small player count better, and their damn tiny, incredibly infrequent (if ever again) print runs makes my trigger finger itch.
Low interaction, but pretty fun, I thought. It feels more like a Euro than most deckbuilders because of how refined it is. It's not a terribly deep game but I liked playing it and would play it again.
Boooooooo. Oh well, is already preordered I guess I'll just hope for the best.
Shit, is that what that stamps.com email was for? Excellent.
I still own nothing like Argent. :P
I didn't know this was a thing. Of course, I still haven't played with the first expansion. What does the Port add?
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Right, it expands the traveling section by covering it with a port tile. Using the port allows you to build your own ship and travel, hire a captain to export and import goods, send your families out as missionaries and dig up buried treasure. It also includes life goal cards, that let you pursue a specific career like becoming a writer or a knight.
I adore Village so I'm super excited to get this expansion.
Let me know how it goes after you play with it, I will probably go in on one of the expansions, just not sure which one.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I think you can still pre-order it now on their website.
It's sort of a game where the app player gives changing information and the others try to react in real-time. Sort of like space alert but with a pseudo-dm role.
Maybe I could see that working. I would still like a more traditional coop inspired by xcom though
I'm like 90% certain that it exists and is called Nexus Ops. i haven't played it myself but all the evidence points in that direction.
Nexus ops is totally awesome, but it is about the farthest thing from a coop game you can get. Maybe your thinking of another game?
I'd not really consider it a pseudo-dm role. The Communications Officer is responsible for giving out the info in a timed manner, while also needing to pay attention to incoming UFO forecasts that show up aside from the normal stuff, and also controls satellites and keeping orbiting UFOs under control. Its not just reading instructions and being a facilitator--you're actively playing.
Nope, just misunderstanding how Nexus Ops works, apparently! like I said, I haven't played it. I thought it was team of humans vs aliens controlled by some sort of mechanics?
You may be thinking of Galaxy Defenders.
Xcom has a 4 page rule book on account of the app dealing with most of the usual cardboard shuffling.
So it must be something else. But the only other app required game I can think of is alchemist(s?). Which again was doing something specifically impossible to do with cards unless you have a DM player.
That is focused on the wrong half of xcom though. The tactical combat is an aside to the strategy layer for me.
Fuck off FFG. That is abysmal design.
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