TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
WE STILL CAN'T FIND THE SCRIPT
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
I particularly enjoyed the year of Face/Off because I love Face/Off.
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facetiousa wit so dryit shits sandRegistered Userregular
edited February 2015
The new episode of the Silent Hill 2 LP continues to be super good.
Also fuck, this is past the point I reached in the game before it scared me too much to continue before I had to return the rental. This shit got even darker (both literally and figuratively) than I thought. Even this many years later, it's STILL effectively creepy.
facetious on
"I am not young enough to know everything." - Oscar Wilde
it's kind of crazy how nostalgic i am for my first playthrough of DS2. like, i played the DLC a few months ago, and it hasn't even been a full year since this game came out. but, just watching this and remembering what it was like to go through the game for the first time, knowing nothing and trying to figure everything out, it was really good. damn i am looking forward to bloodborne, but at the same time i'm worried BB is getting away from what i really loved about the souls series.
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
The months following their walk home were possibly the happiest months in Square-chan's life. She and Nintendo-senpai had started dating, and their romantic escapades quickly became highlights of her highschool career. Nintendo-senpai was surprised at how things went as well. It wasn't his first time dating, but the way he felt towards Square-chan made it feel like it was. One day, after a prolonged visit to Lego Land Nippon, Nintendo-senpai finally built up the nerve to ask THE QUESTION. "S-Square-chan... would you want to make... to make a game with me?" His face went red as he asked her. "EEEEEHHHH?!~~ A-a-a g-g-game? I-I've never done that with anyone else before..." She also blushed also. "I-i-if you're okay with me... I'd love to try making a game with you, Nintendo-senpai...". Nintendo-senpai approached her, and pulled her into a loving handholding session, as all intimate Japanese couples are known for. Even though he had gotten the best possible answer, he was still as nervous as could be. What if his hardware wasn't blast enough? Was his sound card okay? These were questions he would force himself to forget in order to make Square-chan's first game making session a memorable one. They walked off together into the Lego Land Nippon sunset. It was time to get to work.
The only really canon ship is Squaresoft-chan and Enix-kun
They are in a listless marriage together, trying to remember what it was like to love. Their shared store - combined from the property of both their families - is their whole lives. They have forgotten why that is significant. They don't know if they should care anymore.
Square-chan, now Square-san, lies awake at night and thinks of the days when she was a fresh-faced girl who dreamed, in her secret heart, of making games with the oyabun of their little school
She remembers passion but can no longer taste it
Sometimes she wonders if it's too late to try to find it again
She doesn't like to talk about the fact that she had a son. What was she? 18? Younger? Too young.
She doesn't know where he is now. She hasn't seen him in so long. In her heart she knows she doesn't want to, that the quiet dread of ignorance is so much better than the waking terror of realization, of confrontation.
She doesn't like to talk about the fact that she had a son. What was she? 18? Younger? Too young.
She doesn't know where he is now. She hasn't seen him in so long. In her heart she knows she doesn't want to, that the quiet dread of ignorance is so much better than the waking terror of realization, of confrontation.
wouldn't he have been more like a student counselor, or an advisor, or
this timeline doesn't make sense
Maybe it's the fog in my nostalgia goggles but I've never experienced a Mario RPG that surpasses the SNES one.
People tout TTYD constantly, but I found it decent at best.
oh come on
SMRPG is also a great game! Hard to come by these days, though. Plus the graphics are a bit rough on the eyes if you didn't play it when it first came out. The writing is top-notch, despite some translation quirks here and there. You should definitely give it another try if you can find it!
Thousand Year Door is one of my favorite games of all time. The sheer amount of content is mind-boggling, and the writing has a lively humor that I haven't seen replicated anywhere else. Because of the stylized designs, the game looks just as good today as it did when it was first released. The best part was that every area and town felt alive, and was populated by a huge number of interesting characters just living their own lives. And of course the companions were all great, and encouraged you to switch them up just to see what they had to say about everything.
Since we've sort of wandered into the topic, that's what made me so disappointed in Sticker Star. What an abysmal follow-up. It's like they drained the life out of their writing and design teams before making it... hardly any off-model NPCs (stock toads and goombas, none of the delightfully silly designs you saw in TTYD), nobody to talk to, no companions, no reason to care about anything you were doing. And as someone upthread mentioned, the game actively punishes you for getting into combat by not giving any rewards for winning and instead depleting your pool of 'attack' resources. The worst part is you can still see some glimmers of the old glory days. There are a few throw-away lines that are genuinely funny, some of the levels are gorgeous and inventive. I'm not sure what exactly happened in-studio, but it feels as if the team was handcuffed on this game and not allowed to write as they normally would. Even Super Paper Mario, which was also a bit of a disappointment following TTYD, was leagues ahead of Sticker Star. If anything, Sticker Star made me appreciate all the things SPM did right.
I couldn't specifically tell you why I didn't find TTYD as good as SMRPG. As premises go, they both revolve around Mario running into completely random, wacky situations.
I just felt SMRPG's random situations were wackier and funnier.
Once you've fought an evil wedding cake there's nowhere to go but down.
The grizzled widower sea captain bob-omb whose real character development is about letting go of the pain of his wife's death is one of my favorite characters in anything
True! It struck a very nice balance between goofy stuff and pathos, for me. On the one hand you have motherfuckin' RAWK HAWK, baby!
And then you have poor Vivienne and her attempts to reconcile her sisters' expectations with her own identity. Shit, now I want to play TTYD again
Bringing it back on topic, I'm glad this thread popped up because I'd kind of forgotten Two Best Friends existed! Just started the Mario RPG one, and it's pure gold so far.
I own Mario RPG on Virtual Console. I haven't been watching the playthrough because I haven't beaten it. Maybe I should play it and then I could come back and see it....? Pat and Liam should be either a really good or utterly infuriating combination
I don't get why they hate Heavy rain so much though.
Am I the only person that loved the shit out of that game?
They actually go into it at some length during the playthrough. That game can be really interesting on a single playthrough, but it's deeply deeply flawed and what works is held up by the flimsiest of supports. It's like going to an amateur haunted house and the first time when you don't know what to expect it really spooks you because you're engrossed in what they're showing you, but then you go again and it's painfully obvious just how poorly constructed the whole thing is and how even the stuff that worked the first time only really worked because you weren't really expecting it.
Or it's like one of those sidewalk-chalk perspective illusions where, from the exact right angle it looks amazing but as soon as you look at it from any other angle, the whole thing just falls apart.
I used to be mad at these guys because a Canadian friend of mine met them at a con and asked them to do Kamen Rider poses in a photo with him. They told him they didn't know any poses, which was disappointing because they talk about liking Kamen Rider a whole lot. Seemed like they saw a few pictures and thought it was cool but never really watched. As a Rider fan it stung. It stung deep.
But I persevered, and now it looks like they've started watching more. They brought home Lock Seeds from MagFest!
Seriously though I like the Zaibatsu a lot and I think Woolie is my favorite.
I used to be mad at these guys because a Canadian friend of mine met them at a con and asked them to do Kamen Rider poses in a photo with him. They told him they didn't know any poses, which was disappointing because they talk about liking Kamen Rider a whole lot. Seemed like they saw a few pictures and thought it was cool but never really watched. As a Rider fan it stung. It stung deep.
But I persevered, and now it looks like they've started watching more. They brought home Lock Seeds from MagFest!
Seriously though I like the Zaibatsu a lot and I think Woolie is my favorite.
Posts
I liked it a lot too, and I am aware of its story flaws.
Just seems to be one of those franchises people like to collectively shit on, even the TBF.
I do think it's funny that the games have gotten the nickname of "The Sadness Trilogy."
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Also fuck, this is past the point I reached in the game before it scared me too much to continue before I had to return the rental. This shit got even darker (both literally and figuratively) than I thought. Even this many years later, it's STILL effectively creepy.
Steam: Chagrin LoL: Bonhomie
https://www.youtube.com/watch?v=T9sLoSRj0Lo
it's kind of crazy how nostalgic i am for my first playthrough of DS2. like, i played the DLC a few months ago, and it hasn't even been a full year since this game came out. but, just watching this and remembering what it was like to go through the game for the first time, knowing nothing and trying to figure everything out, it was really good. damn i am looking forward to bloodborne, but at the same time i'm worried BB is getting away from what i really loved about the souls series.
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You are into absolutely the worst ships
They are in a listless marriage together, trying to remember what it was like to love. Their shared store - combined from the property of both their families - is their whole lives. They have forgotten why that is significant. They don't know if they should care anymore.
Square-chan, now Square-san, lies awake at night and thinks of the days when she was a fresh-faced girl who dreamed, in her secret heart, of making games with the oyabun of their little school
She remembers passion but can no longer taste it
Sometimes she wonders if it's too late to try to find it again
She doesn't know where he is now. She hasn't seen him in so long. In her heart she knows she doesn't want to, that the quiet dread of ignorance is so much better than the waking terror of realization, of confrontation.
Square-chan's Nobody, duh.
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wouldn't he have been more like a student counselor, or an advisor, or
this timeline doesn't make sense
haha woah nope it was this
reading up on square's history, I guess the mario&luigi series was made by the company founded by one of square's old presidents back in 2000
http://www.mobygames.com/developer/sheet/view/developerId,35098/
i had no idea
People tout TTYD constantly, but I found it decent at best.
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oh come on
oh come on
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Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
Huh!
Related:
https://www.youtube.com/watch?v=EE4is7nLjoI
That guy seems scurry!
SMRPG is also a great game! Hard to come by these days, though. Plus the graphics are a bit rough on the eyes if you didn't play it when it first came out. The writing is top-notch, despite some translation quirks here and there. You should definitely give it another try if you can find it!
Thousand Year Door is one of my favorite games of all time. The sheer amount of content is mind-boggling, and the writing has a lively humor that I haven't seen replicated anywhere else. Because of the stylized designs, the game looks just as good today as it did when it was first released. The best part was that every area and town felt alive, and was populated by a huge number of interesting characters just living their own lives. And of course the companions were all great, and encouraged you to switch them up just to see what they had to say about everything.
Since we've sort of wandered into the topic, that's what made me so disappointed in Sticker Star. What an abysmal follow-up. It's like they drained the life out of their writing and design teams before making it... hardly any off-model NPCs (stock toads and goombas, none of the delightfully silly designs you saw in TTYD), nobody to talk to, no companions, no reason to care about anything you were doing. And as someone upthread mentioned, the game actively punishes you for getting into combat by not giving any rewards for winning and instead depleting your pool of 'attack' resources. The worst part is you can still see some glimmers of the old glory days. There are a few throw-away lines that are genuinely funny, some of the levels are gorgeous and inventive. I'm not sure what exactly happened in-studio, but it feels as if the team was handcuffed on this game and not allowed to write as they normally would. Even Super Paper Mario, which was also a bit of a disappointment following TTYD, was leagues ahead of Sticker Star. If anything, Sticker Star made me appreciate all the things SPM did right.
I just felt SMRPG's random situations were wackier and funnier.
Once you've fought an evil wedding cake there's nowhere to go but down.
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The part where you recruit Geno, and Mallow has to hold Mario back from taking a swing at the mouthy kid cracks me up every time.
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True! It struck a very nice balance between goofy stuff and pathos, for me. On the one hand you have motherfuckin' RAWK HAWK, baby!
And then you have poor Vivienne and her attempts to reconcile her sisters' expectations with her own identity. Shit, now I want to play TTYD again
Bringing it back on topic, I'm glad this thread popped up because I'd kind of forgotten Two Best Friends existed! Just started the Mario RPG one, and it's pure gold so far.
They actually go into it at some length during the playthrough. That game can be really interesting on a single playthrough, but it's deeply deeply flawed and what works is held up by the flimsiest of supports. It's like going to an amateur haunted house and the first time when you don't know what to expect it really spooks you because you're engrossed in what they're showing you, but then you go again and it's painfully obvious just how poorly constructed the whole thing is and how even the stuff that worked the first time only really worked because you weren't really expecting it.
Or it's like one of those sidewalk-chalk perspective illusions where, from the exact right angle it looks amazing but as soon as you look at it from any other angle, the whole thing just falls apart.
https://www.youtube.com/watch?v=5zSyJT5RUR0
https://www.youtube.com/watch?v=xu12ysvd-nw
https://www.youtube.com/watch?v=5J3_IApDFHA
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But I persevered, and now it looks like they've started watching more. They brought home Lock Seeds from MagFest!
Seriously though I like the Zaibatsu a lot and I think Woolie is my favorite.
https://www.youtube.com/watch?v=ZdBHxxxRjZk
Have you watched this miniseries
It's relevant to what you said