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[pbp] Eldritch Horror 2: Electric Boogymen - FIN.

1235717

Posts

  • PredaPreda Registered User regular
    Geth, roll 5d6t5 for Shangai shopping!

    Shangai shopping!:
    5d6t5 0 [5d6t5=3, 1, 1, 3, 4]

  • PredaPreda Registered User regular
    This chinese never have anything interesting...

  • DaemonisDaemonis Registered User regular
    edited May 2015
    Silas
    Aquire assets
    Move to the Heart of Africa
    Clue encounter

    Geth roll 3d6t5

    3d6t5 1 [3d6t5=5, 2, 4]

    Daemonis on
  • DaemonisDaemonis Registered User regular
    Get a debt and purchase Arcane Tome

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Your spells are useful in combat, but you have dynamite, an open gate and we already took out a big monster quick.

    I think giving up spells is worth it to have a shot at closing the London gate before more monsters spawn on it.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited May 2015
    Making an adjustment and instead of doing nothing, Trish will generate a Clue for herself.

    Also, I agree with Void Slayer on what Diana should do.

    There's also the fact that any Gates that are sealed are removed from the game at this point and will never reopen (card says they are returned to the Box, not the Gate Stack/draw pile).

    Nocren on
    newSig.jpg
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    You've convinced me.

    So, Diana
    Move to London
    Rest (so at 6 h/4 s)
    Gate encounter

    Sic transit gloria mundi.
  • stever777stever777 AFK most Saturdays Registered User regular
    edited May 2015
    Lily Chen

    Mod -

    I have no clues.
    ...and Lily doesn't either!
    :P
    Gave them to Trish.

    E - But I do have a Ship Ticket.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Fixed!
    Expect the encounters write up later today.

    newSig.jpg
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited May 2015
    Encounters!

    So everyone make post with your rolls needed and then edit it with your results/reactions. I'll do the Mythos/Board update when everyone's rolled.

    Lily -
    Lily turns the corner and finds herself on a stage in front of an audience. The other actors speak their dialogue and look at her expectantly. Someone passes her a script, but the text is difficult to interpret
    Roll Lore -1
    PASS:
    The audience applauds your performance and the current falls, closing the Gate. You consider staying for the second show, perhaps you may learn something...
    May become Delayed for 2 Clues.
    FAIL:
    The cast glare at you, waiting for you to speak. You hope that by simply acting with confidence that they'll believe it's someone else's line.
    Roll Influence FAIL: The show comes to a crashing halt and everyone silently leaves the theater. A feeling of DOOM permeates the air... Advance DOOM by 1.

    Leo -
    An old woman warns Leo that he's angered Yig and teaches him a chant to get him out of trouble. Gain Plumb the Void Spell.
    Concerned that she may be right, Leo attempts to study up this Yig....thing.
    Roll Lore
    FAIL:
    Nothing is learned, but you can't help but feel that maybe she was right...
    Gain Paranoia

    Trish -
    Trish makes her way to the crater described in Rasputin's notes while toxic fumes pour out of a fissure in the earth. She struggles to maintain conscious as she continues her decent into the darkness..
    Roll Strength
    PASS:
    In the ravine is the remnants of the Mad Monk's camp, including his sword, The Sword of Saint Jerome. Other valuables perhaps are still around...
    Roll Observation -1
    PASS: Fragments of the comet like scattered about, there is some knowledge to be gained here. Gain one Clue.
    FAIL: The shattered landscape is hard to look at... Lose 1 Sanity
    FAIL:
    The fumes burn Trish's lungs and she starts coughing up blood... Gain Internal Injury. She tries to convince the guides to help.
    Roll Influence
    PASS: They perform a quick search before rescuing Trish. Gain the Sword of Saint Jerome
    FAIL: They leave her to her fate, causing her to Lose 2 Health

    Diana -
    Diana is horrified to realize that the body she is inhabiting in this world is not her own. It's not even humanoid! The shock of catching herself in a reflective surface and seeing an alien conical shell staring back at her threatens to shatter her mind...
    Roll Will
    PASS:
    Steeling herself against the horror of the alien body, she tries to recall the knowledge of a device that will return her to her body.
    Roll Lore
    PASS: The machine works, and the Gate is closed
    FAIL: The machine whirrs and sputters before exploding lose 2 Health
    FAIL:
    The horrible truth shakes the very foundations of your mind. Diana attempts to banish any arcane thoughts from her mind, but she loses her grip on reality...
    Gain Hallucinations

    Lola -
    Lola visits a shirne filled with an abundance of ancient relics... Improve Lore
    Looking up at the ceiling however reveals strange writings that seem to dance on it's own
    Roll Will
    FAIL: Lola swears that the writing IS moving! Gain Hallucinations

    Silas -
    Silas tracks down a Clue in the Heart of Africa, coming across a stone alter at the top of a hill. As midnight approaches, an eerie presence surrounds the area and fills the sailor's mind with blasphemous secrets.
    Gain the Clue.
    (There is more but without a spell, it doesn't take effect).
    [/quote]

    Nocren on
    newSig.jpg
  • stever777stever777 AFK most Saturdays Registered User regular
    edited May 2015
    Lily Chen

    Geth roll 1d6t5 for gate encounter

    Success!
    Gate closed.
    Leave the show.

    gate encounter:
    1d6t5 1 [1d6t5=6]

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Geth roll 3d6t5 for Trish's Expedition

    Let's see how much that sword is worth...

    Trish's Expedition:
    3d6t5 0 [3d6t5=1, 1, 4]

    newSig.jpg
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited May 2015
    Geth, roll 4d6t5 for Trish's Influence

    Apparently it was worth an Internal Injury...
    But then again, it is +2 Will and +5 Strength in combat with a regain 1 sanity after killing a monster type of weapon...

    Guess Trish is the designated monster slayer.

    Trish's Influence:
    4d6t5 2 [4d6t5=6, 3, 2, 5]

    Nocren on
    newSig.jpg
  • PredaPreda Registered User regular
    edited May 2015
    Geth, roll 3d6t5

    Simple shifting scripture will not break my mind!

    3d6t5 2 [3d6t5=6, 2, 6]

    Preda on
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    Great. Will is my weakest stat.

    Geth roll 1d6t5 for will

    will:
    1d6t5 0 [1d6t5=3]

    Sic transit gloria mundi.
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    I am shocked, shocked that I did not pass that.

    But are you really hallucinating if the stuff you're seeing is real? You're all seeing it too, right?

    Sic transit gloria mundi.
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    I am!

    I was starting to think you were all plotting against me.

    Geth roll 2d6t5 for Yig?

    Yig?:
    2d6t5 1 [2d6t5=3, 6]

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Looks like I am crazy but at least they are not out to get me.

    Where is the next expedition?

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • PredaPreda Registered User regular
    People remember that I always have 1 dice to offer for a roll every turn. To take BEFORE rolling. Ask for it if you have an hard roll.

  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    I keep forgetting. I certainly would have asked for it had I remembered; it would have been really useful on the will roll (since I only have 1 die). I suppose it's too late now?

    Sic transit gloria mundi.
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Well, I'll allow a reroll (not really a reroll, you're just rolling the extra die) since you only had the one and I still need time to gather everything up for the Mythos phase.

    Head's up: There's a Reckonin' acomin'....

    newSig.jpg
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    Sweet.

    Geth roll 1d6t5 for Will take 2

    Will take 2:
    1d6t5 1 [1d6t5=5]

    Sic transit gloria mundi.
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    Suck it, hallucinations.

    Geth roll 4d6t5 for Lore

    Lore:
    4d6t5 3 [4d6t5=5, 6, 5, 3]

    Sic transit gloria mundi.
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    Success! Eat dick, gate.

    I feed my spells into the swirling portal.

    Goodbye, spells, I hardly knew you :(

    Sic transit gloria mundi.
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Yay! The London gate is Sealed, never to be opened again!

    Mythos Phase

    The Omen advances to (Red)...

    A Reckoning Comes...

    It triggers Leo's Hallucinations
    Roll Will
    FAIL: Lose 3 Sanity as the bugs make Leo into a new colony. The hallucinations subside at least...

    And Trish's fresh Internal Injuries
    Roll Strength
    FAIL: The pain becomes too great, knocking Trish off her feet and into unconsciousness. Coming too, she finds herself lying in a pebble of sweat and blood. Lose 3 Health
    At least the pain is gone...

    Collectors come knocking on Diana's door...
    It's the local authorities! A fellow drifter tugs on her robe sleeve, "Someone's been asking about you, says you owe a lot of money to someone... I get outta here soon if I were you."
    Attempt to evade the police net
    Roll Observation
    FAIL: Stay in London and become Detained. Pass or Fail, the debt is removed.

    Collectors manage to track down Silas in the Heart of Africa...
    It's a single man in a brown hat and trench coat, "we do not want money," he hisses as he grabs the sailor by the throat. Silas can feel a part of his soul being ripped away...
    Roll Will
    FAIL: the man steals a portion of the sailor's soul... Lose 3 Sanity. Pass or Fail, the debt is cleared.

    With no open Gates, Yog-Sothoth is powerless. For now...

    The Serpent People beckon Leo to the Amazon...

    A Gate opens in Buenos Ares, a Deep One can be seen splashing in the bay nearby.

    A new Expedition is set for the Heart of Africa.

    With a simple blessing, Lily feels the Omen of Good Fortune. Lily may place the Omen on any sign without advancing DOOM.

    newSig.jpg
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    Let's see how observant Diana is.

    Geth roll 2d6t5 for observation

    observation:
    2d6t5 0 [2d6t5=2, 2]

    Sic transit gloria mundi.
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    edited May 2015
    Not very, as it turns out.

    Man, I want that spell that allows me to buff my stats. I'll never feed that to the gates!

    [Expletive deleted] on
    Sic transit gloria mundi.
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    Wait, she has 3 observation, not 2

    Geth roll 1d6t5 for observation take 2

    observation take 2:
    1d6t5 0 [1d6t5=1]

    Sic transit gloria mundi.
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    edited May 2015
    That certainly helped, he said, sarcastically. Anyone with a bit of influence (I only have 2) want to spring me out of jail?

    [Expletive deleted] on
    Sic transit gloria mundi.
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    That's some gratitude for sealing them off from doom.

    At least if we seal all the battleground gates in Europe we win against the USSR when a reckoning comes around for scoring again right?

    Wait I might be mixing up games.

    Geth roll 3d6t5 for the bugs

    Sorry, using the bonus dice early, if I lose this I get knocked out.

    the bugs:
    3d6t5 1 [3d6t5=6, 1, 3]

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Okay game plan, I can plumb the void to send myself to Africa then rest, grab the witch doctor and kill the serpent people, try and take on a deep one and a gate at 3 sanity or flee to Panama and abandon South America to rest.

    I like the flee to Panama idea.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Well, Leo's power only works on Investigators that are on the same wilderness space as him. So you can totally use your bonus die on yourself in this case.

    Actually, that brings up another point; Lola, Silas, and Leo's boost power only works for Investigators on their space. So Lola in Shanghai can't help Trish in Tunguska with a strength test.

    newSig.jpg
  • stever777stever777 AFK most Saturdays Registered User regular
    Lily Chen

    Whatever color that Buenos Aires gate is, that's where I'll put the Omen Track, and, If it's blue, put it at the 3 o'clock position.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Actions/Encounters

    Acquire ally, witch doctor
    Nothing I guess? I can plumb the void someone if they want.

    Fight serpent people
    Some other encounter?


    Not sure on some of my options, if anyone wants to be moved I can do that.

    I just realized my bonus is to all tests any investigator uses, not once per turn, in wilderness spaces I am in, so sweet?

    Geth roll 3d6t5 for acquire ally special move

    acquire ally special move:
    3d6t5 1 [3d6t5=2, 5, 3]

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    I take the cat burglar(1) instead actually, then use her to try and get another item.

    Ally action try and get the holy water

    Geth roll 1d6t5 for steal that holy water

    steal that holy water:
    1d6t5 1 [1d6t5=6]

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Okay we need a refresh of the item pool. Recap of my actions.

    Actions/Encounters

    Acquire ally, cat burglar
    Cat burglar - steal holy water

    Fight serpent people
    Wilderness encounter

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Fighting serpent people, not using holy water.

    Geth roll 4d6t5 for Horror test

    Geth roll 4d6t5 for Combat check

    Geth roll 1d6t5 for reroll combat check if needed

    Horror test:
    4d6t5 0 [4d6t5=2, 4, 1, 1]
    Combat check:
    4d6t5 2 [4d6t5=6, 6, 1, 1]
    reroll combat check if needed:
    1d6t5 1 [1d6t5=6]

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    -2 sanity, -0 health, serpent people are defeated.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited May 2015
    Ok, so that's your NEXT turn done...

    I'm still waiting for @Daemonis to roll for Silas' Debt/Reckoning.

    And I guess I need to still roll for @Kirindal so...

    Geth, roll 3d6t5 for Trish's Injuries

    Also, remember that the full turn sequence is Actions -> Encounters -> Mythos, and since you used your boost last turn on the Mythos phase, you can use it now this turn.

    Trish's Injuries:
    3d6t5 1 [3d6t5=5, 4, 4]

    Nocren on
    newSig.jpg
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited May 2015
    ROUND 4!

    Board Status:
    a9b74a99-f246-4590-8526-0b437a758027.jpg


    Omen: Green - (Blue) - Red - Blue
    Doom Track: 13
    Clues: Bermuda, London
    Gates: Buenos Ares (Blue)
    Monsters: The Serpent People slither in the Amazon while a Deep One swims in Buenos Ares...

    Current Mystery:
    Yog-Sothoth struggles to free itself from the space between dimensions, tearing holes in our reality in the process.

    When an Investigator closes a Gate, they may discard 2 Spells to seal the rift and set it aside.
    At the end of the Mythos Phase, when 3 Gates have been set aside in this manner, remove them from play and solve this Mystery.
    There is currently 1 Sealed Gate.

    Monster Information:
    Serpent People: 2 Horror, 3 Health -1 Strength, 2 Toughness.
    Reckoning: Roll 1D6, on a 1 or 2, the nearest Investigator moves 1 space towards the Serpent People.

    Deep One: 2 Horror, [color=red1 Health[/color] -1 Strength, 2 Toughness.
    Reckoning Effect: Each Investigator on this space loses 1 Sanity

    Yog-Sothoth's Information

    Cultists have 1 Health and 1 Toughness. When defeated in combat, Lose 1 Sanity and Gain 1 Spell.
    Reckoning Effect: Each Investigator on a space with a Gate advances Doom by 1, unless they discard 1 spell.
    Solve 3 Mysteries to win.
    When Doom hits Zero... bad shit turns into Worse Shit.
    Reckoning: Advance DOOM by 1 for each Investigator that shares a space with a Gate, unless that Investigator discards a Spell.

    There is now an active Expedition to the Hearth of Africa.

    Reserve Assets: (Number of Successes Needed)

    Spirit Dagger(3) - Item - Weapon/Magical Gain +1 Will and +2 Strength during Combat Encounters

    Holy Water (2) - Item/Magical Discard this card to gain +5 Strength AND Will during a Combat Encounter. ACTION: Discard to Bless an Investigator in your space.

    Witch Doctor (3) - Ally Investigators recover 1 extra Health or remove Cursed when Resting.

    Cat Burglar (1) - Ally ACTION: roll 1d6, on 5 or 6 gain 1 listed Item or Trinket. On a 1, discard this ally.


    Player Status:
    (Stats in parenthesis includes improvement modifiers, and not items/assets)

    Lily Chen - The Martial Artist "I have been preparing to confront this evil for my entire life. My focus must be absolute."
    Items: Protective Amulet (Item - Gain +1 Will during Combat Encounters)
    Lucky Rabbit's Foot (Trinket - Once per round, may reroll 1 die when resolving any test).
    1 Ship Ticket
    She currently has 6 Health, 5 Sanity, 2 Lore, 2 Influence, 2 Observation, 4 Strength, 3 Will.

    Leo Anderson - The Expedition Leader "Keep moving. You can die on your own time."
    Items: Hired Muscle (Ally - +1 Strength, may reroll 1 Strength die during any strength test (this includes in and out of combat)).
    Conditions: Hallucinations. (On Rest, roll 1d6. On 5 or 6, Discard. Reckoning Effect: Test Will, fail and bad stuff happens.)
    Spells: Plumb the Depths (Lore -1, on success move any Investigator to any space)
    He currently has 6 Health, 3 Sanity, 2 Lore, 2 Influence, 3(4) Observation, 3 Strength, 3 Will

    Trish Scarborough – The Spy ”We lie all the time. But the truth is in there. You just have to know how to decode people.”
    Items: .45 Automatic pistol (+3 Strength during Combat)
    Conditions: Internal Injuries (On Rest, roll 1d6. On 5 or 6, Discard. Reckoning Effect: Test Strength, fail and bad stuff happens.)
    Sword of Saint Jerome (+2 Will and +5 Strength during combat. Killing a monster restores 1 Sanity)
    She currently has 6 Health, 5 Sanity, 1 Lore, 3(4) Influence, 4 Observation, 3 Strength, 2 Will

    Diana Stanley – The Redeemed Cultist ”The Lodge is not as innocent as they pretend. I have learned that nothing is ever as it seems, myself included.”
    Items: Arcane Manuscript (+1 Lore to resolve Spell effects)
    Dynamite (ACTION: Discard to deal 3 damage to all monsters on your space.)
    Conditions: Detained (May not perform any Actions except for the following - Action: Test Influence, Pass and discard this card. May choose to accept your fate as an Encounter (very bad things will happen).)
    She currently has 5 Health, 3 Sanity, 4 Lore, 2 Influence, 3 Observation, 3 Strength, 1 Will.

    Lola Hayes - The Actress "I've played many roles. Madness is to be expected."
    Items: .18 Derringer (Trinket - +1 to a Strength die roll in combat, IE a 4 may count as a 5) and 1 skill improvement of her choice.
    King James Bible (Reroll 1 die during Horror/Will tests during Combat. When Resting, recover 1 additional Sanity
    She currently has 5 Health, 7 Sanity, 2(3) Lore, 4(5) Influence, 2 Observation, 2 Strength, 3 Will

    Silas Marsh - The Sailor "Leave your fears on the docks, lads. I'll not carry that cargo. The wind is up! Full sail!"
    Items: Arcane Tome (Item/Tome Gain +2 Lore when resolving Spell Effects. When Resting, Test Lore. Pass: Gain 1 Spell)
    Fishing Net (Item - may reroll 1 die during Combat Strength test. Reduce the damage a monster deals to you by 1, to a minimum of 1.)
    Bandages (Discard to prevent 2 damage to an investigator on your space)
    Ship Ticket
    1 Clue
    He currently has 8 Health, 4 Sanity, 1 Lore, 3 Influence, 3 Observation, 3 Strength, 3 Will.
    NOTE: Silas still needs to roll Will for his Debt.

    Ok, I think that's everything.

    Once @stever777 does Lily's actions, I get to Leo and cycle the reserve items.

    Nocren on
    newSig.jpg
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