PaperLuigi44My amazement is at maximum capacity.Registered Userregular
Finished Earthbound!
I kinda-sorta knew what I was in for with that final boss fight, but I still needed a few retries. It was a real jerk move to have the second-last prayer be "absorbed by the darkness" because I totally fell for that. I wish I had just taken the word of the first guide (which hid the fact that I deal the final blows) but I had to double-check.
Still, a really great game, although it's interesting to think about the cultural osmosis in play. People who haven't played the game know about Ness/Lucas from Smash, and that final boss fight, which is very different to the goofy nature of the bulk of the game.
I wonder how different the Japanese version of Earthbound feels
It seems like the localization adds so much to it, like, are the names of enemies the same? Obviously the entire game is designed from the ground up to be culturally western, and especially American, but I wonder sometimes just how much the translation team added, if they did at all.
Offhand the only changes I know for sure were some tweaks to the happy happy cult to make them slightly less klansmany, and all the references to coffee were originally references to alcohol
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited April 2015
New Age Retro Hippie was part of the localisation, I think he was something like Chilled Guy in Japan. One of the big changes that comes to mind is Pokey's father actually hitting his kids (off-screen), while it's implied in the English version that he's telling them off.
banjo-kazooies music might be the best thing about it
Rare in its prime was so amazing because every part of what they did was not only quality, but unique to them. Their art design, their gameplay, their level/environmental design, their music, all of it had a signature Rare house style that was both recognizable and memorable. If this game is successful it'll be one of the greatest examples of how the name of something doesn't matter. It's all in the talent.
banjo-kazooies music might be the best thing about it
Rare in its prime was so amazing because every part of what they did was not only quality, but unique to them. Their art design, their gameplay, their level/environmental design, their music, all of it had a signature Rare house style that was both recognizable and memorable. If this game is successful it'll be one of the greatest examples of how the name of something doesn't matter. It's all in the talent.
also a fruitbat. Squee!
I have a podcast now. It's about video games and anime!Find it here.
I am a bit scared they are gonna ask for some crazy sum
On the one hand, they seem pretty on top of everything else, so I'm hoping their expectations are reasonable. On the other hand, most of the big ticket nostalgia-fueled video game revival projects have vastly outdone their initial goals, so they may feel emboldened to go for broke. Also it seems ambitious so it might need a lot of funding. I'm mostly hoping they aren't counting on solely on crowdfunding. This group strikes me as the type who would put up some of their own money to make this a success, since this is clearly a passion project.
You thought I didn't like it because I said it was mechanically inferior/mechanically simplistic in comparison to Super Mario 64, both of which are true
But there's a lot more to a game than just that
I've kickstarted Broken Age, Pillars of Eternity, and Mighty Number 9; so far, my track record is pretty good
Hell, I don't even like 3D platformers in general, but I'll probably put money toward this because I really, really like what they're doing and want to see it happen.
banjo-kazooies music might be the best thing about it
Some would argue
It's the only standout thing about BK 1 & 2
My very unpopular opinion is that game design wise, it doesn't do anything that Mario 64 didn't do better and that Nuts & Bolts was the best Banjo Kazooie game.
Uh-oh I accidentally deleted my signature. Uh-oh!!
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Still, a really great game, although it's interesting to think about the cultural osmosis in play. People who haven't played the game know about Ness/Lucas from Smash, and that final boss fight, which is very different to the goofy nature of the bulk of the game.
What a good game
It seems like the localization adds so much to it, like, are the names of enemies the same? Obviously the entire game is designed from the ground up to be culturally western, and especially American, but I wonder sometimes just how much the translation team added, if they did at all.
http://www.audioentropy.com/
https://www.youtube.com/watch?v=3UOLj1-q67U
https://www.youtube.com/watch?v=Iy8VO8AIQkE
These videos touch on some of the changes.
New age retro hippie might be my favorite RPG enemy ever
Tomato's the guy who did the fan translation of Mother 3, and a professional translator (I think)
His notes on the things changed between versions are real interesting
Hopefully it includes the news that they are letting me play it like immediately, forever
$5 is criminal, like, I would pay more for this.
Steam | Twitter
I figure I'll text my buddies then skype if necessary.
On here I can't see an issue we have PUG threads for everything
So this just happened.
We have pug theads?
Slightly less random on here though
Cautiously optimistic
"will there be David Wise and Grant Kirkhope tunes? You bet your pedigree gerbil there will be"
Fuckin' sold.
banjo-kazooies music might be the best thing about it
Rare in its prime was so amazing because every part of what they did was not only quality, but unique to them. Their art design, their gameplay, their level/environmental design, their music, all of it had a signature Rare house style that was both recognizable and memorable. If this game is successful it'll be one of the greatest examples of how the name of something doesn't matter. It's all in the talent.
also a fruitbat. Squee!
The game looks perfect all around
now lets see if its fun
I'm optimistic and not at all cautious about it
I wanna play that
More or less
http://www.audioentropy.com/
a banjo and kazoo are two instruments
a ukulele is one instrument
Seven whole dollars
On the one hand, they seem pretty on top of everything else, so I'm hoping their expectations are reasonable. On the other hand, most of the big ticket nostalgia-fueled video game revival projects have vastly outdone their initial goals, so they may feel emboldened to go for broke. Also it seems ambitious so it might need a lot of funding. I'm mostly hoping they aren't counting on solely on crowdfunding. This group strikes me as the type who would put up some of their own money to make this a success, since this is clearly a passion project.
Huh
I was under the impression you didn't like BK for some reason
I am very excited too, but I likely won't kick start.
I have been happy with precisely 0 of the games I have kickstarted (with the exception of mn9 which isn't out)
But there's a lot more to a game than just that
I've kickstarted Broken Age, Pillars of Eternity, and Mighty Number 9; so far, my track record is pretty good
Some would argue
It's the only standout thing about BK 1 & 2
My very unpopular opinion is that game design wise, it doesn't do anything that Mario 64 didn't do better and that Nuts & Bolts was the best Banjo Kazooie game.
Uh-oh I accidentally deleted my signature. Uh-oh!!
Well yeah that's definitely tr-
oh no, Tasteticle, no
I've kickstarted or funded:
Kentucky Route Zero
Broken Age
Elite Dangerous
Mighty No 9
I am still hoping I love MN9 but yeah I'm done with kickstarting for a while
Steam
Uh-oh I accidentally deleted my signature. Uh-oh!!