When worlds collide and everything is turned upside-down, a neSN5-Cover-med.pngw order must be created to keep chaos at bay. BandaiNamco’s Summon Night 5 is the continuing story of that order-keeping society, the Eucross, and the adventures their Summoners have keeping their world and the disparate races from the Otherworlds in balance. Players can choose to experience the story as rookie Summoners Folth or Arca, and one of four possible partners (their “Cross”), giving the game’s dialogue and feel a unique flavor on up to eight different playthroughs. What players see, and how the characters react depends on what characters are chosen at the beginning of each playthrough. But whatever choices a player makes, they’re in for a charming and sometimes tense Strategy-RPG adventure as they gradually unravel a plot that threatens the balance the Eucross is sworn to protect. The game features beautiful 2D and 3D art with battles presented in user-adjustable isometric perspective, and gorgeous animation that is a hallmark of BandaiNamco productions. Fans in the USA, Canada, and Europe will be able to play the game in 2015!
As with our prior PSP release, a Physical+Digital bundle is planned if there is enough fan interest for a physical release in our upcoming poll. Fans will receive a PSN code for a free download for each Physical version purchased. This will allow Vita players who don’t have a UMD drive the means to enjoy the game as well, and collectors to play the game without opening the physical package. However, we’re going to make that decision really hard as we have even more collector will-breaking secrets planned for this set’s packaging.
Pricing will be released once the poll for the physical+digital version demand is completed.
Summon Night 5:
CoH3:
Looks like the script will be delightful. I'm kind of glad they're doing 5. May as well go hard.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Oh hey they're finally getting around to the CoH game they should have localized first instead of fucking around with 2 for years cool cool
I seem to remember Summon Knights on GBA being a sidescrolling action combat RPG
Like an early Tales game
Kinda. It was an action RPG more than anything. The traditional SN games are pure SRPG. 5 also has a more realistic look over 3's chibi style(which everyone was hoping for), so I prefer the look of 5.
I seem to remember Summon Knights on GBA being a sidescrolling action combat RPG
Like an early Tales game
The Swordcraft Story games are the side-scroller action combat games. The core Summon Nights have been srpgs.
The one on the DS that was released over here was a real-time stylus-focused strategy/action game, the enjoyment of which was crippled by a particularly awful bug that wasn't noticed.
Bursar on
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
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3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Like an early Tales game
// Switch: SW-5306-0651-6424 //
Kinda. It was an action RPG more than anything. The traditional SN games are pure SRPG. 5 also has a more realistic look over 3's chibi style(which everyone was hoping for), so I prefer the look of 5.
Summon Night 3, to compare:
https://www.youtube.com/watch?v=Nx7esVuztKY&feature=youtu.be
Also, 5's OP was done by Ufotable(Fate/Zero), and Vic said they will be dubbing it!
https://www.youtube.com/watch?v=bzkX_0mIiWA
The Swordcraft Story games are the side-scroller action combat games. The core Summon Nights have been srpgs.
The one on the DS that was released over here was a real-time stylus-focused strategy/action game, the enjoyment of which was crippled by a particularly awful bug that wasn't noticed.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1