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[Marvel Heroics] Young Avengers: The Rising Tide (GAME ON!)

Grunt's GhostsGrunt's Ghosts Registered User regular
edited May 2015 in Critical Failures
znx8s795cw5q.png

For weeks, we couldn't turn on a TV or look at a webpage without seeing them.

The Avengers.

The Mighty Thor, The Incredible Hulk, Tony Stark "A.k.a Ironman", Captain America, the archer guy and Agent Romanova. They filled our screens, became the talk of the news, morning, afternoon, evenings, and late night. They were called "The Heroes of New York City" during the battle.

But what did they save us from? Aliens, sure. But while everyone worshiped this heroes high in their tower, the world below suffered.

SHIELD tried to collect all the alien tech that fell from the skies during the battle, but there was so much. You could see it everywhere, on the black market, in people's houses, two people robbed banks with one of the Chitauri Guns. I think one of the car companies tried to make a car with the engines from the alien ships. But you have to get it to SHIELD... they did keep the bad guys hiding...

Except they were the bad guys. They where Hydra, some Nazi offspring, bent on ruling the world. The very stuff we've been telling the public for years. But with Big Brother gone, the other bad guys came out in full force to profit from their destruction. People don't want to believe it. But the internet doesn't lie well. There are too many reports, too many cameras, too few liars to cover up the truth. The Avengers were a distraction. A light to blind us from the waters of Chaos that rise around us. They aren't heroes. They were the little boy with their finger in the dike. But the cracks are growing. The water is rushing in. And soon we will all drought in the Rising Tide. Who will save us then?


-Excerpt from the Rising Tide website

Welcome to the Young Avengers game, using the Marvel Heroic Roleplaying System. This game takes place in the Marvel Cinematic Universe, after the events of The Avengers and Captain America: The Winter Soldier and during the same time period as Agents of SHIELD, Daredevil, and Avengers: Age of Ultron. However, you don't need to be caught up on those films to be able to play this game.

After the Battle of New York and SHIELD's secrets being leaked to the internet during their fall, the world has become a dangerous place. From mega corporations and backyard scientist trying to recreate Chitauri tech and genetic alterations, to terrorist groups operating more openly with SHIELD being disbanded, and the news still reporting on possible the possible returning of the Chitauri, the threat of the Asgardians, and other things to boost ratings, it's a wonder people don't believe the world is on fire. But there is a small panic in the air, and it wouldn't take long for some hotshot or escaped lab rat to stir the pot until it explodes. The world needs heroes. And inspired by the Avengers, the youth are more than glad to take up the tights and capes and step up. But will their lack of experience kill them? And what of their lives outside of being a hero? That's what this game is about.

To play, I'd like you to create a teenage superhero, which can be an existing hero (except those already established in the MCU) turned teenage or a brand new hero you want to play. Character Creation rules (sort of) are in the Civil War event but they do a random character generator thing that has you rolling dice on tables and it's pretty crazy. Anyone who wants to do that, I have the book and can walk you through it. Otherwise, we can do a thing where you come up with a character and we'll see about fitting their powers with the system.

Your characters are teenagers so that means that they will also have to deal with things outside of being a hero, so think about doing a non-combat powerset or specialties when creating your characters. You won't need much, as you will be going against the Doom Pool when rolling social (NPCs will just have SFXs for social stuff). When writing their backstory, include some of their friends, family, problems. They could be important as this game goes on.

The story will take place in New York City, 3 years after the Battle of New York, or "the Incident" as the locals are calling it. Most of the city looks like a large construction zone, with buildings being fixed or rebuilt. Many police officers lost their lives in the battle, which has left them severely undermanned since. Crime is not only getting larger, it's becoming more chaotic, with new weapons falling into criminals and the desperate. Most don't go out at night, even more so now then ever before. It's a dark time for New York City.

I'm going to keep sign ups open as long as people want in. We'll start maybe a week from now (depending on how this goes).

How to play posts

Part 1
Part 2

Thanks to @jdarksun for them, as always.

Grunt's Ghosts on
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Posts

  • dresdenphiledresdenphile Watch out for snakes!Registered User regular
    I was thinking maybe Victor Mancha, but I don't know if that fits your vision (pun intended) if Ultron hasn't been dealt with yet.

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  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Damn, and I love Victor too.

    The time frame is debatable. I can go a few months ahead of AoU if that helps. Maybe another Hydra project who got data from a partly destroyed Ultron bot?

  • Ken OKen O Registered User regular
    edited May 2015
    I'm in. I haven't played the system before but I'd like to try an original character.

    So these are my favorite two concepts right now, I could go either way. Actually I have a few others too, but those were the ones I really liked.

    Displaced martial arts warrior from one of the Seven Capital Cities of Heaven. Good for the "fish out of water" type character. I was thinking same city as Bride of 9 Spiders, obviously he wouldn't be that cities' Immortal Weapon. Would just have to figure out why he's on Earth.

    A Darkforce user somewhat haunted by his powers. Good outsider character full of teen angst.

    Ken O on
    http://www.fingmonkey.com/
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  • Captain CarrotCaptain Carrot Alexandria, VARegistered User regular
    Hmm. I'm thinking Zoe Carter, daughter of Dr. Jack Carter, SHIELD medical researcher. In New York the day of the Chitauri attack, one of their speeders crashed a couple feet from her, and after the pilot stumbled out, she grabbed a piece of the debris to shield herself. The shots kinda penetrated, but not really, and when he/it stopped she tried to whack him with the chunk of alien metal. She lost her grip almost immediately, and ended up just punching the thing, which oddly enough sent it to the ground, twitching.

    So I'm thinking she's got a mental-condition ray melded to her arms, works better when she's touching the target, and a boosted physical stat or two, plus a Rebellious Teen powerset for some non-extraordinary powers. No secret identity, since I'm not interested in doing that stuff, but she does have to deal with her dad, which produces a . . . special relationship with SHIELD.

  • Ken OKen O Registered User regular
    Adding to the first idea.

    When the Hydra files were leaked the remaining loyal SHIELD agents discovered a 16 year old boy that had been listed in their research lab for the past year. Known only as The Majestic Orb Spider claims he is from one of the 7 Capital Cities of Heaven and was training to become their champion. Research into Hydra's extra-dimensional experiments lead SHIELD agents to believe the young man's claims.

    Majestic Orb Spider was given the identity of Li Wei Smith and placed with a SHIELD family. Until he was able to be returned home they began trying to integrate him into society as best as possible. Majestic Orb Spider is an incredible martial artist showing strength, speed, and stamina that match or exceed the best human SHIELD agents. He also possesses a chain whip of a metal that matches no earthly elements. The whip seems bonded to him and seems to stretch at his command.

    So high fighting level. Low level strength, reflexes, and stamina. Magical chain weapon. If Cap is good with it, we could even work out Dr. Carter being the foster family.

    http://www.fingmonkey.com/
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  • Captain CarrotCaptain Carrot Alexandria, VARegistered User regular
    Eh, Jack has his hands full with his job and raising a teenage daughter by himself. I figure SHIELD agents' children all go to one school, though, so Zoe could know Li through that. Maybe he was with her in New York.

  • Ken OKen O Registered User regular
    Eh, Jack has his hands full with his job and raising a teenage daughter by himself. I figure SHIELD agents' children all go to one school, though, so Zoe could know Li through that. Maybe he was with her in New York.

    No worries. We were just one set of Grandparents away from recreating 16 Candles.

    http://www.fingmonkey.com/
    Comics, Games, Booze
  • DenadaDenada Registered User regular
    I want in on this. I think I'd actually like to roll randomly and see what I can do with that. Personality-wise I'm feeling something Peter Parker-ish.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Would Jack still be a SHIELD Agent after SHIELD fell? Or would he now be working elsewhere?

    So for Majestic Orb Spider, we can start with Iron Fist's datafile as a starting reference.

    Iron Fist
    Affiliations:
    Solo d8 Buddy d10 Team d6

    Distinctions:
    Indifferent Billionaire
    Living Weapon of K'un-Lun
    Young Dragon

    Power Sets

    Heart of Shou-Lao
    Enhanced Reflexes d8 Enhanced Speed d8
    Enhanced Stamina d8 Enhanced Strength d8

    SFX: Iron Fist. Double or step up Enhanced Strengthfor one action. If that action fails,
    shutdown Enhanced Strength. Recover power by activating an opportunity or
    during a Transition Scene.
    SFX: Chi Focus. In a pool including a Heart of Shou-Laodie, replace two dice of equal
    steps with one die of +1 step.
    SFX: Chi Healing. Add Enhanced Staminato your dice pool when helping others to
    recover stress. Spend 1 PP to recover your own or another’s physical stress or
    step back your own or another’s physical trauma by –1.
    Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Heart
    of Shou-Lao. Recover Heart of Shou-Laowhen you recover that stress or wake
    up. If you take mental trauma, shutdown Heart of Shou-Laountil you recover
    that trauma.

    Specialties:
    Acrobatic Master d10 Business Expert d8
    Combat Master d10 Covert Expert d8
    Mystic Expert d8 Psych Expert d8

    Milestones
    Immortal Weapon
    1 XP when you use your Combator MysticSpecialties to aid another hero.
    3 XP when you first defeat an opponent in a Buddysituation using your Iron FistSFX.
    10 XP when you either nominate another hero as your replacement and give up your
    title or defeat another hero to prove your status as the true Iron Fist.

    Hostile Takeover
    1 XP when you use your Business Expertin a conflict.
    3 XP when you exploit another character’s business holdings or resources.
    10 XP when you choose to either seize another character’s business assets or surrender
    your own to them.

    Things personal to Iron Fist can be changed, such as Affiliations, Distinctions, Milestones, ect. You will want to keep most of the Powerset stats (Enhanced Reflexes, Speed, ect.) But take SFXs that fit your character, plus your Mystic Chain can be a second Powerset, which I'll copy Spider-Man's Webshooters for reference.

    Mystic Chain
    Magical Durability d8 Swingline d8
    Weapon d8

    SFX: Grapple. Add d6 and step up effect die by +1 when inflicting a Mystic Chain complication on a target.
    SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.
    Limit: Gear. Shutdown Mystic Chain and gain 1 PP. Take an action vs. doom pool to recover.

    You can find the Core Books SFXs Here. If you have questions, let me know.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Denada wrote: »
    I want in on this. I think I'd actually like to roll randomly and see what I can do with that. Personality-wise I'm feeling something Peter Parker-ish.

    Ok, so we will see how this is going to work...

    So for origins, roll 1d12, for Affiliations 1d6, Powerset roll 1d12 (If you want two Powersets, roll a d10 also). Once we have that, we can move on to defining them.

  • DenadaDenada Registered User regular
    Geth, roll 1d12 for Origin.
    Geth, roll 1d6 for Affiliations.
    Geth, roll 1d12 for Powerset.

    Origin:
    1d12 7 [1d12=7]
    Affiliations:
    1d6 6 [1d6=6]
    Powerset:
    1d12 4 [1d12=4]

  • OptimusZedOptimusZed Registered User regular
    If there's space, I'd love to get in on this now that my other PbP seems to be completely frozen.

    I don't want to step on anyone's toes if there's already a lineup, though.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    edited May 2015
    Denada:

    Origin: Non-Human
    Those who are
    not human, including aliens, robots,
    and Asgardians. Often, their abilities
    aren’t that unusual to others where
    they come from. Example: Thor and
    the Vision.

    One Power Set. Add two additional SFX
    and an additional Limit


    Affiliations:
    Solo d8 Buddy d6 Team d10

    Powerset:
    Three power traits at d8.

    So now roll 1d10 to see the source of your power (Mystic, Tech, Psychic, ect.)

    Grunt's Ghosts on
  • DenadaDenada Registered User regular
    Okay so that's Non-Human, Team d10/Solo d8/Buddy d6, and three powers at d8.

    Strong start. I'll see what else I roll when I get home.

    Grunt's Ghosts
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    OptimusZed wrote: »
    If there's space, I'd love to get in on this now that my other PbP seems to be completely frozen.

    I don't want to step on anyone's toes if there's already a lineup, though.

    The more the merrier! Got a character in mind or do you want to do like Denada with the Random Generator thing?

  • OptimusZedOptimusZed Registered User regular
    I don't have anything that really jumps out at me. Let's just roll it.

    Geth, roll 1d12 for Origin.
    Geth, roll 1d6 for Affiliations.
    Geth, roll 1d12 for Powerset.

    Origin:
    1d12 8 [1d12=8]
    Affiliations:
    1d6 3 [1d6=3]
    Powerset:
    1d12 4 [1d12=4]

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    edited May 2015
    OptimusZed

    Origin: Non-Human
    Two Power Sets. Add an additional SFX
    and an additional Limit to the primary Power Set.


    So I'll need a d10 roll for your second power set.

    Affiliations:
    Solo d8 Buddy d10 Team d6

    Powerset:
    Three power traits at d8.

    So for the first power traits, roll 3d10 for source.

    Grunt's Ghosts on
  • OptimusZedOptimusZed Registered User regular
    Righty-O;

    Geth, roll 1d10 for Powerset 2.
    Geth, roll 3d10 for Source 1.

    Powerset 2:
    1d10 3 [1d10=3]
    Source 1:
    3d10 14 [3d10=6, 3, 5]

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Powerset 2:
    Two power traits at d8.

    I screwed up the Powerset roll. It's 1d10 for Source, then d10 for each Power trait. Do you want to use the first d10 roll (6) which will give you access to Uncommon Powers (Elemental Control, Invisibility, Teleporting, ect.)?

  • OptimusZedOptimusZed Registered User regular
    Sure. Do you need more, in that case?

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Yeah, so roll 3d10 for Power Traits in Powerset 1

    And 1d10 for Source of Powerset 2 (Unless you want to take Common Powers, which include Strength, Speed, Durability, Senses, Weapons, ect. then you roll 2d10 for the power traits.)

  • OptimusZedOptimusZed Registered User regular
    Geth, roll 1d10 for Source 2.

    Strength and Durability sound like fun.

    Geth, roll 2d10 for Power Traits.

    Source 2:
    1d10 4 [1d10=4]
    2d10 14 [2d10=6, 8]

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Powerset 2
    Enhanced Strength d8 Enhanced Senses d8

    Still need 3d10 for the Uncommon Powers you have in Powerset 1.

  • Ken OKen O Registered User regular
    edited July 2015
    Work in progress for Majestic Orb Spider. It's a silly name I know, but the Immortal Weapons have names like Fat Cobra and Tiger's Beautiful Daughter. I went with Li Wei Smith because I imagined some overworked government agent making his identity and just using Smith as the last name.
    Majestic Orb Spider

    Affiliations:
    Solo d10 Buddy d6 Team d8

    Distinctions:
    Stranger in a Strange Land
    Living Weapon of the Spider Kingdom
    Warrior Monk

    Power Sets

    Living Weapon
    Enhanced Reflexes d8 Enhanced Speed d8
    Enhanced Stamina d8 Enhanced Strength d8
    SFX: Springboard Kick. On a successful reaction against a physical attack, inflict physical stress with your effect die at no PP cost. Spend 1 PP to step it up.
    SFX: Chi Focus. In a pool including a Living Weapon die, replace two dice of equal
    steps with one die of +1 step.
    SFX: Second Wind. Before you make an action including a Living Weapon power, you may move your physical stress die to the doom pool and step up the Living Weapon power for this action.
    Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Living Weapon. Recover Living Weapon you recover that stress or wake up. If you take mental trauma, shutdown Living Weapon you recover that trauma.

    Mystic Chain
    Magical Durability d8 Swingline d8
    Weapon d8
    SFX: Grapple. Add d6 and step up effect die by +1 when inflicting a Mystic Chain complication on a target.
    SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.
    Limit: Gear. Shutdown Mystic Chain and gain 1 PP. Take an action vs. doom pool to recover.

    Specialties:
    Acrobatic Master d10 Combat Master d10 Covert Expert d8
    Mystic Expert d8

    Milestones
    A Deadly Spider
    1 XP when you use your Mystic Chain to grapple a opponent..
    3 XP when you first defeat an opponent in a solo situation using your Springboard Kick SFX.
    10 XP when you challenge or defeat an opponent in a 1 on 1 competition for your title of Living Weapon or for a title of equal or higher prestige.

    Far from Home
    1 XP when you express confusion or contempt for the ways of the uncivilized modern world compared to your home.
    3 XP when your given an official place on a team.
    10 XP when you choose to sacrifice a chance to return home to help another or when you walk away from your team to try and return home.





    Issue 0
    I figure Li would just be starting school when the game starts. Maybe first or second week there if that works. The story that he has come from a small village in Nepal.

    Supporting characters
    Foster Parents: Thomas and Jillian Kane
    Original teacher: Master Chen, the Earth Spider

    A bit of background. Spoiled because it is probably too long and rambling. Sorry.

    Thomas and Jillian met on the job. They seemed an odd paring; one worked in Shield’s computer network security and the other was an armed to the teeth field agent. Thomas had been recruited before he even graduated MIT while Jillian had spent 6 years active duty before getting the call. The two met early in their Shield careers and were married weeks before the Battle of New York. When Shield fell, it was a blow to everything the two of them knew. Thomas bounced back quickly, his skillset was always in demand and it wasn’t long before he found a well paid position in the CIA. Jillian remained working with a small cell of Shield agents, they still believed in the cause.

    One of the leaked Hydra documents listed the capture of a 15 year old male. Jillian’s team tracked down where the operation had moved and assaulted the makeshift base. Once the Hydra agents had been captured or disposed of they found the prisoner. He had been sitting on the floor of a 5 by 5 cell in meditation when the group came in. The sounds of gunfire and combat didn’t seem to faze the boy. Back at the cell’s base of operations they quickly learned the boy’s story.

    He was named the Majestic Orb Spider and was from a mystical city called the Kingdom of Spiders. Hydra had somehow managed to pull him from the Kingdom of Spiders to their research center. It would be years before the Kingdom would be accessible through a portal that appears in Nepal’s Valley of Gates. It was all very hard to believe, but Jillian had fought aliens at the base of the Empire State building and seen the Norse God of thunder in action. But Jillian didn’t see an alien or a god in front of her, she saw a 16 year old boy who was trying his best to not look confused and scared by his situation.

    Thomas had been a hard sell. Convincing him that they should foster an other-worldly warrior monk in their own home wasn’t an easy task. They spent nights debating it with some of the arguments becoming heated. When Thomas finally met the newly named Li Wei Smith his resolve quickly faded. The boy was moved into the house and quickly fell into a new routine. Li spent his mornings meditating, his afternoons starting a backyard garden, and his nights training. After a month the Kane’s realized if Li was going to be living in New York they were going to have to enroll him in school.

    Ken O on
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  • DenadaDenada Registered User regular
    edited May 2015
    Edit: Alright, so Uncommon Powers: Plant Control, Teleport, and Mimic.

    Hmm.

    1d10 6 [1d10=6]
    3#1d10 3 # 6 [1d10=6] 10 [1d10=10] 4 [1d10=4]

    Denada on
  • OptimusZedOptimusZed Registered User regular
    Powerset 2
    Enhanced Strength d8 Enhanced Senses d8

    Still need 3d10 for the Uncommon Powers you have in Powerset 1.
    Geth, roll 3d10 for power set 1.

    I`ll push this all together at some point tomorrow. Right now, the strength with no durability is feeling like a character hook when taken with the non human origin. I keep coming back to a half-asgardian.

    3d10 20 [3d10=7, 8, 5]

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Denada wrote: »
    Edit: Alright, so Uncommon Powers: Plant Control, Teleport, and Mimic.

    Hmm.

    You must have found the Generator somewhere because that's correct. If you want to continue on, I'll just walk OptimusZed through it. If not, follow along with us!
    OptimusZed wrote: »
    Powerset 2
    Enhanced Strength d8 Enhanced Senses d8

    Still need 3d10 for the Uncommon Powers you have in Powerset 1.
    Geth, roll 3d10 for power set 1.

    I`ll push this all together at some point tomorrow. Right now, the strength with no durability is feeling like a character hook when taken with the non human origin. I keep coming back to a half-asgardian.

    Your Uncommon Powers are Animal Control, Shapeshifting, and Size-Changing all at d8. Sounds like a Druid-like character...

    Ok, so you have two SFXs and Two Limits for your first Powerset and one SFX and one Limit on your second. Denada, you have two SFXs and Two Limits on your Powerset.

    Here are Core SFX and Core Limits. While the Power Traits define the power, the SFXs and Limits give it flavor, so think about the Power Traits and how you might use your SFX. Like with Plant Control and Animal Control, the SFX Area Attack would work well as you can call up plants and animals to swarm your enemies. Limits are ways that you and your foes can shutdown your powers. Exhausted could work for both of you guys with your similar power types. Shutting down your own powers gives you Plot Points which can be used to boost other actions.

    Once you decide on your SFXs and Limits, we'll move on to Specialties.

    3d10 22 [3d10=7, 7, 8]

  • OptimusZedOptimusZed Registered User regular
    edited May 2015
    Ha. I had a completely different set in my head for some reason. But this could be fun.

    Edit: I need to pick either growing or shrinking, right?

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Size-Changing works both ways.

  • OptimusZedOptimusZed Registered User regular
    So, thinking about it, being non-human and having shapeshifting powers seems more Skrull/Kree than Asgardian. I don't think Skrull exist in this universe (yet), though, and we didn't see any evidence of Kree shapeshifting in GotG.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    The Skrull have been named dropped in Agents of Shield by Lady Sif so they are in the MCU.

  • OptimusZedOptimusZed Registered User regular
    Cool, then we'll go with Skrull.

    It does seem at this point that I'm basically building Hulkling.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Gotta watch out for them Skrulls.

    GG, you need / want some sort of support-staff character, a pinch-hitter, or to bounce ideas, let me know, but I think I'll sit the main crew out this time. Y'all really did get me hooked on Marvel.

    kshu0oba7xnr.png

  • OptimusZedOptimusZed Registered User regular
    edited May 2015
    Here's what I've put together on powersets.
    Affiliation:
    Solo d8
    Buddy d10
    Team d6

    Nature of the Beast
    Animal Control d8
    Shapeshifting d8
    Size-Changing d8

    SFX: Combat-Reconstruction. Before you take an action including a Nature of the Beast power, you may move your Physical Stress to the Doom Pool and step-up the Nature of the Beast power for this action.

    SFX: Bestial Rampage. Add a d6 to your die pool for an attack and step back the highest die in the pool by one step. Step up Physical Stress inflicted by one step.

    Limit: Huge. When your size becomes a complication for you, gain 1 PP.

    Limit: Conscious Activation. Shut down Nature of the Beast if you are stressed out, asleep or unconcious. Recover Nature of the Beast when that stress is recovered or you wake up. If you take Mental Trauma, shut down Nature of the Beast until that trauma is recovered.

    Half-Skrull Physiology
    Enhanced Strength d8
    Enhanced Senses d8

    SFX: Collateral Damage. Add a d6 to the Doom Pool to step or double a Half-Skrull Physiology power for one action.

    Limit: Exhausted. Shut down a Half-Skrull Physiology power to gain a Plot Point. Recover by activating an opportunity or during a Transition Scene.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Looks good so far.

    For Specialties, you can roll a 1d10 to see how many you have. Being that you have Uncommon Powers, you may also take Cosmic Expert d8 for free (should your character know about his Shrull origin.)

  • OptimusZedOptimusZed Registered User regular
    I'll take the Cosmic Expert.

    Geth, roll 1d10 to determine my specialties.

    to determine my specialties.:
    1d10 7 [1d10=7]

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    You get three Expert (d8) Specialties. Specialties are like DnD skills.

    Now, you could roll to see what they are (which would be 3d16) or pick 3 from the following list:

    Acrobatic, Business, Covert, Crime, Law, Media, Medical, Menace, Military, Politics, Psych, Science, Streets, Tech, Vehicle, Wilderness.

    The ones in bold are ones I've found online and thought "What the hell, let's throw them in for shits and giggles."

  • OptimusZedOptimusZed Registered User regular
    We'll keep going random. I wouldn't mind Combat as a specialty, but we get what we get.

    Geth, roll 3d16 for specialties.

    specialties:
    3d16 28 [3d16=15, 12, 1]

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • OptimusZedOptimusZed Registered User regular
    I'm seeing Science, Vehicle and Acrobatics.

    That's going to be fun to work into a back story for a half-skrull animal-shifter.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • DenadaDenada Registered User regular
    edited May 2015
    So non-human with plant control, teleport, and mimic ... are there fairies in marvel? Hmm or maybe some kind of Asgardian?

    Edit: Yeah GG I've got the generator PDF.

    Denada on
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