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[ARK: Survival Evolved] PA Server is LIVE! Deets in OP.

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Posts

  • M-VickersM-Vickers Registered User regular
    Witchdr wrote: »
    A thought dawned on me yesterday. Couldn't you potentially knock a player out (with fists, tranqs, w/e) then rather than kill them, drag the body to a wooden prison and take away all their tools? Island police force.

    And then drain the blood from them, Mad Max style.

    What do you actually do with drained blood, though ?

  • WitchdrWitchdr Registered User regular
    M-Vickers wrote: »
    Witchdr wrote: »
    A thought dawned on me yesterday. Couldn't you potentially knock a player out (with fists, tranqs, w/e) then rather than kill them, drag the body to a wooden prison and take away all their tools? Island police force.

    And then drain the blood from them, Mad Max style.

    What do you actually do with drained blood, though ?

    I think they can be used to heal.

    "Look, all I know is that this cord was plugged into my house and your house was glowing like the freakin' sun. So, I put two and two together there and decided that you're pissing me off." -Carl Brutananadilewski

    In regards to the advocates of his former empire: “I was going to have them all executed… the Royal Advocate talked me out of it.” -Shadowthrone (Emperor Kellanved)

    Handles: LoL-Emerging, BF4/Hardline-Whiskeyjack227, Steam-Fragglerock, HOTS/Blizzard-Whiskeyjack#1333, Life-Jason
  • QuirkyLittleTyrantQuirkyLittleTyrant A Mug Featuring Pichu On A Cloud Registered User regular
    Is it better/more efficient to starve before taming? I'm seeing conflicting reports.

    PSN ID: Khrysocome
    Steam: ZappRowsdower
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    I have to say, Blue Base narc production is insanely effective. It's odd being limited by how many spoiled meat are on hand.

  • downerdowner Registered User regular
    Is it better/more efficient to starve before taming? I'm seeing conflicting reports.

    I'm pretty sure we confirmed this. Starve, then fill with the desired food. Eating makes the taming bar go up, so it makes sense that a starving creature that will constantly eat until they're full will be the easiest to tame.

  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Blue base has a Smithy set up now. There is a spare metal pick in it. I'll keep cranking out some more metal tools as we get more ore in.

  • NotoriusBENNotoriusBEN Registered User regular
    downer wrote: »
    Is it better/more efficient to starve before taming? I'm seeing conflicting reports.

    I'm pretty sure we confirmed this. Starve, then fill with the desired food. Eating makes the taming bar go up, so it makes sense that a starving creature that will constantly eat until they're full will be the easiest to tame.

    Just make sure to let the animal eat on its own. Don't force feed it anything but narcos and stims. Force feeding doesn't fill the taming bar quicker

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • LotharLothar Of The Hill People Hills, Hill CountryRegistered User regular
    edited June 2015
    A friend of mine and I made good headway last night. Got our basic tools/weapons, made some kills, and even found a supply drop with thatch house pieces. Built ourselves a little place near a waterfall.

    Then, as if the server knew we were getting comfortable, we were attacked by three raptors which promptly dispatched us.
    Then two carnos showed up. Dead.
    Then two scorpions showed up. Ran long enough to get caught by the Carnos again. Dead.
    Then, while avoiding the scorpions, ran into a pack of four Dilos. Dead.

    Finally said okay, I think we have to abandon this place. So I spawned in South 1 next to a river. Scoped out for about two seconds before a Level 22 Scaro snuck out of the water and ate me.

    I love this game (non-sarcastically)!

    Lothar on
    Currently Playing: ARK: Survival Evolved

    Feel free to add me for Smash Bros or MH4!
    FC: 3668 - 8564 - 8516
  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    You nerds will be over this by the time I get back

    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    downer wrote: »
    Is it better/more efficient to starve before taming? I'm seeing conflicting reports.

    I'm pretty sure we confirmed this. Starve, then fill with the desired food. Eating makes the taming bar go up, so it makes sense that a starving creature that will constantly eat until they're full will be the easiest to tame.

    We were taking some notes last night:
    - Each time you use a berry or narc, the "effectiveness" stat seems to go down a small amount.
    - Prime meat gives a HUGE boost to effectiveness, I'm guessing the "right" berries for an herbivore give a solid boost as well.
    - It seems like the fastest way to tame a carnivore right now is to have a ton of prime meat ready/saved, and using narcotics as sparingly as possible.
    - Effectiveness MAY be tied to consciousness level. I'd like to hear some dev feedback on that one, it's hard to establish a base line right now.

    On a separate note, the river right around Blue base seems pretty terrible for ore. Any other ideas where to look in that area?

  • WitchdrWitchdr Registered User regular
    edited June 2015
    Mvrck wrote: »
    downer wrote: »
    Is it better/more efficient to starve before taming? I'm seeing conflicting reports.

    I'm pretty sure we confirmed this. Starve, then fill with the desired food. Eating makes the taming bar go up, so it makes sense that a starving creature that will constantly eat until they're full will be the easiest to tame.

    We were taking some notes last night:
    - Each time you use a berry or narc, the "effectiveness" stat seems to go down a small amount.
    - Prime meat gives a HUGE boost to effectiveness, I'm guessing the "right" berries for an herbivore give a solid boost as well.
    - It seems like the fastest way to tame a carnivore right now is to have a ton of prime meat ready/saved, and using narcotics as sparingly as possible.
    - Effectiveness MAY be tied to consciousness level. I'd like to hear some dev feedback on that one, it's hard to establish a base line right now.

    On a separate note, the river right around Blue base seems pretty terrible for ore. Any other ideas where to look in that area?

    My understanding is that the effectiveness goes down with the nacro berries because you are forcing a carnivore to eat a berry. If you use narcotics you shouldn't see that or it is even less of a factor.

    Similar note, since narcotics are made with meat, using them on herbs reduces effectiveness more.

    Witchdr on
    "Look, all I know is that this cord was plugged into my house and your house was glowing like the freakin' sun. So, I put two and two together there and decided that you're pissing me off." -Carl Brutananadilewski

    In regards to the advocates of his former empire: “I was going to have them all executed… the Royal Advocate talked me out of it.” -Shadowthrone (Emperor Kellanved)

    Handles: LoL-Emerging, BF4/Hardline-Whiskeyjack227, Steam-Fragglerock, HOTS/Blizzard-Whiskeyjack#1333, Life-Jason
  • President RexPresident Rex Registered User regular
    Witchdr wrote: »
    A thought dawned on me yesterday. Couldn't you potentially knock a player out (with fists, tranqs, w/e) then rather than kill them, drag the body to a wooden prison and take away all their tools? Island police force.

    You can do that. You can also pick people up with a pteradon (...and drop them or do other things with them).
    BeornK wrote: »
    @Figgy Yup the shirt is just a plain shirt. Blueprints just saves you some engram points. It does not count as knowing the based material if you want to make the next level. Protip to level up, learn cloth hat, forage through the plants to get berries and fiber. Eat berries for water and food (just not stims or narcos) and craft lots of cloth hats. Everything gets easier once you have a sling shot or bow.

    Blueprints come with a 'rarity color' that can affect the quality of the blueprint. For instance, I have a purple cloth gloves blueprint that gives 12.4 armor instead of the 10.0 the engram craftable gloves give. So even if you can craft it yourself, in some cases it's better to use the blueprint.
    1) Travel Starter Box: We should totally start leaving some boxes near the beds marked: SHARED RESUPPLY TRAVELING STASH. Basic stuff like: Torches, appropriate clothing for the climate, stone axes/picks and maybe slingshots + stones. Take what you need and restock as appropriate. (For short trips just dump you gear here before you jump back.)

    On the Salute server, I've been building a few bridges across the southern landscape (mostly in the south central area). Those have boxes with random supplies for building stuff tools. And also a bunch of light sources/campfires. Also got sparkpowder now so I can more effectively keep them fueled up.

    Although that won't really help anyone out in mountains farming metal.

  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    You know what? Disregard everything about taming you think you know.

    http://imgur.com/a/4FTHw

    Apparently nothing matters at all besides the prime meat speeding up carnivores.

  • LittleBootsLittleBoots Registered User regular
    mojojoeo wrote: »
    You nerds will be over this by the time I get back

    Yup


    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • M-VickersM-Vickers Registered User regular
    Do tranq arrows spoil, like food ?

    I've just learned all the engrams to start tranqing, and I'm wondering if I can just make a huge batch of arrows, and stash them in my beach house, as it gets quite busy with sabers and raptors.

    Then, when a new bunch of dinos appear, tranq them and train a few and club the rest to death.

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    Neither tranq arrows or narcotics spoil, just the berries.

    Lokah Samastah Sukhino Bhavantu
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    Notes for the upcoming patch:
    172.0
    - You can now rename your tribe. (if you are the founder or have transferred the ownership)
    - You now also earn the XP on your human character that your mount earns.
    - You can no longer grab onto ladders thru walls.
    - You can now search for sessions by name.
    - You can't build in caves/cave-entrances anymore on PvE and all such structures are auto-destroyed (but sleeping bags are allowed)
    - Torpor now increases per level on creatures as a percentage of their max torpor, not via an absolute value. Makes big high-level creatures tougher to knock out.
    - Tribechat key can now be rebound via UI
    - in Pve the flyers can no longer grab players who are on a different team
    - Punching structures you can't damage (such as metal) still hurts you now, so you can kill yourself in metal cages etc.
    - 10% global insulation effectiveness boost
    - Minor GPU optimization to shader caching.
    - Servers now auto-restart if they crash, should yield better server uptime for now.
    - If corrupted local or server save files, data is now automatically restored from the last backup.
    - "Pistol whip" melee damages are nerfed appropriately and they now lose durability accordingly.
    - Base Food/Water Resource consumption rates reduced by 25% each
    - Mountain Stones now have a lot more metal. Still more to do here (actually new resource visuals and rich metals on the mountain summits) but wanna reserve the full map update 'till Friday, as it will require more testing.
    - Dinos can no longer damage metal structures. Rockets are now using "demolition" damage type which makes them as effective as C4. All explosions effectiveness vs structures increased 50%.
    - Grenade Engram moved to level 30, & no longer requires Crystal to craft.

    Coming This Week:
    Jurassic ARK Content Update
    Hardcore GPU optimization pass 1
    Tribe Government Types
    Spike Blockade (primitive tech): very effective vs dinos
    Food Storage Salt Bin (primitive tech): lets you keep your foods from spoiling longer prior to getting a fridge.

    Lokah Samastah Sukhino Bhavantu
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    Hardcore GPU optimization... wonder if that will let me run it on low. (radeon 5800 here) Don't have the money to upgrade right now. Anyone trying to run it with an outdated graphics card?

    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • downerdowner Registered User regular
    Notes for the upcoming patch:
    172.0
    - You can now rename your tribe. (if you are the founder or have transferred the ownership)
    - You now also earn the XP on your human character that your mount earns.
    - You can no longer grab onto ladders thru walls.
    - You can now search for sessions by name.
    - You can't build in caves/cave-entrances anymore on PvE and all such structures are auto-destroyed (but sleeping bags are allowed)
    - Torpor now increases per level on creatures as a percentage of their max torpor, not via an absolute value. Makes big high-level creatures tougher to knock out.
    - Tribechat key can now be rebound via UI
    - in Pve the flyers can no longer grab players who are on a different team
    - Punching structures you can't damage (such as metal) still hurts you now, so you can kill yourself in metal cages etc.
    - 10% global insulation effectiveness boost
    - Minor GPU optimization to shader caching.
    - Servers now auto-restart if they crash, should yield better server uptime for now.
    - If corrupted local or server save files, data is now automatically restored from the last backup.
    - "Pistol whip" melee damages are nerfed appropriately and they now lose durability accordingly.
    - Base Food/Water Resource consumption rates reduced by 25% each
    - Mountain Stones now have a lot more metal. Still more to do here (actually new resource visuals and rich metals on the mountain summits) but wanna reserve the full map update 'till Friday, as it will require more testing.
    - Dinos can no longer damage metal structures. Rockets are now using "demolition" damage type which makes them as effective as C4. All explosions effectiveness vs structures increased 50%.
    - Grenade Engram moved to level 30, & no longer requires Crystal to craft.

    Coming This Week:
    Jurassic ARK Content Update
    Hardcore GPU optimization pass 1
    Tribe Government Types
    Spike Blockade (primitive tech): very effective vs dinos
    Food Storage Salt Bin (primitive tech): lets you keep your foods from spoiling longer prior to getting a fridge.

    Well, the patch is out, as well as a hotfix. I really need to remember to turn off automatic updates for games like this. Now to wait for @WIckedkarma to update the server. :)

  • M-VickersM-Vickers Registered User regular
    Neither tranq arrows or narcotics spoil, just the berries.

    Cool, I'll start stockpiling them tonight.

  • M-VickersM-Vickers Registered User regular
    Notes for the upcoming patch:
    172.0
    - You can now rename your tribe. (if you are the founder or have transferred the ownership)
    - You now also earn the XP on your human character that your mount earns.
    - You can no longer grab onto ladders thru walls.
    - You can now search for sessions by name.
    - You can't build in caves/cave-entrances anymore on PvE and all such structures are auto-destroyed (but sleeping bags are allowed)
    - Torpor now increases per level on creatures as a percentage of their max torpor, not via an absolute value. Makes big high-level creatures tougher to knock out.
    - Tribechat key can now be rebound via UI
    - in Pve the flyers can no longer grab players who are on a different team
    - Punching structures you can't damage (such as metal) still hurts you now, so you can kill yourself in metal cages etc.
    - 10% global insulation effectiveness boost
    - Minor GPU optimization to shader caching.
    - Servers now auto-restart if they crash, should yield better server uptime for now.
    - If corrupted local or server save files, data is now automatically restored from the last backup.
    - "Pistol whip" melee damages are nerfed appropriately and they now lose durability accordingly.
    - Base Food/Water Resource consumption rates reduced by 25% each
    - Mountain Stones now have a lot more metal. Still more to do here (actually new resource visuals and rich metals on the mountain summits) but wanna reserve the full map update 'till Friday, as it will require more testing.
    - Dinos can no longer damage metal structures. Rockets are now using "demolition" damage type which makes them as effective as C4. All explosions effectiveness vs structures increased 50%.
    - Grenade Engram moved to level 30, & no longer requires Crystal to craft.

    Coming This Week:
    Jurassic ARK Content Update
    Hardcore GPU optimization pass 1
    Tribe Government Types
    Spike Blockade (primitive tech): very effective vs dinos
    Food Storage Salt Bin (primitive tech): lets you keep your foods from spoiling longer prior to getting a fridge.

    New plan - narco is out, spike blockades are in. My beach house WILL be a paradise, dammit !

    Albeit a paradise surrounded by spikey fences.

  • President RexPresident Rex Registered User regular
    I think those are called picket fences.

  • HellboreHellbore A bad, bad man Registered User regular
    Just a note, I ran into a low level Carno and Scorpion right outside the cliff fort, so be aware that it still not 100% safe.

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    Hellbore wrote: »
    Just a note, I ran into a low level Carno and Scorpion right outside the cliff fort, so be aware that it still not 100% safe.

    Pretty sure the only 100% safe places in this game are the menu, loading, and respawn screens. The struggle is real out there.

    Lokah Samastah Sukhino Bhavantu
  • WitchdrWitchdr Registered User regular
    So it looks like the taming effectiveness effects the stats of the creature after you tame it, not the time it takes to tame. It looks like the only speed factors when taming a dino are the favorite food and apparently you can force feed it the wrong type of food to drive the hunger down by 1. I guess with carnos this would be helpful.

    "Look, all I know is that this cord was plugged into my house and your house was glowing like the freakin' sun. So, I put two and two together there and decided that you're pissing me off." -Carl Brutananadilewski

    In regards to the advocates of his former empire: “I was going to have them all executed… the Royal Advocate talked me out of it.” -Shadowthrone (Emperor Kellanved)

    Handles: LoL-Emerging, BF4/Hardline-Whiskeyjack227, Steam-Fragglerock, HOTS/Blizzard-Whiskeyjack#1333, Life-Jason
  • WIckedkarmaWIckedkarma AustinRegistered User regular
    downer wrote: »
    Notes for the upcoming patch:
    172.0
    - You can now rename your tribe. (if you are the founder or have transferred the ownership)
    - You now also earn the XP on your human character that your mount earns.
    - You can no longer grab onto ladders thru walls.
    - You can now search for sessions by name.
    - You can't build in caves/cave-entrances anymore on PvE and all such structures are auto-destroyed (but sleeping bags are allowed)
    - Torpor now increases per level on creatures as a percentage of their max torpor, not via an absolute value. Makes big high-level creatures tougher to knock out.
    - Tribechat key can now be rebound via UI
    - in Pve the flyers can no longer grab players who are on a different team
    - Punching structures you can't damage (such as metal) still hurts you now, so you can kill yourself in metal cages etc.
    - 10% global insulation effectiveness boost
    - Minor GPU optimization to shader caching.
    - Servers now auto-restart if they crash, should yield better server uptime for now.
    - If corrupted local or server save files, data is now automatically restored from the last backup.
    - "Pistol whip" melee damages are nerfed appropriately and they now lose durability accordingly.
    - Base Food/Water Resource consumption rates reduced by 25% each
    - Mountain Stones now have a lot more metal. Still more to do here (actually new resource visuals and rich metals on the mountain summits) but wanna reserve the full map update 'till Friday, as it will require more testing.
    - Dinos can no longer damage metal structures. Rockets are now using "demolition" damage type which makes them as effective as C4. All explosions effectiveness vs structures increased 50%.
    - Grenade Engram moved to level 30, & no longer requires Crystal to craft.

    Coming This Week:
    Jurassic ARK Content Update
    Hardcore GPU optimization pass 1
    Tribe Government Types
    Spike Blockade (primitive tech): very effective vs dinos
    Food Storage Salt Bin (primitive tech): lets you keep your foods from spoiling longer prior to getting a fridge.

    Well, the patch is out, as well as a hotfix. I really need to remember to turn off automatic updates for games like this. Now to wait for @WIckedkarma to update the server. :)

    server is updated =)
    I update the server every morning between 8AM and 10AM CST.

    camo_sig2.png
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    I am kind of salty right now. Rex spawned in the river and attacked my base. No problem. Jump on my flier, grab the rex's aggro and lead him to a pack of herbivores over a ridge, and let him do his thing.

    Comes stomping back 3 minutes later. Do that again, this time even further out. Comes back 5 minutes later. Resumes eating my house. Not me, which would be fine. But my house. It's taking out my upper level, where my forge and smithy are. Getting worried.

    Go to my gun cabinet. Grab my long rifle, pistol, and shotgun. Go outside, put 6 long rifle rounds into the rex (24 ingots + gunpowder) 16 pistol rounds (many more ingots + gunpowder) and 9 shotgun rounds (more more more ingots).

    By the time I'd dropped it, it had eaten my forge, smithy (containing 80+ ingots and a bunch of metal crafting prints) and most of my walls. Guns are totally fucking worthless given their cost, especially given the fact that my steggie (RIP) could drop a rex by spamming tail swing for 15 seconds. Rabble rabble rabble.

    Anyway, I ripped my base apart, used all the materials to spam worthless crafting crap for XP, and will be joining you guys over at blue base soon...

    Lokah Samastah Sukhino Bhavantu
  • SutibunRiSutibunRi Montreal, Quebec, CanadaRegistered User regular
    I started my night by being murdered by a raptor in the dark before I even had my bearings, ended the night getting jumped by another raptor while on a corpse run.

    I realized after naming my trike, I should have gone with Trikeskelion rather than Triskelion. Especially after I parked it beside Agent Steggy Carter.

    Can anyone make Trike saddles? I want to ride my dino off to (mis)adventure! (Actually, just to gather all the berries.)

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    I should say that on the plus side, was able to save all of my guns and saddles, the two fabricators, some irrigation parts, and all of my tools.

    Lokah Samastah Sukhino Bhavantu
  • WitchdrWitchdr Registered User regular
    If anyone is by red base, can you check my dilos to make sure they have enough meat? I can't remember if i topped them off last night or not. My dilos are Dil, Doe, quitter, and little pooper.

    "Look, all I know is that this cord was plugged into my house and your house was glowing like the freakin' sun. So, I put two and two together there and decided that you're pissing me off." -Carl Brutananadilewski

    In regards to the advocates of his former empire: “I was going to have them all executed… the Royal Advocate talked me out of it.” -Shadowthrone (Emperor Kellanved)

    Handles: LoL-Emerging, BF4/Hardline-Whiskeyjack227, Steam-Fragglerock, HOTS/Blizzard-Whiskeyjack#1333, Life-Jason
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Did we figure out if tamed dinos can gain more than 30 levels?

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    Latest patch decimated durability. Guessing it's a bug, since if you pick berries with a torch equipped, the torch lasts about 45 seconds. Metal picks and axes can chop about 7-10 trees/rocks down before breaking. Chitin armor breaks in about 1 or 2 hits.

    Lokah Samastah Sukhino Bhavantu
  • AiserouAiserou Registered User regular
    .
    Mvrck wrote: »
    Did we figure out if tamed dinos can gain more than 30 levels?

    It's for sure more than 30, Shiney has gone from 11 to 44, but the number I keep seeing online is 40 levels.

  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Ok new rule at Blue Base:

    If you have something that can fit inside the gate, it gets stuck inside and put on passive. I will make everyone wood signs tonight to designate parking spots. Just had to chase down half the dinos because a dilo was too close while the gate was open moving a trike out, Dick agroed and half the herd went with him. The rooftop landing pad is almost done too, so we should have a spot for your fliers soon, thanks to Rook!

  • MudzgutMudzgut OhioRegistered User regular
    Thanks to @destroyah87, I got to check out ARK solo last evening. Gonna try to get on the server tonight and hopefully learn to survive better.

    steam_sig.png

    Twitch/Mudzgut
    Fall down seven times. Stand up eight.
  • M-VickersM-Vickers Registered User regular
    If anyone needs stone, I have 2 stacks that I don't need but can't bear to throw away in my hut Mvickers Abode.

    I've also started making narco juice, but arent planning on taming any time soon, so help yourself to that, too.

    I've started a massive house expansion project, and have my foundations on place. Building walls now. My plan is to have a single, silly high tower eventually, that I'm going to try BASE jumping from, when I make a parachute...

    I just need a few days of peace from raptor and bird attacks while chop down 10,000 trees.

  • MudzgutMudzgut OhioRegistered User regular
    The idea of being a mobile hunter with no home has been very fun so far, but caused many deaths and restarts.

    Trying to avoid spending too many points too fast since I know you can't skill up everything and I haven't learned enough yet to know what may/may not be a "critical" thing for me and how I end up enjoying my ARK time. I keep hearing about people running around with a pack of raptors and that greatly interests me.

    Are there any crafting skills that are considered must haves no matter how you're playing?
    I picked up the necessary stuff for narcotics since I've heard that will help in my raptor taming eventually.

    Should I just bite the bullet and buy up into wood housing parts, set an encampment and not venture too far out for awhile? I was doing my best to not play too safe just yet and explore, but I supposed having a homestead would assist in getting back on my feet more quickly because...

    ...each time I've died, even if I respawn randomly in the same zone, I tend to get completely lost trying to find my stuff. So much so that I just stopped trying since I didn't really have much. I'd just go right back into tree punching mode, get the basics and take off again.

    Mostly ran into small encampments with no activity in them when I passed through. Found and hit up a few of The Public Works bridges. Used the campfires and added extra wood to restock them. At one of them I threw a pick, hatchet, water skin, and two spears in the chest in case someone ended up there in need.

    Also - can anyone tell me how to use the dang map? Or is it just that basic for now? I've got a few points of interest marked, but can't seem to tell where I am in order to use them.

    steam_sig.png

    Twitch/Mudzgut
    Fall down seven times. Stand up eight.
  • NotoriusBENNotoriusBEN Registered User regular
    you gotta learn skills at the beginning in order to learn skills farther down the tree.

    Its a good thing to learn axe, spear, cloth hat, shirt, pants, and shoes, campfire, waterskin, torch. You'll always have a use for those. I thought about it for a long time, but learning thatch building parts and getting a bed are also good things to know how to do. also get slingshot and go into bow and arrows when you can.

    It should help with the kind of lifestyle you want to live, and provide the bare necessities. You can make a bivouac in the area you want to hunt and explore, then just leave it stocked as a survival shelter for the next person to come across it, or use it to come back if an area gets too wild.

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • M-VickersM-Vickers Registered User regular
    you gotta learn skills at the beginning in order to learn skills farther down the tree.

    Its a good thing to learn axe, spear, cloth hat, shirt, pants, and shoes, campfire, waterskin, torch. You'll always have a use for those. I thought about it for a long time, but learning thatch building parts and getting a bed are also good things to know how to do. also get slingshot and go into bow and arrows when you can.

    It should help with the kind of lifestyle you want to live, and provide the bare necessities. You can make a bivouac in the area you want to hunt and explore, then just leave it stocked as a survival shelter for the next person to come across it, or use it to come back if an area gets too wild.

    I wouldn't go exploring until 15, when you get the bow and arrows. Being able to kill at range massively boosts your survival ability.

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