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And with the way that T18 currently is for Brewmasters, you only technically have a health bar.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Must be a mage then.
Shambler Milk is Horde on Cho'gall.
that's why we call it the struggle, you're supposed to sweat
We got lucky and got to phase 3 like it was no big deal but then we couldn't do it again.
It was an early fluke just to taunt us.
Especially when your only priest is your best healer, and he gets stuck on MC duty!
best we did I think was breaking the shield on the third elementalist, but I have no idea where the mana is gonna come from to heal P3. We must be taking too much damage from something, but I kinda struggled to identify what
that's why we call it the struggle, you're supposed to sweat
Which I don't mind, since there's no boomkin cloaks or boots with crit/mastery itemization, so crafted 715s it is!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Secondary stats are effectively irrelevant, when the primary bonuses for upgrades are so high, outside of really badly itemized gear.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
You have a 40% chance of Arcane Blast being an instant cast. Which means you don't get the mana regen you would during your casts as you build to 4 charges.
Which means depending on your "luck" with set bonus procs, you won't be able to reach 4 Charges.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Tier set pieces included? It's certainly a thing.
This sucks.
I didn't realize you couldn't level past 90 on the WoD trial. I assumed it would let me level and then just not let me play that character again unless I bought it.
I suppose either one makes sense. But I would have preferred a notification.
it says it somewhere - I think when they advertise the trial it's in the features list
all expac trials have been like that. you can level to 99% of the way towards (previous max level + 1) but not actually ding.
I think every raid in WOTLK and CATA did it with the final boss. They almost always dropped weapons but they dropped ALL the weapons. How hard would that be to do again? Its just downright silly if this is not some unfinished loot tables thing.
It sounds to me actually like you have two different teams going here. One makes decisions on raid balance and has access to ilvl of the gear dropping... and a separate team handles the loot tables. As is in pretty much EVERY MMO WORKPLACE EVER teams have the worst communication in existance.
It's the only thing that makes mathematical sense.
It wasn't really clean, but he's dead.
And one of our ret pallies hit the lottery and got the Heroic Warforged Socketted The Black Hand to drop.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
In the past the later bosses could drop better itemized loot without an ilvl difference. It could have stuff like 2-3 sockets and the best stat combination for a spec. Now stuff like sockets are random by design to keep people coming back and there most classes seem to have one secondary which is very good but the rest are around the same (not sure if this is true of all specs, but it's true for the ones I've messed around with). The shared loot also hinders this. In the past they would make sure tank armor had the best or atleast better combinations for the plate tanks in later tiers, the druid leather would have mastery or haste and spirit on and so on. If specs needed a threshold of one stat there was usually enough of it on later tier gear that capping wasn't a problem but other stats where available since they were now worth more (relatively speaking). They can't do this now because every spec sharing an armor type potentially wants different stats so they drop one of every kind. If the item you want drops in an earlier part of the tier it's now it's potentially 5.1% or 10.46% worse than later items and you have to way that against the stat weights of the items that drop later. Chances are people take the straight ilvl upgrade.
They don't even customize tier now since it's all the same and you end up with a bunch of middling secondary stats with one good off piece. Really with stats being so close together and the shared itemization tables the only thing they can do to make better gear is go back to the old sockets design and plunk a few on gear or up the ilvl of gear. They're choosing to blindly increase the item level wing by wing to fix this "progression within a tier" problem.
Since they have feedback that says the later bosses aren't rewarding a better system might be to have later bosses drop upgrade tokens similar to the crystallized firestones. Make them drop a few of them plus loot. Then people can upgrade whatever the hell they want including tier. Save the big ilvl weapon upgrades for archi and make sure he has enough. Hell let people use the tokens on them too.
I mean okay, there's incentive to defer a drop because there might be a better drop later, but so what? That's been the case forever. It might lead to loot being deprecated as the tier goes on, but that's also been the case forever.
there's no reason there needs to be a full raid's worth of gear at each ilvl plateau. Loot over the course of progressing through the raid will work exactly the way it does now, except that some pieces will have marginally higher ilvls.
that's why we call it the struggle, you're supposed to sweat
Quite frankly, I'm okay with some of this because it means I won't have to kill Archi for my BiS weaps. I'll be using them to kill him.
For weapons, 5-15 ilvls is all it takes for one to go from "god tier" to "dog shit". Unless they stop making weapon damage and dps values a part of what ilvl something is, the higher DPS weapon will always win out as being better (assuming it has the same primary of course). This means those specs with weapons on the final bosses will have a higher possible DPS than anyone else.
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We're progressing on Heroic Blackhand and I've not needed an upgrade out of this instance for probably over a month.
This is interesting because I see it the other way.
Does highest possible damage really matter that much though? If you've killed Archimonde then you've no where left to go but up to the next level of difficulty. When you step up to that next difficulty suddenly all of the other weapons that drop earlier in the raid outclass your Archimonde weapons. Raid loot under this system is a ladder. Raid wings and raid difficulties combine to create a smooth progression where people and classes get some "time to shine" when their drops are strongest. Yet everyone is getting armor and trinket upgrades. That seems fun.
If you killed Archimonde Mythic then you've beaten the tier. The whole thing is on "farm". Do relative power levels of classes really matter after the content is irrelevant from a progression point of view? I don't really think they matter that much at that point. If this really is the last raid instance then the people who have Archimonde weapons are probably getting a raw deal. Their weapons won't be relevant for progression ever when the new expansion comes everything resets inevitably.
I'm sure this will lead to Mythic guilds stacking whatever classes get weapons on the tier right before Archimonde. Whatever though. Mythic guilds when signed up for class stacking and min-maxing. Comes with the territory.
In general, there are already 3-4 weapons available to a spec in a given tier. One of them is the best, the rest are Not The Best. In practice this won't create much difference in the way you gear up over the course of a raid compared to the current tier.
that's why we call it the struggle, you're supposed to sweat
Also note that I believe zone drop items are of the lowest ilvl for that difficulty so you'll have a potential to get bottom level items from higher level bosses.
Imagine the entire player base pouring into the zone trying to get the new crafting mats for the next levels of upgrades.
...Yeah.
Gladiator's Sanctums on all characters! Probably should start working on a PvP set now.
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