Kings of War 2nd edition
Kings of War is a Fantasy Mass-combat game from Mantic games.
In a Nutshell it is a remodeled Warhammer-game, with all the extraneous crud and special rules distilled in to much easier and exciting format.
I'll assume most of you will know Warhammer and explain KoW through that lens.
Notable differences From WHFB:
*No removing models from units, Instead you give them Damage-markers.
*Damage Markers get added to Nerve-roll, which might Waver them (Can only stand or retreat) or Rout (destroy). Smallest & weakest units might have Rout of 10+, while Hordes have 20+. Damage Markers stay on units.
*Rank-and-file troopers aren't individuals, instead they come in fixed unit sizes that have united stats.
*Infantry has Troopers (10), Regiments (20), Hordes (40) and Legions (60), Cavalry same with 5/10/20 riders and Large Infantry 3/6.
*Instead of Wheeling, units can pivot around their center point. Marchers (double move) cannot pivot at all.
*Most of things are measured from center of the front-line (Unit "leaders" place), whether unit is in range or sees the target.
*No templates. War-machines (and the like) roll single die for hit and usually deal D6+x hits if their original roll hits.
*Player whose turn it is rolls all the dice: To hit rolls (your stat), To damage (opponents stat) and Nerve (opponents stat), if any wounds were caused.
But you can check the rules and their differences yourself from Mantic Games homepage:
Free Basic rules and basic Army lists
They're only 27 pages long! (+2-3 pages per army)
The Main Rulebook, which will be released in August has more rules for Scenarios, Magic Items and stuff
The Free Basic Rules should have all you need to get started.
The Rulebook will also have fluff and more comprehensive army-lists with monsters, special characters and more army-lists.
Basileans - Humans in Plate-armour, Panther-cavalry and Angelic Support.
Dwarves - Shorter humans with sturdier troops and War-Machines. Also Throwing Mastiffs!
Elves - Elite and Fast Army with Some treefolk and Dragon allies. A Mix of High and Wood Elves.
Kingdoms of Men - Regular Human army, with War Machines and Handguns. Very Empire like.
Ogres - Big guys with big weapons. Visually different, but otherwise Ogre Kingdoms style army.
Orcs - They're Orcs! No Goblins though.
Goblins - They're Goblins! No Orcs though.
Undead - Zombies, Ghouls, Skeletons, Werevolves and Mummies. They're a mix Vampire Counts / Tomb kings from the good old days.
Abyssal Dwarves - Dwarves, but bad! They do also have Throwing Mastiffs!
In full rulebook there will be also following armies:
Forces of Nature
Forces of the Abyss
There's also really flexible Ally system. You can have up to 25% allies and you can't mix Good armies with Evil ones.
Mantic have also announced that they will make books for non-Mantic armies.
There's going to be rules for Popular Fantasy (I.E Warhammer) and Historical Armies. ETA: TBD.
Oh and one more thing:
You can use your Non-mantic armies to play this!
Just have your miniatures on right size unit tray and you're good to go.
I lied! Just one more thing: You could go all in and make some awesome dioramas that are on right size base like some fine gentlemen on the internet: