Build your own discussions in the [Super Mario Maker] thread

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  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    Made my first course!

    0056-0000-0029-6085

  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    Made a new stage!

    Chain Chomps Ain't Chumps: 0868 0000 0029 77C5

  • EnlongEnlong Registered User regular
    I should make a level themed around using spin-jumping on otherwise dangerous enemies.

  • TaramoorTaramoor Storyteller Registered User regular
    Enlong wrote: »
    I should make a level themed around using spin-jumping on otherwise dangerous enemies.

    Saw a guy on a stream confronted with something like this. Piranha plants as far as the eye could see.

  • EnlongEnlong Registered User regular
    I was thinking more like Spinies, since they're mobile and could take you on a ride over a spike field.

  • rhylithrhylith Death Rabbits HoustonRegistered User regular
    Actually really regretting this purchase.

    I did the tutorial level and was just like oh god I don't want to do this at all.

  • CorporateRedCorporateRed Wooooooo! Registered User regular
    This thing is great. My son is in heaven making and uploading his crazy courses.

    This is one of them 7179-0000-0019-B3EB

    Steam ID: Corporate Red
    steam_sig.png
  • nicopernicusnicopernicus Registered User regular
    I really wish there were more half completed levels like the tutorial. That was extremely clever and intuitive.

  • Desert LeviathanDesert Leviathan Registered User regular
    Behold, the WIcked King's Citadel: 8072-0000-002A-DC26

    Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    rhylith wrote: »
    Actually really regretting this purchase.

    I did the tutorial level and was just like oh god I don't want to do this at all.

    You should send it to @Yukira

    I offered to buy it for the box and packing and ship the disk there, but needed 60 dollars first for completely unrelated reasons. That wasn't agreeable, though, it seems.

  • ViskodViskod Registered User regular
    Taking turns making a level is fun. I made a section, then he made a section, and so on. You have the boyfriend to thank for the shortcut. I would have made you suffer.

    Mystery Thwomps!
    E34E-0000-002B-48E6

  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    People are very good at making difficult Mario levels

    They are less good at making good difficult mario levels

  • EnlongEnlong Registered User regular
    Made that level idea I mentioned earlier.

    Dizzy Spin Castle

    F97C-0000-002B-41D2

  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    I've been satisfied making levels that are either very short with a couple of challenging manoeuvres, or of a moderate difficulty.

    Also the guide in the PAL version isn't called Mary O what this this BS?

  • ViskodViskod Registered User regular
    People are very good at making difficult Mario levels

    They are less good at making good difficult mario levels

    I'd like to think mine are good, but I didn't think they were that hard, each one I've made I end up making easier than the last because I feel bad that so few people complete them vs how many try

  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Yeah I like to think mine are pretty good, too. So if people want to give me some constructive criticism, have at it, please!

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • YukiraYukira Registered User regular
    rhylith wrote: »
    Actually really regretting this purchase.

    I did the tutorial level and was just like oh god I don't want to do this at all.

    You should send it to Yukira

    I offered to buy it for the box and packing and ship the disk there, but needed 60 dollars first for completely unrelated reasons. That wasn't agreeable, though, it seems.

    Sier said no.

  • ChincymcchillaChincymcchilla Registered User regular
    People are very good at making difficult Mario levels

    They are less good at making good difficult mario levels

    I played a level last night that was maximum level length of just airship cannons with gaps

    So you had to wait for it to shoot then jump to the next cannon

    Fairly challenging

    But literally all it was


    I dunno for me I like the levels that feel like Mario levels and I'm really not enjoying the weirder gimmicky ones

    I wish I could tell it to never give me a single 'dont move' level
    rhylith wrote: »
    Actually really regretting this purchase.

    I did the tutorial level and was just like oh god I don't want to do this at all.

    Did you try playing other peoples levels?

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    i moved a block i'd had in place for a while and a bunch of flies flew out from under it and my cursor turned into a fly swatter and i swatted them all and then all of a sudden i was playing the fly swatter minigame from mario paint

    game of the year all years

    Wait, do you think-

    Could it be?

    Is Mario Maker Frog Fractions 2?

    cdci44qazyo3.gif

  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    The one I've made so far us supposed to be a relatively straight forward level with difficult platforming.

    Anyone try it yet?

  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    good grief my hands are cramped from doing the 100 mario challenge on expert last night

  • King RiptorKing Riptor Registered User regular
    Updated Bowkitu Brawl
    C258-0000-0022-52C6

    Bowser Mega Ship pt 1
    CF7A-0000-002E-D127

    Bowser Mega ship pt 2
    A3D7-0000-002F-54F2

    On this last one you may need to center yourself while riding the shell I can't get Mario on it 100% of the time .

    I have a podcast now. It's about video games and anime!Find it here.
  • Mr. GMr. G Registered User regular
    I get why you can't do this

    But I really wish you could just issue a "patch" for a level instead of having to reupload

    6F32U1X.png
  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    Enlong wrote: »
    Made that level idea I mentioned earlier.

    Dizzy Spin Castle

    F97C-0000-002B-41D2

    I beat it but this level is an ass hole!

  • EnlongEnlong Registered User regular
    Enlong wrote: »
    Made that level idea I mentioned earlier.

    Dizzy Spin Castle

    F97C-0000-002B-41D2

    I beat it but this level is an ass hole!

    Any suggestions for improvement?

  • ChincymcchillaChincymcchilla Registered User regular
    good grief my hands are cramped from doing the 100 mario challenge on expert last night

    I beat it but it was close, like 24 marios left and I skipped a lot of levels

    Some of them made me question how the creator was beating them

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • ViskodViskod Registered User regular
    Pacts with Satan is my going theory for Expert Mode.

  • Mr. GMr. G Registered User regular
    edited September 2015
    Okay what the FUCK

    I fell down a pit testing one of my levels

    And, instead of dying, Mario made a bunch of sounds out of Mario 64 like he was fighting, while the sound effects of climbing a metal ladder and knocking on a window played

    And then the sound of a door opening played, and a women whispered "Super Mario Maker" and the door closed and THEN Mario died

    Mr. G on
    6F32U1X.png
  • ChincymcchillaChincymcchilla Registered User regular
    The one I've made so far us supposed to be a relatively straight forward level with difficult platforming.

    Anyone try it yet?
    Made my first course!

    0056-0000-0029-6085

    Its telling me course not found

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • EnlongEnlong Registered User regular
    Mr. G wrote: »
    Okay what the FUCK

    I fell down a pit testing one of my levels

    And, instead of dying, Mario made a bunch of sounds out of Mario 64 like he was fighting, while the sound effects of climbing a metal ladder and knocking on a window played

    And then the sound of a door opening played, and a women whispered "Super Mario Maker" and the door closed and THEN Mario died

    You will die in 7 days.

    Or after placing a bunch of blocks.

  • BucketmanBucketman Call me SkraggRegistered User regular
    Huh I did not realisize how quick the 30th anniversity Amiibo would sell out EVERYWHERE

  • StericaSterica Yes Registered User, Moderator mod
    Viskod wrote: »
    Pacts with Satan is my going theory for Expert Mode.
    The problem with expert mode is that it's going to end up with a lot of levels that are designed like shit so people die a lot. It's not really testing your skills but more your tolerance for traps, "haha this block had a spiny in it now you're dead", and cheap shots that do nothing but drain your lives. It's inherently not fun or interesting to play Kaizo #1309283 or "Creator got bored and put three Bowsers in a cramped spring room" levels back to back to back.

    Granted, this could be early launch problems and the star system will ensure that only well-designed levels are encountered and the invisible block troll maps fall by the wayside, but I'm skeptical that good hard levels will get a lot of stars.

    YL9WnCY.png
  • WyvernWyvern Registered User regular
    I am suddenly realizing that there are VERY few Super Mario World enemies that don't leave shells or similar behind. Even its weird goombas can be weaponized. If you want to make a level where access to that sort of thing is deliberately limited, you have pretty much no option for a low-threat basic enemy other than Monty Moles.

    It's a reason to not use the Super Mario World tileset like 100% of the time, I guess. Well, that and the lack of breakable bricks.

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    The one I've made so far us supposed to be a relatively straight forward level with difficult platforming.

    Anyone try it yet?
    Made my first course!

    0056-0000-0029-6085

    Its telling me course not found

    Hmmmm I'll check when I have a chance.

  • TaramoorTaramoor Storyteller Registered User regular
    0A23-0000-0030-B14F

    Step 2 of my plan, and my first dungeon level.

  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    OK I put the number in wrong

    0556-0000-0029-6085

    That should work.

  • ChincymcchillaChincymcchilla Registered User regular
    Does anyone know how to sync up the rising/falling of two winged red shell turtles?

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • ChincymcchillaChincymcchilla Registered User regular
    Theyre just flying around like dicks and its driving me crazy

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • StericaSterica Yes Registered User, Moderator mod
    edited September 2015
    Does anyone know how to sync up the rising/falling of two winged red shell turtles?
    Can't be done in any organic fashion. Enemies don't exist until they're on screen so the first koopa will start flying before the second one is on the screen. This is immensely annoying for stuff like tracks where you want, say, chompers to create a Yoshi only platform but you're limited in how many you can place on the track because they can go out of sync and create a much more difficult, if not impossible, jump.

    EDIT: I get why it's done, because otherwise enemies would fall into pits before Mario got there, but one annoying example is when I placed a powerup between two chompers so Yoshi had to eat it. But because the right chomper doesn't spawn until it's on screen, you will never see the powerup through normal play so I had to use blocks which really went against the theme of the stage.

    Sterica on
    YL9WnCY.png
  • ChincymcchillaChincymcchilla Registered User regular
    Does anyone know how to sync up the rising/falling of two winged red shell turtles?
    Can't be done in any organic fashion. Enemies don't exist until they're on screen so the first koopa will start flying before the second one is on the screen. This is immensely annoying for stuff like tracks where you want, say, chompers to create a Yoshi only platform but you're limited in how many you can place on the track because they can go out of sync and create a much more difficult, if not impossible, jump.

    EDIT: I get why it's done, because otherwise enemies would fall into pits before Mario got there, but one annoying example is when I placed a powerup between two chompers so Yoshi had to eat it. But because the right chomper doesn't spawn until it's on screen, you will never see the powerup through normal play so I had to use blocks which really went against the theme of the stage.

    That's a huge bummer, its such a core idea of the first game

    Oh well, I made a level I'm really proud of. Only had to 'cheat' and put a coin hint in for one part, was worried people wouldn't figure it out otherwise

    If you guys play it let me know if its unnecessary!

    87E8-0000-0031-224C

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
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