[Fallout 4] 2 Fast 2 Furious

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  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    g4Ue11t.png

    Suddenly none of the other dwellers feel comfortable hanging around Luchador Larry.

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  • PreacherPreacher Registered User regular
    hahahaha

    Oh man, that is awful.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    Wow, yeah, that's a damn nice vault. I screwed mine over a bit trying to make a nice and super-defensible vault but it ended up being a jumbled mess of random buildings that takes forever to get anywhere.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    I'm going to be surprised if someone doesn't end up putting together a mod down the line that basically recreates Fallout Shelter in Fallout 4.

    With all the new building/crafting systems, I imagine Bethesda will provide a pretty good template for it.

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  • ButtcleftButtcleft Registered User regular
    "Welc-krrzzcht- to Vau-au-ault Tech Personal Ge-Ge-Getaway Collapsible Vault! Ple-e-e-ease Imput Schematic Now"

  • PreacherPreacher Registered User regular
    I just can't wait to have my pip boy, so I can play in my vault while killing ghouls in boston. It'll be so much brand synergy a marketing exec will have to report to the doctor to get his penis drained.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • PreacherPreacher Registered User regular
    Susan's been out there for 22 hours, she's hunted things, seen things, I can't let her back into the vault, she's less of a person now. More of a machine, also she upgraded to a combat shotgun, what the fuck Susan?

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited August 2015
    Preacher wrote: »
    I just can't wait to have my pip boy, so I can play in my vault while killing ghouls in boston. It'll be so much brand synergy a marketing exec will have to report to the doctor to get his penis drained.
    Hopefully Shelter convinces them to take a jab at more Fallout spin offs.

    Card game, isometric RPG by Obsidian, MMORPG thats doomed to fail and go F2P six months in, etc. Put that shit in my veins, all of it.

    Dr. Chaos on
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  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Dr. Chaos wrote: »
    Preacher wrote: »
    I just can't wait to have my pip boy, so I can play in my vault while killing ghouls in boston. It'll be so much brand synergy a marketing exec will have to report to the doctor to get his penis drained.
    Hopefully Shelter convinces them to take a jab at more Fallout spin offs.

    Card game, isometric RPG by Obsidian, MMORPG thats doomed to fail and go F2P six months in, etc. Put that shit in my veins, all of it.

    I don't think a Fallout MMORPG could fail. If they did that, I'd play the ever loving shit out of it. While singing over Vent.

    "bongo, bongo, bongo I don't want to leave the Congo, oh-no-no-no-no-no"

  • PreacherPreacher Registered User regular
    MMO's are hard to pin down. Especially since fall out mutliplayer has never been attempted in the franchise I don't think?

    Honestly I think multiplayer that would work best for fall out would be a third person action RPG where you chose classes based on previous fall out heroes...

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • BionicPenguinBionicPenguin Registered User regular
    Bethesda doesn't exactly have the best track record with MMOs...

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    edited August 2015
    They could do perks and limited skill points that would make the concept of classes, but honestly, I don't want classes for a Fallout MMO. The best part of playing Fallout is the mixing and matching of skills and perks. With it being an MMO, giving only a like 3-5 skill points a level and a perk every two levels with a level cap would help balance groups as you couldn't be a Sweet Talker with Big Guns, Energy Weapons, Mad Medic Skills and Hacking Skills while wearing Power Armor and driving a Vertibird, raining death on everyone in the Wasteland.

    But I fear it would be like playing DayZ where you walk two feet and some asshat pops you in the head with a sniper rifle just to take your underwear.

    Grunt's Ghosts on
  • ProhassProhass Registered User regular
    edited August 2015
    A fallout mmo would be a disaster. Even if it was well done it would just be a waste. It's not going to happen, thank god, especially after TESO.

    Prohass on
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited August 2015
    Prohass wrote: »
    A fallout mmo would be a disaster. Even if it was well done it would just be a waste. It's not going to happen, thank god, especially after TESO.
    Yep.

    The days of developers going for big expensive MMOs that take years to make and then immediately start bleeding money are over.

    They wanted that subscription money and now they know it's too risky and they'll probably just end up in a F2P/B2P compromise.

    Dr. Chaos on
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  • ShimshaiShimshai Flush with Success! Isle of EmeraldRegistered User regular
    Just let us do a two-player co-op. I don't even want it to be coherent to the story, just make it happen.

    Steam/Origin: Shimshai

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  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited August 2015
    Shimshai wrote: »
    Just let us do a two-player co-op. I don't even want it to be coherent to the story, just make it happen.
    I think thats what a lot of people wanted.

    Not something I'm interested in personally but I see the appeal as long as it wouldn't divert resources from the game that could be spent elsewhere.

    Particularly the appeal of nailing a friend with a mini nuke from afar.

    "Hey, you were surrounded. Seemed like a good idea at the time."

    Dr. Chaos on
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  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    Started a new vault, got Butch in my first lunchbox. Level 29 with great stats (except for luck, sadly). Tunnel Snakes rule!

  • Capt HowdyCapt Howdy Registered User regular
    nihlpgq6lcdk.jpg

    Little help with the RCA9.esp ##? ADDITEM code = 0##001EEC
    ## = load order

    Trying to figure out what ## should be.

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  • ButtcleftButtcleft Registered User regular
    doesn't Nexus Mod Manager have a mod sorter?

  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    If you look closely, there is a little tab between Plugin and Index. Expand that and it will be called Load Order. That is where you get the proper number. Also, there shouldn't be a 0 on the front of that.

  • Capt HowdyCapt Howdy Registered User regular
    I thought I was using it. But that's why I posted a snip of it.

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  • Capt HowdyCapt Howdy Registered User regular
    Strikor wrote: »
    If you look closely, there is a little tab between Plugin and Index. Expand that and it will be called Load Order. That is where you get the proper number. Also, there shouldn't be a 0 on the front of that.

    Ugh. There sure is. Thank you.

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  • The DeliveratorThe Deliverator Slingin Pies The California BurbclavesRegistered User regular
    Capt Howdy wrote: »
    Little help with the RCA9.esp ##? ADDITEM code = 0##001EEC
    ## = load order

    Trying to figure out what ## should be.

    The load order is the first two digits of the item ID, that's your mistake. You have a leading zero on there you don't need. All item ID's are 8 hex digits.
    The index needs to be in hex as well, so it'll be 13 instead of 19.
    Therefore the code you need should be 13001EEC.

  • Capt HowdyCapt Howdy Registered User regular
    Capt Howdy wrote: »
    Little help with the RCA9.esp ##? ADDITEM code = 0##001EEC
    ## = load order

    Trying to figure out what ## should be.

    The load order is the first two digits of the item ID, that's your mistake. You have a leading zero on there you don't need. All item ID's are 8 hex digits.
    The index needs to be in hex as well, so it'll be 13 instead of 19.
    Therefore the code you need should be 13001EEC.

    That's a straight copy/paste for the Robocop gun. The 0 is there in the intructions. nexusmods.com/newvegas/mods/40058/?

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  • Capt HowdyCapt Howdy Registered User regular
    Strikor wrote: »
    If you look closely, there is a little tab between Plugin and Index. Expand that and it will be called Load Order. That is where you get the proper number. Also, there shouldn't be a 0 on the front of that.

    That absolutely helped me get the M41A. THANK YOU!

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  • Capt HowdyCapt Howdy Registered User regular
    Capt Howdy wrote: »
    Little help with the RCA9.esp ##? ADDITEM code = 0##001EEC
    ## = load order

    Trying to figure out what ## should be.

    The load order is the first two digits of the item ID, that's your mistake. You have a leading zero on there you don't need. All item ID's are 8 hex digits.
    The index needs to be in hex as well, so it'll be 13 instead of 19.
    Therefore the code you need should be 13001EEC.

    I'll try that real quick.

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  • Capt HowdyCapt Howdy Registered User regular
    Nevermind. FONV no longer works.

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  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    It's a mysterious jogo at times to be sure.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Dammit. Lost my vault while updating Andy, thought I backed it up myself.

    That one was going so well. ;_;

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  • RoyceSraphimRoyceSraphim Registered User regular
    Ate there any essential mods for fallout tactics?

    I saw a re balance mod on nexus

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    Dr. Chaos wrote: »
    I'm going to be surprised if someone doesn't end up putting together a mod down the line that basically recreates Fallout Shelter in Fallout 4.

    With all the new building/crafting systems, I imagine Bethesda will provide a pretty good template for it.

    I hope there's a reference in 4. Maybe you have to explore a vault that dug too greedily, and too deep.

  • HappylilElfHappylilElf Registered User regular
    My vault thus far

    FalloutShelter_ScreenShot.jpg

    Currently trying to train up stats and farm stimpacks so I can begin gearing up

    Man, hope you have a bunch of fat men and other high damage weapons because your vault has like 0 mobility vs deathclaw assaults.

    Large radroach and molerat invasions also might wreck you a little. There's so little mobility in your vault.I guess you're going to start another shaft on the far left wall?

    You were on the money about the second elevator shaft. I had actually restarted from my first vault so I could get to this layout with less futzing around with destroying and rebuilding rooms.

    Updated vault:
    FalloutShelter_ScreenShot%201.jpg

    Those rooms down a few levels from my main vault area are going to be my training rooms laid out like so:
    SSSPPP
    EEECCC
    IIIAAA
    LLLLLL
    and then filling in the last two spots with whatever is needed resource-wise.

    Had three dwellers with 10 luck bring back about 100 items today. This was followed by my first deathclaw attack which went surprisingly well. They only got halfway across the second level before being taken down.

    Give me deathclaws over mole rats any day though. At least they stick to a pack whereas mole rats spread all over the fucking place and due to how laggy the interface has started to get my only solution is to arm everyone to the teeth and leave no one solo in a room. Also they're mole rats why does it take two people with gauss rifles longer than "instant" to clear a room

  • Ivan HungerIvan Hunger Registered User regular
    Preacher wrote: »
    MMO's are hard to pin down. Especially since fall out mutliplayer has never been attempted in the franchise I don't think?

    Honestly I think multiplayer that would work best for fall out would be a third person action RPG where you chose classes based on previous fall out heroes...

    If you think about it, the S.P.E.C.I.A.L. stats do sort of line up with the typical action RPG archetypes.

    Strength = Melee Brick
    Perception = Archer
    Endurance = Tanky Shield Guy
    Charisma = Pet Summoner
    Intelligence = Healer/Support
    Agility = Monk/Dodge-Tank
    Luck = Assassin/Loot Farmer

  • BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    edited August 2015
    Nothing quite like throwing a gigantic mega-mixer, knocking-up half my population for maximum growth, just to get overrun by molerats and lose scores to their hungry gnawing rodent teeth.

    Pregnant women are really quite useless, outside of their extraordinary ability for genetic recombination. That said, initiating the recombination process is just too much fun. Really, I can't wait for the nuclear holocaust, for all the required post-nuclear genetic recombination is going to be so much fun. So much fun.

    The living quarters should have been more aptly named "Procreation Pits". For there is only work... and "Snu Snu".

    BranniganSepp on
  • BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    My vault thus far

    FalloutShelter_ScreenShot.jpg

    Currently trying to train up stats and farm stimpacks so I can begin gearing up

    Man, hope you have a bunch of fat men and other high damage weapons because your vault has like 0 mobility vs deathclaw assaults.

    Large radroach and molerat invasions also might wreck you a little. There's so little mobility in your vault.I guess you're going to start another shaft on the far left wall?

    You were on the money about the second elevator shaft. I had actually restarted from my first vault so I could get to this layout with less futzing around with destroying and rebuilding rooms.

    Updated vault:
    FalloutShelter_ScreenShot%201.jpg

    Those rooms down a few levels from my main vault area are going to be my training rooms laid out like so:
    SSSPPP
    EEECCC
    IIIAAA
    LLLLLL
    and then filling in the last two spots with whatever is needed resource-wise.

    Had three dwellers with 10 luck bring back about 100 items today. This was followed by my first deathclaw attack which went surprisingly well. They only got halfway across the second level before being taken down.

    Give me deathclaws over mole rats any day though. At least they stick to a pack whereas mole rats spread all over the fucking place and due to how laggy the interface has started to get my only solution is to arm everyone to the teeth and leave no one solo in a room. Also they're mole rats why does it take two people with gauss rifles longer than "instant" to clear a room

    Does that elevator layout prevent molerat attacks? Also, that top floor is very smartly put togehter to combat hostile vault incursions. Must take notes.

  • RoyceSraphimRoyceSraphim Registered User regular
    Nothing quite like throwing a gigantic mega-mixer, knocking-up half my population for maximum growth, just to get overrun by molerats and lose scores to their hungry gnawing rodent teeth.

    Pregnant women are really quite useless, outside of their extraordinary ability for genetic recombination. That said, initiating the recombination process is just too much fun. Really, I can't wait for the nuclear holocaust, for all the required post-nuclear genetic recombination is going to be so much fun. So much fun.

    The living quarters should have been more aptly named "Procreation Pits". For there is only work... and "Snu Snu".

    Ah, the spiderman cartoon and the neogenic recombinator. How many freaking times did I hear that word and how many characters did it allow to exist?

  • The EnderThe Ender Registered User regular
    Nothing quite like throwing a gigantic mega-mixer, knocking-up half my population for maximum growth, just to get overrun by molerats and lose scores to their hungry gnawing rodent teeth.

    Pregnant women are really quite useless, outside of their extraordinary ability for genetic recombination. That said, initiating the recombination process is just too much fun. Really, I can't wait for the nuclear holocaust, for all the required post-nuclear genetic recombination is going to be so much fun. So much fun.

    The living quarters should have been more aptly named "Procreation Pits". For there is only work... and "Snu Snu".

    Ah, the spiderman cartoon and the neogenic recombinator. How many freaking times did I hear that word and how many characters did it allow to exist?

    Well, let's see... Vulture, Scorpion, Lizard, Monster Spidey, Uber Smythe, Morbius... I think that's it?

    With Love and Courage
  • HappylilElfHappylilElf Registered User regular
    My vault thus far

    FalloutShelter_ScreenShot.jpg

    Currently trying to train up stats and farm stimpacks so I can begin gearing up

    Man, hope you have a bunch of fat men and other high damage weapons because your vault has like 0 mobility vs deathclaw assaults.

    Large radroach and molerat invasions also might wreck you a little. There's so little mobility in your vault.I guess you're going to start another shaft on the far left wall?

    You were on the money about the second elevator shaft. I had actually restarted from my first vault so I could get to this layout with less futzing around with destroying and rebuilding rooms.

    Updated vault:
    FalloutShelter_ScreenShot%201.jpg

    Those rooms down a few levels from my main vault area are going to be my training rooms laid out like so:
    SSSPPP
    EEECCC
    IIIAAA
    LLLLLL
    and then filling in the last two spots with whatever is needed resource-wise.

    Had three dwellers with 10 luck bring back about 100 items today. This was followed by my first deathclaw attack which went surprisingly well. They only got halfway across the second level before being taken down.

    Give me deathclaws over mole rats any day though. At least they stick to a pack whereas mole rats spread all over the fucking place and due to how laggy the interface has started to get my only solution is to arm everyone to the teeth and leave no one solo in a room. Also they're mole rats why does it take two people with gauss rifles longer than "instant" to clear a room

    Does that elevator layout prevent molerat attacks? Also, that top floor is very smartly put togehter to combat hostile vault incursions. Must take notes.

    No, no it does not. Molerats are more dangerous to me than deathclaws at the moment. That's rapidly changing due to the new policy of no one with less than 5 endurance and a great gun gets to be alone but they are still the largest threat I face. Deathclaws at least have the decency to move on to another room as a group so I only have to spam stimpaks in a single room. Seriously, I lost no one in my first deathclaw attack. I've lost 10+ people to molerat attacks multiple times because zoomed all the way out I couldn't select who I was trying to select and zoomed in the UI just wasn't responsive enough to actually select people.

    The top floor only having one way down works pretty well, especially for deathclaws (although I've only had to deal with one attack so far so we'll see). They basically went across floor 1, down a level and then across floor 2 and they never got a chance to make it to the third floor. I stock that first diner with all my heavy weapons with my next best group of weapons in the second diner. Raiders have never made it past the first diner. Getting it set up is kind of a pain that involves destroying rooms early on and upgrading those diners to higher tier rooms is probably never going to happen because ugh but it does seem to work pretty well for defense.

  • General_ArmchairGeneral_Armchair Registered User regular
    Dig deeper, demolish some of your old floors, and rebuild them deeper underground. Keep a layer of dirt between each floor.

    Molerats/rad roaches /fire can't climb elevators, so leaving that dirt barrier between each floor will keep outbreaks contained to that level.

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  • Steel AngelSteel Angel Registered User regular
    Preacher wrote: »
    MMO's are hard to pin down. Especially since fall out mutliplayer has never been attempted in the franchise I don't think?.

    Tactics. Not a campaign but matches had a point buy system (that could be adjusted) and let each player control a person/ghoul/super mutant/robot/deathclaw/dog in the match. Once read about someone using all their points on unarmed and ignored armor and weapons to become impossible to hit (Fallout 2 and Tactics had perk that boosted evasion with unarmed skill if you were only using hands/feet, no power fists etc) and dominated the map until a friend of theirs put all their skills into stealth and chemicals to slowly invisibly poison the punchy death machine.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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