Okay, okay, I know WoD gives most people the distinct impression of oily, LARPing mouth-breathers who take their games way too seriously. Stereotypes aside, it's a fun system and if you're interested in participating in a game for something different, or something new, it might be fun to run one? I've been thinking about it for a bit. I've run for people here at Penny Arcade before and I daresay it turned out well. As everyone who's tried to run or play a game online knows, scheduling will always be the real challenge. I'm open to Vampire (The Masquerade, not The Requiem) or Werewolf, but I just don't really like the Mage system and incorporating it with anything else is too much of a labyrinthine headache to want to get involved in.
I don't have tons of experience myself, so that's not an issue if you're interested; anyone is welcome, as long as they are interested, are ready for a modest commitment, and are ready to learn if they haven't played before (PM me and I can help you out with this). I'm just basically testing the waters here to see if I can drum up any interest, so if you'd like to play or are curious about what it might entail, then the offer's on the table (pun intended).
UPDATED :
Okay, so things are falling into shape. We will be running a game. To start with, I'd like to have 4 players, but since scheduling is never going to be perfect, I'd be willing to accomodate players on a 'drop in' basis since everyone always making it won't be feasible. So far confirmed to participate are:
St. Justice
Aegis
Powerslave
Have expressed interest/are potential players:
Reynolds
siliconenhanced
Abraham F. Hawk
Fiaryn
AcidSerra
The Chronicle
The game will be a Camarilla chronicle set in Cold-War Europe circa 1962, starting in the divided city of Berlin (which gives character opportunities for both East and West based characters). The players will navigate the tense spaces in between the West and East in the world of humans, and the Camarilla and Sabbat in the world of Vampires. More to come upon receiving all the characters to be put into the mix and incorporating their particulars into an overall storyline.
The Ruleset
For the sake of familiarity for both myself and most players, the game will be in the older Vampire: The Masquerade rules, except for combat, which we will run under the new World of Darkness system, which is more streamlined, and will allow us to get through combat quicker and with less headaches. I promise it's easy to learn, intuitive, and will be an overall positive in playing online where keeping the pace moving is important for the players to maintain focus.
What You Need to PlayA familiarity with the rules of the game. Even if you don't know anything about the World of Darkness system, it's intuitive and if you really want to play, you can be supplied with what you need. PM me and I will set you up.
A character sheet and description submitted to me. Go here
http://www.white-wolf.com/Images/CharacterSheets/V3-4pagecharactersheet.pdf, and fill the character sheet out. Ideally characters are well-thought out, and have desires, ambitions, and personalities other than getting experience and loot. Fill out the sheets, PM the info to me, and you're well on your way. Characters should be from the Camarilla clans, or an Independent clan- I'd prefer if you chose not to play Assamites, Followers of Set, Lasombra, or Tzimisce, but if you do a great job sculpting your character, it's okay with me to be a Sabbat clan antitribu or one of the 2 aforementioned Independent clans.
reasonable availability. Hey, we all have stuff to do, and I understand that. I don't expect players to be able to sacrifice their personal lives to make it every single week, but if you want to play, please show up as often as you can. I'm going to do my best to make it worth your time. Ideally I'd like four players a session, probably running a couple hours apiece, depending on variables, of course. Right now we're leaning towards Sunday evenings.
OpenRPG, or at least IRC. I'd like to give OpenRPG a shot in running this game, since it has a lot of neat features that are helpful for a Storyteller (WoD equivalent of a DM) to express stuff with. It's not a terribly complicated program, or a particularly arduous download. Nevertheless, if it becomes a stumbling block for some reason or another, even lowly IRC is equipped to meet the needs of the game.
A good attitude towards the game. Ultimately, the Chronicle is as good as the players and storyteller make it. Don't be afraid to really roleplay your character! That's where the fun lies, getting into who your particular Vampire is, and pursuing the goals of the story in his/her particular manner.
Updated April 22
Posts
I'm not familiar with Werewolf, though.
I have to say, enough though I don't fully understand it, I prefer Mage over Vampire. Never played Werewolf personally, though. Played a Changeling once.
That's only if you let them. There are plenty of forces in the WoD that can beat down any Mage who starts getting too sure of himself, not the least of which is the Technocracy and, of course, Paradox itself.
mcc had a Mage game going for a while, until the players stopped showing up (D: ) and for the six or seven sessions we had, I was the only PC who actually did any magic. And that was like, twice.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
You just use some sort of chat program, usually IRC, to talk to each other. You have another program that works with IRC to roll dice and show hte results to everyone. That's...about it. Pretty simple. Maps are one of the harder parts.
White FC: 0819 3350 1787
I really do recommend the nWoD rules, though. You can still maintain the setting (Masquerade,etc.) and just incorporate the nWoD rules. They're much quicker and easier than the oWoD rules, especially in regards to combat. This would make it easier for beginners, as well.
That being said, it mainly depends on scheduling. I'd be up for "hunter" or vampire games. Might even try mage or werewolf if it's the nWoD version of them.
Yea, takes alot of Storyteller involvement individually with spells to oversee a Mage, but is quite fun and opens up quite the roleplaying possibilities nonetheless. Plus, playing a Virtual Adept is awesome
But yea, would be up for a VtM game (I have books galore on Mage: The Ascension & Vampire: The Masquerade, but nada on Werewolf, so have no clue how those works). Now just gotta figure out if I'd prefer a Malkavian or Tremere...hmmm.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
http://www.white-wolf.com/Images/CharacterSheets/vampire_new.pdf Character Sheet
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Too bad, my Malk was 9th gen back in the day.
Pure luck of the ST draw.
(Sure made the guy who diablerized him happy...)
(Tommorrow I've got alot of computer work planned and next sunday I don't have off, I don't really know why either, I may not have any off that week. However I should be able to play from work, but I'll have to go afk several times.)
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Almost everything I know about V:TM I learned from the Mind's Eye version.
edit: haha okay you just answered that question. follow-up: you'd said you're just now reading through the nWoD stuff, right? having played both extensively i would really caution that you not make that call until you've had a change to read through everything. the nWoD changes to the combat mechanics, disciplines, and clan/covenant powers are all inter-related. also be aware that nWoD no longer has Generation, which was a big factor in numerous disciplines as well as the base rules for blood pool max, spend per turn, etc.
That's the impression I was getting, yeah. See my edits to my above comment. I was of the same mind when I first picked up the nWoD stuff. Loved the new mechanics, was somewhat dishearted by the loss of of the old canon (which was like 75% stupid dork masturbatory crap but had some 25% really good content).
I tried to do the converting thing but the problem becomes that you have to convert every single Discipline to the new system, and the balance is all changed around. There are very few workable 1-1 conversions. What clans/bloodlines have what disciplines is another complicating factor as regards balance. Then take the new magical Covenant Disciplines. There is no more Thaumaturgy. You'd have to again convert everything over to the nWoD system if you plan on having Tremere characters/NPCs.
Not trying to piss on your parade here. I just want to make sure you understand the full ramifications of what you're planning to do, having tried to do the same thing myself in the past and finding it just too full of potential for my own homebrew to screw things up.
Here's a hint: I hope to Tremere it up. Tremere it so hard.
White FC: 0819 3350 1787