ECHOES OF THE FORCE
CHAPTER 1: ASCENSION
It is a time of great upheaval for the GALAXY.
Following the destruction of the second Death Star, the once-great EMPIRE is in retreat.
System after system is falling to the REBEL ALLIANCE, heralding the end of decades of IMPERIAL RULE.
Many once-thriving hubs of GALACTIC COMMERCE and trade have found themselves caught between the two WARRING FACTIONS.
Far from the Core, IMPERIAL OUTPOST HJ-374 sits on a planet whose coordinates have been expunged from all official charts.
Until recently a storehouse for political prisoners and captured REBELS, one of the outpost's work crews has uncovered an ancient ruin.
This discovery, along with the general instability in the IMPERIAL STRUCTURE, has led to a sudden influx of interested parties to this once-sleepy world.
HJ-374 sits directly in the path of the IMPERIAL REMNANT's retreat from the CORE.
The next REBEL OFFENSIVE may push the IMPERIAL NAVY out of the system, leaving all personell on the world stranded behind enemy lines.
This is going to be an FFG Star Wars game for up to 4 players. We will be using the Morality system from Force & Destiny in lieu of either of the other two systems for reasons that will be apparent fairly quickly once play has started. Characters can be created using any of the materials produced so far, in all three lines. Droid, Imperials, Force Users, whatever. Go nuts. This is a premise that can handle basically anything you can put together. I would caution, however, against taking the starting Morality options that grant extra credits, as your equpiment situation is going to be rather... unpredictable. At least for a while.
Player characters will be involved in HJ-374 in some fashion at the start of play. It might be that you are an Imperial stationed there or a captured Rebel being held there, or any other option that puts you on a secret internment planet in the middle of a galactic war.
I am familiar with the system, though I have only run it for a few sessions face-to-face. I expect that the PbP format will allow me the extra time I need to look up rules that I'm not 100% on, but I'm definitely not above taking or soliciting advice from any vets that are playing or watching. I have a reputation in my face-to-face circles for being very ambitious and more than a little lazy, and this is reflected in the games I run. I will try to keep updates regular, but it is likely that we're a few months out from my life getting very hectic, so it's possible we'll hit some doldrums at that point. I also don't know exactly how to code FFG dice on the boards, so I'm going to need help with that right away.
I'm also going to be using this game to learn how to fiddle with the system, and I'm already building some stuff mechanically to poke around the edges that will probably be introduced pretty early on. If anything proves to be problematic or just not fun, I reserve the right to call a conference with the players involved to try and figure out an alternative that is agreeable to everyone. If you, as a player, feel as though there is something that's not going quite right or things have stopped being fun, definitely let me know so we can figure that out. I am not opposed to things like player vs player action as long as everyone involved is on board and it's kept friendly (between the players).
Please Be Aware: Things are going to get weird.
The crawl up there is accurate to the situation, but it's not giving you the whole story. Just be ready when everything turns sideways, blasts into hyperspace and drops into orbit around a black sun.
Signups are open until I finish putting together my materials for the first chapter or I decide to close them, whichever comes first. It might be a little while getting this actually fired up on my end.