Silence is worth one mana, taunt is worth half a mana, 3/3 is worth two and a half mana. Owlbear would either need to be four mana or a class card (probably Hunter).
but memes are all I have left and I'm a fraud fraud on ranked Hearthstone
"You come up against a Paladin. Shielded Minibot. Muster for Battle. Blessing of Kings. Something on 5, it doesn't matter what comes on 5. Cause he plays Mysterious Challenger right after. You've already lost."
this is way too real right now
Edit: Also, the line about "That one time you got to Rank 6 and got way too stressed out", except replace "Rank 6" with "Trying to climb to Legend". Got as high as Rank 1 three stars before I slid back down and had to call it quits. LADDER STRESS IS REAL, YO.
but memes are all I have left and I'm a fraud fraud on ranked Hearthstone
"You come up against a Paladin. Shielded Minibot. Muster for Battle. Blessing of Kings. Something on 5, it doesn't matter what comes on 5. Cause he plays Mysterious Challenger right after. You've already lost."
this is way too real right now
Edit: Also, the line about "That one time you got to Rank 6 and got way too stressed out", except replace "Rank 6" with "Trying to climb to Legend". Got as high as Rank 1 three stars before I slid back down and had to call it quits. LADDER STRESS IS REAL, YO.
The problem with mid-range druid is that everyone knows its trick. It has one: FoN + Savage roar.
On the flip side, since I posted late last thread about tricking someone into conceding at 14 health when I didn't have the combo, it's happened 5 more times!
I've played like 30 games in that period, so I figure that's pretty good odds
New procedure for midrange Druid - as soon as the opponent could conceivably be burst down by the combo, apologise and wait 5 - 10 seconds before playing a card
VariableMouth CongressStroke Me Lady FameRegistered Userregular
tempo mage vs face shaman game ended on turn 5
with me winning! one of the best tempo mage draws I've had. he also didn't clear (I played nothing turn 1 so he couldn't lightning bolt my minion and it turned out for the best because he played it on my face as he had two minions out that it would buff. and though he later had another chance he chose not to kill the mana wyrm) and the minions are just too good together for tempo mage if you don't clear em.
last turn I had an azure drake to play, me excited that my curve was still so good (turn 4 was sorc apprentice, secret, arcane blast, and arcane missiles) but instead I drew a fireball and won.
right around rank 5 having mostly played tempo mage. I'm satisfied with that, 2 months in a row of not making any sort of push to legend, I'm just not excited at by the number of pallies and druids I'd have to fight to get there. I don't have anything to prove to myself at this point, I had 4 months straight of legend. I would like to getting those gold cards but it's so much extra work. plus I mostly try to play the 4 classes I have left to hit 500 wins yet which means no druid. and while I do wanna level pally, damn, I just really hate playing pally.
Woohoo, first non mage or paladin 12 win arena! It's probably a tribute to my lack of experience with the format that I didn't even realise how consistent and strong this deck is. Offscreen are an Amani Berserker, Fairy Dragon, Zombie chow, Abusive Sergeant, Mortal Coil and 2 Dark Bombs.
I'm not actually sure why it's so good. The curve seems a bit heavy for a warlock deck, but there's so much removal that it seemed to reliably get to playing more big guys than could be handled. Micro Machine was a champion a couple of times with all the removal to protect him, as well as Frostwolf Warlord following up Implosion, and just general beefy guys with options to trade well in conjunction with Abusive, Dark Iron Dwarf or one of the removal spells.
fedaykin666 on
+6
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Woohoo, first non mage or paladin 12 win arena! It's probably a tribute to my lack of experience with the format that I didn't even realise how consistent and strong this deck is. Offscreen are an Amani Berserker, Fairy Dragon, Zombie chow, Abusive Sergeant, Mortal Coil and 2 Dark Bombs.
I'm not actually sure why it's so good. The curve seems a bit heavy for a warlock deck, but there's so much removal that it seemed to reliably get to playing more big guys than could be handled. Micro Machine was a champion a couple of times with all the removal to protect him, as well as Frostwolf Warlord following up Implosion, and just general beefy guys with options to trade well in conjunction with Abusive, Dark Iron Dwarf or one of the removal spells.
Lots of removal = very very good.
2 North Sea Krakens also basically guarantees you the lategame.
How necessary is the second Doomhammer to Aggro Shaman?
I imagine it's an increase to the consistency of the deck kinda deal.
Just debating whether it's worth crafting or not.
Streamers say it's really important because you need to draw it, but you obviously can't mulligan for it. I crafted one and kind of regretted it because it didn't seem to help that much and the second one kept getting stuck in my hand. But I am under some kind of Hearthstone curse at the moment so idk.
How in hell am I supposed to end a game anymore if I'm a priest? I've played like four games and it's taken hours and for all that effing time spent I went from one out of three to two on this quest. I had the quest to destroy minions (used my reroll already) and that got done first.
This is why I want to play aggro with every class.
I did get an actual friend request from somebody playing a midrange shaman, at least.
How in hell am I supposed to end a game anymore if I'm a priest? I've played like four games and it's taken hours and for all that effing time spent I went from one out of three to two on this quest. I had the quest to destroy minions (used my reroll already) and that got done first.
This is why I want to play aggro with every class.
I did get an actual friend request from somebody playing a midrange shaman, at least.
Eat all their minions by healing yours or mind control bullshit.
How in hell am I supposed to end a game anymore if I'm a priest? I've played like four games and it's taken hours and for all that effing time spent I went from one out of three to two on this quest. I had the quest to destroy minions (used my reroll already) and that got done first.
This is why I want to play aggro with every class.
Really depends on the type of Priest deck you're running. Can you post a decklist?
Second Doomhammer also comes in handy if the first gets put in a museum
Yeah, that's a concern as well. I would just craft it but 400 dust is a lot when I'm really only going to use double Doomhammer in one deck, when I'm missing other Epics that will get used across multiple. (e.g. a second Lightbomb or two Doomsayers)
PSN: Holy-Promethium
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
There are decks Aggro Shaman does mull for Doomhammer and second doomhammer is important to have against most control decks.
There are decks Aggro Shaman does mull for Doomhammer and second doomhammer is important to have against most control decks.
Really? I would think you need to win long before you can play a second Doomhammer.
Naw, Doomhammer is powerful enough that the second one can clean it up as long as they don't totally rebound from the first one (IE reno/brann healbot + taunts).
How in hell am I supposed to end a game anymore if I'm a priest? I've played like four games and it's taken hours and for all that effing time spent I went from one out of three to two on this quest. I had the quest to destroy minions (used my reroll already) and that got done first.
This is why I want to play aggro with every class.
Really depends on the type of Priest deck you're running. Can you post a decklist?
Second Doomhammer also comes in handy if the first gets put in a museum
Yeah, that's a concern as well. I would just craft it but 400 dust is a lot when I'm really only going to use double Doomhammer in one deck, when I'm missing other Epics that will get used across multiple. (e.g. a second Lightbomb or two Doomsayers)
I have most of this one.
To substitute for the parts I don't have, I made these changes:
-2 sunwalker
-2 wild pyromancer
-1 injured blademaster
-Kel'Thuzad
+2 deathlord
+1 acidic swamp ooze
+1 shrinkmeister
+1 earthen ring farseer
+Ysera
e: of course the next game I play goes to fatigue again, but at least I won it this time. Some kind of tempo mage running duplicate/effigy/counterspell.
There are decks Aggro Shaman does mull for Doomhammer and second doomhammer is important to have against most control decks.
Really? I would think you need to win long before you can play a second Doomhammer.
your opponent might be rich
But don't you just lose then, even with the doomhammer? You're only going to have like 2 cards in your hand and they're going to start slamming belchers and leggos.
There are decks Aggro Shaman does mull for Doomhammer and second doomhammer is important to have against most control decks.
Really? I would think you need to win long before you can play a second Doomhammer.
your opponent might be rich
But don't you just lose then, even with the doomhammer? You're only going to have like 2 cards in your hand and they're going to start slamming belchers and leggos.
Doomhammer is 16 damage for 7 mana and 1 card, that's better than any other burn in the game. It's downside is that it takes multiple turns to get that damage in, which is why it's important to play it as early as possible. That's why two is key, you really really want to have one going into turn 5. As long as you have some plays for the early turns it's absolutely worth keeping one in the mulligan.
There are decks Aggro Shaman does mull for Doomhammer and second doomhammer is important to have against most control decks.
Really? I would think you need to win long before you can play a second Doomhammer.
your opponent might be rich
But don't you just lose then, even with the doomhammer? You're only going to have like 2 cards in your hand and they're going to start slamming belchers and leggos.
I've seen Reynad burn out enough warlocks who had already Reno'd to know that's not the case. Doomhammer is A LOT of damage. Though obviously Ancestral Knowledge helps a lot too at that point.
How in hell am I supposed to end a game anymore if I'm a priest? I've played like four games and it's taken hours and for all that effing time spent I went from one out of three to two on this quest. I had the quest to destroy minions (used my reroll already) and that got done first.
This is why I want to play aggro with every class.
Really depends on the type of Priest deck you're running. Can you post a decklist?
Second Doomhammer also comes in handy if the first gets put in a museum
Yeah, that's a concern as well. I would just craft it but 400 dust is a lot when I'm really only going to use double Doomhammer in one deck, when I'm missing other Epics that will get used across multiple. (e.g. a second Lightbomb or two Doomsayers)
e: of course the next game I play goes to fatigue again, but at least I won it this time. Some kind of tempo mage running duplicate/effigy/counterspell.
Yes, Control Priest is a deck that goes to fatigue.
There's really not a way around that. That's just how the deck is.
Mech Priest works decently if you have the general mech shell for quicker games, but the downside is it really needs Piloted Sky Golem as a sticky high-damage threat to finish games with (alongside Boom), and that's an epic.
There are decks Aggro Shaman does mull for Doomhammer and second doomhammer is important to have against most control decks.
Really? I would think you need to win long before you can play a second Doomhammer.
your opponent might be rich
But don't you just lose then, even with the doomhammer? You're only going to have like 2 cards in your hand and they're going to start slamming belchers and leggos.
why would they play two belchers in a reno deck
I was on my phone I don't need your sass about an s!
The trouble with controll shaman I have so far, I will be beat by most decks that can OTK me from 25+ hp as those games always go the full distance.
Anyyfin I can sometimes Hex out of existence, but Warlocks that rely on boosting Leeroy or that 3 mana 4/2 and copying him I'm almost defenceless against as the game always goes to late game and I only have 3 taunts (plus totems). I need to identify those decks sooner to allow my HP to drop faster to play two big threats at once and heal back up to stand a chance. Maybe I should run Justicar or another sludge. Or just accept that's my Achilles Heel...
Alphagaia on
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Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
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"You come up against a Paladin. Shielded Minibot. Muster for Battle. Blessing of Kings. Something on 5, it doesn't matter what comes on 5. Cause he plays Mysterious Challenger right after. You've already lost."
this is way too real right now
Edit: Also, the line about "That one time you got to Rank 6 and got way too stressed out", except replace "Rank 6" with "Trying to climb to Legend". Got as high as Rank 1 three stars before I slid back down and had to call it quits. LADDER STRESS IS REAL, YO.
Battle.net Tag: Dibby#1582
At which point he does Malygos->Velen->Faceless(Velen)->Faceless(Velen) and Mind Blasted some poor schmuck for 88.
You think you know final boss pain?
How'd that go????
Witty signature comment goes here...
wra
I've played like 30 games in that period, so I figure that's pretty good odds
New procedure for midrange Druid - as soon as the opponent could conceivably be burst down by the combo, apologise and wait 5 - 10 seconds before playing a card
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better
bit.ly/2XQM1ke
it's always fun to watch the vods when that happens, see what he had to say
I've only played forsen and one other player, can't remember, so pretty much all I learned was how to complain
with me winning! one of the best tempo mage draws I've had. he also didn't clear (I played nothing turn 1 so he couldn't lightning bolt my minion and it turned out for the best because he played it on my face as he had two minions out that it would buff. and though he later had another chance he chose not to kill the mana wyrm) and the minions are just too good together for tempo mage if you don't clear em.
last turn I had an azure drake to play, me excited that my curve was still so good (turn 4 was sorc apprentice, secret, arcane blast, and arcane missiles) but instead I drew a fireball and won.
right around rank 5 having mostly played tempo mage. I'm satisfied with that, 2 months in a row of not making any sort of push to legend, I'm just not excited at by the number of pallies and druids I'd have to fight to get there. I don't have anything to prove to myself at this point, I had 4 months straight of legend. I would like to getting those gold cards but it's so much extra work. plus I mostly try to play the 4 classes I have left to hit 500 wins yet which means no druid. and while I do wanna level pally, damn, I just really hate playing pally.
Watching you vs. Forsen was great both in that you won and that he raged like a whiny bitch.
arcane missiles, fireball, fireball, mirror entity, mirror entity
at least the game that was gonna be the most annoying will also eat up the worst draw I Should get for a while!
@Teriferin came up with that idea 3 days ago and I even posted that same deck you are talking about right after Teriferin posted his idea!
I'm not actually sure why it's so good. The curve seems a bit heavy for a warlock deck, but there's so much removal that it seemed to reliably get to playing more big guys than could be handled. Micro Machine was a champion a couple of times with all the removal to protect him, as well as Frostwolf Warlord following up Implosion, and just general beefy guys with options to trade well in conjunction with Abusive, Dark Iron Dwarf or one of the removal spells.
Lots of removal = very very good.
2 North Sea Krakens also basically guarantees you the lategame.
Yes, it requires a fucking perfect draw.
I don't care it's hilarious
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Oh, he disconnected, my blood pressure is saved
I imagine it's an increase to the consistency of the deck kinda deal.
Just debating whether it's worth crafting or not.
This is why I want to play aggro with every class.
I did get an actual friend request from somebody playing a midrange shaman, at least.
Really depends on the type of Priest deck you're running. Can you post a decklist?
Yeah, that's a concern as well. I would just craft it but 400 dust is a lot when I'm really only going to use double Doomhammer in one deck, when I'm missing other Epics that will get used across multiple. (e.g. a second Lightbomb or two Doomsayers)
your opponent might be rich
Naw, Doomhammer is powerful enough that the second one can clean it up as long as they don't totally rebound from the first one (IE reno/brann healbot + taunts).
To substitute for the parts I don't have, I made these changes:
-2 sunwalker
-2 wild pyromancer
-1 injured blademaster
-Kel'Thuzad
+2 deathlord
+1 acidic swamp ooze
+1 shrinkmeister
+1 earthen ring farseer
+Ysera
e: of course the next game I play goes to fatigue again, but at least I won it this time. Some kind of tempo mage running duplicate/effigy/counterspell.
why would they play two belchers in a reno deck
I've seen Reynad burn out enough warlocks who had already Reno'd to know that's not the case. Doomhammer is A LOT of damage. Though obviously Ancestral Knowledge helps a lot too at that point.
Yes, Control Priest is a deck that goes to fatigue.
There's really not a way around that. That's just how the deck is.
Mech Priest works decently if you have the general mech shell for quicker games, but the downside is it really needs Piloted Sky Golem as a sticky high-damage threat to finish games with (alongside Boom), and that's an epic.
Anyyfin I can sometimes Hex out of existence, but Warlocks that rely on boosting Leeroy or that 3 mana 4/2 and copying him I'm almost defenceless against as the game always goes to late game and I only have 3 taunts (plus totems). I need to identify those decks sooner to allow my HP to drop faster to play two big threats at once and heal back up to stand a chance. Maybe I should run Justicar or another sludge. Or just accept that's my Achilles Heel...
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!