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How's this look? I'm thinking guy who feels his mortality creeping up on him and wants to get out and make a name for himself while there's still time
Looks: Short Hair, Peasant's Clothes, Jolly Eyes, Pudgy Body
Agenda: Adventure Time
Blood +0, Courage +2, Grace -1, Sense +2, Wisdom +1
Squire's Purpose: Remembered By History
Squire's Gear: simple food (4 uses, Food), traveler's gear (2 Uses, Useful), a simple sword (Melee). A Heavy crossbow (Ranged, Piercing, Reload) Some Extra food (4 uses, Food) The Overlord's Weakness
Initial Bonds: TBD
Custom: I've got a bad feeling about this, Run For it!
That's a good character. I see you took the irresistible choice of knowing the Overlords weakness from the start.
Just as a stern reminder - your character knows this but doesn't know this. It's the duty of the wielder to keep this quiet until their character logically has an 'oh shiiit, now that makes sense' kind of moment.
Now we just need to see what @Deo and @JusticeforPluto come up with, then i'll come up with a suitable overlord.
I guess I could do that, if you'd rather it be a surprise even to yourself. I'd just need to come up with a reason as to why the revelation would be specific to you though. Whichever way you prefer.
The Everyman will be joining us as well so I'll give him a little time to come up with something. We are also still waiting to hear more from Deo.
I'll probably come up with an Overlord soon as I have a decent idea of how the party might work going forward now. If anyone needs to establish anything else about their character for the interest of the rest of the group before we get started creating bonds, now is the time.
Name: B. Bartleby Bix, Esq.: owner, operator, and proprietor of B. Bartleby Bix's World Famous Travelling CarnivalRestaurante Adventure Company - Top of the Line Heroics for Budget Prices!
Look: Twinkling Eyes, Clean Cut, Sunday Best, Wiry Body
Threats to the World: The Overlord and his tools make him a threat to the World. Each threat will need to be removed/broken before the Fellowship can hope to defeat him.
Untouchable - Arendhel cannot be approached safely. His corrupting magic alone is a dangerous force, which also propels his own combat skills beyond the ordinary. Some say his mortal body is confined to the spirit realm and so cannot be harmed in the mortal realm. Anyone within arms reach is in Despair.
The Scourge - Arendhel and his armies spread corruption and blight wherever they go. Those who are tainted by it, through indoctrination or re-animation, are committed to his armies. The bulk of the army is made up of undead and possessed.
General: Ursula the Unbroken
Origin: [Unknown Information]
Appearance: Heavy Armour, Ghostly Eyes, Shrill Voice
General Type: The Captain
The Captain leads a well-trained squad, keeping them in line and making certain they aren’t led astray. A crew led by a Captain is far more clever and dangerous than your typical gang of baddies.
Devoted Underlings: Anyone trying to damage the Captain deals damage to one of the Captain’s allies instead. Anyone trying to Keep The Captain Busy keeps one of their allies busy instead. The Captain is only vulnerable while alone.
Leadership: The Captain’s allies cannot be distracted, confused, or separated while the Captain is with them. Elite Troopers under their command can deal damage to members of the fellowship.
Weakness: [Unknown Information]
Weapons:
A long halberd, crescent blade with ghostly qualities (Melee)
I think I'll go with "was once my friend". Gives a plausible reason for knowing his weakness (it's tickling him behind the knee)
While that would be quite funny, it's not what I had in mind. I'll PM you the weakness when it makes a bit more sense, I can't really word it correctly until I know everyones bonds with me.
Steam: TheBrayster
PSN: TheBrayster_92
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
I totally forgot about a step. When each of you have the time, I need you each to establish your peoples lore.
I just need a paragraph or two from each of you detailing what your people are generally like, how they respond to the outside world etc. Questions to consider:
How is their society organized?
Where do they live?
How do they live?
What is important to your people?
What do they value?
What do they love?
What do they hate?
What do your people think about the other players' peoples?
Are you particularly populous?
Kingdom, Dictatorship, Republic?
Insular or multi-cultured?
This kind of lore will be developed as play goes on, but it's good to have a starting block so that the other players know how to behave towards you and your people.
@JusticeforPluto I still need a bond between you and the Overlord. Also @Deo I need to hear from you or we will proceed as though you aren't playing.
Why specifically the Dwarves? Did the Cataclysm effect them specifically, or were they the front line against it?
I'm gonna just routinely ask questions for the purposes of establishing prior lore. Feel free to go nuts as far as your own civilisation is concerned. I'll ask targeted questions of people if I feel it will help
@auralynx is there a race of giants or are you the lone anomaly of nature?
Steam: TheBrayster
PSN: TheBrayster_92
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
There are other giants present in this world, but most of them are other-worldly transients or hermits with their own weird interests. One notable one lives deep in the mountains and is attempting to design and build a flying machine based on his studies of arcane propulsion methods. Another, also a part-time resident of the Garden of the Mighty, hosts a decennial cooking competition to which only the best chefs are invited, and is himself regarded as one of the world's premier cooks.
Somewhere out there is the giant homeland and it's rumored to be a place of enormous wonder and majesty, but also enormous stress and hectic activity keeping everything running correctly. Exactly how the giants became more-or-less immortal and figured out how to wander the worlds isn't common knowledge even among giants, but those two things have left them largely free to pursue their own interests wherever they wander. At bottom, giants are dedicated individualists, even to the point of sometimes being ignorant of what would be basic knowledge for others, because they've never bothered to pick it up. They're far enough out-of-scale and out-of-phase with everyone else that they usually get away with it.
Posts
Looks: Short Hair, Peasant's Clothes, Jolly Eyes, Pudgy Body
Agenda: Adventure Time
Blood +0, Courage +2, Grace -1, Sense +2, Wisdom +1
Squire's Purpose: Remembered By History
Squire's Gear: simple food (4 uses, Food), traveler's gear (2 Uses, Useful), a simple sword (Melee). A Heavy crossbow (Ranged, Piercing, Reload) Some Extra food (4 uses, Food) The Overlord's Weakness
Initial Bonds: TBD
Custom: I've got a bad feeling about this, Run For it!
Just as a stern reminder - your character knows this but doesn't know this. It's the duty of the wielder to keep this quiet until their character logically has an 'oh shiiit, now that makes sense' kind of moment.
Now we just need to see what @Deo and @JusticeforPluto come up with, then i'll come up with a suitable overlord.
PSN: TheBrayster_92
Not necessarily, the descriptions in 'What is an Orc?' leaves a lot of potential room for character/race design.
Here are some concept examples of what an 'Orc' could be based on those types:
PSN: TheBrayster_92
PSN: TheBrayster_92
PSN: TheBrayster_92
Sure! When I get home from work I'll send you a rule book
PSN: TheBrayster_92
(?) The Heir - @Deo
Bel-Shahaz al Ran, The Giant - @Auralynx
(?) The Squire - @DaMoonRulz
(?) The Dwarf - @JusticeforPluto
The Everyman will be joining us as well so I'll give him a little time to come up with something. We are also still waiting to hear more from Deo.
I'll probably come up with an Overlord soon as I have a decent idea of how the party might work going forward now. If anyone needs to establish anything else about their character for the interest of the rest of the group before we get started creating bonds, now is the time.
PSN: TheBrayster_92
Name: B. Bartleby Bix, Esq.: owner, operator, and proprietor of B. Bartleby Bix's World Famous Travelling Carnival Restaurante Adventure Company - Top of the Line Heroics for Budget Prices!
Look: Twinkling Eyes, Clean Cut, Sunday Best, Wiry Body
Agenda: Get Some Recognition
Stats
Blood +0
Courage +2
Grace +1
Sense -1
Wisdom +2
Moves
The Little Folk
Sting Like A Bee
A Friendly Face
Talk Nonsense
What is a Halfling?
Travelling Nomads
Gear
Trusty truncheon (Melee)
Halfling packed lunch (2 Uses, Food, feeds 3/use)
Slingshot (Ranged) with a Pouch of bullets (2 Ammo)
Burglar's Gear (2 Uses, Useful)
A travelling carriage with fully stocked kitchen (3 Uses, Food)
A couple friends (Brave, Chef)
Halfling pipeleaf (2 Uses, Slow, Drunk: Blood)
A bottle of elven wine (2 Uses, Healing, Drunk: Blood & Courage)
A purse full of foreign coins (2 Uses, Precious)
An adventuring contract (1 Use)
I have to admit I strongly approve of the halfling kitchen wagon. Stereotypes are real.
PSN: TheBrayster_92
Appearance:
Cold Eyes
Imposing Armor
Menacing Aura
Deep Laughter
Plan: Ultimate Power
[Unknown Information]
Threats to the World: The Overlord and his tools make him a threat to the World. Each threat will need to be removed/broken before the Fellowship can hope to defeat him.
Untouchable - Arendhel cannot be approached safely. His corrupting magic alone is a dangerous force, which also propels his own combat skills beyond the ordinary. Some say his mortal body is confined to the spirit realm and so cannot be harmed in the mortal realm. Anyone within arms reach is in Despair.
The Scourge - Arendhel and his armies spread corruption and blight wherever they go. Those who are tainted by it, through indoctrination or re-animation, are committed to his armies. The bulk of the army is made up of undead and possessed.
General: Ursula the Unbroken
Origin: [Unknown Information]
Appearance: Heavy Armour, Ghostly Eyes, Shrill Voice
General Type: The Captain
The Captain leads a well-trained squad, keeping them in line and making certain they aren’t led astray. A crew led by a Captain is far more clever and dangerous than your typical gang of baddies.
Devoted Underlings: Anyone trying to damage the Captain deals damage to one of the Captain’s allies instead. Anyone trying to Keep The Captain Busy keeps one of their allies busy instead. The Captain is only vulnerable while alone.
Leadership: The Captain’s allies cannot be distracted, confused, or separated while the Captain is with them. Elite Troopers under their command can deal damage to members of the fellowship.
Weakness: [Unknown Information]
Weapons:
A long halberd, crescent blade with ghostly qualities (Melee)
Dangerous blasts of lightning (Ranged, Magic)
Defenses:
A Trick up your sleeve
A Traitor
Secret Motivation: [Unknown Infomartion]
PSN: TheBrayster_92
I destroyed _______ 's hometown.
I have caused great harm to _______ 's people.
I killed someone important to _______ .
_______ killed someone important to me.
_______ 's people serve me now.
I have fought _______ before, and left a wound upon them. It burns in my presence.
_______ was once my friend.
_______ secretly admires me and the things I do.
PSN: TheBrayster_92
While that would be quite funny, it's not what I had in mind. I'll PM you the weakness when it makes a bit more sense, I can't really word it correctly until I know everyones bonds with me.
PSN: TheBrayster_92
PSN: TheBrayster_92
But wait... Doesn't "_______ secretly admires me and the things I do." mean that the Giant secretly admires the Overlord?
"I destroyed B. Bartleby Bix's hometown."
Makes sense that we survivors wandered off and became nomads that way.
Huh yeah. I forgot which perspective I was reading that from. Whoopsies!
PSN: TheBrayster_92
I just need a paragraph or two from each of you detailing what your people are generally like, how they respond to the outside world etc. Questions to consider:
How is their society organized?
Where do they live?
How do they live?
What is important to your people?
What do they value?
What do they love?
What do they hate?
What do your people think about the other players' peoples?
Are you particularly populous?
Kingdom, Dictatorship, Republic?
Insular or multi-cultured?
This kind of lore will be developed as play goes on, but it's good to have a starting block so that the other players know how to behave towards you and your people.
@JusticeforPluto I still need a bond between you and the Overlord. Also @Deo I need to hear from you or we will proceed as though you aren't playing.
PSN: TheBrayster_92
Each of you is able to create a differing number of bonds so keep that in mind, check your playbook for details.
PSN: TheBrayster_92
The Giant agenda is generally a pretty benevolent one, so that probably makes sense.
PSN: TheBrayster_92
PSN: TheBrayster_92
Somewhere out there is the giant homeland and it's rumored to be a place of enormous wonder and majesty, but also enormous stress and hectic activity keeping everything running correctly. Exactly how the giants became more-or-less immortal and figured out how to wander the worlds isn't common knowledge even among giants, but those two things have left them largely free to pursue their own interests wherever they wander. At bottom, giants are dedicated individualists, even to the point of sometimes being ignorant of what would be basic knowledge for others, because they've never bothered to pick it up. They're far enough out-of-scale and out-of-phase with everyone else that they usually get away with it.