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Tabletop Simulator - Steam Thread Pathfinder Campaign 1.0

DyasAlureDyasAlure SeattleRegistered User regular
edited March 2016 in Critical Failures
I am running a pathfinder campaign. I will update this post with new info, as the story unfolds. This is what I have so far:

The world is Erlenna. We have 5 budding adventures waiting to get out into the world. Each has a story, and a history of where they are from. Some have kept more detailed records. Others have told told there story's to anyone, even when they ask. Not is much is known about this world so far, but there is much to be discovered.

About the party:
UseR2006 Aligned: Chaotic Good Playing a: Sorcerer Named: Kaladyn.
Firebird Aligned: Lawful Neutral Playing a: Monk Named: RockAtlee
Petesalzl Aligned: Chaotic Good Playing a: Sorcerer Named: Kast
Prophecies are a dangerous thing when it comes to the true believers. None more so than amongst a clan of goblins who desire only power. Their oldest shaman told of a true goblin king, of the truest power. Born of fire, born of dragon blood. The shaman foretold that if a child such as this could be brought into the world he would be the greatest goblin king that ever was.
This is not that story.
Don’t misunderstand, the ritual was complete. They used their most unnatural magic’s and bound a red dragon to their will and forced it have a goblin child. What the shaman didn’t know or understand was that the blood lays dormant and a true dragon child is only born every few generations.
When the child of the ritual was born without any of the prophesized traits, they assumed it was a failure and had the old shaman killed and his body burned. So when the first dragon child arrived, skin red like smolder-fire, it had been generations and the bloodlines had been mixed beyond reconciling. The worst of it was that this child was truly evil. Certainly not the king of their legend. No, a pure monster of hate and death. So they killed him in fear of what he may become. And thus it was that they killed all of the red children born.
Until Kast. Never truly certain why he did it, and you wouldn’t be able to ask him now because he paid for his decision with his life, Kast’s father couldn’t bring himself to kill the child even though it had over the generations become their custom to do so. He absconded with him before most even knew the child had come. Above ground, not far from their home lie a dark forest and this is where he left him. Maybe he had hoped that the dark wylds would do his dirty work for him. An infant alone out there held little chance of survival.
Survive he did, as that which is unexpected often times seems to come to pass. Found by a woodland elf tribe who at first could not agree as what to do with the child. Many thought it should be killed as elves tend to have no love for goblins, not to mention there were many that thought it an abomination. But one of the druids claimed to see the mark of the wylds upon him and she decided to raise it as her own.
In time he became as much a part of the tribe as any other. Raised by his mother and family in the ways of the forest and of the goddess Sarenrae. Taught to hunt and gather and also the ways of tranquility, honesty, and light. Truly against all odds he grew up a good soul. Loved, and was loved. But few of us can stave off the darkness in our hearts forever, and within poor Kast’s heart, there is so much darkness…
Karoz Aligned: Chaotic Neutral Playing a: Druid Named: Ulgur
Avoiding human father (with orc fetish) and following Mr. Fuzzums.
Companion Aligned: True Neutral Being a: Bear Named: Mr. Fuzzums
cooljammer00 Aligned: ? Being a: ? Named: ?

Party PDF's

All the alignments seem to be that there will be conflict in the party. Above all I don't want anyone straight out trying to kill someone else. That is no fun for a game. I will discuss what I consider to be the way things should go, but it is your story. I'm just here to direct it, and give you an overarching something to play with. I think with a tanking bear, we should be ok. If there are issues, I will bring in an NPC filler tank. They won't be there to take from you, so I will not consider them for loot of exp, but there so you can play a class you want to have fun. They will be considered for CR level of encounters though.

I'm new, and admit that I plan on possible stopping this campaign at level 5. If however, everyone is having fun. Things are going good. I have a loose plan to finish it out to level 20. I have no idea how long that would take, or even what you would decide to do with the NPC that I have in my mind that is of that level.

Old info about the creation of the map:
The world is yours to create, again I'm here to direct. On that note. We need backstory. Everyone at least has to have something on the map. If you need help, PM me and I will help you decide something. So on that, here are initiative rolls:

DM: Party Filler 20
Firebird: RockAtlee: 19
UserR2006: Kaladyn: 18
DM: Tinkneedle: 11
CooJammer00: ? 8
Karoz: Ulgur: 5
Petesalzi: Kast: 5

Starting out, we don't need party filler (my possible tank) so I will not be adding to the map. So Firebird, please tell me at most 5 places you want on the map for your story. If the map gets to filled me might drop it to top 3 places. I will add them in nicely and uniformly when we are done. Please @ the next person below you on initiative so they can add to the map.

Current world map. I will update it as we explore and find new places.
ZD2SNN2.jpg

Links to post re-caps of sessions
And below you will find links to the videos as they are published to YouTube
Edits:
(2/10/2016):
I added a spoiler for links to videos as they are produced. Updated the world map with the locations.
(2/25/2016):
Add section for links to post re-caps.

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DyasAlure on
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Posts

  • UseR2006UseR2006 MelbourneRegistered User regular
    Man, super pumped for this. Going to be a whole lot of fun.

    "I know you've been online.... There are lots of people that don't have that voice, that makes them ask themselves if what they make is shit or not." [img][/img]WJnjIS1.png
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  • KarozKaroz Registered User regular
    Ulgur and Mr. Fuzzums reporting for duty!

  • DyasAlureDyasAlure SeattleRegistered User regular
    Update on the map. I have been looking around, and I think I found some icons I can use to put on the map to represent the places we added last night. I will try and make an updated map when I get a chance. Maybe tomorrow?

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  • FirebirdFirebird Harbinger....of.....~something. Registered User regular
    Talked to @cooljammer00

    Trying to help set up his character in Hero Lab.
    We got as far as downloading the program, but he's still interested in making his character.

    We need to also see if @Scratchy is still running his D&D campaign.

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  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    Firebird and some more knowledgable IRL friends are walking me through character creation, with Hero Lab and generally accepted class types in Pathfinder. Right now I'm leaning towards a....human ranger maybe? True neutral, maybe like a crossbow or a gun? (I have high DEX for the assumed acrobatics check I would need to pass to hang from a vine upside down and shoot people from) Are the DMs going to make us worry about ammo? Certainly arrows/bolts would be more plentiful in a high fantasy setting than bullets, or maybe I can just do some wizard shit and get more "ammo" when I sleep?

    I floated an idea to some people that I'd like my character to be the same across both Scratchy and Dyas' campaigns. It's also basically the same guy from AkaJayBay's role playing space game from last year, as my character was mysteriously sorta vaporized/never seen again at the end of that game. I'd have to run it by both DMs, but would such a thing be possible? Basically have my guy Quantum Leap/Sliders between campaigns when applicable? I obviously wouldn't have any of my items/levels between universes, but I figure maybe I'll trigger a trap in one campaign and I'll have learned to be more careful in the other.

    It's not super important, but I just thought it might be interesting. I could also just play as two separate but similarly skilled and named characters. Having a character jump back and forth, and also having these echoes of a former life in the stars is just an in universe justification. And the onus would definitely be on me to keep the characterization consistent between campaigns.

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  • KarozKaroz Registered User regular
    Ultimately up to the DMs but it's a better backstory and an interesting justification that explains why he is in both stories.

    I'm just a half-orc druid accompanying a bear that has wanderlust.

    Seriously, I'm terrible at backstory.

  • ScratchyScratchy Registered User regular
    I'm totally cool with Dyas running the only active tabletop campaign. I've managed to get a bunch of my stuff together but not all of it.

    My campaign wouldn't be near as fleshed out as this one either. Giving folks a world map is just asking for trouble :) . I'll sit back and watch and learn from his mistakes :+1:

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  • ScratchyScratchy Registered User regular
    Or if he needs a
    neutral evil
    player I'm totally down for that as well.
    Race, class, creed doesn't matter, pretty sure I could pull it off.

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  • DyasAlureDyasAlure SeattleRegistered User regular
    edited February 2016
    I have updated the OP world map with the new locations.

    Tried my hand at a little photoshop, hope you all enjoy.

    I think we have enough people for now. As for DM, I have never been one, so we will see where this goes. Whatever happens, the point is we all have fun.

    Edit:
    CoolJammer If you want your story something that your character split into multiple characters, one landing in my story that is fine. However, you character can not leave the universe once there. Also, in re-reading your post, your exp from another version of you does not apply to the one in Erlenna.

    Edit2:
    If people want me to add there backstory to the OP, please PM me it.

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  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    @cooljammer00 i had floated an idea by before that may have been missed, but since i wasnt sure if this campaign had anything futuristic/space like i thought maybe your character could either be from the future but no one believes him, either that or he is having visions of a future life incarnations in his dreams that maybe gives him insight into this one. seeing as our group turned out to be a bunch of outsiders and outcasts, i figured that kind of story would be a perfect fit. however its 100% your character so feel free to use it or not use it, expand on it at will.
    sounds like scratcy is putting his game on hold so you wont have to atleast worry about travelling between worlds at the moment

    @Scratchy sorry if this is out of place thread, but just wanted to mention to scratch that for your game if you decide to still run it at some point. it still can be done how you were planning. you can just load a table in TTS with some grids on it and use the pixel paint option to draw differnt locations like a trade road, dungeon, and inn whatever. someone suggested hooking up a pen tablet and i tried it out and its surprisingly easy to quickly draw out a whole scene on a table and since you can make it gridded it also makes it that much easier to draw adjacent rooms and keep a scale

    super excited about this, me and user were talking for awhile after everyone left about the upcoming campaign, mostly about how awesome our sorcs are so get ready for more of that cause were gonna be badasses. now excuse me i seem to have misplaced a few items that im looking for... they were just here i swear.

  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    Right, I don't plan on my character ever physically or psychologically blinking out of existence in your game, @DyasAlure . That'd be silly and kinda hard to explain, unless I wasn't available for a session one week or something. I just thought it'd be an interesting in-universe justification for why the same guy is in both campaigns if yourself and @Scratchy were going to be running concurrent campaigns. I guess kinda like that show Awake, except in that show he used info he learned in one world to solve problems in the other world and vice versa. Again, the only way that applies here is if I say, step on a trap in Scratchy's game and learn to check for traps in DyasAlure's game. Nothing tangible can transfer: not levels, not items, maybe skills? That might not be fair, so probably not skills.

    And @Petesalzl, I have considered something like that, though maybe not something as hard set as "I'm actually a stuck time traveler". Seeing future incarnations would certainly be an interesting way to do it, as it nullifies all that space travel stuff from the future and doesn't make my guy ALSO be this other guy who sort of died and now I'm this new guy who is still weirdly good with guns.

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  • DyasAlureDyasAlure SeattleRegistered User regular
    Right, I don't plan on my character ever physically or psychologically blinking out of existence in your game, @DyasAlure . That'd be silly and kinda hard to explain, unless I wasn't available for a session one week or something. I just thought it'd be an interesting in-universe justification for why the same guy is in both campaigns if yourself and @Scratchy were going to be running concurrent campaigns. I guess kinda like that show Awake, except in that show he used info he learned in one world to solve problems in the other world and vice versa. Again, the only way that applies here is if I say, step on a trap in Scratchy's game and learn to check for traps in DyasAlure's game. Nothing tangible can transfer: not levels, not items, maybe skills? That might not be fair, so probably not skills.

    And @Petesalzl, I have considered something like that, though maybe not something as hard set as "I'm actually a stuck time traveler". Seeing future incarnations would certainly be an interesting way to do it, as it nullifies all that space travel stuff from the future and doesn't make my guy ALSO be this other guy who sort of died and now I'm this new guy who is still weirdly good with guns.

    Ok, I will be direct. NO. Again, if you want to have past knowledge from the future from the steam game, as why you came into existence, that is fine. I will not allow you to gain knowledge outside the pathfinder universe. That is meta gaming, and will not happen. Period! I don't want to be a jerk, but that does not work for balance.

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  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    Oh, I meant that more for myself. Especially since this is my first tabletop rpg experience, I meant that I personally would know to check for that sort of thing instead of strolling into a new room. Cause I can't possibly "unlearn" from playing.

    Not trying to break your game, but I'm just saying that my character would "learn" the same way I am "learning". Example, there's an altar in Scratchy's game, I go to grab it and set off an arrow trap.

    In your game, I see an altar in a room. I DON"T grab whatever is on it this time, but instead I maybe throw a rock at the thingie.



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  • DyasAlureDyasAlure SeattleRegistered User regular
    edited February 2016
    You are right. You can't unlearn how to play a RP game. That being said, DnD I have no idea how to play, and it is different skills. If you play smarter, I don't mind. I just wasn't sure if you thought that would gain skill bonus to things because of another game.

    For the RP part, While I'm ok with a backstory that you dropped into my world do to time/dimensional shift, it would be a one time deal. I would prefer you don't RP:
    DM: You are in a room with a throne.
    Cool: Hey, I saw a throne in scratchy's game. I sat in it, and I died. My character knows not to sit on throne's.

    I guess what I'm saying, don't make your character say it, or say it out loud. If you choose to do things differently because of what you experienced elsewhere, that is normal.

    I don't want to be a jerk, but this world is not part of any other. It is made up of what I have an idea for my story, plus the 5 players. Adding things from outside that world is what I would call meta gaming. While friendly banter on voice during play is fine, I don't want anyone in the party to get into the habit of knowing things there character wouldn't.

    This is a fine line. It is hard to sit at a table, and see one character off in a room by themselves. That character reads a book and learns a great thing about what not to touch in the dungeon. If that person makes sure to say "Tell everyone in party don't touch that", and no one touches it. That is how it should be. If however, they say nothing, and one person who is a klepto doesn't touch it (when it is of high value, and they have a habit of taking all those items) it is meta gaming. Why would a person who normally takes those items suddenly not do so? If they were told, Don't (and they listen) ok. But if they were never told, I would kind of expect them to try and take it.

    Now is there gray area? Yeah. I won't insta gib people for being people. I just want to put out there now, I do expect people to try and be true to there character. This is hard, because this is my first DM. I have read a lot, watched a lot of videos, and expect to make a lot of mistakes.

    So off soap box, I hope everyone enjoys themselves, because that is what we are here for.

    Edit:
    Never expect one DM's traps to be like another's.

    Edit 2:
    If you learn something, and you are in ear shot of your party. For all that is good, say "I tell the party". Only evil characters (which none of you are) don't tell others.

    DyasAlure on
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  • KarozKaroz Registered User regular
    Oh, I meant that more for myself. Especially since this is my first tabletop rpg experience, I meant that I personally would know to check for that sort of thing instead of strolling into a new room. Cause I can't possibly "unlearn" from playing.

    Not trying to break your game, but I'm just saying that my character would "learn" the same way I am "learning". Example, there's an altar in Scratchy's game, I go to grab it and set off an arrow trap.

    In your game, I see an altar in a room. I DON"T grab whatever is on it this time, but instead I maybe throw a rock at the thingie.

    Trying to spitball a way to balance both sides here. Your character could have a quirk like strong sense of deja vu inducing paranoia while in dungeons, after triggering a trap, strange settings or an ambush. This just helps dictate why your character won't approach an altar despite no evidence to the contrary.

    Whether this actually results in influences to dice rolls is up to the DM. It could be "dangerous or strange situation has a 10% chance (roll 2d10) of triggering deja vu paranoia" which results in +2 in WIS based skills but -2 in all CHA based skills until you get a full night's sleep.

    Metagaming is a tricky thing. While you can have some hilarious pseudo-fourth wall breaking or having strange beliefs ("We're all controlled by giants in the sky!"), but playing as you yourself would in the situation is practically an other-worldly possession. Still, it happens to the best of us and learning is part of the process so don't get too bent out of shape about it.

    I'm actually going to use the time before the next play session to come up with some quirks for Ulgur and Mr. Fuzzums.

  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    edited February 2016
    Just peaking at the spell list. crimson confession could be humorous with a klepto around.

    Petesalzl on
  • DyasAlureDyasAlure SeattleRegistered User regular
    Karoz wrote: »
    Whether this actually results in influences to dice rolls is up to the DM. It could be "dangerous or strange situation has a 10% chance (roll 2d10) of triggering deja vu paranoia" which results in +2 in WIS based skills but -2 in all CHA based skills until you get a full night's sleep.

    Metagaming is a tricky thing. While you can have some hilarious pseudo-fourth wall breaking or having strange beliefs ("We're all controlled by giants in the sky!"), but playing as you yourself would in the situation is practically an other-worldly possession. Still, it happens to the best of us and learning is part of the process so don't get too bent out of shape about it.

    This is something that you only get from experience. I'm ok if you write something into your character I guess were you want to give your character a trait to have other world experience. The having a trait that is a plus to deja vu and a minus to cha is something I could go with.

    Above all I want everyone to have fun. But a few things on play as you, and playing as a character.

    If you play as you, you would know not to take that. If you play as a klepto, you would take that because, well you do. (See monk)

    If you play as you, you would know that all dungeons are going to have traps (Indiana Jones much?). If you play as a 7 WIS and 9 INT, you are going to be real stupid, and randomly do bad things. He, I have an 18 INT. Why can't I just beat this stone into submission?

    WIS is more other worldly smarts. You were born with it, and hey, you have a knack for that thing. I real life, people sometimes say, George has a knack for cooking. You are Wise in cooking. Now, if your wise in cooking, does that mean when your car breaks down at the side of the road you suddenly know how to fix it? No, and this is where the giants controlling us come into play. I above all don't want to ruin fun. I do want to encourage you play your character as them though.

    INT is learned. You went to college to be a car mechanic. Now, when your car breaks down at the side of the road, you can fix it with one hand tied behind you back. With only a bottle opener and a plastic lid. How? Who knows, but you did it. You probably also rolled a natural 20 on you fix car check. So you make it back home, and want to cook dinner. You slayed a bird on the way how, so you are ready for a cooked meal. You have no skill in cooking, so you skewer the bird, and put it over an open flame to cook. Did you remember to gut it, and take out the innards? No? You were still thinking about how you fixed that car in impossible means.

    So above are two examples of playing a character, not yourself. As karoz says, this is hard to do. When I played IRL, I so wanted to have knowledge about the thing that was going on across the table. To help with this, when we play I will most likely use Steams IM system to send info to one person if they are the only one who gets it. This way, the possibility of Meta Gaming will die down.

    The last thing on this I will say, is unless you obviously do things your character should never do, I won't say anything. For the sake of the game and the story, it is great if everyone can get "into character" but that is hard to do.

    Again, above all I want everyone to have fun. So CJ, roll your toon with past knowledge from the future. If you want a custom trait to help with this, I'm willing to make one up. However, realize that there has to be a balance, and if you get a plus somewhere, you might get a negative somewhere else. I like the deja vu paranoia mentioned above for this.

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  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    speaking of rping, playing as character, how annoyed would everyone be if i spoke in a different voice when im talking as kast? and dont be polite about it, if everyones secretly thinking i wish he would just shut up i obviously dont want to do it

  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    I might just save my backstory for head canon and play a guy with weirdly vivid dreams of another world and life. Less work for everybody.

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  • DyasAlureDyasAlure SeattleRegistered User regular
    So I think maybe the 23rd of this month might work for our first real session.

    I want to start getting cities and locations built in. TTS. I think I'm just going to borrow some for locations.

    CJ, have you finished your character?

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  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    edited February 2016
    @DyasAlure the 23rd works for me. I've also been reading up on sorcerers since I'm a novice at pathfinder and spell casting. I have a question for the dm. mount this spell is a summoning spell that summons a horse, and it says it's used for a mount, but a few things I've read say that since it's a conjuring summons spell and summons an actual horse that it would have other uses. Such as the horse is loyal to the spell caster and would attack enemies. Also it has physical properties and would therefore block line of sight to people behind it giving it use defensibly as well. What are your thoughts on that?

    Petesalzl on
  • KarozKaroz Registered User regular
    Sounds like you need to make a custom spell called Horse Wall. :wink:

  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    funny you say that, because one of the beginner sorc guides talks about the spell mount, communal (where you can summon up to 6 horses), and in that he says he likes to call it wall of horse flesh

  • DyasAlureDyasAlure SeattleRegistered User regular
    edited February 2016
    Petesalzl wrote: »
    DyasAlure the 23rd works for me. I've also been reading up on sorcerers since I'm a novice at pathfinder and spell casting. I have a question for the dm. mount this spell is a summoning spell that summons a horse, and it says it's used for a mount, but a few things I've read say that since it's a conjuring summons spell and summons an actual horse that it would have other uses. Such as the horse is loyal to the spell caster and would attack enemies. Also it has physical properties and would therefore block line of sight to people behind it giving it use defensibly as well. What are your thoughts on that?

    You can use a light horse however you want to use a light horse. You have to remember that anything that was summoned (horse, bit, bridle, and a riding saddle) or any part therein will disappear after the time. Other than that, if you complete the task with whatever part you summoned, use away. I want to be vague as possible, because I really don't want to give you an idea. I enjoy waiting to see how you will utilize your tools for any given situation. Now, you all ready heard about putting 6 in a row and calling it a wall.

    So here is a story.
    There we were. We were all in the woods, and it was night. Someone was on watch, and she herd an owl. She decided to sling a stone at the owl. She connected hitting for 6 points of damage, killing the owl. There was all ready a campfire going, so she decided to cook the owl for food.

    The DM asked, "Ok, how do you want to cook the owl?"

    She responded, "Skewer the owl, and put it in the fire."

    The DM, "You take a stick and run it straight up its backside and out the mouth of the owl. Than you toss the whole uncleaned bird and stick into the fire."

    Her response, "Wait, what?"

    DM: You didn't say you feathered or cleaned the bird, and you didn't say you put it on a spit to cook it. You said put it in the fire."

    If it is fun things, that won't get people killed, I love this approach. The owl was actually part of the story, but we never knew that till way later, because she killed it. We as a group, also learned that you should prepare an animal for cooking.

    I enjoy creative uses of spells and materials. I will confirm with Mrs. Alure as the 23rd gets closer. I will also send out @ symbols as we get closer if people haven't responded.

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  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    ok, creativity i can do, just didnt want to annoy the dm with things like flying flamming horse meteors. at the same time i feel like my character would have qualms about sending horses to their deaths, even ones summoned from the ether.
    but im glad i was reading, because i had no idea that spell scrolls and wands were a thing nor how they worked.

  • DyasAlureDyasAlure SeattleRegistered User regular
    edited February 2016
    Petesalzl wrote: »
    ok, creativity i can do, just didnt want to annoy the dm with things like flying flamming horse meteors. at the same time i feel like my character would have qualms about sending horses to their deaths, even ones summoned from the ether.
    but im glad i was reading, because i had no idea that spell scrolls and wands were a thing nor how they worked.

    And how would you make a flying flamming horse meteor?

    edit:
    Also note, I have subscribed to a wide variety of maps. Unless I see a big reason not to do so, I'm going to utilize maps that have all ready been created. There are great artists out there, and why not use there stuff they put out.

    DyasAlure on
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  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    mount, fly, immolation

  • DyasAlureDyasAlure SeattleRegistered User regular
    Well than. If your character is so inclined, I'm sure you kind find lots of things to do with a summoned horse, or its parts... Do you have a reason to not love creatures?

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  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    nope, totally love creatures, my character wont actually be making any flamming horses intentionally.

  • DyasAlureDyasAlure SeattleRegistered User regular
    Ok, if you love creatures, you should stay away from stuff like that.

    Also, as DM I give you permission to make any summoned horse any color you want.

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  • FirebirdFirebird Harbinger....of.....~something. Registered User regular
    Question;

    Is it possible to eat summoned said horses?

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  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    it only persists for 2 hours per level, so it might disapear while youre digesting it

  • DyasAlureDyasAlure SeattleRegistered User regular
    edited February 2016
    Yes you could eat it. But, as Petesalzl said, it would disappear after a certain time. I guess you would never have to go to the bathroom?

    Also not sure how I would handle your body taking parts of the horse for its use, and than your body loosing those molecules later afterwords.

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  • KarozKaroz Registered User regular
    It's why stuff like Create food and water spells are useful, for whatever magical work around they only perish if NOT eaten by the end of their duration.

    Trying to figure out the Link spells with my bear:
    Share Spells (Ex)

    The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

    So does that mean only buffs I can cast on myself or I can trasmit them to Mr. Fuzzums as well? I may need to get Distant Spell Link to do that though and that'll be a ways off. Augment Summoning and Natural Spell are up first

  • DyasAlureDyasAlure SeattleRegistered User regular
    edited February 2016
    Karoz wrote: »
    It's why stuff like Create food and water spells are useful, for whatever magical work around they only perish if NOT eaten by the end of their duration.

    Trying to figure out the Link spells with my bear:
    Share Spells (Ex)

    The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

    So does that mean only buffs I can cast on myself or I can trasmit them to Mr. Fuzzums as well? I may need to get Distant Spell Link to do that though and that'll be a ways off. Augment Summoning and Natural Spell are up first

    Good call on the create food. I guess if you eat the horse, well you ate food. I would recommend that you prepare it first. (skin, gut, etc).

    On the share spell, if I'm understanding you, and spell with the target as "you" you can cast on your bear. Aspect of the nightingale was the first druid spell I found. So instead of you gaining this aspect, you can make Mr. Fuzzums a nightingale. Although it would be funny if Mr. Fuzzums could Commune with birds. A bear talking to a bird? I think that something like Cheetah's Sprint might be a more useful spell combination during combat if you plan on having the bear tank. Does that help?

    Now, you can do this as long as you are in touch range. or as you said get Distant Spell Link. Where did you get that quote BTW?

    edit:
    NM I found it under the companion section.

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  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    why is everyone trying to eat my horse? use your survival and get some deer or something, you people are sick
    also, havent heard from @UseR2006 for awhile, you still with us? see that spell i sent you, storm step sounded right up your alley

  • UseR2006UseR2006 MelbourneRegistered User regular
    My Weekend Tommorrow! So i will be around! :hydra:

    "I know you've been online.... There are lots of people that don't have that voice, that makes them ask themselves if what they make is shit or not." [img][/img]WJnjIS1.png
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  • ScratchyScratchy Registered User regular
    Folks that die of hunger or thirst don't have fun.

    Ignore it for the purposes of the game or pull some elven lembas bs that keeps you full for a while. Even the Good aligned will eat their companions to stay alive..

    Dyas:
    I'm out for a bit but @DyasAlure you need to think of the small things first before the big things if you want to effectively DM a campaign. Basic rules, that you either stick to or ignore for your campaign but you need to let the folks playing know. Food/Water/Transportation. You can't act of god fix everything without contradicting yourself at some point.

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  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    well i have a decent survival rank and trail rations arent too expensive. also i can make water appear at will and it sounds like worse comes to worse i can make horse meat appear at will too. so im not worried. though picturing it, i goblin gnawing on horsemeat seems so cliche, we've all seen it a 100 times am i right.

  • DyasAlureDyasAlure SeattleRegistered User regular
    I got the advanced player guide for hero lab. Kast no longer is in error. The monk still strangely is. I guess we did the thing were we hid one feat and added an extra?

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