The dialogue options show a character who is really fucking well adjusted for someone who was probably BBQing in his pre-apocalyptic backyard with his wife and infant son right before the story starts.
Some people are really good at compartmentalizing their emotions and surviving.
some people are really good at writing terrible uncharacters in bad plotlines with bland dialogue, also
could you tell the difference in a blind taste test
Red Dead Redemption was probably the highlight of sandbox games.
Boom.
You couldn't just have sex with the prostitutes in the saloon because John Marston is a married man. Little details like that did wonders for the game.
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Orphanerivers of redthat run to seaRegistered Userregular
Sleeping Dogs tho
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TL DRNot at all confident in his reflexive opinions of thingsRegistered Userregular
Promethazine/codeine syrup, a mild opiate which rose to prominence due to some particularly bad rap music and the eventual overdose death of the progenitor, DJ Screw.
Or you know non-fatty sources of protein if I'd bothered to scroll up the page.
it does kinda feel like rpgs have gone from the only place where you could find a focus on good writing and characters, to sort of lagging behind the best of like action and adventure games.
though I haven't played witcher 3 yet
It's definitely the case that they don't have the exclusive license to good storytelling anymore
but that said two of my favorite game stories in the past year were Shadowrun HK and Pillars of Eternity
I just think that big-budget RPGs have suffered, and will probably suffer for a few more years, from ill-considered attempts to ride Skyrim's low-narrative-content coattails. It sounds like Witcher 3 was not entirely immune to this either.
I need to finish it but my thoughts on Witcher 3 is the main story is as good or better than Witcher 2. Some of the side missions are moving and tied to the plot in a way you didn't even guess.
Contracts and blotting out every little dot on the map is a waste of time unless I really need some money or just about to level.
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TTODewbackPuts the drawl in ya'llI think I'm in HellRegistered Userregular
The best adding the hidden building mats in is that I dontt have to fill my entire settlement with noisy generators or giant wind turbines. I can build two small quiet fusion reactors and its enough to power everything ever.
Bless your heart.
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Orphanerivers of redthat run to seaRegistered Userregular
I've said this before but I think Bethesda's big issue is that they are a computer game company from the 1990s that managed to survive into the modern era when nearly all of their contemporaries - Westwood, Origin, Sierra, Interplay, etc etc - are gone. Some of that is due to smart decisions - like making their RPGs playable on console at the exact moment that PS2/O.G. Xbox really started leaving computer games in the dust for a few years - and a lot of it is due to sheer luck.
And the thing is that I don't really think they've, like, learned the lessons of twenty years of forward progress in games design. Their philosophy is still the exact same thing that it was with Elder Scrolls 1 - "you should be able to play as ANYTHING and do WHATEVER YOU WANT" and because we don't have real life holodecks what that actually means in practice is that they make games that the player essentially floats through as a disconnected, bodiless observer, not really interacting with anyone or anything in a meaningful way, and it means that their idea of production values is still rooted in what would have been super cool in the 90s. Other games are giving these incredible, emotive performances and they're still like "We have VOICES!" and you fire up the game and hear three versions of the same Gruff Orc Voice Guy talking to himself.
Yeah maybe hiring like, 10 more voice actors would benefit them.
Or like... changing the voices digitally with some sort of code piece so not everyone sounds like fucking Lucan in the first town.
Or just having the actors do different performances for different characters who are actually, you know, characters as written not "background voice thing 57"
Reading about supporters of Senator Sanders who are called BernieBros
They appear to be accused of being somewhere between dismissive and harassive towards some of his critics
I have no idea how extensive they are, but some of the anecdotal evidence can't help but make me think of another alliteratively named group a while back
Reading about supporters of Senator Sanders who are called BernieBros
They appear to be accused of being somewhere between dismissive and harassive towards some of his critics
I have no idea how extensive they are, but some of the anecdotal evidence can't help but make me think of another alliteratively named group a while back
BangBus?
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Orphanerivers of redthat run to seaRegistered Userregular
Reading about supporters of Senator Sanders who are called BernieBros
They appear to be accused of being somewhere between dismissive and harassive towards some of his critics
I have no idea how extensive they are, but some of the anecdotal evidence can't help but make me think of another alliteratively named group a while back
Reading about supporters of Senator Sanders who are called BernieBros
They appear to be accused of being somewhere between dismissive and harassive towards some of his critics
I have no idea how extensive they are, but some of the anecdotal evidence can't help but make me think of another alliteratively named group a while back
I'm still mad about what happened to Jagged Alliance : /
What happened to Jagged Alliance?
Jagged Alliance is great, it's a shame there haven't been better sequels. I think there was a remake a few years back that was pretty good but was pretty much just a remake I think, not really a new game.
The remake (back in action) suffered from being buggy as fuck due to a highly constrained testing cycle due to the publisher running out of money.
and was also just kind of bland and removed some fun/weird things in the name of streamlining the game experience
Red Dead Redemption was probably the highlight of sandbox games.
Boom.
You couldn't just have sex with the prostitutes in the saloon because John Marston is a married man. Little details like that did wonders for the game.
RDR's story was the serious story GTA4's was trying to be and failing.
I've said this before but I think Bethesda's big issue is that they are a computer game company from the 1990s that managed to survive into the modern era when nearly all of their contemporaries - Westwood, Origin, Sierra, Interplay, etc etc - are gone. Some of that is due to smart decisions - like making their RPGs playable on console at the exact moment that PS2/O.G. Xbox really started leaving computer games in the dust for a few years - and a lot of it is due to sheer luck.
And the thing is that I don't really think they've, like, learned the lessons of twenty years of forward progress in games design. Their philosophy is still the exact same thing that it was with Elder Scrolls 1 - "you should be able to play as ANYTHING and do WHATEVER YOU WANT" and because we don't have real life holodecks what that actually means in practice is that they make games that the player essentially floats through as a disconnected, bodiless observer, not really interacting with anyone or anything in a meaningful way, and it means that their idea of production values is still rooted in what would have been super cool in the 90s. Other games are giving these incredible, emotive performances and they're still like "We have VOICES!" and you fire up the game and hear three versions of the same Gruff Orc Voice Guy talking to himself.
Yes. This is my #1 barrier to enjoying elder scrolls 4+5 and fallout 3+4. I feel no connection to my character, my character feels no connection to the world, I just run around and fuck shit up for a while and look at the graphics and then quit, having not progressed very far in the main plot and not really caring to play any further.
Even from a technical point of view, you feel like a disembodied head that just happens to have a body dangling under it. Tap a key to move ever so slightly and they use their "eh, good enough" inverse kinematics to make the leg instantly twitch into its new position.
I've said this before, but Bethesda has an "eh, good enough" philosophy for the whole game they make.
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Deebaseron my way to work in a suit and a tieAhhhh...come on fucking guyRegistered Userregular
Reading about supporters of Senator Sanders who are called BernieBros
They appear to be accused of being somewhere between dismissive and harassive towards some of his critics
I have no idea how extensive they are, but some of the anecdotal evidence can't help but make me think of another alliteratively named group a while back
They tried the same dismissive attacks against President Obama.
Hey, Obama boys: Back off already!
Young women are growing increasingly frustrated with the fanatical support of Barack and gleeful bashing of Hillary.
This time they can't even claim Sanders has a problem with "young women" though, because he's absolutely crushing the under 40 demographics and leads with under 50s. You know, the youth vote.
Deebaser on
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HonkHonk is this poster.Registered User, __BANNED USERSregular
As a smart:
I saw the twist in FO4 coming before the tutorial was over.
Then I played around for 10 hours, built a house for 10 more. Then I read online confirming the twist and at that point I was done with Fallout 4.
PSN: Honkalot
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TehSlothHit Or MissI Guess They Never Miss, HuhRegistered Userregular
Red Dead Redemption was probably the highlight of sandbox games.
Boom.
The controls were so, so bad though.
Hm I never noticed?
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HonkHonk is this poster.Registered User, __BANNED USERSregular
Legends say that if you stand on top of a hill in FO4 and aim at the city on the horizon with a sniper scope you can count the polygons with the fingers on one hand.
I still love Skyrim. But I feel it was a good game not because of Bethesda but kind of in spite of them. It was a great hiking/walking simulator. I spent more time just tramping around then doing their content. I built my own stories. And the mod community was amazing outshining the game designers by far.
+3
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OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
ok yeah this girl still talks to her husband about non-divorce things
done and done for now
fucking figures, bros and bro-ettes
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ElldrenIs a woman dammitceterum censeoRegistered Userregular
I still love Skyrim. But I feel it was a good game not because of Bethesda but kind of in spite of them. It was a great hiking/walking simulator. I spent more time just tramping around then doing their content. I built my own stories. And the mod community was amazing outshining the game designers by far.
If it weren't for the mod community I would not have purchased a Bethsoft game in over a decade
fuck gendered marketing
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OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
I liked jumping onto another car to hijack it in Sleeping Dogs but it was way too easy/simple
What a lot of these games miss IMO is that an action is profoundly more satisfying in a game when you have granular, tangible control over it. If I just have to get within ten feet of a vehicle and hit one button, it feels cheap and cartoonish, a bland QTE.
Of course that means actually designing a fun, usable system for that action instead of a simple animation so they don't bother
Promethazine/codeine syrup, a mild opiate which rose to prominence due to some particularly bad rap music and the eventual overdose death of the progenitor, DJ Screw.
Posts
could you tell the difference in a blind taste test
You couldn't just have sex with the prostitutes in the saloon because John Marston is a married man. Little details like that did wonders for the game.
Or you know non-fatty sources of protein if I'd bothered to scroll up the page.
I need to finish it but my thoughts on Witcher 3 is the main story is as good or better than Witcher 2. Some of the side missions are moving and tied to the plot in a way you didn't even guess.
Contracts and blotting out every little dot on the map is a waste of time unless I really need some money or just about to level.
https://www.youtube.com/watch?v=appHBe0ZSOA
Lacked horse riding. Inferior game.
Or just having the actors do different performances for different characters who are actually, you know, characters as written not "background voice thing 57"
They appear to be accused of being somewhere between dismissive and harassive towards some of his critics
I have no idea how extensive they are, but some of the anecdotal evidence can't help but make me think of another alliteratively named group a while back
you could hijack an armored van carrying money by jumping out of your own car on the highway because Wei Shen, motherfucker
So, you get a bow right? And then you should people from ledges they can't climb up.
Profit.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
slowly inching out the door
hm
Ronulans!
The controls were so, so bad though.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
The remake (back in action) suffered from being buggy as fuck due to a highly constrained testing cycle due to the publisher running out of money.
and was also just kind of bland and removed some fun/weird things in the name of streamlining the game experience
RDR's story was the serious story GTA4's was trying to be and failing.
Even from a technical point of view, you feel like a disembodied head that just happens to have a body dangling under it. Tap a key to move ever so slightly and they use their "eh, good enough" inverse kinematics to make the leg instantly twitch into its new position.
I've said this before, but Bethesda has an "eh, good enough" philosophy for the whole game they make.
They tried the same dismissive attacks against President Obama.
http://www.salon.com/2008/04/14/obama_supporters/
This time they can't even claim Sanders has a problem with "young women" though, because he's absolutely crushing the under 40 demographics and leads with under 50s. You know, the youth vote.
I saw the twist in FO4 coming before the tutorial was over.
Then I played around for 10 hours, built a house for 10 more. Then I read online confirming the twist and at that point I was done with Fallout 4.
Here, have a really bad old video I made
twitch.tv/tehsloth
Hm I never noticed?
I ...
done and done for now
fucking figures, bros and bro-ettes
If it weren't for the mod community I would not have purchased a Bethsoft game in over a decade
you would quit as soon as i got it! i've been burned too many times before! not by you but
...i trusted you...
I don't know why but I lost it at "the paint salesman's in town!"
If a third person joins, one or both of the original 2 will quit immediately.
L4D was perhaps the only exception? and there are lol nerds but that can hardly be considered a game
How come nobody offers such challenging decisions?
is this a girl you dating?
What a lot of these games miss IMO is that an action is profoundly more satisfying in a game when you have granular, tangible control over it. If I just have to get within ten feet of a vehicle and hit one button, it feels cheap and cartoonish, a bland QTE.
Of course that means actually designing a fun, usable system for that action instead of a simple animation so they don't bother
cough syrup @durandal4532
oh
you beat me