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Microsoft Shutters Lionhead and Press Play games
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Hopefully it'll get the support it needs as a kickstarted project.
Best case scenario you end up with another Bioshock: Infinite with plenty of people fired from their jobs.
It's like forcing Morrissey to make songs for Disney.
And I doubt that many people are interested in such sequel. B&W is no Mario or Zelda.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Molyneux coming back to Microsoft wouldn't do much positive for either party either, imo.
Maybe after the team handling Halo Wars 2 finished they could make a small scale B&W spin off. I really enjoyed the game From Dust, something that controlled and played like that would be great.
Hopefully they can recover because at this point they are likely hemorrhaging money
Ah yes, that was almost a year ago.
Let's hope he's working on something legitimately awesome, because after the Godus fiasco and fucking over the dude who won the Curiosity thing, he's pretty much got zero goodwill left.
What indeed?
Full Article
I'm just not sure that this can be any fun... Of all the things to do to a Fable game... A CCG? Really?
http://www.kotaku.co.uk/2016/06/09/how-fable-legends-took-down-lionhead
In fairness, Halo minus any form of split screen play is no Halo I want to play. I bought Halo 5 without even checking for whether it had split screen because it just seemed like a no-brainer that it would. I absolutely will not be buying anything else from the series because I feel betrayed by it - Halo games are all about split screen.
Think I've heard that one before.
I think the thing to take away here is that independent developers need to stay independent as best they can, because attaching yourself to a big publisher just isn't worth it.
Or an independent developer needs to avoid the following situation:
Milo and Kate wasted money and it seems tech behind it was salvaged into Fable: The Journey... which... did not make much money.
Also, further summed up as this (the previous paragraph wasn't quoted in the earlier post):
Bad Idea or not, Lionhead put itself in a situation of low-confidence where such an edict would be deemed necessary from above.
And having a game the response and state to which was this:
Report of Source H/T Unco
Stop me if you've heard this one: independent studio gets acquired and suddenly has nearly unlimited credit. Wastes oodles and oodles of money accomplishing nothing, then gets shut down when the parent company says, "Fine, if you can't come up with a way to make money you'll work on MY projects" and they're no good at it.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Usually the people calling the shots, who decide whether or not to sell, aren't the ones who are ground down and screwed when the dust settles.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
How the fuck is Minecraft considered to be a big miss? It sells in the top 10 every month! Microsoft's projections must be bugnuts crazy.
I imagine it sells fantastically. But when you spend 2 Billion (with a B!) on it, your profit projections are really skewed.
Just quoting you saying this... for the archives. :P
On the one hand, any even vaguely innovative company spends time making things are known experiments that may or may not turn into a finished product.
On the other, there's story after story of all the major, avoidable fuckups being done by 22Cans.
Rare is pretty dead already. Sea of Thieves is supposed to release this year but we have yet to see an actual release date or any game footage that actually shows us what it is. On top of that it's an MMO which is not a promising genre to be releasing games into. Beyond that, the only games they've developed in the last ten years are Killer instinct, Viva Pinata spinnoffs, and some kinect games.
Sea of Thieves has been progressing to the point where they had a contest in March to play it first, the winners selected in May? I haven't been able to track down impressions from those people but I imagine they are NDA'd or haven't gone there yet...
Either way, how that translates into the sales at large? Who knows. Perhaps there will be more gameplay this E3? But Rare isn't really in the same situation as Lionhead.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
As far as I'm aware, Sea of Thieves isn't a MMO, it's a group MP game in the same vein as Destiny and The Division. But yeah, I think you might be right, Rare are probably in an even worse position than Lionhead were. At least Lionhead had Fable 2 and 3 to fall back on, Rare has Kinect Sports and Avatars...
Oh and yeah, as Archsorcerer said, Killer Instinct was all Double Helix and Season 2 onwards is Iron Galaxy.
Fable Legends was playable for like a year and a half when they cancelled it, so I don't really think that's a sign of much.
But as for the bold bit, why aren't they? You seem fine with considering Lionhead a mess because they spent a lot of time and money prototyping ideas that never went anywhere but Rare were even worse in that regard. There's an enormous list of all the failed ideas/concepts they've come up with over the years and those are just the ones that leaked or they were willing to talk about.
Rare Replay did pretty well. Is it a compilation of their earlier works? Sure, but it sold and has a fairly positive reception both in the review and blogosphere.
Fable Legends on the other hand had weak beta turnout, and mixed responses.
In a similar vein, Lionhead had the two Fable re-releases. I don't know how well they did exactly, but they're both positively reviewed on steam.
To be fair, Rare's been under pretty much direct control of Microsoft ever since Banjo Kazooie: Nuts and Bolts (remade twice and sold like ass -- shame, since it's a good game). First they became the house of avatars n' Kinect, and now they're fully invested in the "games as a service" madness.
It's really weird how few internal studios Microsoft even has anymore. If you take this list and filter out the casualware, the only ones they have left is 343, Turn 10, Mojang, The Coalition and Rare. I'm starting to think Microsoft's problem is putting too many eggs in too few baskets -- if Fable Legends soaked up money, I wonder just how big of a money pit Sea of Thieves has been.
Then again Microsoft's been doing a much better job of bankrolling third parties to make exclusives, judging by all the stuff we got last E3. All original properties too, which is something rare these days.