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[Hearts of Iron IV] Monarchist Germany vs Fascist Britain vs Socialist USA

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  • chrisnlchrisnl Registered User regular
    That Let's Play is pretty neat, I was following along and Germany tried to re-militarize the Rheinland, so I said no way Jose. Britain backed down, but then so did Germany! So now I'm not really sure what to do. I had historical on, so I guess there is still some randomization.

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  • chrisnlchrisnl Registered User regular
    edited July 2017
    Taking out Germany in 36 was always a challange for me. Be prepared for major losses due to lack of equipment Imo.

    Oh for sure, I have no doubt that it isn't easy. I'll probably try to start that war early again some time later, but for now I'm just continuing with this playthrough to see what happens. I'm really surprised that Germany backed down.

    -edit- Hah wow, yeah I got my ass kicked when Germany finally invaded Czechoslovakia. I got suckered into a false sense of security when they actually attacked the Maginot Line, then whoops, suddenly Luxembourg has fallen and I'm surrounded and yeah that's a game over. Learning how to handle these wars of maneuver properly is going to take some time. I'll probably restart this one and see if I can manage to go to war with Germany early, which I'll probably still lose because I'm bad, but I think I'd have a better time of it than this last one.

    chrisnl on
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  • GundiGundi Serious Bismuth Registered User regular
    edited July 2017
    Ahahahahahahaha so in that Austria Hungary game before? Well so I buddied up with Italy a bunch by signing a non-aggression pack and getting military access because despite the fact I'm going to eventually want their land because I wanted to ask for their support in demanding Transylvania from Romania without actually having to go to war. Well germany decided to finally declare war on me... after Italy had decided to guarantee my independence.

    Ahahahahahahahahahahahahaha. Get dunked on Germany. Plus, I don't have to even get in a faction with Italy so I'm just going to turn on them when it's finally over.

    Gundi on
  • Dug DangerDug Danger Registered User regular
    Tip for new people.

    Don't alter a template with new equipment (dif size or type of tank, or switch from motorized to mechanized) and continue to use those divisions in a fight before they are fully refitted.

    Just lost an absurd amount of armored divisions against Russia because of this. Fuck

    I knew better too.

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  • BigityBigity Lubbock, TXRegistered User regular
    Gundi wrote: »
    Good learning country is Italy. I would not suggest playing as Spain unless you're super familiar with how the Spanish Civil War works in the game. There's, uh, not a lot of independent countries in Asia to play. Japan (a major), China and it's broken warlords, Siam, Mongolia.(part of the comminterm)

    Doing Italy myself right now. War kicked off a little early because of German AI DoWing everybody it could find on the map, but so far so good. Most of Africa taken (working on South Africa), still haven't managed to take Gibralter (Spain won't join faction or allow access), but Suez is locked up. My fleet pretty much dominates the med with the help of a few hundred naval bombers.

    Way behind in non-African divisions though (low supply, small, fast units).

  • chrisnlchrisnl Registered User regular
    Finally broke down and decided to try out Germany. Wow they sure start with a bunch of factories, shame about that army though. I was able to militarize the Rheinland with no problems, and my two armor divisions were fairly key in actually winning the Spanish Civil War. I didn't read the requirements on Anschluss very well so I had to wait until early 1938 for that, which I guess is fairly accurate historically. Sudetenland should be sometime in 1939, again pretty historical.

    I'd like to thank Shogun for pointing me towards that Let's Play series where the guy took out Germany in 1936 with France, he did a lot of things there that I had no idea were possibilities. In particular setting up a training army to deploy newly equipped divisions to so they automatically do exercises to get up to Regular experience levels, though I had to find another video to explain how to get newly deployed troops to automatically join an army. I've been watching a few more to try and figure out better ways to give orders to armies as well.

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  • Dug DangerDug Danger Registered User regular
    edited July 2017
    I'm lucky the Allies aren't part of my current Germany game. The US along with 2/3 of the world are fascist and I hold Britain.

    Now if I could just get my allies to send divisions to help.

    Luckily I can take what I need from Vichy France to shore up the gaps until my new armored divisons are ready to go.

    Edit- have two armies of 24 divisions of Modern Tanks apiece. Have been encircling huge amounts of Soviet divisions and destroying them using these two as pincers. The Soviets have lost roughly 16 million troops so far. Incredible

    Edit 2- and the Cominterm is finished. Didn't take much further than Stalingrad and Moscow. Losing large amounts of units must factor into national unity as well.

    Would just use the Spearhead with the armor to do it. Got dicey a couple times when they cut my thin spearhead line but the modern tanks and tier 3 mechanized outclassed them so bad I could break back through.

    First time playing a scenario all the way through. Usually just get bored after a while and start up a new game.

    A couple things helped alot. Japan didn't get bogged down in China, which is the opposite of what usually happens in my games. And I was able to start a civil war in the US and after I helped them win they took out Allied and Cominterm countries in South America and helped with Russia by starting a seaborn invasion by Leningrad. That created a pocket and a great big pile of dead Soviets when I closed it.

    Whew. Time for a break from HOI4

    Dug Danger on
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  • GundiGundi Serious Bismuth Registered User regular
    Losing troops doesn't have any effect on national unity. But if you take Moscow and Leningrad and have filled in all the gaps in between, plus Japan's took Vladistok? Yeah sure the Soviets will capitulate.

    A good strategy against the soviets is actually to play defensively. They can field massive armies but they don't actually have the industry to keep them equipped past the initial stage of the war. If you bait them into attacking a fall back line you will probably within 2-3 months start seeing their troops strength begin to decrease. Not from a lack of manpower, but from a lack of equipment. The Soviets doing the reverse to Germany is obviously even more effective, and in multiplayer Germany kind of has to try to rush out a victory against the USSR but in singleplayer you don't really have a time limit because the AI is so bad at naval invasions that you don't really have to worry about a D-Day scenario, even if the US becomes involved.

  • chrisnlchrisnl Registered User regular
    Hah wow the Peacekeeper France game went off the rails something fierce. I don't understand why, but for some reason in the peace deal carving up the Soviet Union good ole Russia was released as a free nation by Poland. Shortly after that, Russia demanded Eastern Poland and got it. So he was going to wipe Russia off the map, but they're being guaranteed by England, and England has one hell of a military. Like 40k planes vs France's 3500. How incredibly silly.

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  • Dug DangerDug Danger Registered User regular
    Gundi wrote: »
    Losing troops doesn't have any effect on national unity. But if you take Moscow and Leningrad and have filled in all the gaps in between, plus Japan's took Vladistok? Yeah sure the Soviets will capitulate.

    A good strategy against the soviets is actually to play defensively. They can field massive armies but they don't actually have the industry to keep them equipped past the initial stage of the war. If you bait them into attacking a fall back line you will probably within 2-3 months start seeing their troops strength begin to decrease. Not from a lack of manpower, but from a lack of equipment. The Soviets doing the reverse to Germany is obviously even more effective, and in multiplayer Germany kind of has to try to rush out a victory against the USSR but in singleplayer you don't really have a time limit because the AI is so bad at naval invasions that you don't really have to worry about a D-Day scenario, even if the US becomes involved.

    In my Austria-Hungary game I had pushed much further east and they wouldn't quit. And Japan had taken Vladivostok but not much else (and hadn't knocked out China). Does the status of their allies have any effect on it?

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  • Cobalt60Cobalt60 regular Registered User regular
    edited July 2017
    If you right click on a country you can hover over their national unity (top right next to the us and them opinions) to see what's affecting it.

    The USSR starts with very low NU (35%) because it has a low base (55%) and the Troskyist plot gives -20%. Various national focuses give more national unity and remove negative modifiers (this goes for all countries) so depending on how far they have gone down particular focus paths will determine how much of the USSR you need to conquer to get them to capitulate.

    The only things that modify NU are focus trees, some politicians, some events and nuclear bombs. Nuclear bombs are the only way you can influence another country's NU.

    Cobalt60 on
  • chrisnlchrisnl Registered User regular
    I'm having an interesting time in my first extended game. I'm Germany, and I got to remilitarize the Rheinland, complete the Anschluss, annex Sudetenland and even annex the rest of Czechoslovakia without anybody raising a stink about it. France and the UK did guarantee Poland's independence, so when I launched that attack it kicked off a pretty big war. Poland capitulated in a few days, then I moved my tanks and motorized infantry over to the Belgian border while my infantry held the line with France, and Italy started pushing into southern France which worked nicely as a distraction. The Allies were obviously not expecting me to roll through Belgium (WW1 strats ahoy!), so I rolled out and pocketed the entire Maginot Line, took Paris and then France capitulated. Occupying France has been kind of a bother, glad I don't have to worry about unrest in Vichy France at least. After rolling into Paris, Rommel then went off to Africa to help out the Italians and Vichy France, so now the only stuff the Allies have in the Mediterranean is like Cyprus. I got Spain to join the Axis, and they took Gibraltar away from England no trouble. Rommel is now rolling though eastern Africa into Belgian Congo, which might not be the best idea, but it should deprive the UK of some resources.

    Meanwhile in Asia, Japan asked to join the Axis, and after thinking about it for a bit I agreed. I was hoping they would provide a distraction for the UK and what remains of France, but instead they seem to be losing to China, and I don't think I'm actually at war with China though I suppose I could ask Japan if they want me to help. I've got the Luftwaffe covering the Atlantic coast of France and the North Sea, and they're doing some damage to the Royal Navy and providing cover for my U-Boats to try and sink as much shipping as I can. I don't think I'm making much of an impact there. I've got a few battleships that I send out into the English Channel occasionally, and they've sunk some big boys like Ark Royal and some older battleships. They've also lost their escorts temporarily, so they're hiding in port until I can make some more. I also just recently noticed I have some old ships in the Baltic Sea that I might move over. They aren't doing much good over there and might be useful. I'm really not sure how I'm going to deal with the British Isles, though. I don't think I can get naval superiority in the Channel any time soon for a naval invasion (which I've never tried before) and I'm doubtful I can get air superiority to drop in paratroops.

    The USSR declared war on Finland, but didn't make any progress and called it quits with a white peace. They don't seem to be making any moves towards war with me, though I'm keeping an eye on their national focus just in case. It'd be pretty hilarious if they decided to go after the UK, though.

    Anyway, tips on how to actually invade the British Isles? The Luftwaffe is handling the combat over the English Channel reasonably well, but they aren't able to put enough of a hurt onto all that shipping. The U-Boats are doing pretty well, but when they are convoys coming through over 1k strong there is only so much they can manage. Do I just keep going with the U-Boats? I took that naval focus because it seemed like a good idea, but now I'm rethinking that. I may be able to operate a surface fleet in the Channel with a strong enough air presence. Also battleships do dirty things to carriers if they can get into range.

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  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    edited July 2017
    How many planes do you have? I'm assuming you've got your fighter production maxed on at least one production line. I believe an airborne invasion would be easier and once you gain a coastal foothold you can just send others across the channel without requiring naval superiority. They will still be under threat from Royal Navy though unless you get some ships out there.

    Shogun on
  • chrisnlchrisnl Registered User regular
    I'm working on building up my air force, they're getting better all the time. I've mostly got air superiority over the channel, and my land based bombers are starting to punish the Royal Navy. I could try an airborne invasion I suppose, it would probably be faster than trying to beat up the RN.

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  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    chrisnl wrote: »
    I'm working on building up my air force, they're getting better all the time. I've mostly got air superiority over the channel, and my land based bombers are starting to punish the Royal Navy. I could try an airborne invasion I suppose, it would probably be faster than trying to beat up the RN.

    Are you building anything besides transports and fighters? Because don't bother building anything else until you have air superiority pretty much everywhere you want it.

  • GundiGundi Serious Bismuth Registered User regular
    USSR making a white peace with Finland is because they've already took the land they want. It's not super historical so I don't why they made the USSR's AI basically always be willing to white peace a non-faction Finland for just their border claims but that's how it works.

    Also yeah figthers are by far the most important thing for Germany. Second is probably naval bombers if you want to invade the UK and eventually the US.

  • chrisnlchrisnl Registered User regular
    OK so I actually figured out how to determine if I have naval superiority somewhere, and it turned out the RN was too scared of my hordes of naval bombers, dive bombers, tactical bombers and fighters to risk going into the channel. So I set my battleship fleet to patrol the channel while I built up for the naval invasion. 23 divisions of tanks and motorized infantry. I forgot to research the actual landing craft first, so it took a while. Once ready, I sent over Heinz Guderian and let him have some fun. Once they had a beachhead I sent in 9 more divisions of motorized infantry. 32 German divisions rampaged all over the British Isles and won the war for me when I took Glasgow. First time doing a peace conference, I'm sure I grabbed a lot of stuff I don't care about, but I got Poland, most of England and a chunk of Scotland. Plus some of the British Raj, the coast of Myanmar, and that oil on the coast of the Black Sea. Vichy France got Northern France in the peace deal, but they are my puppet state so I guess that's OK? I don't have to bother occupying France at least, and can use those troops in the UK instead. I'm a bit mad at Italy for taking a chunk of northern England, couldn't they have taken Northern Ireland instead? Italy owns at least half of Africa now, though really the only thing they contributed was casualties. Japan took some stuff in the east, I think Australia primarily, maybe Vietnam though I think that went to Vichy France. I'm reasonably OK with the peace deal.

    The USSR has done basically nothing, I gave them their half of Poland to appease them and prevent a two front war from starting. They did the aforementioned White Peace with Finland. The annexed some minor nation in Asia. They have a war goal against Japan, but haven't pushed the button. Now that I'm not fighting the Allies, I guess I could actually fight Comintern. I'm slightly worried to see that the USA is justifying a war goal on me, though, so I might hold off on that. I'll need more than a couple battleships and lots of submarines if I end up going to war with them.

    But for now, I'm gonna take a break. I'm sure I made tons of mistakes, like it probably wasn't worth it to send Rommel on his African adventure, but I was kind of bored and until I did the naval invasion there weren't many other places to fight. Also it feels like the force estimates under details on diplomacy are not very accurate. If the UK had 127-169 divisions somewhere, they sure as hell weren't on the home islands. Also is it a bug when you look at a convoy raid result and it says they had like 5k convoys moving in one big group? That doesn't seem very plausible.

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  • Cobalt60Cobalt60 regular Registered User regular
    Just so you know, after a peace conference all unrest and partisan activity stops so you no longer need to garrison against that.

  • chrisnlchrisnl Registered User regular
    Cobalt60 wrote: »
    Just so you know, after a peace conference all unrest and partisan activity stops so you no longer need to garrison against that.

    Really? Hrm wonder why it was giving me the high unrest notification then. Perhaps I just hadn't unpaused it to let it update.

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  • Dug DangerDug Danger Registered User regular
    Cobalt60 wrote: »
    If you right click on a country you can hover over their national unity (top right next to the us and them opinions) to see what's affecting it.

    The USSR starts with very low NU (35%) because it has a low base (55%) and the Troskyist plot gives -20%. Various national focuses give more national unity and remove negative modifiers (this goes for all countries) so depending on how far they have gone down particular focus paths will determine how much of the USSR you need to conquer to get them to capitulate.

    The only things that modify NU are focus trees, some politicians, some events and nuclear bombs. Nuclear bombs are the only way you can influence another country's NU.

    Ahhh

    I nuked Moscow and 4 other cities. Makes sense now.

    Will have to check out those details

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  • chrisnlchrisnl Registered User regular
    The AI border gore in peace conferences can be pretty annoying, but I'm not sure a completely player controlled system would work either. There would probably have to be some sort of setup where the player would draw up a complete plan for what to do with the territory in question, and then the AI would check to see if the individual nations involved would be satisfied? Maybe in a future patch they could add something like that.

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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    chrisnl wrote: »
    The AI border gore in peace conferences can be pretty annoying, but I'm not sure a completely player controlled system would work either. There would probably have to be some sort of setup where the player would draw up a complete plan for what to do with the territory in question, and then the AI would check to see if the individual nations involved would be satisfied? Maybe in a future patch they could add something like that.

    Y'know a system like that might work and would be somewhat historical as the Allies did exactly this when it looked like they were going to defeat Germany.

    In fact that event actually fires in game, but doesn't actually seem to do anything? At least based on the madness I typically see after peace.


    Also on another note, I've had two games now where I sided with the Allies and we win then after the peace conference the USA gains Newfoundland. Like, wait what?

    A Capellan's favorite sheath for any blade is your back.
  • SolyspSolysp Previously Kane Red Robe Registered User regular
    I want a mod where the player controls peace conferences. The AI border gores things to often.

    Pretty sure such a mod does exist.

  • SlymSlym Registered User regular
    Axen wrote: »
    chrisnl wrote: »
    The AI border gore in peace conferences can be pretty annoying, but I'm not sure a completely player controlled system would work either. There would probably have to be some sort of setup where the player would draw up a complete plan for what to do with the territory in question, and then the AI would check to see if the individual nations involved would be satisfied? Maybe in a future patch they could add something like that.

    In fact that event actually fires in game, but doesn't actually seem to do anything? At least based on the madness I typically see after peace.

    That event allows Germany to be split into east and west Germany, but it doesn't mean it'll actually happen.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
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  • chrisnlchrisnl Registered User regular
    OK so I learned a few things. The splits in the Naval and Air Doctrines trees are not mutually exclusive. Built-up resistance decreases after a peace conference, but does not instantly disappear. Military Police are super useful. Air power can make up for a lot of shortcomings.

    So now I'm at peace, but Japan and the rest of the Axis are at war with China. I'm not sure if I should ask to join that war, or if I should just send some volunteers. I could expand Nation Francaise's holdings up into China if I join in. It might be better to take on the Dutch, quickly crush them and take the Dutch East Indies first. That would nicely take care of my supply of rubber. Of course I suppose that the USA might invite the Dutch into a faction if I do that, they are currently researching the ability to come and fight me. And the USSR could jump me at any time. Kind of an interesting situation to be in. I'd better get to work on the Kriegsmarine I suppose, now that I know I don't have to rely only on submarines.

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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    I will say that I find the political side of HoI4 to be a pale shadow of HoI3. HoI3 had dozens and dozens of alternate nations ranging in plausibility from short lived dreams to some guy made a flag once. It also had numerous styles of gov't that ran the political spectrum.

    HoI4 is way more simplistic in that regard, but the main draw of the series is being an armchair general and in that HoI4 is pretty fucking awesome. So I can't give it too much flak, but I still wish it had a more robust political system.

    A Capellan's favorite sheath for any blade is your back.
  • chrisnlchrisnl Registered User regular
    edited July 2017
    So my plan to attack the Dutch got postponed, long enough for Japan to attack them instead of me attacking them. What delayed my war against the Dutch? The USA declared war on me. So that happened. I asked the USSR for a non-aggression pact and they agreed, so I sent Rommel and his armor over to Halifax before the USA could take the port. Turns out it might be a bad idea to declare war on the Axis when your northern neighbor is a puppet of Italy and therefore doesn't have to bother with a naval invasion. Once I cleared some room I sent some more troops over, and once I took an airfield in New York I put 1200 planes into the air above my forces. I also sank something like 10k+ US convoys, which murdered their ability to import rubber which I think was the only thing they were short in besides chromium. I probably killed about 3 million US troops, and lost something like 350k. They capitulated relatively easily, they had some armor on the field but it was all light tanks and without air support they couldn't do a whole lot. I actually got all of the continental USA in the peace deal, at which point I found out I didn't have near enough convoys. I was like 1200 short of covering all my needs, so all my troops over in North America had to stay there until I built more. That took a decent amount of time. Still, super nice to have a plethora of materials now. I'm a little surprised the USA did so poorly, but I guess it was their first war so they didn't have any worthwhile veterans or updated templates.

    -edit- Oh also something weird happened. Sometime while I was fighting through eastern North America my armies on the border with the Soviet Union lost all their frontlines and orders and such. I am now unable to give armies the order to fortify the Soviet Border. Is this because of my non-aggression pact with them? If so it seems kind of weird.

    chrisnl on
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  • GundiGundi Serious Bismuth Registered User regular
    Hyuck hyuck hyuck
    90908BA82E04473423574D7FDEE0D90D120FC9F9

    Also I finally finally figured out how subject manpower contributions work. I feel silly now.

  • chrisnlchrisnl Registered User regular
    edited July 2017
    How do subject manpower contributions work? I have no idea, and I imagine that it is one of the things that changes with the DLC (I didn't pick up the DLC yet).

    On another note, I'm in a really weird situation. Japan refused to let me join their war against what remains of the Allies, which is just New Zealand plus the Netherlands and their puppet. They also weren't actually doing anything in the war, between both sides over the past year or so there have been about 15k casualties. So I decided to justify and declare on the Dutch. Of course that put me into a war where I am fighting the exact same enemies as the rest of the Axis (seriously Japan called in everybody except the country that has done all of the heavy lifting so far), which is really weird. I thought maybe it would merge the wars, but it didn't do that. So the Dutch actually put up a fight, my half-ass invasion ran into some decent resistance, so I sent in Rommel and his tanks and that ended that. Unfortunately New Zealand is somehow the only major power on the other side of the war, even though I'm pretty sure that the Netherlands is a bigger country. Whatever, so now I have to figure out how to get troops into New Zealand. My closest ports are in India and Myanmar, though puppet France has Vietnam. That seems like an awful long way to send a naval invasion. Could I maybe set out from Japanese Australia, despite them not being in my war and me not being in theirs? That would make things a lot easier. New Zealand has like one ship in its navy at this point, so I can easily get naval supremacy wherever I need it with my shiny new aircraft carriers.

    -edit- Also something that aggravates me to no end is they don't give you anything other than a percentage on capitulation score. The game obviously knows the numbers to figure out the percentages, so why can't the UI tell me how many more victory points I need to force capitulation?

    chrisnl on
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  • chrisnlchrisnl Registered User regular
    So it turns out you can launch a naval invasion from a friendly port, even if that member of your faction is fighting the same opponents as you are in a separate war. Also I flipped several states Fascist around 1944 (Neo Ottoman Empire, Greater Portugal, Neo Persian Empire, Iraq) and got them to join the Axis, which was nice because several of them were at war with the USSR and I wanted to take them on. It turns out the secret to winning an invasion of the Soviet Union is to pocket and kill just shy of 2 million troops all at once, who knew? That was fun.

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  • GundiGundi Serious Bismuth Registered User regular
    So in that Kaiserreich game I mentioned before? Well the Union of Britain can seriously industrialize. Like, I now have over 140 factories in total. Second most in the world after Germany. Speaking of...

    Bad news? My stupid communist allies decided to instigate a three front war vs Germany, the Entente, and Italy. I actually managed to do a naval invasion directly into germany and took Berlin... but mostly all I can do is hold it and France just got totally steam-rolled. I can probably defend my homeland forever and hope someone else eventually attacks germany to distract them, but I might just restart and do another Kaiserreich game since Japan and Russia both went peace-nik constinutional monarchy routes.

  • SlymSlym Registered User regular
    Kaiserreich is pretty cool but I feel like ww2 starts to early to consistently in it. It has all these cool focuses I don't get to play with because if I don't get involved immediately France will roll over Germany and that's the end of meaningful land war in Europe.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • chrisnlchrisnl Registered User regular
    I decided that I like this game enough to get the season pass thing, hopefully Paradox doesn't let me down with it (and I don't expect them to). I like the extra stuff to do with puppets, that's real nice. A friend of mine also sent me the Colonel Edition upgrade as a gift, which I had waffled on getting during the Steam sale and had decided to grab the next time it was 50% off, so that was cool. To celebrate I decided to start a new game, this time as Italy with historical off.

    So I learned a very important lesson about playing Italy with an AI Germany. Do not join the Axis, since Germany's AI is just completely suicidal. I mean I completely get wanting to take land in Poland. Sure, no problem. I can even see a point to attacking the USSR, though I personally wouldn't do it first. What I don't get is why, when you are arguably losing the battle against the Soviets, do you then ALSO declare war on the Allies? Oh yeah, and when you do declare war on the Allies, you refuse to let your staunch ally Italy join. I had an army ready to go beat up France, no problem. They didn't have any forts on my border, and I'm pretty sure I could have moved forward steadily if given the chance. I guess we'll never know now, since I quit that game in disgust. I might try Italy again tomorrow, but this time make my own faction, with blackjack and hookers.

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  • Dug DangerDug Danger Registered User regular
    A fun game to try now that you have the dlc is to try and liberate Africa as South Africa.

    I went Communist and booted the Afrikaners out of power. The European powers were too busy fighting the Axis to pay much attention and I had taken most of the continent before I moved on.

    Want to give it another go now that they updated the map

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  • GundiGundi Serious Bismuth Registered User regular
    Decided to stop the Union of Britain game and play as the Commune of France instead. And maaaaaan is it super hard to decide what bonuses you want at the beginning. They're all so good (If you pick the right set you can get +9% recruitable pop!) but they're mostly mutually exclusive. I ended up going mostly with the military faction except with the economy where I went went the Jacobins for super industry.

  • BigityBigity Lubbock, TXRegistered User regular
    edited July 2017
    chrisnl wrote: »
    Finally broke down and decided to try out Germany. Wow they sure start with a bunch of factories, shame about that army though. I was able to militarize the Rheinland with no problems, and my two armor divisions were fairly key in actually winning the Spanish Civil War. I didn't read the requirements on Anschluss very well so I had to wait until early 1938 for that, which I guess is fairly accurate historically. Sudetenland should be sometime in 1939, again pretty historical.

    I'd like to thank Shogun for pointing me towards that Let's Play series where the guy took out Germany in 1936 with France, he did a lot of things there that I had no idea were possibilities. In particular setting up a training army to deploy newly equipped divisions to so they automatically do exercises to get up to Regular experience levels, though I had to find another video to explain how to get newly deployed troops to automatically join an army. I've been watching a few more to try and figure out better ways to give orders to armies as well.

    That's a thing you can do automatically? I always do it the hard way. :(

    My current ironman game is going well, historical stuff off so some strange things happened. I DoW'd the Netherlands early and puppeted Dutch East Indies, which was sooooooo nice for rubber.

    Then I flipped Finland to fascism, then took Poland and Romania without allies getting involved (they had formed the faction together). I then took on USSR (waited too long, they had gotten rid of most of the penalties from the purge) - they were tough, but finally took enough VPs. MOT and ARM divisions were pretty crucial for this, cutting off supply and extending the lines so the superior number of divisions they had needed to spread out. It helped when Finland and Turkey joined the war on my side and joined the faction. Czech (who I was flipping and used the national focus on to make them like me and fascism) had a civil war and the UK was guaranteeing the fascist side lol). Hugary and Bulgaria joined Axis as well.

    Italy (who was in Axis) decided to attack the UK a little before the soviets were beaten so that was a little annoying, but got my troops back before France or the UK could get up to causing trouble.

    This time I made ALOT of fighters and naval bombers, they seem to be making a big difference. France is about halfway capitulated (since I didn't DoW on Luxemburg or Belgium I'm having to go the long way around). Once they are down I'll start working on Sea Lion hopefully before the USA can get involved.

    Bigity on
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